Commit graph

1231 commits

Author SHA1 Message Date
AJ Martinez
79d8e4e109 WIP: SPB Attack - temp menu draws OOB, no unlocks 2023-03-03 12:14:58 -08:00
SteelT
386e32891f Fix the "player has finished the race" message being printed to log twice 2023-03-03 12:00:08 -08:00
toaster
53ce2e4287 Gamedata-related changes + Crash tracking
- Combine multiple adjacent saves
    - Generally could happen during game ticking, combined via gamedata->deferredstate
    - DEFINITELY happened in splitscreen PWR handling, adjust those loops directly
- Write "dirty" state via gamedata->crashflags on everything except safe, intentful unloads
    - Add UC_CRASH, which unlocks dependent on the above "dirty" state being present at gamedata load
    - We can use this for something more useful and less funny later.
- Play "O_LOSERC" on the menu, starting with the Challenges screen, if a UC_CRASH condition has been met.
2023-03-03 13:38:31 +00:00
AJ Martinez
95317d635d Fix upward wind harlem shaking your camera
This has not worked for an unknown period of time, but in this branch it was broken enough that it spun your turning intent out of control.
2023-02-25 23:04:39 -07:00
Oni
a7a3a2c5d5 Merge branch 'special-out' into 'master'
Special Out

See merge request KartKrew/Kart!921
2023-02-17 05:04:34 +00:00
toaster
b2bd5ecccd Merge branch 'blackhole-fault' into 'master'
Fault rework

See merge request KartKrew/Kart!910
2023-02-13 23:23:07 +00:00
AJ Martinez
14fedef403 Revert line fault punish duration (Oni) 2023-02-13 15:54:35 -07:00
AJ Martinez
6996f06ceb Fix line faults doing pflag nonsense 2023-02-13 15:50:00 -07:00
AJ Martinez
c7374c6a91 Increase line fault penalty for similar punishment to old method 2023-02-13 15:32:27 -07:00
AJ Martinez
32ea795639 Fault rework cleanup for merge 2023-02-13 15:31:39 -07:00
toaster
c2b0cca735 K_HandleLapIncrement: Do not spawn Finish Sign if player who crosses finish line is PF_NOCONTESTing. 2023-02-13 18:04:44 +00:00
toaster
24ae5ff65a Repair Linedef types 403 and 404
- P_ProcessSpecial: Correct likely copypaste error in desired plane height and texture
    - Was using sector floor's height and texture instead of ceiling's.
- P_ConvertBinaryLinedefTypes:  assign affected plane in a saner way
- Resolves issue #429
2023-02-13 15:12:53 +00:00
AJ Martinez
de268b744b Beam fault cleanup, make non-circuit death faults respawn at wp behind finish 2023-02-11 19:09:52 -07:00
AJ Martinez
dfdfef3355 Fix missing timer definition, unset player speed when unfaulting 2023-02-03 02:34:36 -07:00
AJ Martinez
101db619e6 Add visual flicker in and out when faulting 2023-02-03 02:23:52 -07:00
AJ Martinez
30457f6b79 Briefly remove players from reality on early POSITION beam cross 2023-02-03 01:39:18 -07:00
MascaraSnake
10660411b8 Fix callcount typo 2023-01-27 23:20:13 +00:00
Oni
271dae4643 Merge branch 'refcount-goofin' into 'master'
Additional P_SetTarget mobj_t pointer fixes on player struct

