RingRacers/src
AJ Martinez ef6ff846d3 Merge branch 'master' into 'director-cam'
# Conflicts:
#   src/d_netcmd.h
2022-01-23 15:38:14 -06:00
..
android Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
blua Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
dummy Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
hardware Few more instances of fullbright colormap nullification 2022-01-20 23:39:58 -08:00
locale Cheese mode activate! 2020-07-01 16:37:36 -07:00
Makefile.d Don't compile with dynamic base 2022-01-17 15:46:44 -05:00
nds
sdl Interpolate from time of previous tic 2022-01-12 03:38:17 -08:00
sdl12 Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
win32 Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
win32ce
.gitignore
am_map.c Remove ESLOPE #ifdef(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h Fuck you macro 2020-07-04 12:52:01 -07:00
CMakeLists.txt Add cmake config option to compile a dev build 2021-11-27 20:36:40 -05:00
command.c Merge remote-tracking branch 'srb2/next' into the-scary-22-merge 2020-10-24 20:50:58 -04:00
command.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
comptime.c
config.h.in Update patch.pk3 2020-10-02 16:07:15 -07:00
console.c Make the game loading-bar miniwindow do OS polling, to allow you to tab back into it without it being considered frozen by the OS. 2021-11-28 20:15:42 +00:00
console.h * Add a seperate step for I_STARTUPSKINS - "Load characters" - since it takes a similar length to loading all other types of sprites. 2021-03-29 17:02:08 +01:00
d_clisrv.c Interpolate from time of previous tic 2022-01-12 03:38:17 -08:00
d_clisrv.h Interpolate from time of previous tic 2022-01-12 03:38:17 -08:00
d_event.h Another round of fixing up 2020-08-11 16:13:17 -04:00
d_main.c Merge branch 'fix-software-splitscreen-tilt' into 'master' 2022-01-18 07:56:41 +00:00
d_main.h Menu interpolation (renderdeltatics) 2021-11-29 07:23:04 -05:00
d_net.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
d_net.h Use a random port when connecting 2020-08-19 18:16:53 -07:00
d_netcmd.c Merge branch 'master' into 'director-cam' 2022-01-23 15:38:14 -06:00
d_netcmd.h Merge branch 'master' into 'director-cam' 2022-01-23 15:38:14 -06:00
d_netfil.c Start checking files from correct position on rejoin 2021-12-18 19:52:59 -08:00
d_netfil.h Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
d_player.h Merge branch 'master' into grow-shrink-shoe-polish 2022-01-18 02:57:08 -05:00
d_think.h
d_ticcmd.h Instead of hacking ticcmd generation, add/modify helper functions acting as intermediaries that add the necessary changes. 2021-02-22 12:21:48 +00:00
deh_lua.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
deh_lua.h Merge branch 'fix-stacktrace' of https://git.do.srb2.org/STJr/SRB2.git into next 2020-11-29 21:54:15 +01:00
deh_soc.c Use volume field of sound, access with SOC/lua 2021-11-08 18:50:19 -08:00
deh_soc.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
deh_tables.c Merge branch 'hitlag-flags' into 'master' 2022-01-23 19:02:43 +00:00
deh_tables.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
dehacked.c Fancy invincibility speed lines 2021-03-28 22:05:18 -04:00
dehacked.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
discord.c Merge public next 2020-11-10 15:32:48 -05:00
discord.h Dedicated servers can change discordinvites without needing RPC support 2020-08-30 23:20:06 -04:00
doomdata.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
