Commit graph

24332 commits

Author SHA1 Message Date
toaster
1a91f41dbb Update Challenge Menu UI
- Percentage for Challenges completion
- Smaller footprint in either top corner
    - Uses mini rank numbers
    - Rounds to new Key meter is now vertical
2023-09-27 21:19:39 +01:00
toaster
f29430f29c Longer delay for using a Chao Key on a Major Challenge Tile
Also tidies up a lot of the code and constants related to the Key usage timing
2023-09-27 20:54:32 +01:00
toaster
3e901b312c Catch all unconditional cv_playercolor[] visuals
Resolves #704
Now converts to skin prefcolor in:
- Player menu party
- Challenges menu
    - Why it's done on this branch - want to avoid merge conflicts
- Gamepad indicator
    - Actually fixes a bug at the same time for skins with nonstandard startcolors
2023-09-27 16:02:29 +01:00
toaster
1ce41bdfb4 Large Challenge Tiles can now be Key'd.
- Must have every challenge surrounding it unlocked. (CHE_ALLCLEAR, see previous commits)
- Takes 10 Chao Keys.
- Has a swag animation.

In addition:
- Replace the DEVELOP-only Z button behaviour with "add a free key", since large tiles are no longer permalocked, only expensive.
2023-09-27 16:02:29 +01:00
toaster
33dfb697bf M_UpdateChallengeGridExtraData: Slight optimisation in initial setup 2023-09-27 16:02:28 +01:00
toaster
b33597e225 Beginnings of system for using Chao Keys on large tiles
- M_UpdateChallengeGridExtraData: Register whether major unlock tiles have had every surrounding Challenge cleared (CHE_ALLCLEAR)
- M_DrawChallengeTile: For locked tiles with CHE_ALLCLEAR, show a little dot (temporary drawer)
2023-09-27 16:02:28 +01:00
toaster
f522cae573 SV_GenContext: Guard #ifndef TESTERS
Fixes compiling TESTERS builds
2023-09-26 23:16:49 +01:00
toaster
50ae488934 Merge branch 'local-music-patch' into 'master'
ACS music functions: add optional bool to only affect player activator

See merge request KartKrew/Kart!1531
2023-09-26 22:08:14 +00:00
toaster
55bdd60519 Merge branch 'radio-shuffle' into 'master'
Stereo Mode: Add "Shf" (Shuffle) option

See merge request KartKrew/Kart!1517
2023-09-26 22:07:59 +00:00
toaster
25b4eb4f13 Merge branch 'linedef-80-respawn' into 'master'
Respawn things at Z position offset by linedef 80

Closes #542

See merge request KartKrew/Kart!1528
2023-09-26 22:07:46 +00:00
toaster
36f7c57ca5 Merge branch 'fix-shakes' into 'master'
Some quake improvements

See merge request KartKrew/Kart!1523
2023-09-26 20:36:04 +00:00
toaster
15a87a8a77 P_DoQuakeOffset: Prevent two calls to FixedDiv 2023-09-26 21:34:08 +01:00
Oni
9aa99db2e6 Merge branch 'damage-polish' into 'master'
Damage Polish

See merge request KartKrew/Kart!1524
2023-09-26 20:15:48 +00:00
Sal
0ae5071bbb Merge branch 'memory-tweaks' into 'master'
Hanicef allocator changes, simplified memcpy and fixed alignment

See merge request KartKrew/Kart!1530
2023-09-25 21:42:23 +00:00
Sal
0301e332d8 Merge branch 'move-hom-removal' into 'master'
Move HOM removal from R_RenderPlayerView to D_Display

See merge request KartKrew/Kart!1532
2023-09-25 21:41:32 +00:00
James R.
7ea0e2081e Move HOM removal from R_RenderPlayerView to D_Display
This lets duplicate displayplayers[0] render correctly,
since repeating occurrences of displayplayers[0] won't
clear the screen multiple times.
2023-09-25 03:07:02 -07:00
James R.
fa86512a4b ACS music functions: add optional bool to only affect player activator 2023-09-25 02:06:16 -07:00
Oni
9d54dbf9a9 Merge branch 'clamp-sprite-column' into 'master'
Always clamp texturecolumn in sprite draw

See merge request KartKrew/Kart!1527
2023-09-25 00:16:52 +00:00
Eidolon
2bad8126ac Delete outdated memcpy optimization
The libc memcpy is faster
2023-09-24 18:32:22 -05:00
Eidolon
b7715d9186 Ensure Z_Malloc provides same alignment as libc 2023-09-24 18:08:28 -05:00
James R.
bd9cadbe8d K_CalculateTrackComplexity: format using fmt::format, to account for differences in size_t platform type 2023-09-24 15:52:00 -07:00
James R.
c743af4d77 P_SpawnMapThing, P_RaiseTaggedThingsToFakeFloor: save raised Z position for respawning later
P_RespawnSpecials just calls P_SpawnMapThing again, so
this works.
2023-09-24 15:36:46 -07:00
Gustaf Alhäll
2fa73d45d7 Clean up and simplify zone memory allocation 2023-09-24 17:03:55 -05:00
Eidolon
0f3ede7fed Always clamp texturecolumn in sprite draw 2023-09-24 14:39:12 -05:00
Eidolon
1ffc7d7c82 r_things.c -> r_things.cpp 2023-09-24 14:30:41 -05:00
Sal
7dafacaf7d Merge branch 'just-sound-code-things' into 'master'
Consolidate sound/music volume functions; kill HW3SOUND off the face of the game code

