Sryder
282932862c
Fix the additive/subtractive floors not working in OpenGL.
2020-10-24 01:02:01 +01:00
Sryder
4029f5bd00
Fix dumb copy paste error that caused software to crash
2020-10-24 00:50:58 +01:00
Sryder
d311242a6e
Support for additive/subtractive translation maps on FOFs and Polyobjects
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Polyobjects set translucency to 11 for additive, and 12 for subtractive
FOFs using the regular translucency settings set the top texture to #900 for additive, and #901 for subtractive
2020-10-22 23:13:51 +01:00
Sryder
4a10861669
Additive/Subtractive translation map support on midtextures
2020-10-22 22:27:14 +01:00
Sryder
b341cacb0a
Subtractive translation map
2020-10-19 11:57:12 +01:00
Sryder
5558fb073a
Basic additive transmap/blend support
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Can currently be used on sprites only
added to flames by default because it makes sense
2020-10-18 19:10:19 +01:00
Sal
08dc784c17
Merge branch 'the-big-step-up' into 'the-scary-22-merge'
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Fix steep slope jank
See merge request KartKrew/Kart!318
2020-10-18 01:20:19 -04:00
Sal
bceffa9c2f
Merge branch 'the-big-large-slope-physics' into 'the-scary-22-merge'
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The big large slope physics
See merge request KartKrew/Kart!320
2020-10-18 01:16:24 -04:00
James R
1a49edbf24
Make it easier to go up a slope if using a sneaker
2020-10-17 21:50:26 -07:00
James R
fdb77175c5
More buttered slope speed
2020-10-17 21:47:04 -07:00
James R
99c1f8dba5
Move higher
2020-10-15 15:53:44 -07:00
James R
4569d9650a
Move drop reset in air to P_CheckPosition
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Fixes respawning over slopes after crossing a drop.
2020-10-15 15:51:31 -07:00
James R
9fb7ba77e4
Midtexture step up/down
2020-10-15 14:47:10 -07:00
James R
0bf00aad35
Condense variables, rename 'diff' to 'step'
2020-10-15 14:23:02 -07:00
James R
1db22403bb
Guard with mobj??
2020-10-15 04:30:48 -07:00
James R
75b3fffc04
AAAAAAAAAAA
2020-10-15 04:23:28 -07:00
James R
9723283055
FOF step down
2020-10-15 03:33:37 -07:00
James R
894860b9bc
Step up fake floors
2020-10-15 02:58:29 -07:00
James R
3a4a687da0
Use height difference between front and backside of line when stepping down
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This should fix the janky falling off steep slopes and let you cling to them.
Because when falling off a sector the edge of the player must not intersect
the edge of the higher sector, it is trickier than step up. The height
difference at the line must be stored to be useful.
2020-10-14 21:10:02 -07:00
James R
dab116a0bd
CODE
2020-10-13 21:44:48 -07:00
James R
0d116b39c5
Compare height for step up on edge of sector
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This is for slopes. When moving across a slope the height changes. Therefore
compare the height at the edge where slopes meet so only a wall will block the
player, and not a very steep slope.