See merge request KartKrew/Kart!875
2023-01-25 01:00:42 +00:00
toaster
ceed74d052 Stumble damagetype
- DMG_STUMBLE in SOC, hardcode
- Has sector type
    - UDMF: damagetype = "Stumble"
    - Binary: Sector type 9, section 1
- Can be chained even when invincible, unlike Tumble
- Will never instinctively cause hitlag
2023-01-22 14:56:42 +00:00
toaster
65c0860a9d P_PushSpecialLine: It's possible for tm.blockingline to be NULL but the player be blocked. 2023-01-21 16:52:25 +00:00
toaster
8555c66d61 activator_t: Before Z_Freeing, consistently decrement refcount for activator->mo per review 2023-01-15 15:12:30 +00:00
toaster
2a87cfcdf1 Additional P_SetTarget mobj_t pointer fixes on player struct
* CL_ClearPlayer (player departing server)
    - In GS_LEVEL, decrement refcount for all relevant pointer
    - Clearer comments
* G_PlayerReborn (initialisation before any player spawn)
    - Preserve skybox data and hoverhyudoro (except between maps)
    - Clean up follower handling
* Cross-codebase: use P_SetTarget for setting skybox-specific pointers, to match p_saveg.c
2023-01-08 15:15:44 +00:00
Sally Coolatta
fdbd1a5f62 Merge branch 'master' into acs 2023-01-07 03:12:39 -05:00
Sally Coolatta
5cc8aa004b Fix linedef action 435 being terrible
This action has apparently always applied the carry scroll factor to both the carrying thinker and the scrolling thinker, so using this means that the conveyor's visual speed is significantly slower than intended and reversed.

Just ran into on a whim when working on the ACS example map
2023-01-07 01:29:40 -05:00
Sally Coolatta
0601579af3 Disable linedef executors in UDMF maps 2023-01-07 00:00:27 -05:00
toaster
f4071ce42f Fix getting race-endingly stuck in zoom tubes while respawning 2023-01-06 13:50:47 +00:00
Sally Coolatta
5b147f59ed Add sector action
Linedef actions, but on sectors. Including args, stringargs, and unique activator flags.
2023-01-06 05:31:53 -05:00
Sally Coolatta
75658fd469 Implement thing special
Executes when an object is killed.
2023-01-05 23:58:48 -05:00
Sally Coolatta
1caf255f5c Merge branch 'master' into acs 2023-01-05 22:23:51 -05:00
toaster
42a6b03e48 Remove "circuitmap"
An effectively useless global scope boolean that literally checks for the presence of a finish line, created in and used only by things we inherited from vanilla SRB2
2022-12-31 23:27:59 +00:00
toaster
6b18f869b9 Prevent a special stage win by sneaking ahead of the UFO to the goal line 2022-12-31 19:02:22 +00:00
Sally Coolatta
d5155e3d83 Add Hexen line activation flags
- Lines can be set to activate when crossing or bumping into them, with distinctions for players, enemies, and missiles+items.
- A new flag has been added to determine if a line special can activate more than once.
- Finish Line + Respawn Line are now handled like other specials. This means that:
    - They follow the new line activation rules (so you can potentially have a finish line that you have to bump instead of cross)
    - More importantly, they can be called as functions in ACS. (Player_FinishLine and Player_Respawn)
- Fixed linedef flags not being saved in save games.
2022-12-31 13:41:17 -05:00
Sally Coolatta
8f87c3761b Finish Script Editor tooltips 2022-12-28 16:58:16 -05:00
Sally Coolatta
7a0faf71ab Fix ACS specials not working in binary maps
Didn't copy over the text field.
2022-12-28 08:50:51 -05:00
Sally Coolatta
4ffa63a9c8 Improve compiling, add ACS_Execute
Arbritrary ACS scripts can now be run from linedef executors. I will be implementing more, non-linedef-executor-related methods in the future.
2022-12-27 17:04:06 -05:00
toaster
03c8fd543f More fun rules for Special Stages
- GTR_ROLLINGSTART
    * Initial instathrust, as before
    * Forced MAXPLMOVE forward
    * Disable finish line beam
    * "Super transformation" sound
        - Reference to the previous entry in the series' Perfect Startboost mechanic
- GTR_SPECIALSTART
    * Instant white fade
    * No titlecard (overridden by Boss intro)
    * Starting warp sound
- Match slidein time with no traditional titlecard to the end of the playsim intro fade
- Remove G_IsSpecialStage
2022-12-27 17:58:35 +00:00
Sally Coolatta
3135d14387 Replace LinedefExecute hook
- It is now called the "SpecialExecute" hook, since it can be called from ACS in addition to linedef specials.
- The input arguments are completely different now. Instead of (line_t, mobj_t, sector_t), it's (activator_t, args array, stringargs array). activator_t is userdata containing valid, mo (mobj_t), line (line_t), side (side_t), sector (sector_t), and po (polyobject_t).
2022-12-27 09:24:59 -05:00
Sally Coolatta
16a7f1dd63 Update executor 428 for ACS 2022-12-27 08:34:06 -05:00
Sally Coolatta
e8dff8f12a Update executor 435 for ACS 2022-12-27 07:43:38 -05:00
Sally Coolatta
7d177a9157 Update executors 400, 403, 405, and 429 for ACS 2022-12-27 07:43:12 -05:00
Sally Coolatta
87a0f81b61 Update polyobject executors (480-492) for ACS
- 480, 483: These originated from Hexen but were set to use line->angle in SRB2, so I reverted them to use args like Hexen again (although using straight-forward integers instead of wacky byte angles)
- 30, 31, 32 ... I edited these because I thought they were executors, oops, but I kept my changes anyway because using args directly is always more convenient than wrangling linedef angles in the map.
- The rest: Usage is completely unchanged.
2022-12-27 06:58:00 -05:00
Sally Coolatta
e48f154bfd Update executors 402, 408, 439
These now use their first arg as a tag to copy properties from, with 0 falling back to old behavior, so that they can be more useful for ACS.
2022-12-27 06:12:31 -05:00
Sally Coolatta
8eef5efa95 Fully port the ACS integration to C++ 2022-12-23 04:38:05 -05:00
Sally Coolatta
2a790d10da Merge branch 'master' into acs 2022-12-22 08:24:21 -05:00
toaster
f179a3523f Clean up M_UpdateUnlockablesAndExtraEmblems and related
* `gamedata->unlockpending[MAXUNLOCKABLES]` stores info to prevent the same unlock causing multiple sounds, and simplify `M_GetNextAchievedUnlock`
* Remove the DEVELOP cechotext
* Each unlock on the challenges menu updates all the unlockables, rather than just `M_CheckUnlockConditions`
* The unlock update function handles the incoming unlock sound itself if `loud` is true. This will allow us to quickly replace every sound at once when we've made a decision what to use

