Sally Cochenour
7f1d55421a
Merge branch 'master' into new-items
2020-03-22 14:23:51 -04:00
Sal
36f9bb4381
Merge branch 'waypoints' into 'master'
...
Waypoints Exist
See merge request KartKrew/Kart!215
2020-03-22 01:05:02 -04:00
Sally Cochenour
c75e3a025c
Braces to avoid compile error
...
(Not sure why I never got this until now?)
2020-03-21 23:11:19 -04:00
Sally Cochenour
521c4662bf
void out heap after done asserting, to fix an unused variable compile error I get
2020-03-21 23:09:05 -04:00
Sryder
4975cce3ac
Just use an I_Assert on SpawnSPBRingTrail
2020-03-22 00:47:17 +00:00
Sryder
9dae62c2c6
Fix me being hyperdumb with copypaste error
2020-03-22 00:47:02 +00:00
Sryder
2be2277f4b
Fix the merge confluct I SOMEHOW missed
2020-03-22 00:44:28 +00:00
Sryder
203aa0602e
Use P_FindSpecialLineFromTag for MT_WAYPOINT, now that it works where we need it
...
This matches how MT_SPINMACEPOINT was changed
2020-03-22 00:25:48 +00:00
Sryder
5cd1296505
Include license/copyright headers on new files.
2020-03-22 00:16:32 +00:00
Sryder
da2f1fc972
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
...
# Conflicts:
# src/k_kart.c
2020-03-21 23:27:55 +00:00
Sryder
e874af3e43
Very minor fix to WRONG WAY
...
More opaque waypoint markers for kartdebugwaypoints
Looks like whitespace got murdered in k_kart.c again
2020-03-21 23:24:04 +00:00
Sal
bda7dc9ddf
Merge branch 'colors-yet-again' into 'master'
...
Another round of small color tweaks
See merge request KartKrew/Kart!208
2020-03-21 19:03:27 -04:00
Sal
9d35d0f5d8
Merge branch 'driftspark-update' into 'master'
...
Yellow drift sparks & new drift spark effects
See merge request KartKrew/Kart!211
2020-03-21 19:02:48 -04:00
Sal
cbfce16dcc
Merge branch 'done-with-spikeballs' into 'master'
...
Slow down backwards spikeballs (again)
See merge request KartKrew/Kart!212
2020-03-21 18:49:02 -04:00
Sal
0cb5e5893c
Merge branch 'objscalefixes' into 'master'
...
Minor map object scale fixes
See merge request KartKrew/Kart!206
2020-03-21 18:48:36 -04:00
Sally Cochenour
668f80a8ea
Properly scale...
2020-03-21 18:47:44 -04:00
Sal
21f28b27f5
Merge branch 'oops' into 'master'
...
Fix compile error with camtilt
See merge request KartKrew/Kart!214
2020-03-21 18:45:19 -04:00
Sryder
738d1f1940
Make kartdebugwaypoints far more clear to use for the debugging lines
...
Fix memory reallocation issue that I don't think could be seen currently
2020-03-21 21:32:40 +00:00
James R
1dd95f5e3b
gr_shearing doesn't exist in master!
2020-03-21 12:53:33 -07:00
Sryder
3d3b8b6bc6
Replace many cases of if else if statements with I_Asserts.
...
This is done specifically on static functions that aren't used as callbacks.
This is done to keep the code cleaner, and the I_Asserts get compiled out in Release builds.
Logic is left in the "public" functions to avoid crashes as a result of the modules.
2020-03-21 19:00:00 +00:00
Sally Cochenour
46364422d9
Real dumb bug
2020-03-21 05:58:42 -04:00
Sal
68bec970a3
Merge branch 'viewpoint-text-toggle' into 'master'
...
Option to hide/show viewpoint text
See merge request KartKrew/Kart!209
2020-03-20 22:07:30 -04:00
Sal
27a7f020d3
Merge branch 'camtilt' into 'master'
...