doomdef.h Hash name lookup for textures and lumps 2022-01-22 03:18:06 -08:00
doomstat.h New titlecards 2021-04-30 18:11:36 +02:00
doomtype.h Use lookback frames for sliptides 2021-04-09 18:22:15 -07:00
endian.h
f_finale.c Fix sounds playing multiple times during intro if interpolation is on 2022-01-12 21:07:30 -05:00
f_finale.h New titlecards 2021-04-30 18:11:36 +02:00
f_wipe.c Improve some of the efficiency loss in F_DoWipe compared to K.S.'s 2.1 code by seperating out some of the loops. 2021-11-28 20:18:41 +00:00
fastcmp.h
filesrch.c Merge remote-tracking branch 'srb2/next' into the-scary-22-merge 2020-10-24 20:50:58 -04:00
filesrch.h
font.c
font.h
g_demo.c Merge branch 'master' into grow-shrink-shoe-polish 2022-01-18 02:57:08 -05:00
g_demo.h Replay fixes mark whatever 2021-11-28 20:03:49 +00:00
g_game.c Force shrink can be toggled individually online 2022-01-09 04:08:26 -05:00
g_game.h Force shrink can be toggled individually online 2022-01-09 04:08:26 -05:00
g_input.c Add spindash to gamecontrolname 2021-04-04 22:47:57 -07:00
g_input.h Spindash shortcut button 2021-03-09 17:28:20 -05:00
g_splitscreen.c FIX PARTIES 2021-04-23 03:53:35 -04:00
g_state.h A bunch of easy files (1-5 conflicts) 2020-08-05 14:34:17 -04:00
http-mserv.c Merge remote-tracking branch 'srb2/next' into the-scary-22-merge 2020-10-24 20:50:58 -04:00
hu_stuff.c Only calculate string when we need it 2021-12-25 05:18:33 -05:00
hu_stuff.h New titlecards 2021-04-30 18:11:36 +02:00
i_addrinfo.c
i_addrinfo.h
i_joy.h g_game and g_input now compile 2020-08-13 00:05:44 -04:00
i_net.h Hole punching 2020-11-12 17:08:34 -08:00
i_sound.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
i_system.h Interpolate from time of previous tic 2022-01-12 03:38:17 -08:00
i_tcp.c Merge SRB2 master 2021-02-27 02:25:14 -05:00
i_tcp.h
i_threads.h Strip a few more instances of SONIC ROBO BLAST 2 KART 2020-08-14 22:18:51 -07:00
i_video.h Refactor renderer switching 2020-08-14 22:27:16 -03:00
info.c Add MF_NOHITLAGFORME to spikes and wallspikes 2022-01-23 11:50:53 +01:00
info.h A_ItemPop: var1 determines roulette or sphere award 2021-12-15 22:34:43 -08:00
k_battle.c PLEASE NO RNG 2022-01-05 05:10:09 -05:00
k_battle.h Spawn SPHERE BOXES randomly in Battle 2021-12-14 01:05:42 -08:00
k_bheap.c Fix the cause of the waypoint debug message spam in Canyon Rush. 2020-07-08 21:36:28 +01:00
k_bheap.h
k_bot.c Reduce turning for bots when they stair jank 2021-12-17 18:29:35 -05:00
k_bot.h Code cleanup 2021-12-12 02:32:03 -05:00
k_botitem.c Bot lookback 2022-01-05 02:09:31 -05:00
k_botsearch.c Bot predict nudging scale is based on the prediction's radius 2021-12-18 16:31:08 -05:00
k_brightmap.c Fix the print's file extension 2021-12-16 11:52:51 -05:00
k_brightmap.h Brightmaps on walls 2021-12-16 09:40:14 -05:00
k_collide.c Add DMG_WOMBO to all player contact damage 2022-01-23 17:52:31 +01:00
k_collide.h Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
k_color.c Add basic damage hitlag effects 2021-11-27 13:38:45 -05:00
k_color.h Add basic damage hitlag effects 2021-11-27 13:38:45 -05:00
k_director.c avoid wasteful player_t copy 2022-01-21 02:42:16 -06:00
k_director.h general post-review unfuck 2022-01-20 15:23:32 -06:00
k_grandprix.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_grandprix.h
k_hud.c Write the rest of the owl 2022-01-19 23:56:23 -06:00
k_hud.h Some preparation for engineering a solution to the rendermode flag/V_*TRANS flag conflict. 2021-03-30 22:55:09 +01:00
