Commit graph

85 commits

Author SHA1 Message Date
Skyth (Asilkan)
312f913a92
Remove detail namespaces. (#137) 2025-01-19 21:09:47 +03:00
NextinHKRY
d10f4bac3c
Change Xbox Color Correction option to have 1 image (#136)
* Options: Color Correction with 1 thumbnail

* Update UnleashedRecompResources

* Update UnleashedRecompResources
2025-01-19 20:56:51 +03:00
Hyper
b56c0b8209
Implemented safer hooks for D-Pad movement (#129) 2025-01-19 15:01:11 +00:00
Hyper
cdd801dcec
Fix quit message not blocking advertise movie (#127) 2025-01-19 13:06:38 +00:00
Skyth (Asilkan)
d56b823b00
Aspect ratio adjustments. (Part 1) (#90)
* Map CSD structures by full path.

* Initial work for unstretching & aligning to edges.

* Add extend flag, fix cast lookups.

* Add right extend flag.

* Fill the flags map with a bunch of casts.

* Implement unstretching.

* Set more title casts to unscretch.

* Add some more flags.

* Move CSD patches to its own file.

* Replace CSD vertex shaders to get rid of pixel snapping.

* Snap to pixel on the CPU.

* Current work trying to get 3D screen position casts working correctly.

* Fix and properly align font, handle most 3D screen positions.

* Add stretch flags for background casts.

* Use 4:3 as the base aspect ratio instead of 16:9.

* Replicate the game's 4:3 downscaling behavior.

* World map now identical to original 4:3.

* Replace camera aspect ratio/field of view logic.

* Make original 4:3 scaling a separate option, use custom behavior for auto.

* Keep UI scale same only above Steam Deck aspect ratio.

* Release paths when the YNCP file gets freed.

* Add more path flags.

* Interpolate to original 4:3 scale.

* Scaling animation offset to prevent offscreen casts from showing up in ultrawide.

* Queue draw calls without actually executing anything to extract the corner.

* Clean unnecessary hooks.

* Add result screen modifiers.

* Stretch loading primitive 2D.

* Scale DoF correctly at different aspect ratios.

* Remove stretch option.

* Make aspect ratio a global variable.

* Ultrawide patch for HUD 3D items.

* Fix world map 3D to 2D projection.

* Right align world map info box.

* Set medal positions.

* Respect center option in more places.

* Implement the aspect ratio option.

* Use viewport dimensions for snapping CSD pixels.

* Fix DoF fix not using viewport height.

* Implement aspect ratio patches for 2D drop ring emitter.

* Implement inspire letterbox.

* Add cutscene aspect ratio option.

* Shift subtitles by aspect ratio.

* Fix crash in earth restoration cutscenes.

* Offset scale patches for Tornado Defense.

* Scale new record arrow casts.

* Expose aspect ratio variables globally.

* Properly center the achievements menu.

* 4:3 scaling for options menu.

* Fix procedural filtering logic in ImGui pixel shader.

* Fix button guide offset.

* UI scaling for installer.

* Remove grid snaps in the installer.

* Handle center UI scale option for rings going to HUD.

* Remove unnecessary diff.

* Revert temporary changes.

* Fix typo.
2025-01-18 01:51:45 +03:00
Hyper
f8e6b74551
Respect system colour scheme for title bar colour (#109) 2025-01-17 15:08:52 +00:00
Hyper
fdc37d4073
installer_wizard: added credits info (#103) 2025-01-17 15:14:18 +03:00
Hyper
15c962150b
Implemented embedded version information (#82) 2025-01-17 15:13:37 +03:00
Hyper
63d474ce91
Implemented controller LED timings for cutscenes (#83) 2025-01-16 15:08:57 +00:00
Hyper
e24fa84e16 options_menu: implemented Miles Electric transition 2025-01-02 22:07:27 +00:00
Skyth
967a0ce17f Combine guest memory and function table into one virtual allocation. 2025-01-02 14:46:31 +03:00
Hyper
d23e6d0e90 Implemented vibration option 2025-01-01 18:05:18 +00:00
Hyper
90cf22e586 cmake: fix dxil.dll location 2025-01-01 16:16:45 +00:00
Skyth (Asilkan)
a397a90551
Mod loader implementation. (#66)
* Initial mod loader implementation.