See merge request KartKrew/Kart!1518
2023-09-24 19:00:14 +00:00
toaster
36f8a64d65 Stereo Mode: Add "shf" (Shuffle) option
This basically came to me in a dream, who am I to look the horse in its mouth

- Press to start a shuffled sequence, losing your current position in the autosequence.
    - Press again to disable, but keep your current track.
- Adjust horizontal offset of Stereo buttons slightly.
- More judiciously comment Sound Test functionality, to assist future maintainers.
2023-09-24 10:46:32 +01:00
Sal
e331c57a32 Merge branch 'waypoint-clang' into 'master'
Fix k_waypoint.cpp compile errors on clang

See merge request KartKrew/Kart!1525
2023-09-24 07:51:47 +00:00
Lach
56f549676a Fix k_waypoint.cpp compile errors on clang 2023-09-24 12:39:33 +10:00
Sal
ad6ba119d4 Merge branch 'more-small-acs' into 'master'
Small ACS additions

See merge request KartKrew/Kart!1502
2023-09-23 20:02:47 +00:00
Sally Coolatta
6c9a253ebf Polish ring spill
More circular by using pitch, takes gravity into account, actually has a code path for ring loss that's more than 5 rings
2023-09-23 14:52:04 -04:00
Sally Coolatta
c6897688d0 Delay ring burst after damage 2023-09-23 10:42:00 -04:00
Sally Coolatta
8e62117596 Damage hitlag sounds 2023-09-23 09:57:16 -04:00
Sal
c35b7d2f4f Merge branch 'prompt-tidy' into 'master'
Intermission button prompt: Fix slide-out for non-roundqueue contexts

See merge request KartKrew/Kart!1516
2023-09-23 11:59:49 +00:00
Sally Coolatta
91955b1383 Broly screen shake is done on the source object
Screen shake was being done from the Broly vfx, which does scaling shenanigans so it caused Proximity Mine explosions to make the camera go apeshit.

I'm also pretty sure the hitlag calcs Proximity Mine did for the broly effect was wrong, not sure though? I'm trying something else and I think it's better.
2023-09-23 07:57:55 -04:00
Sally Coolatta
ca0b5902ba Fix use of easing functions, add distance buffer 2023-09-23 07:57:54 -04:00
Sally Coolatta
e6a19362fc Center mobj quake on the z axis 2023-09-23 07:57:54 -04:00
Sally Coolatta
2230c855ae Some quake improvements
- Use easing functions for quake intensity
- Camera distance takes Z height into account
2023-09-23 07:57:54 -04:00
Oni
d0b16f2025 Merge branch 'bot-nerfs' into 'master'
Track-based bot difficulty

See merge request KartKrew/Kart!1482
2023-09-23 03:28:43 +00:00
Sal
bb8499b43d Track-based bot difficulty 2023-09-23 03:28:43 +00:00
Oni
d3224dad31 Merge branch 'no-suicide-popoff' into 'master'
Don't kill-confirm suicide (resolves #691)

Closes #691

See merge request KartKrew/Kart!1519
2023-09-23 03:27:51 +00:00
Oni
1caea27f82 Merge branch 'speedy-lightsnake' into 'master'
Lightsnake back to track in consistent time

See merge request KartKrew/Kart!1522
2023-09-23 03:24:00 +00:00
Oni
24333edeb9 Merge branch 'better-water-sliptide' into 'master'
Stronger underwater sliptiding

See merge request KartKrew/Kart!1521
2023-09-23 03:23:03 +00:00
AJ Martinez
346f6c4ab0 Don't slow down fast respawns from loss-of-control etc 2023-09-22 20:17:28 -07:00
Oni
1173adc950 Merge branch 'global-taunts' into 'master'
Play horns at full volume for targeted players (resolves #654, lazily)

Closes #654

See merge request KartKrew/Kart!1520
2023-09-23 03:05:52 +00:00
AJ Martinez
cb5f3f5b69 When respawning, return to first waypoint with consistent time 2023-09-22 19:54:22 -07:00
AJ Martinez
958aa6bccb Stronger underwater sliptiding 2023-09-22 18:58:34 -07:00
AJ Martinez
687c26e219 Play horns at full volume for targeted players 2023-09-22 18:27:44 -07:00
AJ Martinez
629e9d39ba Don't kill-confirm suicide 2023-09-22 18:20:14 -07:00
James R.
acbe0b270c s_sound.c: consolidate music volume related functions, always use cvars internally 2023-09-22 02:00:50 -07:00