James R
71833862b2
Make tripwire speed lines Lilac and additive
2022-05-09 18:45:35 -07:00
James R
8164d63078
Merge remote-tracking branch 'origin/tripwire-leniency'
2022-05-08 22:19:27 -07:00
James R
5293b151be
Merge branch 'rewrite-mines' into 'master'
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Rewrite mines
See merge request KartKrew/Kart!581
2022-05-09 05:15:31 +00:00
James R
6df43062b0
Merge branch 'invinc-efx' into 'master'
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Invincibility updates
See merge request KartKrew/Kart!583
2022-05-09 05:14:57 +00:00
Sally Coolatta
72d77f7fb5
Invincibility updates
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- You flash white while in invincibility
- Invincibility is not rainbow UNTIL you go above the initial timer.
- Increased visibility of the shield effect around invincible players.
- Invincibility sparkles have trailing afterimages.
- Disabled invincibility speed lines; they now use the normal speedlines but grey/rainbow. (The code/sprites will be used for something later.)
- Using invincibility adds time, instead of setting it.
- Player hitbox is finally bigger, to actually match the shadow size.
2022-05-08 03:43:53 -04:00
Sally Coolatta
5d0ed5e9e0
Tripwire leniency efx
2022-05-08 01:44:12 -04:00
Sally Coolatta
9ab0e028d4
Tripwire leniency
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1 full second after entering a tripwire state, you can still go through tripwires
2022-05-08 01:03:11 -04:00
Sally Coolatta
1381a56077
Rewrite mines
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Get rid of the tons of extra objects it uses for sounds & collision, do it all from the actual object PLEASE...
2022-05-07 22:59:38 -04:00
toaster
c0830d1ddc
Merge branch 'testers220430' into 'master'
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Minor prep for 220430 test
See merge request KartKrew/Kart!576
2022-05-07 13:53:03 +00:00
toaster
1fbe04bd6d
Merge branch 'spindash-tweaks' into 'master'
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Spindash tweaks
See merge request KartKrew/Kart!578
2022-05-07 13:09:20 +00:00
SinnamonLat
7a65dbfe8e
use other magnetic sound for ebrake
2022-05-04 10:55:19 +02:00
SinnamonLat
3bcf4fd33b
fix exploit where releasing only accel mid spindash would cancel it
2022-05-04 10:50:07 +02:00
SinnamonLat
bf09bdd642
ebrake sound
2022-05-03 23:51:37 +02:00
SinnamonLat
f80ef0e051
ignore offroad while in tiregrease
2022-05-03 23:37:32 +02:00
SinnamonLat
03056eb3b5
better ebrake/spindash visuals
2022-05-03 23:23:46 +02:00
SinnamonLat
464e4a338a
wip: ebrake visuals
2022-05-03 03:35:01 +02:00
SinnamonLat
d843cc5b5c
Spindash iframe ring drain based off of speed/weight
2022-05-03 02:16:22 +02:00
SinnamonLat
784a541c09
Spindash charge time rebalance + release thrust
2022-05-03 01:53:20 +02:00
toaster
b88a34e07b
Make the "DEVELOPMENT EXE" string on the title screen change in TESTER and HOSTTESTER builds.
2022-04-29 22:16:44 +01:00
toaster
2036a62043
Change when the kstart sound occours, because getting a lag spike at a bad time can still make it happen inaccurately early.
2022-04-29 21:54:22 +01:00
toaster
f13149c061
Merge branch 'droptargetsound' into 'master'
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Dynamic sounds for drop target collision
See merge request KartKrew/Kart!575
2022-04-27 19:45:17 +00:00
AJ Martinez
87eed3ed1c
Double droptarget sound range
2022-04-25 21:21:53 -05:00
AJ Martinez
4655df9d9e
Dynamic sounds for drop target collision
2022-04-25 18:49:08 -05:00
toaster
2fc1770dc0
Merge branch 'sep-decringe' into 'master'
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[minor refactor] Sep Decringe
See merge request KartKrew/Kart!573
2022-04-18 16:37:15 +00:00
toaster
2b2ba53e93
Minor refactor: Handle *sep entirely within S_AdjustSoundParams, instead of having a component partly outside.