* Allow iterating in mod directories.

* Initial append archive implementation.

* Avoid calling function wrappers when loading append ARs.

For some reason they cause issues. Should investigate later.

* UMM merge archive support.

* Load merge archives without archive lists.

* Less thread locals.

I shouldn't worry about string allocations this much when the game itself spams them...

* Check for read-only UMM archives.

TODO: Skip merging as it's currently just doing duplicate loads.

* Skip loading merge archives if they are read-only.

* Merge only archives.

* Implement decompression.

* Fix append ARLs not loading.

* Initial save file redirection implementation.

* Slightly refactor resolved path usage.

* Implement save file redirection fallback.

* Set a default save file path if none is provided.

* Check for enabled option & replace backward slashes with forward ones in mod save file paths.

* Convert back slashes to forward ones when iterating directories.

* Make CSB limit dynamic.

* Cache append/merge archive lookups.

* Close stream after reading compressed ARL.

* Fix UMM/HMM ARL file path inconsistency.
2024-12-31 20:20:07 +03:00
Hyper
a1a05f83dc Implemented master volume slider 2024-12-25 21:17:40 +00:00
Skyth (Asilkan)
f1416c85ba
Implement frame limiter. (#60)
* Implement audio timing with integer math.

* Add busy loop to audio thread.

* Implement a frame limiter.

* Implement implot.

* Add more stuff to the profiler window.

* Redo frame limiter logic to fix drifting.

* Move frame limiter, add limiters for SFD & loading screen.

* Update waiting logic for audio thread.

* Correct small delta time errors.

* Decrease delta time error threshold.

* Set busy wait threshold to 2ms.

* Change spin wait in D3D12 present to infinite wait.

* Replace FPS literals with constants.
2024-12-22 19:58:06 +03:00
Skyth (Asilkan)
67633917bf
Linux support. (#54)
* Initial Linux attempt.

* Add clang toolchain & make tools compile.

* vcpkg as submodule.

* First implementation of IO rewrite. (#31)

* Fix directory iteration resolving symlinks.

* Refactor kernel objects to be lock-free.

* Implement guest critical sections using std::atomic.

* Make D3D12 support optional. (#33)

* Make D3D12 support optional.

* Update ShaderRecomp, fix macros.

* Replace QueryPerformanceCounter. (#35)

* Add Linux home path for GetUserPath(). (#36)

* Cross-platform Sleep. (#37)

* Add mmap implementations for virtual allocation. (#38)

* Cross-platform TLS. (#34)

* Cross-platform TLS.

* Fix front() to back(), use Mutex.

* Fix global variable namings.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>

* Unicode support. (#39)

* Replace CreateDirectoryA with Unicode version.

* Cross platform thread implementation. (#41)

* Cross-platform thread implementation.

* Put set thread name calls behind a Win32 macro.

* Cross-platform semaphore implementation. (#43)

* xam: use SDL for keyboard input

* Cross-platform atomic operations. (#44)

* Cross-platform spin lock implementation.

* Cross-platform reference counting.

* Cross-platform event implementation. (#47)

* Compiling and running on Linux. (#49)

* Current work trying to get it to compile.

* Update vcpkg.json baseline.

* vcpkg, memory mapped file.

* Bitscan forward.

* Fix localtime_s.

* FPS patches high res clock.

* Rename Window to GameWindow. Fix guest pointers.

* GetCurrentThreadID gone.

* Code cache pointers, RenderWindow type.

* Add Linux stubs.

* Refactor Config.

* Fix paths.

* Add linux-release config.

* FS fixes.

* Fix Windows compilation errors & unicode converter crash.

* Rename physical memory allocation functions to not clash with X11.

* Fix NULL character being added on RtlMultiByteToUnicodeN.

* Use std::exit.

* Add protection to memory on Linux.

* Convert majority of dependencies to submodules. (#48)

* Convert majority of dependencies to submodules.

