Sally Coolatta
2f6962c103
Correct player angle when respawning from crushing
2020-09-26 03:12:22 -04:00
Sally Coolatta
9042f31dc3
Fix precipitation not working
2020-09-26 02:47:27 -04:00
Sally Coolatta
efaf2c8c7d
Remove print
2020-09-26 02:00:18 -04:00
James R
3cad7398f0
Fix slope spawning; let polyobjects spawn again
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Move P_SpawnMapThings before P_SpawnSpecialsThatRequireObjects.
Do not remove special from lines with ML_NETONLY or ML_NONET until after
slopes are spawned.
2020-09-25 13:35:56 -07:00
Sally Coolatta
285ec3e08c
Player death uses damage types
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- Fixed last place elimination not working (again)
- Replaces squishing from level geometry with good old fashioned crush death
2020-09-25 16:31:10 -04:00
Sally Coolatta
f31923d2d6
Fix MFE_JUSTBOUNCEDWALL not getting removed
2020-09-25 13:30:03 -04:00
Sally Coolatta
91d4d19bda
Fix a few instances of rainbow things going through invalid skincolors
2020-09-25 12:54:35 -04:00
Sally Coolatta
2d4818a9fc
Fix mid-game render switch
2020-09-25 12:20:08 -04:00
Sally Coolatta
d960ae5599
Merge branch 'the-scary-22-merge' of https://git.do.srb2.org/KartKrew/Kart into the-scary-22-merge
2020-09-25 12:00:56 -04:00
Sally Coolatta
b5fcd74ef9
Merge master
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Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
toaster
e36da645d9
Revert a bruh moment from 2.2's development where, in order to fix statues and spikes from being visible on the death pit in CEZ, I made any object that comes into contact with a death pit and isn't on a whitelist delete itself.
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(Now the Chao at the start of Sonic Speedway don't die immediately.)
2020-09-25 15:15:30 +01:00
Sally Coolatta
953afddd03
Fix camera not updating when F12ing, fixed camera not taking aiming into account, and minor cleanup
2020-09-25 09:28:19 -04:00
Sally Coolatta
58d9ac899d
Fixed friction being applied incorrectly
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Kart's manual player friction adjustments were being called after movefactor was reset, meaning friction changed but movefactor was default, essentially creating old 2.1 friction again
2020-09-25 04:33:20 -04:00
Sally Coolatta
e19cffa819
Quitting players act like bots
2020-09-25 02:27:11 -04:00
Sally Coolatta
861cb8e144
Fix springs giving you way too many
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(Also removed a bunch of instances of PF_SPINNING since we haven't used it)
2020-09-25 02:24:19 -04:00
Sally Coolatta
672c4fb763
Make aiming relative too
2020-09-25 02:06:37 -04:00
James R
908d38e656
Merge branch 'slope-anchors-take-2' into 'master'
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Vertex snapping 'slope anchors'
See merge request KartKrew/Kart!317
2020-09-25 00:39:35 -04:00
James R
e5009348f8
Fix fov on vertical perspective (fixes jittery view morph!!)
2020-09-24 16:48:56 -07:00
James R
0d573b514e
Stupid polyobjects require things to be spawned >:(
2020-09-24 15:10:07 -07:00
SteelT
9a0ab0759b
Fix music credits not being shown on level music start
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By pretty much restoring the old musicdef system, I tried to work with it but couldn't, if needed that can easily be brought back later on.
2020-09-24 15:55:37 -04:00
James R
3d6ed19d55
oops
2020-09-24 12:20:32 -07:00
James R
efbec2c252
Line special 777/778: No Knuckles to mirror slope on opposite plane
2020-09-24 12:19:19 -07:00
James R
1403c49f50
Use Parameter on slope anchors as a tag
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This makes FOF sloping over other slopes possible!
Had to remove the absolute height function though.
2020-09-24 03:20:22 -07:00
James R
388d56a5f8
Search FOF target sectors for slope anchors
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Requires spawning fake floors before slopes, and therefore before things,
basically before everything. Hopefully nothing breaks!
2020-09-24 01:56:38 -07:00
James R
b35e2ac9b3
Use the closest of three slope anchors to their respective vertices
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Previously it just used the first three anchors that had snapped to a vertex
in the sector.
btw fuck DOOM
2020-09-23 23:17:05 -07:00
James R
031665cdfc
View morph splitscreen support!
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There are some issues I ran into:
- Rotation is jittery (not introduced by this commit)
- 2P is wack, I don't care
2020-09-23 17:50:47 -07:00
James R
997d142cb5
SPLITSCREEN FOV
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Object tracking is off, but it was off before so I don't know if I actually
broke it. Minor refactoring in HWR_RenderPlayerView and HWR_RenderSkyboxView.
