Sal
0cb5e5893c
Merge branch 'objscalefixes' into 'master'
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Minor map object scale fixes
See merge request KartKrew/Kart!206
2020-03-21 18:48:36 -04:00
Sal
21f28b27f5
Merge branch 'oops' into 'master'
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Fix compile error with camtilt
See merge request KartKrew/Kart!214
2020-03-21 18:45:19 -04:00
James R
1dd95f5e3b
gr_shearing doesn't exist in master!
2020-03-21 12:53:33 -07:00
Sal
68bec970a3
Merge branch 'viewpoint-text-toggle' into 'master'
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Option to hide/show viewpoint text
See merge request KartKrew/Kart!209
2020-03-20 22:07:30 -04:00
Sal
27a7f020d3
Merge branch 'camtilt' into 'master'
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Add camera pitching when driving on downhill slopes
See merge request KartKrew/Kart!210
2020-03-20 21:41:17 -04:00
Sally Cochenour
7924606fe4
Opaque splash
2020-03-19 22:37:13 -04:00
Sally Cochenour
860c1fe23b
Opaque rain
2020-03-16 04:17:45 -04:00
lachwright
49f9d830ed
Attempt to make splitscreen's camtilt better
2020-03-12 01:23:09 +08:00
lachwright
e2c95a0060
Visibility improvement
2020-03-10 19:30:02 +08:00
lachwright
f0c98697dc
Add camera pitching when driving on downhill slopes
2020-03-10 05:18:05 +08:00
Sally Cochenour
5d2f380a13
Lightsnake scales
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(The comment about scale not working was actually just paper sprite projection mucking it up)
2020-03-08 17:33:07 -04:00
Sally Cochenour
b4933bacb3
Didn't work, let's try this
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objectSpeed was getting scaled with the spring's size, when only the spring's base speed should be scaled
2020-03-08 01:37:48 -05:00
Sally Cochenour
8c1aec3713
Fix springs having weird launch speeds in mobjscale maps
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Same issue as lobbing -- scale being double-applied
2020-03-08 01:12:53 -05:00
Sally Cochenour
fecb2cdebd
Fix item lobbing in mobjscale maps
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This happened when I was trying to fix several mobjscale issues at once for v1 -- I either didn't notice the P_SetObjectMomZ, or didn't realize that this function already handles scale changes for you.
2020-03-08 00:48:56 -05:00
Sally Cochenour
7174b707a1
Draw distance uses object scale
2020-03-08 00:39:21 -05:00
Sal
b3a1bb6064
Merge branch 'fullbright-boosters' into 'master'
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Fullbright boosters
See merge request KartKrew/Kart!205
2020-03-07 14:37:36 -05:00
Sally Cochenour
558f8607c9
Merge branch 'master' into fullbright-boosters
2020-03-06 12:56:36 -05:00
Sally Cochenour
83c74af696
Fix bad master merge
2020-03-06 12:56:12 -05:00
Sally Cochenour
76188e89fb
Fullbright boosters
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We no longer have to maintain this standard manually. I actually suggest making booster sectors use the lightlevel of their surrounding sectors so that only the booster itself glows.