* Don't compile header-only libraries.

* Fix a few incorrect data types.

* Fix config directory.

* Unicode fixes & sizeof asserts.

* Change the exit function to not call static destructors.

* Fix files picker.

* Add RelWithDebInfo preset for Linux.

* Implement OS Restart on Linux. (#50)

---------

Co-authored-by: Dario <dariosamo@gmail.com>

* Update PowerRecomp.

* Add Env Var detection for VCPKG_ROOT, add DLC detection.

* Use error code version on DLC directory iterator.

* Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag.

* Linux flatpak. (#51)

* Add flatpak support.

* Add game install directory override for flatpak.

* Flatpak'ing.

* Flatpak it some more.

* We flat it, we pak it.

* Flatpak'd.

* The Marvelous Misadventures of Flatpak.

* Attempt to change logic of NFD and show error.

* Flattenpakken.

* Use game install directory instead of current path.

* Attempt to fix line endings.

* Update io.github.hedge_dev.unleashedrecomp.json

* Fix system time query implementation.

* Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53)

* Add present wait support to Vulkan.

* Default to triple buffering if presentWait is supported.

* Bracey fellas.

* Update paths.h

* SDL2 audio (again). (#52)

* Implement SDL2 audio (again).

* Call timeBeginPeriod/timeEndPeriod.

* Replace miniaudio with SDL mixer.

* Queue audio samples in a separate thread.

* Enable CMake option override policy & fix compilation error.

* Fix compilation error on Linux.

* Fix but also trim shared strings.

* Wayland support. (#55)

* Make channel index a global variable in embedded player.

* Fix SDL Audio selection for OGG on Flatpak.

* Minor installer wizard fixes.

* Fix compilation error.

* Yield in model consumer and pipeline compiler threads.

* Special case Sleep(0) to yield on Linux.

* Add App Id hint.

* Correct implementation for auto reset events. (#57)

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2024-12-21 00:44:05 +03:00
Hyper
6c57221807
Implemented value thumbnails (#42)
* options_menu: implemented value thumbnails

* options_menu: use config ptrs as thumbnail keys, added named thumbnails

* options_menu_thumbnails: move header to cpp
2024-12-15 20:41:39 +00:00
Hyper
74ee0c2b2f
locale: move localised strings to cpp impl (#40) 2024-12-15 18:15:32 +03:00
Hyper
587b222483 Implemented D-Pad player input
This is mainly beneficial for 2D sections with PlayStation controllers where the D-Pad may be more preferable, but it also works in 3D too.
2024-12-15 01:44:01 +00:00
Skyth
578d9d052b Move first party tools to tools folder. 2024-12-13 21:21:58 +03:00
Skyth
4b728f4a2b Downgrade to C++20 & switch to fmtlib. 2024-12-13 18:54:05 +03:00
Hyper
0813be2acf Implemented cross-platform logger framework (and clean-up) 2024-12-12 22:12:29 +00:00
Darío
27eab0af66
Installer sounds and embedded player. (#29)
* Embedded player implementation.

* Rework embedded sound player to support simultaneous playback.

* Add more embedded sounds.

* Update submodule.

* Update.

* Move engine initialization.

* Use guest audio configuration values in embedded player.

* Miniaudio submodule on dev branch.

* Implement libvorbis.

* Update resources submodule.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2024-12-12 22:17:12 +03:00
Skyth (Asilkan)
cdcacff53b
Implement SDF fonts. (#24)
* Initial SDF font generation work.

* Text now correctly displaying with proper spacing.

* Fix untextured draws, implement custom rectangles.

* Fix regular image display.

* Slightly refactor ImGui rendering.

* Implement outlines.

* Implement bevel.

* Create host device after loading the module if the installer wasn't run.

* Move ImGui files to its own folder.

* Fix outline sizes.

* Fix default ImGui font and font scales.

