Commit graph

699 commits

Author SHA1 Message Date
toaster
1c12b28498 Blend Eye Hardcode part 2
- VS_ArenaCenterInit - setting up the boss arena centerpoint
- VS_GetArena - Getting a particular arena
- VS_PredictAroundArena - Predict momentum of object around arena
- VS_RandomPointOnArena - Select random position around arena
2023-10-29 22:04:50 +00:00
toaster
4e2cc4bc34 MT_RANDOMITEM: Fixes relevant to Blend Eye development
- Custom Mace system
    - Change the OTHER MF2_ that MT_RANDOMITEM uses to also not conflict with the sound-creating property
    - Support being counted for the P_RespawnBattleBoxes system
- If there's only one Random Item on the course, have an extra delay before its respawn is forced
- More prevention of S_RINGBOX1 set in GTR_SPHERES
- Fix potential state issue for Ring Box conversion
2023-10-24 23:10:17 +01:00
toaster
844f868bed Merge branch 'fix-whip-buzzsaw' into 'master'
Fix instawhip buzzsaw oneshotting the UFO

See merge request KartKrew/Kart!1579
2023-10-24 09:00:21 +00:00
AJ Martinez
8b9b1e1640 Fix instawhip buzzsaw oneshotting the UFO 2023-10-22 03:30:04 -07:00
AJ Martinez
dc7fea1d26 Gachabom rebound: initialize soundplayed flag 2023-10-22 01:45:11 -07:00
AJ Martinez
31fbb29b88 Gachabom fixups 2023-10-22 00:06:07 -07:00
Oni
2cc14bf8f8 Merge branch 'fix-random-item-retransform' into 'master'
Don't retransform random items (resolves #726)

Closes #726

See merge request KartKrew/Kart!1569
2023-10-21 23:49:32 +00:00
James R
44245a18d0 Default loop camera settings if camera distance is not set 2023-10-20 03:45:21 -07:00
James R
0e57da56b0 Loop camera
It zooms out, pans to the side and toward the player.

Loop Center thing:

- arg2: zoom-out speed in tics (zooms out when entering the loop)
- arg3: zoom-in speed in tics (zooms in when exiting the loop)
- arg4: zoom-out distance in fracunits (multiply by 65536)
- arg5: angle to pan to the side of the loop in degrees fracunits (multiply by 65536)
  - This will be flipped depending on where the camera was
    facing before entering the loop.
- arg6: panning speed in degrees fracunits (multiply by 65536)
- arg7: panning acceleration in tics (camera gradually pans to side of loop)
- arg8: panning deceleration in tics (camera gradually pans back to normal)
2023-10-20 03:44:53 -07:00
AJ Martinez
52c569c0ee Don't retransform random items 2023-10-19 14:52:53 -07:00
toaster
42233cfb9e UCRP_GROWCONSECUTIVEBEAMS
- Condition1 = GrowConsecutiveBeams 4
- "touch the blue beams from your own Shrink at least 4 times before returning to normal size
2023-10-19 19:44:37 +01:00
toaster
0478d9a2e3 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into break-through-them-all 2023-10-19 17:32:35 +01:00
toaster
5680e00deb P_TrackRoundConditionTargetDamage, Obj_SpecialUFODamage: Fix incorrect non-g_localplayers indexing into player table
Destroying the UFO has now been promoted to a full deferred condition check
2023-10-19 16:38:50 +01:00
James R.
96e36521d8 Merge branch 'no-battle-ring-box' into 'master'
Fix visual type desync on respawned battle items

See merge request KartKrew/Kart!1556
2023-10-18 01:05:00 +00:00
toaster
acad8754c8 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into break-through-them-all 2023-10-17 23:32:08 +01:00
toaster
9e1aec4298 UCRP_RETURNMARKTOSENDER
"when cursed with Eggmark, blow up the racer responsible"
Just a simple condition. Either it happens or it doesn't.
MT_SPBEXPLOSION now tracks whether it was made by KITEM_EGGMAN or KITEM_SPB, too!
2023-10-17 22:25:47 +01:00
toaster
3e494a342c UCRP_GACHABOMMISER
Break a target (Prison Egg/UFO) using exactly one Gachabom again and again
Becomes invalid if an Insta-Whip collides with a target, or you throw two at the same time
2023-10-17 21:09:22 +01:00
toaster
01b97cb829 Update UCRP_UFOATTACKMETHOD into UCRP_TARGETATTACKMETHOD
Supports Prison Eggs and Gachabom now as well.
For the original behaviour, combine with the new UCRP_SMASHUFO.
2023-10-17 21:03:20 +01:00
toaster
3836cfddcb UCRP_UFOATTACKMETHOD: Only check roundconditions the frame the UFO is destroyed, not hit 2023-10-17 12:49:50 +01:00
toaster
d11fe78e90 UCRP_UFOATTACKMETHOD
`Condition1 = UfoAttackMethod [type]`
    - "smash a UFO Catcher using only [type]"
        - Combine with `Prefix_SealedStar` or `Prefix_IsMap [special stage stage]`
        - Shows up as "???"
    - Types supported:
        - `Boost` - "boost power" (sneakers)
        - `Whip` - "Insta-Whip"
        - `Banana` - "Bananas"
        - `Orbinaut`- "Orbinauts"
        - `Jawz` - "Jawz"
        - `SPB` - "Self Propelled Bombs"
    - Other types could be added on request, these were just the easy ones