2020-09-23 17:50:47 -07:00
James R
a32486b5b9
And fix opengl splitscreen
2020-09-23 17:50:47 -07:00
James R
80cd5403c7
Fix splitscreen fov
2020-09-23 17:50:47 -07:00
James R
d0bdbff9f9
Add back R_ApplyViewMorph
2020-09-23 17:50:47 -07:00
toaster
23faef24d7
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
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* Fixed a bug where you'd see :nick: on the current character selection screen if you didn't have many skins loaded.
* Fixed a bug where character skins loaded in PK3s would attempt to load every single lump of the PK3, even if it wasn't in the same subfolder as the original S_SKIN, as a sprite into the player struct. Could stand to be ported to vanilla.
Requires new chars.kart, which was created using the help of the indev 2.2-based Kartmaker update which will be available shortly.
2020-09-23 23:46:54 +01:00
toaster
efdb8e67d9
Fixes a duplicated condition which sends the player back to the title screen under advancemap next. Teeechnically does stuff for issue #91 , but I'd like to take a more thorough approach later once I've got consent for a potentially radical change to this currently useless feature.
2020-09-23 15:08:21 +01:00
toaster
f6158b7cf4
Fixed a crash I recieved while playtesting bots on Petref which was caused by an invalid subsector reference. This can only happen when the mobj was removed. I have no idea how or why this wasn't caught earlier, but I suspect we inherited this issue from upstream in the merger.
2020-09-23 12:49:42 +01:00
SteelT
50fe3a728c
Fix M_DrawSetupMultiPlayerMenu crashing trying to draw null face graphics.
2020-09-22 23:03:00 -04:00
James R
cc7702005f
Fix console backpic scaling
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KARTKREW is 640x400 LOL
2020-09-22 16:12:00 -07:00
toaster
5da7722255
Fix the issue where skincolor and character (and inadvertedly, name changes and followers) would not be sent to the server, leading to the 0,0 Ashura bug.
2020-09-22 19:55:22 +01:00
toaster
a43f88074e
Fix the weird "Eggman is not a colour" print by fixing the code that overwrote your skin and colour willy-nilly, and then disabling it (it was a mistaken element of the port).
2020-09-22 19:44:13 +01:00
toaster
6104c802e9
Temporarily disable the POSITIONI sweeping for the first 16 tics of map drawer. (Looks better for if we showcase 2.2 merge footage before creating a better title card).
2020-09-22 18:55:45 +01:00
toaster
87c10047a5
A bunch of serious heavy lifting to fix title cards and closely related.
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* Fix the title card fade's one-frame invalid memory read.
* Disable a redundant gamestate-activated wipe, which A) horribly broke Encore wipes, B) made normal map transitions take longer than they should, and C) held on the one glitchy title card wipe frame to make the game look more broken than it was.
* Fix Encore wipes being broken by the merge.
* Disable (not remove; may want to use later) the :nick: patch draw attempts from the title card drawer.
* Re-add zonettl support to the title card drawer.
* Move the title card drawer in front of the fade (Looks better for if we showcase 2.2 merge footage before creating a better title card).
2020-09-22 18:27:47 +01:00
toaster
1f52156d7d
Add a mechanism where in DEVELOP builds, you can use any feature that doesn't have an unlockable in the listings attached to it.
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This is necessary to test fixing wipes, because Encore mode is currently completely inaccessible otherwise.
2020-09-22 18:10:49 +01:00
toaster
1ec6240001
Fix vwoops not properly clipping through stuff
2020-09-22 15:07:12 +01:00
toaster
eb48f71f89
Fix deathpits not vwooping you around
2020-09-22 14:43:25 +01:00
toaster
b41086a094
Fix UI timers being borked at map start
2020-09-22 13:53:18 +01:00
toaster
a052501b01
Fix signpost front plate being fucked up (was broken by custom skincolours)
2020-09-22 13:41:48 +01:00
toaster
2e922a3673
Null out the messages Sal added while trying to fix the thing
2020-09-22 13:21:24 +01:00
toaster
e053fd249b
Game works now
2020-09-22 13:19:35 +01:00
James R
ff7813ef38
Use sector lines when snapping anchor to point
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Sometimes segs skip a point!
2020-09-22 01:30:59 -07:00
Sally Coolatta
ef8f2e6fa4
Minor touchups to netcode
2020-09-22 01:53:28 -04:00
Sally Coolatta
99a1bacb81
Turning code overhaul
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Packet drops are still broken, but at least netgames are playable now.
2020-09-22 00:35:44 -04:00
James R
0cddfdee74
Ignore slope anchors in P_SpawnMapThing
2020-09-21 19:35:49 -07:00