* Update font atlas files.
2024-12-11 23:30:19 +03:00
Hyper
e19e18b14d options_menu: implemented thumbnails 2024-12-08 21:58:12 +00:00
Hyper
7b2383e8ad Move media playback detection to OS namespace 2024-12-08 18:00:12 +00:00
Hyper
ad862adc83 Move Windows version to OS namespace 2024-12-08 17:05:45 +00:00
Skyth
facc910200 Add enhanced motion blur. 2024-12-08 19:34:02 +03:00
Skyth
087b1eb220 Implement anti aliased filtering for point filtered CSD casts. 2024-12-08 17:01:11 +03:00
Hyper
d69f0442a7 CTitleStateMenu: implemented rebooting into installer 2024-12-08 02:57:27 +00:00
Hyper
6d81e46608 Implemented quit input on title screen 2024-12-08 01:17:09 +00:00
Skyth (Asilkan)
4bd8d10d61
Depth of Field scaling fix. (#22)
* Initial DoF fix experiments.

* Implement proper DoF weighting & add quality options.

Co-authored-by: Dario <dariosamo@gmail.com>

* Change auto resolutions, remove from options menu.

* Precompile pipelines for the custom gaussian blur shaders.

---------

Co-authored-by: Dario <dariosamo@gmail.com>
2024-12-08 00:54:03 +03:00
Hyper
d9d4ca2196 button_guide: support for PlayStation controller icons 2024-12-07 17:05:12 +00:00
Skyth (Asilkan)
31b100894f
Option for PS controller icons. (#21)
* Initial PS button implementation.

* Add controller buttons as config option & handle loading screen.

* Rename "Controller Buttons" to "Controller Icons".
2024-12-07 16:50:07 +03:00
Hyper
df03a64305 Redirected Install button to custom implementation
This currently fades out and closes the game upon accepting the message, it does not yet reboot into the installer menu using --install-dlc.
2024-12-07 01:02:59 +00:00
Hyper
3c7765eb27 installer_wizard: implemented button guide 2024-12-06 18:10:46 +00:00
Skyth (Asilkan)
c0897dd507
Options menu, achievements, and installer wizard. (#19)
* Implemented guest-to-host function pointers (WIP)

Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>

* function: support more types for function pointers

* Initial options menu implementation.

* Improve options menu visuals.

* Draw fade on borders, center tabs better.

* Adjust line sizes, fix tab text centering.

* Adjust padding & text sizes.

* Fix bar dark gradient effect.

* api: ported BlueBlur headers and misc. research

* Fix config name padding not getting scaled at different resolutions.

* config: use string_view, added method to get value pointer

* config: use std::map for reverse enum template

* Draw config options manually instead of looping through them.

* config: implemented name and enum localisation

* config_detail: move implementation to cpp, relocate sources

* Implemented accessing options menu via pause and title screen

* config: replace MSAA with AntiAliasing enum

* options_menu: implemented info panel and text marquee (see TODOs)

* Draw selection triangles.

* Supersample fonts to 2K.

* Implement options menu navigation.

* Fix duplicate triangles when selecting options.

* Draw scroll bar.

* Adjust scroll bar padding.

* Further scroll bar padding adjustments.

* Draw outer container as an outline.

* Improve marquee text scrolling.

* CTitleMenu: fix options menu re-entering on A press whilst visible

* Make procedural grid pattern more accurate.

* Add enum & bool editing.

* Update English localisation

* Fix input state mapping.

* options_menu: hide menu on Y hold

* CHudPause: fix crash when opening options menu from village/lab

* Implement float slider.

* options_menu: round res scale description resolution

* options_menu: use config callbacks after setting items

* api: fix GameObject layout

* camera_patches: implemented camera X/Y invert

* options_menu: fix buffered A press selecting first option upon entry

* config_locale: update description for Battle Music

* config: added Allow Background Input option

* options_menu: move ATOC option below Anti-Aliasing

* options_menu: only draw header/footer fade in stages

* Handle real-time modifications of some video config values.

* Converge increments only when holding the left/right button.

* Add sound effects to options menu.

* Change some sounds used in options menu.

* Give the final decide sound to bool toggling.

* Add option select animation.

* options_menu: only play slider sound between min/max range

* Apply category select animation.

* config: rename Controls category to Input

* Implement intro transition animation for options menu.

* audio_patches: implemented music volume

* Implement FPS slider.