(OGL support is commented out, since it conflicts with sal-lighting and should probably be done there)
2020-03-06 12:54:54 -05:00
Sal
5852b40482
Merge branch '22shadows' into 'master'
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2.2 shadows port
See merge request KartKrew/Kart!203
2020-03-06 00:37:41 -05:00
James R
253ab49c07
Merge remote-tracking branch 'origin/master' into 22shadows
2020-03-05 21:36:58 -08:00
Sal
b13ebd6d15
Merge branch 'special-sector-tweak' into 'master'
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Fix step-up on stairs for other objects (Orbinaut VS Toxic Palace Stairs)
See merge request KartKrew/Kart!201
2020-03-06 00:10:35 -05:00
Sal
9392282b23
Merge branch 'exists-fix' into 'master'
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Prevent LF2_EXISTSHACK from ever getting removed
See merge request KartKrew/Kart!196
2020-03-06 00:10:20 -05:00
Sal
4b5b2462b5
Merge branch 'gentlemen' into 'master'
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Gentlemen's ping agreement
See merge request KartKrew/Kart!197
2020-03-06 00:10:06 -05:00
Sal
10fe9434f6
Merge branch 'blizzard' into 'master'
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Weather system refactor, Blizzard weather type
See merge request KartKrew/Kart!200
2020-03-06 00:09:43 -05:00
Sal
2448ab34e9
Merge branch 'no-charge' into 'master'
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Disable charging drift sparks in bounce pad state
See merge request KartKrew/Kart!190
2020-03-06 00:09:27 -05:00
Sal
a0c1c68f5c
Merge branch 'paper-signs' into 'master'
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3D level end signposts
See merge request KartKrew/Kart!199
2020-03-06 00:08:35 -05:00
James R
11930b41bf
Use tic_t
2020-03-03 20:11:03 -08:00
Sally Cochenour
d459407866
Forgotten player check here
2020-03-03 17:22:13 -05:00
Sally Cochenour
ff190b7a88
Fix unsigned/signed comparison
2020-03-03 17:05:04 -05:00
Sally Cochenour
18637b9eb2
2.2 shadow port
2020-03-01 22:12:50 -05:00
Sally Cochenour
834225c597
One more... I swear it's the last...
2020-03-01 17:50:58 -05:00
Sally Cochenour
7a3733d75c
More remenants
2020-03-01 17:37:10 -05:00
Sally Cochenour
30d391b6b2
FINISH removing the shadows...
2020-03-01 17:35:49 -05:00
Sally Cochenour
c17f4dcf15
Remove our shadows
2020-03-01 17:07:52 -05:00
Sally Cochenour
0c1d0d8f5c
Don't need abs here
2020-03-01 14:56:16 -05:00
Sally Cochenour
885d6fea1f
Merge branch 'master' into special-sector-tweak
2020-03-01 14:50:45 -05:00
Sally Cochenour
76e75d9756
Fix offroad collision
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Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
Sally Cochenour
6956e1d24e
Store random states in mobjinfo instead of precipprops
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My reasoning is that it wouldn't make much sense to have a weather type that has snow, but doesn't randomize the sprite it uses, so we don't need to copy-paste the same "randomstates" for each weather type.
2020-03-01 13:13:59 -05:00
Sally Cochenour
a63157b937
Flip facing direction
2020-02-25 00:04:39 -05:00
James R
4f73e26661
Show server's ping on scores if not LAGLESS
2020-02-23 23:07:57 -08:00
James R
a511d9358a
Terrible code to show the ping counter for honest servers
2020-02-23 23:07:57 -08:00
James R
352d576979
Don't turn off lagless at map start; draw LAGLESS in intermission
2020-02-23 23:07:57 -08:00
James R
6484a5cd93
Show LAGLESS on the scores if the host is being dishonest
2020-02-23 23:07:57 -08:00
James R
56f6b058d0
Make host lag optional with "lagless", lag by default (lagless off)
2020-02-23 23:07:57 -08:00
James R
5f26312a0a
Drop frames as the host according to the lowest ping among clients
2020-02-23 23:07:57 -08:00
James
94a00bb497
Option to hide/show viewpoint text
2019-11-16 16:28:48 -05:00
James
100a67f8f0
Prevent LF2_EXISTSHACK from ever getting removed
2019-11-16 16:14:54 -05:00
TehRealSalt
80bb59031c
Blizzard weather option + much more sane workflow for adding new precipitation options
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"precipprops" lets you create a new precipitation type by picking a mobj type to use, how many random states it has, and flags for effects such as thunder/lightning. Seesound on the mobj type sets an ambient sound (like rain drops) and mass sets the sound's frequency in tics. This could open up the possibility for SOC/Lua Weather options later.
2019-11-14 04:26:41 -05:00
TehRealSalt
bba8861d2f
Set angle for ties
2019-11-08 23:33:59 -05:00