Commit graph

635 commits

Author SHA1 Message Date
Beckowl
7fdded5a8e
Add smlua_text_utils_dialog_get_text and some other dialog functions (#860)
* Add new dialog functions

* Add missing symbols to charmap

* Fix the crashing

* Add braces to if statement

* Implement Isaac's suggestion

* Add override return type to autogen

* Update comment

* Add text field to `DialogEntry`

* wtf??

* Peachy requests
2025-06-28 14:28:28 +02:00
PeachyPeach
075e76b71a
fix custom course and act names (#869)
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2025-06-27 19:00:58 +02:00
Sunk
9acb632b8e
Fix HOOK_ALLOW_HAZARD_SURFACE and expose SURFACE_IS_* macros (#865)
* Fix HOOK_ALLOW_HAZARD_SURFACE

* Peachy's suggestions

* Exposed `surface_is_*` macros
2025-06-24 22:15:27 +02:00
djoslin0
c68ee859ea
Add mod development mode (#851)
With mod development mode on you can press the L bind while paused to
reload the active mods. This reload will rescan the directories for
the active modes and thus refresh their file caches.

Mod development mode also enables live lua module reloading. Any time
a lua module is updated, coop will live reload the functions that changed
and do its best to maintain the previous variable states.

---------

Co-authored-by: MysterD <myster@d>
2025-06-22 19:07:15 +10:00
djoslin0
01fd935807
Fix bug in fixCollisionBugsRoundedCorners, add floorNormalMinY, ceilNormalMaxY (#856)
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There was a bug in resolving wall collisions with fixCollisionBugsRoundedCorners enabled.
Due to the way a check was written, it would often ignore walls when it shouldn't have.

I've also added gLevelValues.floorNormalMinY and gLevelValues.ceilNormalMaxY
These will values will be used to determine which surfaces will become a wall, floor, or ceiling

Co-authored-by: MysterD <myster@d>
2025-06-19 17:15:31 +10:00
Isaac0-dev
f587dc38be removed get_game_tick_counter
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use get_global_timer instead
2025-06-15 21:01:32 +10:00
djoslin0
2f573d17f9
Change get_game_tick_counter() to use gGlobalTimer (#853)
The old version was incrementing at the start of the code iteration, but it makes
more sense to increment after the frame is built. That way every event within one
visible game tick will get the same tick identifier

Co-authored-by: MysterD <myster@d>
2025-06-15 20:15:23 +10:00
djoslin0
f42e4ad55b
Add get_game_tick_counter() (#852)
Coop now maintains a counter that increments at the start of each game tick,
And another counter that increments at the start of each frame render.

This is to be able to identify specific frames regardless of mod load, hook,
and execution order.

---------

Co-authored-by: MysterD <myster@d>
2025-06-15 17:26:53 +10:00
Isaac0-dev
7b1dabfb43 more copy paste errors
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2025-06-13 22:18:51 +10:00
Isaac0-dev
b7edf71499 replace get_texture_average_color with texture_to_lua_table 2025-06-09 14:39:07 +10:00
PeachyPeach
17c311ae7d
smlua event hooks refactor (#826)
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2025-06-09 07:40:48 +10:00
djoslin0
838fe40d6e
Add HOOK_ON_ADD_SURFACE and HOOK_ON_CLEAR_AREAS (#843)
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2025-06-08 13:46:28 +10:00
Isaac0-dev
73db1b0345 fix autogen texinfo get 2025-06-06 07:29:24 +10:00
Isaac0-dev
98ff007818 get_texture_average_color
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pass in a texture, it returns the average color of the texture
2025-06-05 22:33:24 +10:00
Isaac0-dev
378b619fd6 made autogen build djui_hud_render_texture* 2025-06-05 21:03:38 +10:00
PeachyPeach
c79d59d8ec
Fix vec3f bugs (#837) 2025-06-05 19:44:09 +10:00
Isaac0-dev
e1aab9c479 gfx_get_texture
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returns a pointer to the texture in the gfx command
2025-06-05 17:07:53 +10:00
Beckowl
566e2ba934
Add `ModelExtendedId param to HOOK_OBJECT_SET_MODEL` (#834)
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2025-06-03 18:12:56 +10:00
Agent X
feba35b010 Expose sync_object_get_object
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2025-05-29 11:31:31 -04:00
PeachyPeach
69e129805e
More math improvements (#820)
* More math improvements

* more math functions

* stack check

* added error message when trying to modify read-only table; fix gSmluaConstants printed to console
2025-05-29 02:52:31 +02:00
NitroDisPro
dea7247d9f
Add HOOK_MARIO_OVERRIDE_FLOOR_CLASS (#812)
* Update lua_definitions constants.lua

* you kiddin' dude

* Update lua docs constants.md

* Update smlua_constants_autogen.c

* Update smlua_hooks.h

* Update mario.c to add HOOK_MARIO_OVERRIDE_FLOOR_CLASS to mario_get_floor_class(m)

yeah i sure love using web interface

* Update lua guide hooks.md

* Whoops
2025-05-28 18:13:46 -04:00
Agent X
3795e5afbc Add some sync object functions [build]
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2025-05-26 14:51:57 -04:00
PeachyPeach
bbabaa3c79
Fix hand/foot pos and get any Mario part position (#816)
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* Fix hand/foot pos and get any Mario part position
2025-05-21 23:52:04 +02:00
PeachyPeach
8db6356754
Improving math functions (#813)
* Improving math functions

* Isaac review
2025-05-21 23:50:49 +02:00
Isaac0-dev
ecac2afd07 fix some issues with smlua
get_temp_s32_pointer and deref_s32_pointer: these are actually safe and mods use them
fixed a nil script error with smlua_to_cpointer
2025-05-21 21:50:13 +10:00
Sunk
ce67d8c0a5
Add gLevelValues.wallMaxRadius (#815) 2025-05-21 11:19:02 +10:00
Sunk
047adf35bf
Expose and create some useful functions (#819) 2025-05-21 09:40:30 +10:00
Prince Frizzy
02c9a4146b
More Optimizations (#792)
* Initial work on optimizations.