* Prevent ImGui from displaying OS cursor.

* Fade container brackets during intro transition.

* player_patches: added penalty to Unleash Cancel

* config_locale: update English localisation

* player_patches: ensure Unleash gauge penalty doesn't dip into negatives

* options_menu: fix being unable to press A at least once after opening the menu

* CTitleMenu: added open/close sounds to the options menu

* audio_patches: implemented Music and SE volume

* api: update research

* Implemented music volume attenuation for Windows 10+

* api: fix score offset

* Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode

* config: implemented enum descriptions

* options_menu: fit thumbnail rect to grid, remove menu hide input

* options_menu: fix description wrap width

* camera_patches: fix FOV at narrow aspect ratios

mobile gaming is back on the menu

* options_menu: implemented greyed out options and localisation

* options_menu: allow providing reasons for greyed out options

* audio_patches: check if Windows version is supported

* Update PowerRecomp submodule

* api: more research

* options_menu: forget selected item upon opening

* options_menu: restrict XButtonHoming to title and world map

* window: always hide mouse cursor

The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all.

* Animate category tab background  from the center.

* Fix clip rect in info panel not getting popped at all times.

* Expose texture loader in "video.h".

* config: use final names and descriptions, label options to be moved to exports

* options_menu: implemented Voice Language (and some misc. clean-up)

* Move Voice Language patch to resident_patches

* config: added Aspect Ratio option (to be implemented)

* options_menu: implemented Subtitles

* Remove triple buffering from options menu, turn it to an enum.

* window: hide mouse cursor on controller input for windowed mode

* window: show window dimensions on title bar when resizing window

* api: update research

* Accept functions directly in GuestToHostFunction & add memory range asserts.

* Add guest_stack_var, improve shared_ptr implementation.

* Handle float/double arguments properly in GuestToHostFunction.

* CHudPause_patches: allocate options strings on stack

* api: update research

* guest_stack_var: allow creation without constructing underlying type

* memory: make assertions lenient towards nullptr

* api: include guest_stack_var in SWA.inl

* audio_patches: don't worry about it

* Implemented achievement overlay (WIP)

* Implemented achievements menu (WIP)

* Clean-up, improved animation and layouts

* options_menu: fix naming convention

* achievements_overlay: implemented queue and hermite interpolation

* achievements_menu: implemented animations and improved navigation

* achievements_menu: improve animation accuracy

* achievements_menu: added timestamps

* achievement_data: added checksum and format verification

* achievement_menu: improved outro animation

* achievement_menu: added total unlocked achievements

* achievement_menu: update sprite animation

* Update resources submodule

* Add installer wizard.

* Skip drawing scanlines when height is 0.

* Tweak install screen to better match the original

* Added arrow circle to installer's header

* Move icon header generation to resources submodule

* Added missing animations and tweaked other ones for installer

* Improve detection for DLC only mode. Add template for message prompts.

* Add language picker.

* window: update icon resources

* Added file_to_c

* Fixes to conversion.

* Implemented message window

* achievement_menu: use selection cursor texture

* Update embedded resources

* Implemented message window

* Merge branch 'bin2c' into options-menu

* Update embedded resources

* Framework for max width for buttons.

* Update embedded resources

* Use textures for pause menu containers

* audio_patches: check if Windows major version is >=10

Just in case.

* installer_wizard: use integer outline for button text

* Added arrow circle spinning animation during installation screen

* achievement_menu: fix timestamp and scroll bar padding

* achievement_overlay: fix achievement name padding

* installer_wizard: fix arrow circle spinning animation misaligning

* Add Scale and Origin to ImGui shaders. Change text to be squashed.

* message_window: implemented mouse input

* installer_wizard: implemented message windows

* achievement_menu: start marquee before timestamp margin

* Fix message box flow.

* message_window: use pause container texture

* Add extra condition for starting the installer.

* message_window: only accept mouse click if option is selected

* Implemented safer way to check if the game is loaded

* Add queued update when using files pickers.

* installer_wizard: implement localisation

* installer_wizard: use enum for localisation

* message_window: fix visibility persisting after window closes

* Fix arrow circle animation and added pulse animation

* Come back check space.

