Commit graph

6816 commits

Author SHA1 Message Date
Sally Cochenour
7f1d55421a Merge branch 'master' into new-items 2020-03-22 14:23:51 -04:00
Sal
36f9bb4381 Merge branch 'waypoints' into 'master'
Waypoints Exist

See merge request KartKrew/Kart!215
2020-03-22 01:05:02 -04:00
Sally Cochenour
c75e3a025c Braces to avoid compile error
(Not sure why I never got this until now?)
2020-03-21 23:11:19 -04:00
Sally Cochenour
521c4662bf void out heap after done asserting, to fix an unused variable compile error I get 2020-03-21 23:09:05 -04:00
Sryder
4975cce3ac Just use an I_Assert on SpawnSPBRingTrail 2020-03-22 00:47:17 +00:00
Sryder
9dae62c2c6 Fix me being hyperdumb with copypaste error 2020-03-22 00:47:02 +00:00
Sryder
2be2277f4b Fix the merge confluct I SOMEHOW missed 2020-03-22 00:44:28 +00:00
Sryder
203aa0602e Use P_FindSpecialLineFromTag for MT_WAYPOINT, now that it works where we need it
This matches how MT_SPINMACEPOINT was changed
2020-03-22 00:25:48 +00:00
Sryder
5cd1296505 Include license/copyright headers on new files. 2020-03-22 00:16:32 +00:00
Sryder
da2f1fc972 Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
# Conflicts:
#	src/k_kart.c
2020-03-21 23:27:55 +00:00
Sryder
e874af3e43 Very minor fix to WRONG WAY
More opaque waypoint markers for kartdebugwaypoints
Looks like whitespace got murdered in k_kart.c again
2020-03-21 23:24:04 +00:00
Sal
bda7dc9ddf Merge branch 'colors-yet-again' into 'master'
Another round of small color tweaks

See merge request KartKrew/Kart!208
2020-03-21 19:03:27 -04:00
Sal
9d35d0f5d8 Merge branch 'driftspark-update' into 'master'
Yellow drift sparks & new drift spark effects

See merge request KartKrew/Kart!211
2020-03-21 19:02:48 -04:00
Sal
cbfce16dcc Merge branch 'done-with-spikeballs' into 'master'
Slow down backwards spikeballs (again)

See merge request KartKrew/Kart!212
2020-03-21 18:49:02 -04:00
Sal
0cb5e5893c Merge branch 'objscalefixes' into 'master'
Minor map object scale fixes

See merge request KartKrew/Kart!206
2020-03-21 18:48:36 -04:00
Sally Cochenour
668f80a8ea Properly scale... 2020-03-21 18:47:44 -04:00
Sal
21f28b27f5 Merge branch 'oops' into 'master'
Fix compile error with camtilt

See merge request KartKrew/Kart!214
2020-03-21 18:45:19 -04:00
Sryder
738d1f1940 Make kartdebugwaypoints far more clear to use for the debugging lines
Fix memory reallocation issue that I don't think could be seen currently
2020-03-21 21:32:40 +00:00
James R
1dd95f5e3b gr_shearing doesn't exist in master! 2020-03-21 12:53:33 -07:00
Sryder
3d3b8b6bc6 Replace many cases of if else if statements with I_Asserts.
This is done specifically on static functions that aren't used as callbacks.
This is done to keep the code cleaner, and the I_Asserts get compiled out in Release builds.
Logic is left in the "public" functions to avoid crashes as a result of the modules.
2020-03-21 19:00:00 +00:00
Sally Cochenour
46364422d9 Real dumb bug 2020-03-21 05:58:42 -04:00
Sal
68bec970a3 Merge branch 'viewpoint-text-toggle' into 'master'
Option to hide/show viewpoint text

See merge request KartKrew/Kart!209
2020-03-20 22:07:30 -04:00
Sal
27a7f020d3 Merge branch 'camtilt' into 'master'
Add camera pitching when driving on downhill slopes

See merge request KartKrew/Kart!210
2020-03-20 21:41:17 -04:00
Sal
aeb6567b53 Merge branch 'sal-waypoints' into 'waypoints'
Sal edits to waypoints