2022-04-18 17:13:27 +01:00
Sal
346a93475d
Merge branch 'split-somethings' into 'master'
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Split Somethings
Closes #237 and #233
See merge request KartKrew/Kart!572
2022-04-18 15:19:51 +00:00
toaster
dfbff49a52
Delete accidentially-committed whitespace
2022-04-17 23:50:43 +01:00
toaster
440203ff89
Resolve #233 - Sounds with non-NULL sources now work when two or more players are near the sound origin.
2022-04-17 23:22:48 +01:00
toaster
8563074ee0
Resolve #237 - water ripple effects no longer show garbage in splitscreen.
2022-04-17 21:57:06 +01:00
toaster
cc76f4d052
Merge branch 'reverttransferline' into 'master'
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Revert "Add flag to line slopes for copying their slopes to the other side."
See merge request KartKrew/Kart!568
2022-03-29 12:57:51 +00:00
Sal
2f3064c225
Merge branch 'endingmusicfix' into 'master'
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P_EndingMusic repairwork
See merge request KartKrew/Kart!567
2022-03-28 17:44:29 +00:00
SteelT
5db877ab35
Merge branch 'finish-update-optimize' into 'master'
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Interpolation optimization
See merge request KartKrew/Kart!566
2022-03-28 04:52:28 +00:00
Sally Coolatta
db7e71d418
Fix gif recording
2022-03-28 00:25:52 -04:00
Sally Coolatta
74eac3e3f2
Wait did this legitimately mostly fix it?!
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I think it was the realtics check...?!
The issue is still here but significantly better... I THINK?? I can't tell if I just hate this code so much I'm telling myself that it's better so I don't have to look at it anymore
2022-03-27 22:16:51 -04:00
Sally Coolatta
8933fe12f6
Haven't fixed netgames yet but pushing what I have at least
2022-03-27 20:26:46 -04:00
toaster
a6690e02fa
Revert "Add flag to line slopes for copying their slopes to the other side."
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This reverts commit 7f969705b4 .
2022-03-27 20:46:07 +01:00
toaster
1beee50942
Fixed the conditions where bad splitscreen player reads were occuring in P_EndingMusic.
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Was only evident when someone joined and then left the 3p or 4p position of party, which is why we didn't discover it in testing.
2022-03-27 20:19:10 +01:00
Sally Coolatta
ebd4197f5c
Increase delay granularity for more stable framerate
2022-03-27 13:58:11 -04:00
Sally Coolatta
d8bef70171
Add PAL hz standard as an FPS cap option
2022-03-27 13:20:42 -04:00
Sally Coolatta
c0678e5016
Check FPS cap further in the main loop
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This allows map changes to properly run. (I also seem to be able to hit the framerate cap slightly more often ... maybe placebo lol)
2022-03-27 13:17:26 -04:00
Sally Coolatta
12353c2d6f
Do the alternative interp failsafe CORRECTLY.
2022-03-27 03:39:19 -04:00
Sally Coolatta
d00f2e0622
Nothing fucking works
2022-03-27 02:56:48 -04:00
Sally Coolatta
24f870a262
Let's try this instead
2022-03-27 02:20:39 -04:00
Sally Coolatta
23b0a5fcaf
Wait until fully loaded before using framerate cap
2022-03-27 02:05:00 -04:00
Sally Coolatta
35b1a0d63f
go back to avg fps
2022-03-27 01:37:24 -04:00
Sally Coolatta
93dd4dc119
Give names to fpscap values
2022-03-27 00:25:27 -04:00
Sally Coolatta
e5fce1138e
This got a different fix in master... oops!
2022-03-26 23:53:10 -04:00
Sally Coolatta
090fc59d12
Merge branch 'master' into finish-update-optimize
2022-03-26 23:51:47 -04:00
Sally Coolatta
369d5398c5
Lots of FPS stuff
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- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.
2022-03-26 23:48:08 -04:00
Sally Coolatta
417bbd1bf2
Keep rect in memory
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Feel better about this than creating one all da time
2022-03-26 17:16:13 -04:00