With mod development mode on you can press the L bind while paused to
reload the active mods. This reload will rescan the directories for
the active modes and thus refresh their file caches.
Mod development mode also enables live lua module reloading. Any time
a lua module is updated, coop will live reload the functions that changed
and do its best to maintain the previous variable states.
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Co-authored-by: MysterD <myster@d>
* Add mouse wheel scrolling for DJUI Console
forgot to do that before
Bonus: optional Smooth Scrolling (activate in menu options)
Dutch - @benjipg
English - me
French - @Blockyyy
German - @iZePlayzYT
Italian - @wall_e20
Russian - @yoyeet961
Spanish - me
Missing translations:
Czech-Help
Japanese-uhhhh
Polish-maybe
Portuguese- might be able to get this one in tomorrow
i really think something needs to be done about the DJUI prefixing
* Return of the eepy
- actually added the config option
- NEW TRANSLATION:
- portuguese - @saniky
* Czech translation
by @Dominicentek
* add missing translations, correct others
since this is an actual feature present in major programs (e.g. Chromium), it is widely localized and i can find accepted translations for the term
I have gone and used those instead where applicable
* address nitpicking
* unified clamping
* new clamp + fixed chat jumping to 0 when below max
Sherbie's suggestions from #497 and #538, as well as suggestions from others on discord.
Add 2 new camera settings to free camera, being camera collision and dpad usage.
Add an entire new camera submenu for romhack camera, which are now no longer exclusive to romhacks.
* server console with commands
* better unicode support and japanese translation
* Update README.md
* restore unneeded changes
* missed this
* extra
* restore
* remove extra line
* spacing
* japanese aliased
* language display names
* Update .gitignore
* japanese language support
* more common kanji
* merging new images
* fix line conflicts
* again
* redefinition removal
* Update djui_font.c
* Update djui_font.c
* Update djui_font.c
* separated japanese glyphs and images
* Update .gitignore
* Update djui_font.c
* Revert "Update djui_font.c"
This reverts commit ab2ad8c189.
* Revert "separated japanese glyphs and images"
This reverts commit c3d0fd40e3.
* recombined sheets
* Update djui_font.c
* Update djui_font.c
* Update djui_font.c
* separated japanese glyphs and images
* Update Japanese.ini
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Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
* Add Mod Categories
* Update French Translation
take 3, hope this coauthor works frfr
Co-Authored-By: Skeltan <110261917+Skeltan@users.noreply.github.com>
* Add "All" option
* Portugese translation
Co-Authored-By: Mechstreme <84944335+Mechstreme@users.noreply.github.com>
* Add Categorias to purtugese
Co-Authored-By: Mechstreme <84944335+Mechstreme@users.noreply.github.com>
* Update French.ini
Co-Authored-By: Skeltan <110261917+Skeltan@users.noreply.github.com>
* Free category from memory
* Update German Language
Co-Authored-By: DMMaster636 <86197998+DMMaster636@users.noreply.github.com>
* Add CS mod category
* Make built in character select mods use CS category
* Remove main Character Select mod from having category entry
CS has its own github repo so gonna let Squishy handle that
* Add all translations using DeepL
* Forgot to remove that
* Actually translate the italian language lol
* Remove uneccessary translation comments
* Ok, now I actually saved all the files, so this should work now :D
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Co-authored-by: Skeltan <110261917+Skeltan@users.noreply.github.com>
Co-authored-by: Mechstreme <84944335+Mechstreme@users.noreply.github.com>
Co-authored-by: DMMaster636 <86197998+DMMaster636@users.noreply.github.com>
* Allow user to change music in menu
* Remove annoying newline
* Fully reset menu
* No need for sSoundBox
* Add music to castle grounds
* Add translations
* oops
* Why did that not save!!
* Update lang/Polish.ini
Co-authored-by: Radek Krzyśków <46760021+Flower35@users.noreply.github.com>
* Update lang/Czech.ini
Co-authored-by: Radek Krzyśków <46760021+Flower35@users.noreply.github.com>
* Update lang/Russian.ini
Co-authored-by: Radek Krzyśków <46760021+Flower35@users.noreply.github.com>
---------
Co-authored-by: Radek Krzyśków <46760021+Flower35@users.noreply.github.com>
* Initial IPv6 support
The address struct was changed to use sockaddr_in6 instead of sockaddr_in. Resolving domains also uses getaddrinfo() instead of the deprecated gethostbyname(), and if the returned address is IPv4, transform it to an IPv6-mapped address to make it work with the AF_INET6 socket.
* Direct Connection input box behaviour change
This makes the Direct Connection input box accept all types of addresses. IPv4, IPv6 and hostnames are now supported. Direct IPv6 addresses must be enclosed in square brackets [IPv6]:port to be able to separate IP from port, otherwise it will be treated as an IPv4 address or hostname.
* sanity checks
This fixes a weird error while reconnecting when using direct IPv6 addresses. getaddrinfo() doesn't like square brackets on the host IP, so remove those when found.
This commit also fixes a problem where gGetHostName wasn't being properly set when connecting through a hostname.
* cleanup and bugfix
Small code cleanup removing some debugging comments. This also fixes a bug where initializing the game without the --join argument (which initializes network as NT_NONE) was still calling a piece of code where it was resolving a domain and copying an empty gGetHostName to configJoinIp, which made coop_join_ip be cleared on the config file.
* fix rare cases of binding errors
Due to some options in the sockaddr_in6 struct that doesn't need to be set, rare cases can happen that there will be some random data that will interfere with such values. This made binding randomly or persistently fail. This commit makes that before binding, make sure to fill the entire struct with 0 before setting it up.
* Translations for WARN_SOCKET
This provides translations for the new text when hosting a server. I cannot guarantee the accuracy of the translations, except English, Portuguese and German, where it was written by native speakers.
* Update socket_windows.c
yeah right. resolving conflicts and stuff.
this removes the forced taking cap off while in the palette editor. press Z to remove cap now.
it also fixes various problems that could happen that would cause the cap to stay off when it shouldn't. also fixed the taking off cap custom action sometimes playing the animation all the way through when it shouldn't.
translations by DeepL, eros, Flower35 and Skeltan
* Add a menu where mods can put their options at
* Document mod menu hook functions
* Add HOOK_ON_LANGUAGE_CHANGED
* Add new Cheats mod
* Make player menu disable singleplayer pause
* fix some git merge conflicts that weren't resolved (#55)
and added -latomic to build flags to fix compile warnings while compiling miniaudio
* Remove legacy 'deluxe' field from built-in mods
* Lots of improvements to memory safety
* Abbreviated hex color parsing
Co-Authored-By: Mechstreme <84944335+mechstreme@users.noreply.github.com>
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Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Mechstreme <84944335+mechstreme@users.noreply.github.com>
* Ignore Visual Studio Stuff
* Added a few scripts for development
* Improved the development scripts
* Added option to choose between 2 different keyboard control variants in the chat
* Improved and added new batch scripts for development purposes
* Hotfix
* Converted the .BAT-Scripts to .SH-Scripts and moved them to the "development" folder and fixed a bug in the already existing "compile.sh" file
* Fixed some stuff
* Removed 7 .sh-scripts