* Implement ZSTD compression in file_to_c.

* Add fade-in/out to installation icons and sleep after hitting 100%

* Implement ImGui font atlas caching.

* Controller navigation.

* Implemented button guide

* CTitleStateMenu: fix start button opening old options menu

* Update resources submodule

* imgui_snapshot: check if game is loaded before accessing XDBF

* message_window: added button guide

* options_menu: increase button guide side margins

* video: disable imgui.ini creation

* Use IM_DELETE for deleting the existing font atlas.

* Remove redundant FlushViewport call.

* Fix ImGui callbacks leaking memory.

* Replace unique_ptr reference arguments with raw pointers.

* Specialize description for resolution scale by reference.

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: PTKay <jp_moura99@outlook.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2024-12-06 18:52:06 +03:00
Skyth
5876c2b658 Add missing files. 2024-12-04 12:48:38 +03:00
Skyth (Asilkan)
6c65e0914d
Implement miniaudio. (#15) 2024-12-03 18:10:06 +03:00
Hyper
913f5a388b Move resources to submodule 2024-12-01 19:56:14 +00:00
Skyth
e7494667ad Use readerwriterqueue for SDL2 audio. 2024-12-01 13:55:50 +03:00
Sajid
d51ba31f27
Merge pull request #11 from hedge-dev/sdl2-audio
Implement SDL Audio
2024-11-30 23:32:17 +06:00
Skyth
1a53a3b463 Rename the RHI. 2024-11-30 18:20:56 +03:00
Sajid
de9726c7d0 XAudio2 cmake option 2024-11-30 17:00:34 +06:00
Sajid
5cd694fac6 Default to SDL audio 2024-11-30 12:03:14 +06:00
Darío
3215e47279
Implement installer with support for ISO, STFS and SVOD. Also implement XEX Patcher. (#5) 2024-11-29 17:47:30 -03:00
Skyth (Asilkan)
d36aa26bac
Specialization constants, reverse Z and async PSO implementation. (#9)
* Specialization constant implementation for Vulkan.

* Implement DXIL library linking.

* Implement proper reverse Z & fix motion blur flicker.

* Mirage API mapping.

* Initial work for async PSO.

* Further async PSO work.

* Set pipeline names.

* Handle special layers writing depth.

* Handle bones in shadow pipeline.

* Fix additive mode setting wrong pipeline field.

* Pass models to compilation threads through shared pointers.

* Safety improvements.

* Allow DXIL linking to happen in parallel.

* Display more debug information.

* Queue unique models for compilation immediately.

* Put async PSO debug printing behind a macro.

* Kick off terrain models to pipeline compilation thread the moment they are made.

* Hook a different function to do waiting in.

* Fix pipelines getting dropped.

* Account for ConstTexCoord.

* Fix async PSO accounting for alpha to coverage even when MSAA is off.

* Remove "has bone" specialization constant.

* Sky shader compilation & more debugging helpers.

* Assign names to shaders during loading.

* Fix string symbol definitions.

* Print description of recently compiled render thread pipelines.

* Switch to an enum library that doesn't murder IntelliSense.

* Precompile pipelines for object icons.

* Skip fur pipelines.

* Skip printing info for pipelines compiled during loading.

* Precompile pipelines for Sonic's mouth, motion blur, and forced transparent objects.

* Precompile planar reflection shaders.

* Precompile sparkle shaders in loading screens.

* Precompile fur shader.

* Refactor model traversing to enqueue every single compilation to worker threads.

* Dynamically create pipeline threads depending on hardware concurrency.

* Fix MSAA depth resolve not accounting for reverse Z.

* Integrate smol-v.

* Implement PSO caching.

* Update ShaderRecomp & remove unused function.
2024-11-29 23:30:48 +03:00
Skyth
349f07cf77 Fix sizeof/offsetof assertions. 2024-11-25 18:29:15 +03:00
Skyth
49b0dbe4db Auto generate SWA.h, add offsetof/sizeof asserts. 2024-11-25 16:48:58 +03:00