k_kart.c Merge branch 'master' into 'director-cam' 2022-01-23 15:38:14 -06:00
k_kart.h Force shrink can be toggled individually online 2022-01-09 04:08:26 -05:00
k_pathfind.c Fix shadowed declaration in pathfind code 2020-07-10 01:32:46 +01:00
k_pathfind.h
k_pwrlv.c Replay fixes mark whatever 2021-11-28 20:03:49 +00:00
k_pwrlv.h
k_race.c P_InitAngle, to fix angle interpolation on spawning objects 2021-12-24 12:45:51 -05:00
k_race.h Bots do things during POSITION 2021-02-06 05:14:15 -05:00
k_respawn.c Force shrink can be toggled individually online 2022-01-09 04:08:26 -05:00
k_respawn.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_terrain.c Cache terrain on levelflats 2022-01-11 22:49:01 -08:00
k_terrain.h Add required speed percent 2022-01-02 21:42:20 -05:00
k_waypoint.c Don't modify the states table for kartdebugwaypoints or kartdebugbotpredict 2021-02-26 21:55:20 -05:00
k_waypoint.h Respawn slightly before a waypoint, in the direction you came from, if the waypoint is exactly on a line 2021-02-15 23:01:13 -08:00
keys.h
lua_baselib.c Track skybox within player struct 2022-01-17 22:46:01 -08:00
lua_blockmaplib.c lua_blockmaplib.c: added "polyobjs" option to searchBlockmap function 2020-09-09 16:56:48 +01:00
lua_consolelib.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_hook.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
lua_hooklib.c Revert "Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks" 2021-04-05 17:03:31 -07:00
lua_hud.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_hudlib.c New titlecards 2021-04-30 18:11:36 +02:00
lua_infolib.c Use volume field of sound, access with SOC/lua 2021-11-08 18:50:19 -08:00
lua_libs.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
lua_maplib.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
lua_mathlib.c Make it through Lua 2021-03-01 01:49:05 -05:00
lua_mobjlib.c Add required speed percent 2022-01-02 21:42:20 -05:00
lua_playerlib.c Add required speed percent 2022-01-02 21:42:20 -05:00
lua_polyobjlib.c Use standard Lua naming scheme for polyobject list 2021-02-15 13:37:25 +01:00
lua_script.c FIX PARTIES 2021-04-23 03:53:35 -04:00
lua_script.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_skinlib.c Make it through Lua 2021-03-01 01:49:05 -05:00
lua_taglib.c Better check for tag list userdata 2020-12-14 08:08:01 -08:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c Oops! 2020-12-10 03:06:41 -08:00
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c P_SetOrigin & P_MoveOrigin to replace P_TeleportMove 2021-11-29 08:20:27 -05:00
m_cheat.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
m_cond.c Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
m_cond.h m_anigif, m_cheat, m_cond, m_fixed 2020-08-14 01:31:37 -04:00
m_dllist.h
m_fixed.c Revert "Use R_PointToDist2 instead" 2021-02-13 17:45:54 +01:00
m_fixed.h
m_menu.c More TESTERS guard 2022-01-02 21:38:06 -08:00
m_menu.h Merge remote-tracking branch 'srb2/master' into the-scary-22-merge 2020-10-24 19:28:06 -04:00
m_misc.c Fix M_MkdirEach and M_PathParts 2021-12-29 22:13:06 -08:00
m_misc.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
m_perfstats.c Huge perfstats refactor 2020-11-07 01:32:59 -08:00
m_perfstats.h Huge perfstats refactor 2020-11-07 01:32:59 -08:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h This was lost 2020-11-10 19:49:21 -05:00
Makefile Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
md5.c
md5.h
mserv.c Automatically switch to new default rendezvous server 2021-12-20 01:37:44 -08:00