See merge request KartKrew/Kart!202
2020-03-20 20:43:27 -04:00
Sally Cochenour
263ef8f92c Use divide/multiply for waypoint closest calculations 2020-03-20 19:33:41 -04:00
Sally Cochenour
2ccc3894e2 Make size differences impact bump knockback more 2020-03-20 00:35:18 -04:00
Sally Cochenour
e83e162463 Thrust when you extinguish flame shield 2020-03-20 00:30:50 -04:00
Sally Cochenour
86edea91d4 Scale thrown items with grow/shrink 2020-03-20 00:27:31 -04:00
Sally Cochenour
46049dba40 Fix drift spark weirdness in mobjscale maps 2020-03-19 22:52:11 -04:00
Sally Cochenour
7924606fe4 Opaque splash 2020-03-19 22:37:13 -04:00
Sally Cochenour
40e01fb71c Increase thrust of destroyed items
Roughly matches what it was supposed to look like before gravity was increased
2020-03-19 22:35:07 -04:00
Sally Cochenour
9a1c013cfc Add basic sound effect 2020-03-19 20:23:00 -04:00
Sally Cochenour
ac8717b981 Make flame gauge placeholder behavior proportional to player count 2020-03-19 20:17:25 -04:00
Sally Cochenour
6969c833c2 Add more momentum variation 2020-03-19 02:17:12 -04:00
Sally Cochenour
f8d5a5bdf1 Copy boost smoke effect but bigger 2020-03-19 02:12:09 -04:00
Sally Cochenour
9de1e535f2 More complete flame shield rework 2020-03-19 01:35:31 -04:00
Sally Cochenour
10c625b42e Start on flame shield rework 2020-03-18 02:38:02 -04:00
Sally Cochenour
bb516042a8 Correct shadow size 2020-03-17 21:02:44 -04:00
Sally Cochenour
c313de326e Teleport bubble trap overlay after slowing down rather than before 2020-03-17 20:47:05 -04:00
Sally Cochenour
dad1d7b610 Apply to flame shield as well (although it didn't need it) 2020-03-17 20:37:36 -04:00
Sally Cochenour
e5fb55df83 Fix infinite bubble bug 2020-03-17 20:36:23 -04:00
Sally Cochenour
1886115e54 Allow Eggman items to be picked up by players using invulerability items 2020-03-17 20:30:30 -04:00
Sally Cochenour
5ef433f9c7 Remove bumper when you respawn in Battle again
(This stuff really should be its own function...)
2020-03-17 19:54:32 -04:00
Sally Cochenour
54e1444852 Reset bubble cooldown & holdready when used 2020-03-17 19:41:53 -04:00
Sally Cochenour
040865b589 Merge branch 'master' into new-items 2020-03-17 19:31:47 -04:00
Sally Cochenour
eb2c36348e Bubble Shield trap overlay fixes
- Add player momentum to it, so that it lines up better
- Set noclip so it doesn't stop against walls
2020-03-17 19:27:09 -04:00
Sally Cochenour
32d1abeb2b Bubble cooldown is longer
It was meant to be the same length as inflate & deflate AFTER you were done, but it was only half of that -- now you're vulnerable for the same amount of time as you held it down.
2020-03-17 19:22:13 -04:00
Sally Cochenour
4b2b116481 Try using GameSpeedScalar for thrown item scaling between game speeds, rather than arbritrary values
In Hard mode: Spikeballs will be thrown slightly less with this code change, while Bananas will be thrown slightly farther.

That said, the difference is so small that it's very likely not noticable, it just makes the code nicer looking & more consistent :P
2020-03-17 18:55:15 -04:00
Sally Cochenour
9e3a37cdc7 Make Ballhog thrown more like normal missiles
(For some reason, it used banana toss throwing speeds before)
2020-03-17 18:49:16 -04:00
Sally Cochenour
fccc4d2937 Slow down backwards spikeballs (again) 2020-03-16 04:24:32 -04:00