Also:
* Fixes the size of the savebuffer allocation in `G_SaveGame` to account for the challengegrid array.
2022-12-11 16:59:11 +00:00
toaster
e7c79ab461 M_CheckNetUnlockByID
System for netsyncing unlocks, inspired by but with nowhere near as many moving parts as (STJr/SRB2!1756).
* `gamedata->unlocked[MAXUNLOCKABLES]` is duplicated to `netUnlocked[MAXUNLOCKABLES]` (or all `true` in `dedicated`
* New `local` boolean for M_SecretUnlocked
* Removed last vestiges of SRB2 special stage token code because it occupied the spot in the netsave we wanted to use.
* Correct typing of multiple `m_cond` functions that returned `boolean` constants as `UINT8`s.
2022-12-09 17:26:52 +00:00
toaster
845fe12b52 Conversion to using gamedata_t
A small piece of (STJr/SRB2!1756).
Due to how RR currently handles time attack records and how it WILL handle unlocks, it's not currently feasible to split everything such that you can have two independent gamedata_t... but what's done so far is certainly more sane and less dependent on global variables
Other minor refactors:
- M_UpdateUnlockablesAndExtraEmblems and M_SilentUpdateUnlockablesAndEmblems are now one function with a boolean for loudness
- Unlock prints are currently living in the console, since the cecho stuff was a little broken
2022-11-30 13:19:21 +00:00
toaster
6a2aa87e95 Fix unlock bounds check for linedef type 319
Fix from (STJr/SRB2!1767)
2022-11-29 17:44:25 +00:00
toaster
bb66a536a9 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into unlockables-undefeatable 2022-11-28 22:32:13 +00:00
toaster
49c71962f5 Update linedef type 441 to only not happen in MP (or demo playback)
Only areas missed from the precursor to the "multiplayer emblems" MR
2022-11-28 22:29:36 +00:00