mserv.h Hole punching 2020-11-12 17:08:34 -08:00
p5prof.h
p_ceilng.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
p_enemy.c Keep your large items 2022-01-09 01:16:36 -05:00
p_floor.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_inter.c Fix a dumb mistake, add DMG_WOMBO to orbinauts, jawz and banana hits 2022-01-22 11:41:49 +01:00
p_lights.c Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing. 2020-11-12 13:48:14 +01:00
p_local.h Fix a dumb mistake, add DMG_WOMBO to orbinauts, jawz and banana hits 2022-01-22 11:41:49 +01:00
p_map.c Add combo to bubble shield 2022-01-23 18:02:56 +01:00
p_maputl.c Merge branch 'master' into terrain-lump 2021-12-09 03:46:01 -05:00
p_maputl.h Add terrain pointer to mobj_t 2021-12-09 00:56:05 -05:00
p_mobj.c Merge branch 'grow-shrink-shoe-polish' into 'master' 2022-01-23 18:59:39 +00:00
p_mobj.h Add MF_NOHITLAGFORME and DMG_WOMBO 2022-01-22 10:01:24 +01:00
p_polyobj.c Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
p_polyobj.h Added the functions Polyobj_moveXY and Polyobj_rotate to Lua as polyobj.moveXY and polyobj.rotate 2020-09-09 19:38:56 +01:00
p_pspr.h * Made it possible to perform palette calculations in gamma-corrected space. Now used by: 2021-04-01 19:28:01 +01:00
p_saveg.c Track skybox within player struct 2022-01-17 22:46:01 -08:00
p_saveg.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_setup.c Merge branch 'master' into 'director-cam' 2022-01-23 15:38:14 -06:00
p_setup.h Cache terrain on levelflats 2022-01-11 22:49:01 -08:00
p_sight.c Code cleanup 2021-12-12 02:32:03 -05:00
p_slopes.c Rename PitchRoll stuff back 2021-12-24 13:00:12 -05:00
p_slopes.h Merge master 2020-09-25 12:00:50 -04:00
p_spec.c Linedef type 460: Don't award rings while SPB-locked 2022-01-20 03:20:53 -05:00
p_spec.h Track skybox within player struct 2022-01-17 22:46:01 -08:00
p_telept.c P_InitAngle, to fix angle interpolation on spawning objects 2021-12-24 12:45:51 -05:00
p_tick.c Include k_director.h 2022-01-20 04:50:11 -08:00
p_tick.h Rumble the jart when stepping on staircases 2021-04-10 03:22:23 -07:00
p_user.c Let ThunderShield combo players 2022-01-23 17:58:08 +01:00
r_bsp.c Implement the sector special-like effects 2021-12-09 03:20:45 -05:00
r_bsp.h Let sector flags control plane ripple effect 2021-01-12 22:16:55 -08:00
r_data.c Brightmaps on walls 2021-12-16 09:40:14 -05:00
r_data.h Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
r_defs.h Check TRIPWIRE texture at map load 2021-11-28 04:08:38 -08:00
r_draw.c Merge branch 'master' into brightmap 2021-12-16 13:06:57 -05:00
r_draw.h blessings be to hannu 2022-01-16 23:21:38 +00:00
r_draw8.c blessings be to hannu 2022-01-16 23:21:38 +00:00
r_draw8_npo2.c Update R_DrawFloorSprite_NPO2_8 and R_DrawTranslucentFloorSprite_NPO2_8 to have the lastest NPO2 optimizations 2020-11-19 00:59:37 -03:00
r_draw16.c
r_fps.c Merge branch 'fix-software-splitscreen-tilt' into 'master' 2022-01-18 07:56:41 +00:00
r_fps.h Interpolate viewrollangle before R_CheckViewMorph 2022-01-17 21:18:38 -08:00
r_local.h
r_main.c Track skybox within player struct 2022-01-17 22:46:01 -08:00
r_main.h Menu interpolation (renderdeltatics) 2021-11-29 07:23:04 -05:00
r_patch.c Remove SHORT macros for referencing patch width/height/offsets 2020-11-22 20:02:47 -03:00
r_patch.h Do not factor roll and pitch into model rollangle 2021-12-10 00:32:46 -08:00
r_patchrotation.c Do not factor roll and pitch into model rollangle 2021-12-10 00:32:46 -08:00
