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3784 commits

Author SHA1 Message Date
Sunk
ce67d8c0a5
Add gLevelValues.wallMaxRadius (#815) 2025-05-21 11:19:02 +10:00
Isaac0-dev
06f1d66dd6 fix get_behavior_name_from_id returning nil
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2025-05-21 10:45:27 +10:00
Sunk
047adf35bf
Expose and create some useful functions (#819) 2025-05-21 09:40:30 +10:00
PeachyPeachSM64
52759ff981 stupid me didn't account for overlapping buffers 2025-05-20 21:18:23 +02:00
Prince Frizzy
258db1f6e7
Fix issue with texture filtering
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2025-05-17 17:37:29 -04:00
Isaac0-dev
16ab46aeea run autogen again to fix mods
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2025-05-17 11:04:50 +10:00
Prince Frizzy
02c9a4146b
More Optimizations (#792)
* Initial work on optimizations.

* Requested Changes Part 1

* Requested Changes Part 2

* Requested Changes Part 3

* Requested Changes Part 4

* Requested Changes Part 5

* Requested Changes Part 6

* Update deprecated.lua

---------

Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2025-05-16 20:27:49 -04:00
Emily♥
f4e6cd0894
Fix Eyerok pounding in multiplayer (#805)
* Fix Eyerok pounding in multiplayer

Eyerok now only enters the double pound state if ALL players stand on the pedestal rather than just one. Players standing on the pedestal will be ignored. I had to write a new function for this, I hope this is acceptable.

* Suggested changes

I didn't want to change the name of arg0 in eyerok_check_mario_relative_z because it was a vanilla function, but I suppose I can.
2025-05-16 19:01:10 +02:00
Baconator2558
e30e026e3e
Add actionArg to HOOK_BEFORE_SET_MARIO_ACTION (#810)
* Update mario.c

* Update smlua_hooks.h

* Update smlua_hooks.c

* Update hooks.md
2025-05-16 18:58:51 +02:00
Isaac0-dev
dcc9090ac0 rename Area's unk04 to root and fix lookup error 2025-05-10 13:17:09 +10:00
Sunk
9e87ce10c0
Fix(?) frozen star cutscenes (#796) 2025-05-09 21:36:09 -04:00
ManIsCat2
10154b75d0
Fix packed normals (#797)
* Fix packed normals

* Clear packed normals on obj_sanitize_gfx

* Isaac review

* Peachy review
2025-05-09 19:17:26 -04:00
PeachyPeach
966d7fc290
Bettercam refactor and cleanup (#788)
- `bettercamera` code refactoring, less spaghetti, more consistency
- removed unused parts and added comments to the most obscure ones
2025-05-08 08:52:06 +10:00
PeachyPeach
0d4fd39a00
Fix interactions again (#795) 2025-05-08 08:51:44 +10:00
Beckowl
7472aa9b0a
Expose useful global graphnodes (#789)
* Add global node getters

* move pointer asterisk thing for consistency

* Run autogen

* Add geo prefix to new functions

* Run regen

* Rename functions

* run autogen

* Make viewport fields mutable

* Address code review comments
2025-05-07 17:09:08 -04:00
PeachyPeachSM64
19880356eb Revert "Fix INT_HIT_FROM_ABOVE/BELOW check (#751)"
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This reverts commit d8e9cd8641.
2025-05-06 16:58:25 +02:00
Isaac0-dev
2362f67f4a the real fix for sdl joystick lag 2025-05-06 09:58:12 +10:00
Agent X
6d1f533113 Fully fix 1.3 script errors and other stuff [build]
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2025-05-04 21:48:03 -04:00
Isaac0-dev
6f6cbc3413
still need this
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2025-05-05 09:26:12 +10:00
Agent X
954af5bc0a this should fix SDL_Joystick lag [build] 2025-05-04 18:41:38 -04:00
Agent X
d66efc4671 Fix THI black title screen glitch [build] 2025-05-04 16:45:43 -04:00
Sunk
0d2a91352d
Freecam improvements (#776)
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* Freecam improvements

* Sound and HUD freecam improvements

Play the camera buzz if the camera is locked and the camera is attempted to be moved.
Made the camera icon show the current zoom state of free camera.