2020-10-13 20:27:36 -07:00
SteelT
542f1cc470
Merge branch 'the-scary-22-merge' of https://git.do.srb2.org/KartKrew/Kart into the-scary-22-merge
2020-10-02 15:31:12 -04:00
SteelT
5bfebef1e9
Fix models texture PNG path when attempting to load fallback models
2020-10-02 15:25:12 -04:00
Sally Coolatta
884eb3d515
Error icon for when a map is missing its signpost
2020-09-30 06:00:13 -04:00
Sally Coolatta
062ea7e430
Use scale 1 instead of 0 for player oblivion shrink
2020-09-27 10:36:44 -04:00
Sally Coolatta
d6389637ca
Prevent steal damage first
2020-09-27 10:28:14 -04:00
Sally Coolatta
351e4ad534
Add kart doom builder configurations to repo
2020-09-27 06:50:08 -04:00
Sally Coolatta
dc4acfca93
Use args[1] for Battle capsules speed
2020-09-27 06:36:40 -04:00
Sally Coolatta
a951521ebb
Use args for bot hints
2020-09-27 06:32:01 -04:00
Sally Coolatta
586bb71b4b
Move around the args
2020-09-27 05:58:36 -04:00
Sally Coolatta
728d4a9435
Fixes to Battle Mode capsules
2020-09-27 04:51:08 -04:00
Sally Coolatta
857f295836
Fix instances of things still using (options >> ZSHIFT)
2020-09-27 04:22:09 -04:00
Sally Coolatta
72672d68cf
UDMF support for waypoints
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Changes:
- "waypoint ID" is now tag (previously angle)
- "next waypoint ID" is now angle (previously Z height)
- Z height is Z height
- Radius is controlled by args[0]
- "is finish line" is controlled by args[1]
- Waypoint parameters linedef, riser things, and anchor things will not do anything in UDMF mode
- Non-UDMF maps are unaffected
2020-09-27 03:58:41 -04:00
Sally Coolatta
c3e7e51d89
More proper method of setting mapobjectscale in non-UDMF maps
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(I did the same change for UDMF too but it may be wrong; I don't have a test map for it though so I guess we'll see later)
2020-09-27 03:18:21 -04:00
Sally Coolatta
e1dcf80f8d
Fixed waypoints using bad Z height in non-UDMF maps
2020-09-27 02:48:03 -04:00
James R
e0957b9250
Apply horizontal springs offset after mobj angle is set
2020-09-26 15:44:28 -07:00
SteelT
6f98694f6e
Fix going to opengl options crashing the game when starting in software mode
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Yes I know it's pointless, but still...
2020-09-26 17:16:59 -04:00
Sally Coolatta
17b8a5d603
Shrink when dying post-finish
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I started this in another commit and forgot to fully finish it. Also allows attacking bot-controlled players who won
2020-09-26 05:40:01 -04:00
Sally Coolatta
2cd2dae8eb
Fix skin names trying to use the non-existant katana dot
2020-09-26 04:10:06 -04:00
Sally Coolatta
2f6962c103
Correct player angle when respawning from crushing
2020-09-26 03:12:22 -04:00
Sally Coolatta
9042f31dc3
Fix precipitation not working
2020-09-26 02:47:27 -04:00
Sally Coolatta
efaf2c8c7d
Remove print
2020-09-26 02:00:18 -04:00
James R
3cad7398f0
Fix slope spawning; let polyobjects spawn again
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Move P_SpawnMapThings before P_SpawnSpecialsThatRequireObjects.
Do not remove special from lines with ML_NETONLY or ML_NONET until after
slopes are spawned.
2020-09-25 13:35:56 -07:00
Sally Coolatta
285ec3e08c
Player death uses damage types
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- Fixed last place elimination not working (again)
- Replaces squishing from level geometry with good old fashioned crush death
2020-09-25 16:31:10 -04:00
Sally Coolatta
f31923d2d6
Fix MFE_JUSTBOUNCEDWALL not getting removed
2020-09-25 13:30:03 -04:00
Sally Coolatta
91d4d19bda
Fix a few instances of rainbow things going through invalid skincolors
2020-09-25 12:54:35 -04:00
Sally Coolatta
2d4818a9fc
Fix mid-game render switch
2020-09-25 12:20:08 -04:00
Sally Coolatta
d960ae5599
Merge branch 'the-scary-22-merge' of https://git.do.srb2.org/KartKrew/Kart into the-scary-22-merge
2020-09-25 12:00:56 -04:00
Sally Coolatta
b5fcd74ef9
Merge master
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Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
toaster
e36da645d9
Revert a bruh moment from 2.2's development where, in order to fix statues and spikes from being visible on the death pit in CEZ, I made any object that comes into contact with a death pit and isn't on a whitelist delete itself.
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(Now the Chao at the start of Sonic Speedway don't die immediately.)
2020-09-25 15:15:30 +01:00