In addition, the prototype for P_MobjWasRemoved was moved to `p_mobj.h`.
It's EXTREMELY important that we're able to safely check mobj pointers anywhere a mobj_t is possible to observe, without including the full `p_local.h`...
2023-10-17 01:07:03 +01:00
AJ Martinez
53a001da08 Fix visual type desync on respawned battle items 2023-10-15 18:03:53 -07:00
AJ Martinez
8023b7c1b0 Change perma ringbox flag to dodge mace flags 2023-10-15 16:20:26 -07:00
James R
428106c014 Loops: correct origin point over duration of loop
- Players moving into a gate with a lot of momentum would
  offset the origin point from its intended position
- Find intersection of player movement and gate
- Correct origin point between loop entry and exit by
  interpolating the difference between player position on
  entry and intersection point
2023-10-14 21:28:10 -07:00
James R
b9615d7225 objects/loop.c -> objects/loops.cpp 2023-10-14 19:27:31 -07:00
AJ Martinez
b67aa8af4f Charge instawhip test fixups 2 2023-10-14 05:56:42 -07:00
AJ Martinez
4928fec622 Reduce whip charge time 2023-10-13 22:49:06 -07:00
AJ Martinez
2a0f9da975 More instawhip tuning cleanup 2023-10-13 17:36:06 -07:00
AJ Martinez
f36e699398 Instawhip reject vfx first pass 2023-10-13 17:09:25 -07:00
AJ Martinez
a9ec1cea68 WIP: Instawhip charge input 2023-10-13 02:23:28 -07:00
toaster
756f42bc26 Fix DLZ Ring Sucker effect
- Fix infinite loop caused by not actually using the intended object type
- Fix integer multiply of two fixed-scale numbers causing overflow
2023-10-07 23:43:42 +01:00
toaster
dbcb39d7ed Fix Leaf Storm Eggball
- Map object num was incorrectly copypasted onto the Dead Line Ring Vaccuum as well
- Was getting destroyed instantly because its first spawnpoint is a deathpit. Now it only kills itself when it lands on a deathpit, not if it started on one
- Use destscale instead of scaling every frame
- Reduce duplicate P_IsObjectOnGround calls
- Now has its own state
2023-10-07 23:15:27 +01:00
Lat
baa668895a Move transfer line dismount hack to linedef type 2005 2023-10-07 12:22:53 +02:00
Lat
dc6bb1bfa9 solve conflicts and update to master 2023-10-07 11:15:47 +02:00
Lat
bb3d666852 Whitespaces 2023-10-07 10:24:14 +02:00
Lat
085c3c650c Fix DLZ seasaws snapping to floors/ceilings 2023-10-07 10:21:18 +02:00
Lat
1e86d661a5 Change turbine fast speed criteria from 133 to 200% 2023-10-07 09:56:19 +02:00
Oni
1387fa81a8 Merge branch 'ballz-activation' into 'master'
Ball Switch

See merge request KartKrew/Kart!1534
2023-10-02 05:41:46 +00:00
toaster
c17b2a44b3 Obj_getPlayerOffRideroid: NULL check 2023-09-26 22:17:52 +01:00
toaster
4f980dc949 Obj_rideroidTrail: Use (RF_DONTDRAW & ~K_GetPlayerDontDrawFlag) instead of consoleplayer hack 2023-09-26 22:14:05 +01:00
toaster
d3e6c6ab02 Newly added object files: Fix Random classes
- Was previously abusing PR_FUZZ
- Add PR_TRACKHAZARD, for randomised track hazards
2023-09-26 22:10:43 +01:00
toaster
490959b6f7 Newly added object files: Fix trailing whitespace + EOF newline 2023-09-26 22:04:14 +01:00
toaster
bee1cb9a04 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into rideroid-hardcode
# Conflicts:
#	src/sounds.c
2023-09-26 21:39:19 +01:00
Sally Coolatta
288110539a Fix activating more than once 2023-09-26 11:40:29 -04:00
Sally Coolatta
643cf46b61 Ball switch 2023-09-26 08:37:10 -04:00
Lat
08ee7dabac Fix Klagen spawn height 2023-09-25 10:39:02 +02:00
Lat
0aa6d8c86b Fix missing bubbles on underwater WPZ turbines 2023-09-24 17:08:59 +02:00
Lat
b1c1b658da Speed up DLZ rockets with first blood 2023-09-24 14:29:44 +02:00
Lat
3be4156e59 Make rideroid speed up to 150% speed with first blood 2023-09-24 14:21:49 +02:00
Lat
32620fbb4f Fix these godforsaken rideroids 2023-09-24 13:57:42 +02:00
Lat
a710237fde Hardcode the remainder of the WPZ objects 2023-09-23 17:05:21 +02:00