* Requested Changes Part 1

* Requested Changes Part 2

* Requested Changes Part 3

* Requested Changes Part 4

* Requested Changes Part 5

* Requested Changes Part 6

* Update deprecated.lua

---------

Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2025-05-16 20:27:49 -04:00
Baconator2558
e30e026e3e
Add actionArg to HOOK_BEFORE_SET_MARIO_ACTION (#810)
* Update mario.c

* Update smlua_hooks.h

* Update smlua_hooks.c

* Update hooks.md
2025-05-16 18:58:51 +02:00
Isaac0-dev
dcc9090ac0 rename Area's unk04 to root and fix lookup error 2025-05-10 13:17:09 +10:00
PeachyPeach
0d4fd39a00
Fix interactions again (#795) 2025-05-08 08:51:44 +10:00
Beckowl
7472aa9b0a
Expose useful global graphnodes (#789)
* Add global node getters

* move pointer asterisk thing for consistency

* Run autogen

* Add geo prefix to new functions

* Run regen

* Rename functions

* run autogen

* Make viewport fields mutable

* Address code review comments
2025-05-07 17:09:08 -04:00
Agent X
d66efc4671 Fix THI black title screen glitch [build] 2025-05-04 16:45:43 -04:00
PeachyPeach
d94cf00eb9
Fix wrongly documented functions (#783)
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2025-05-02 16:34:43 +02:00
jayden
af6e0afbcf
change misleading switch case field label (#781) 2025-05-02 13:33:36 +02:00
Agent X
ee7d694940 Fix HOOK_ON_WARP and document more functions (87.18%) 2025-05-01 20:26:04 -04:00
Blockyyy
a0f557bf68
fix HOOK_BEFORE_WARP (#753)
* fix HOOK_BEFORE_WARP

* actual fix and correct hooks.md

* reset arg, make WARP_ARG_EXIT_COURSE -1
2025-04-30 18:22:31 -04:00
PeachyPeach
507e6f6102
Fix autogen documentation (#769)
* Fix autogen documentation

* verbose
2025-04-27 17:24:29 -04:00
Blockyyy
ea353af5c9
HOOK_ON_INSTANT_WARP (#747)
* make HOOK_ON_WARP trigger on instant warps

* oops

* HOOK_ON_INSTANT_WARP

* make the displacement a Vec3s, hooks.md

* fix hooks.md oversight

* get rid of this
2025-04-27 17:21:17 -04:00
Prince Frizzy
15d6f6ae07
Add some sanity checks to prevent bugs and exploits. (#767)
* Add some sanity checks to prevent bugs and exploits.

* Improve sanity check for Koopa Shell Riding.

* Sort and optimize MarioState structure.
2025-04-27 17:02:15 -04:00
Agent X
6b5263d60e Whoops
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2025-04-27 00:35:55 -04:00
Agent X
bf85d9f9d5 Lay some groundwork for more documentation, fix compilation error, put backgrounds into enum 2025-04-26 23:29:21 -04:00
Agent X
5d5147cb0e Document more functions! (83%)
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2025-04-25 17:03:41 -04:00
PeachyPeach
0f351e11fb
Gfx/Vtx improvements (#756)
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- Renamed the `new` and `realloc` functions to `create` and `resize`
- Added `delete_all`
- Made Mod Data a class:
  - Allocation is now limited to prevent out-of-memory crashes: 1024 display lists of max size 2048 and 1024 vertex buffers of max size 4096 per mod
  - Added error codes to identify the cause of a failure (name not found, pointer not found, max size exceeded, item pool is full, ...)
2025-04-24 14:03:17 +10:00
Agent X
6c7068f1ea Revert "Constants fix"
This reverts commit 6659377cd4.
2025-04-17 18:27:36 -04:00
Agent X
6659377cd4 Constants fix 2025-04-17 14:51:03 -04:00
PeachyPeach
467b22e939
Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718)
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* set_gfx_command part 2

* part 3

* get gfx/vtx from name; copy gfx/vtx

* gfx/vtx dynamic allocation lua

* gfx/vtx_new: don't take level/model/vanilla names

* Clean up gbi constants

* update example

* Isaac review; add gfx_get_next_command and vtx_get_next_vertex

* make all commands length 1; missing NULL checks
2025-04-12 18:19:14 -04:00
PeachyPeach
26d64ee79d
fix apply_platform_displacement (#740)
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2025-04-12 23:03:12 +10:00
Cooliokid956
f22855d21e
Platform DIsplacement on demand (#739)
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+ two other functions that pipocalio asked for
2025-04-11 23:37:57 -04:00
Agent X
a1ad188a6b Update hooks.md 2025-04-10 17:33:13 -04:00