* Fix unused variable warning

* Have mouse look be affected by sensitivity
2025-05-03 17:50:20 +02:00
Baconator2558
f59d8ce53a
Update mario_step.c (#784)
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2025-05-02 13:31:23 -04:00
PeachyPeach
d94cf00eb9
Fix wrongly documented functions (#783)
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2025-05-02 16:34:43 +02:00
jayden
af6e0afbcf
change misleading switch case field label (#781) 2025-05-02 13:33:36 +02:00
Agent X
ee7d694940 Fix HOOK_ON_WARP and document more functions (87.18%) 2025-05-01 20:26:04 -04:00
Agent X
7c33bbf2fa Fix star doors in rom hacks
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2025-04-30 18:49:03 -04:00
Blockyyy
a0f557bf68
fix HOOK_BEFORE_WARP (#753)
* fix HOOK_BEFORE_WARP

* actual fix and correct hooks.md

* reset arg, make WARP_ARG_EXIT_COURSE -1
2025-04-30 18:22:31 -04:00
Isaac0-dev
5c3ef3d419 fix mac compile
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2025-04-30 20:51:10 +10:00
Sunk
7b3d51d32b
Fix off setting for romhack camera (#775)
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This fixes the bug where the camera is immediately centered onto the player, behind the player, in every course when romhack camera is turned off.
2025-04-27 23:26:27 -04:00
Sunk
d8e9cd8641
Fix INT_HIT_FROM_ABOVE/BELOW check (#751)
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2025-04-27 17:28:29 -04:00
PeachyPeach
507e6f6102
Fix autogen documentation (#769)
* Fix autogen documentation

* verbose
2025-04-27 17:24:29 -04:00
PeachyPeach
04ae492e8b
Fix obj_get_model_id_extended returning wrong model ids (#757) 2025-04-27 17:22:58 -04:00
Blockyyy
ea353af5c9
HOOK_ON_INSTANT_WARP (#747)
* make HOOK_ON_WARP trigger on instant warps

* oops

* HOOK_ON_INSTANT_WARP

* make the displacement a Vec3s, hooks.md

* fix hooks.md oversight

* get rid of this
2025-04-27 17:21:17 -04:00
Prince Frizzy
15d6f6ae07
Add some sanity checks to prevent bugs and exploits. (#767)
* Add some sanity checks to prevent bugs and exploits.

* Improve sanity check for Koopa Shell Riding.

* Sort and optimize MarioState structure.
2025-04-27 17:02:15 -04:00
PeachyPeachSM64
0e00fe7ad3 Revert "add a more accurate way to know the last active mod"
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This reverts commit bff72db960.
2025-04-27 13:34:12 +02:00
PeachyPeachSM64
c36852356d Revert "quick fix (#764)"
This reverts commit cd0a17055e.
2025-04-27 13:33:59 +02:00
Agent X
6b5263d60e Whoops
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2025-04-27 00:35:55 -04:00
Agent X
bf85d9f9d5 Lay some groundwork for more documentation, fix compilation error, put backgrounds into enum 2025-04-26 23:29:21 -04:00
Agent X
5d5147cb0e Document more functions! (83%)
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2025-04-25 17:03:41 -04:00
ManIsCat2
29f9e7cfcb
Add G_PACKED_NORMALS Geo Mode from F3DEX3 (#768)
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* Add new geometry mode

* Fix lua vertex colors not working
2025-04-25 15:07:31 -04:00
PeachyPeach
0f351e11fb
Gfx/Vtx improvements (#756)
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- Renamed the `new` and `realloc` functions to `create` and `resize`
- Added `delete_all`
- Made Mod Data a class:
  - Allocation is now limited to prevent out-of-memory crashes: 1024 display lists of max size 2048 and 1024 vertex buffers of max size 4096 per mod
  - Added error codes to identify the cause of a failure (name not found, pointer not found, max size exceeded, item pool is full, ...)
2025-04-24 14:03:17 +10:00
Cooliokid956
cd0a17055e
quick fix (#764)
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2025-04-22 13:55:11 +10:00
Isaac0-dev
bff72db960 add a more accurate way to know the last active mod
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2025-04-22 09:47:26 +10:00
Agent X
6c7068f1ea Revert "Constants fix"
This reverts commit 6659377cd4.
2025-04-17 18:27:36 -04:00
Agent X
6659377cd4 Constants fix 2025-04-17 14:51:03 -04:00
Isaac0-dev
03281c2005 added some options for swapping analog stick axis [build] 2025-04-17 16:17:11 +10:00
Isaac0-dev
915655d75e fix c buttons on n64 controller [build] 2025-04-17 14:04:59 +10:00
Isaac0-dev
e8f4748eea experimental sdl joystick support [build]
i bought an n64 controller just to do this
2025-04-17 12:59:40 +10:00
Isaac0-dev
25ff0c93c4 fix scrolling textures again
now that only vanilla vertices are duplicated
2025-04-17 11:49:04 +10:00