r_patchrotation.h Add r_patchrotation.h 2020-10-10 18:53:05 -03:00
r_picformats.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_picformats.h Read only header bytes when creating textures list 2021-12-15 14:08:57 -08:00
r_plane.c Fixed animated span brightmaps being offset 2021-12-17 04:16:51 -05:00
r_plane.h Track skybox within player struct 2022-01-17 22:46:01 -08:00
r_portal.c Track skybox within player struct 2022-01-17 22:46:01 -08:00
r_portal.h Track skybox within player struct 2022-01-17 22:46:01 -08:00
r_segs.c "Support" ASM functions 2021-12-16 13:05:37 -05:00
r_segs.h Additive/Subtractive translation map support on midtextures 2020-10-22 22:27:14 +01:00
r_skins.c Move where PF_HITFINISHLINE is removed 2021-12-11 04:12:06 -05:00
r_skins.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_sky.c SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_sky.h SPLITSCREEN FOV 2020-09-23 17:50:47 -07:00
r_splats.c "Support" ASM functions 2021-12-16 13:05:37 -05:00
r_splats.h [Software] A few floorsprite fixes 2021-03-29 23:04:13 -03:00
r_state.h Brightmaps on walls 2021-12-16 09:40:14 -05:00
r_textures.c Hash name lookup for textures and lumps 2022-01-22 03:18:06 -08:00
r_textures.h Hash name lookup for textures and lumps 2022-01-22 03:18:06 -08:00
r_things.c Semibright has colormapping again 2022-01-20 19:14:44 +00:00
r_things.h Make drop shadows slightly better in uncapped 2021-12-24 23:17:28 -05:00
s_sound.c Interpolate music credits 2021-12-25 04:57:35 -05:00
s_sound.h Interpolate music credits 2021-12-25 04:57:35 -05:00
screen.c blessings be to hannu 2022-01-16 23:21:38 +00:00
screen.h blessings be to hannu 2022-01-16 23:21:38 +00:00
slope_anchors.c Get past some taglist stuff 2021-02-28 22:58:30 -05:00
sounds.c Add SegaSonic Arcade sounds 2021-09-10 10:28:20 +10:00
sounds.h Add SegaSonic Arcade sounds 2021-09-10 10:28:20 +10:00
Sourcefile Director cam barebones functionality 2022-01-18 22:41:07 -06:00
st_stuff.c HUD items with V_SLIDEIN interpolate 2021-11-29 20:00:41 -05:00
st_stuff.h Encore support, gif fix and slight optimization 2021-05-02 11:38:33 +02:00
strcasestr.c
string.c
stun.c Merge public next 2020-11-10 15:32:48 -05:00
stun.h Use STUN instead of curl to fetch the public IP address for Discord 2020-09-30 03:57:50 -07:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c Let's just convert this in a more sane fashion... 2021-12-23 23:15:36 -05:00
tables.h Let's just convert this in a more sane fashion... 2021-12-23 23:15:36 -05:00
taglist.c Fix removing a tag unsetting the bit array even if more elements with that tag exist 2020-12-05 01:14:52 -08:00
taglist.h Fix removing a tag unsetting the bit array even if more elements with that tag exist 2020-12-05 01:14:52 -08:00
tmap.nas Changes to sprite rendering: 2020-10-12 00:13:22 -03:00
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Save showfps 2022-01-06 01:20:31 -05:00
v_video.h Interpolate music credits 2021-12-25 04:57:35 -05:00
version.h Merge remote-tracking branch 'srb2/master' into the-scary-22-merge 2020-10-24 19:28:06 -04:00
vid_copy.s
w_wad.c Hash name lookup for textures and lumps 2022-01-22 03:18:06 -08:00
w_wad.h Hash name lookup for textures and lumps 2022-01-22 03:18:06 -08:00
y_inter.c Add some missing G_SetGametype calls 2021-12-14 18:11:08 -08:00
y_inter.h Merge y_inter.c/h 2020-08-10 15:14:03 -04:00
z_zone.c ZDEBUG is default 2021-04-26 14:49:45 -04:00
z_zone.h ZDEBUG is default 2021-04-26 14:49:45 -04:00