Add camera pitching when driving on downhill slopes
See merge request KartKrew/Kart!210
2020-03-20 21:41:17 -04:00
Sal
aeb6567b53
Merge branch 'sal-waypoints' into 'waypoints'
...
Sal edits to waypoints
See merge request KartKrew/Kart!202
2020-03-20 20:43:27 -04:00
Sally Cochenour
263ef8f92c
Use divide/multiply for waypoint closest calculations
2020-03-20 19:33:41 -04:00
Sally Cochenour
2ccc3894e2
Make size differences impact bump knockback more
2020-03-20 00:35:18 -04:00
Sally Cochenour
e83e162463
Thrust when you extinguish flame shield
2020-03-20 00:30:50 -04:00
Sally Cochenour
86edea91d4
Scale thrown items with grow/shrink
2020-03-20 00:27:31 -04:00
Sally Cochenour
46049dba40
Fix drift spark weirdness in mobjscale maps
2020-03-19 22:52:11 -04:00
Sally Cochenour
7924606fe4
Opaque splash
2020-03-19 22:37:13 -04:00
Sally Cochenour
40e01fb71c
Increase thrust of destroyed items
...
Roughly matches what it was supposed to look like before gravity was increased
2020-03-19 22:35:07 -04:00
Sally Cochenour
9a1c013cfc
Add basic sound effect
2020-03-19 20:23:00 -04:00
Sally Cochenour
ac8717b981
Make flame gauge placeholder behavior proportional to player count
2020-03-19 20:17:25 -04:00
Sally Cochenour
6969c833c2
Add more momentum variation
2020-03-19 02:17:12 -04:00
Sally Cochenour
f8d5a5bdf1
Copy boost smoke effect but bigger
2020-03-19 02:12:09 -04:00
Sally Cochenour
9de1e535f2
More complete flame shield rework
2020-03-19 01:35:31 -04:00
Sally Cochenour
10c625b42e
Start on flame shield rework
2020-03-18 02:38:02 -04:00
Sally Cochenour
bb516042a8
Correct shadow size
2020-03-17 21:02:44 -04:00
Sally Cochenour
c313de326e
Teleport bubble trap overlay after slowing down rather than before
2020-03-17 20:47:05 -04:00
Sally Cochenour
dad1d7b610
Apply to flame shield as well (although it didn't need it)
2020-03-17 20:37:36 -04:00
Sally Cochenour
e5fb55df83
Fix infinite bubble bug
2020-03-17 20:36:23 -04:00
Sally Cochenour
1886115e54
Allow Eggman items to be picked up by players using invulerability items
2020-03-17 20:30:30 -04:00
Sally Cochenour
5ef433f9c7
Remove bumper when you respawn in Battle again
...
(This stuff really should be its own function...)
2020-03-17 19:54:32 -04:00
Sally Cochenour
54e1444852
Reset bubble cooldown & holdready when used
2020-03-17 19:41:53 -04:00
Sally Cochenour
040865b589
Merge branch 'master' into new-items
2020-03-17 19:31:47 -04:00
Sally Cochenour
eb2c36348e
Bubble Shield trap overlay fixes
...
- Add player momentum to it, so that it lines up better
- Set noclip so it doesn't stop against walls
2020-03-17 19:27:09 -04:00
Sally Cochenour
32d1abeb2b
Bubble cooldown is longer
...
It was meant to be the same length as inflate & deflate AFTER you were done, but it was only half of that -- now you're vulnerable for the same amount of time as you held it down.
2020-03-17 19:22:13 -04:00
Sally Cochenour
4b2b116481
Try using GameSpeedScalar for thrown item scaling between game speeds, rather than arbritrary values
...
In Hard mode: Spikeballs will be thrown slightly less with this code change, while Bananas will be thrown slightly farther.
That said, the difference is so small that it's very likely not noticable, it just makes the code nicer looking & more consistent :P
2020-03-17 18:55:15 -04:00
Sally Cochenour
9e3a37cdc7
Make Ballhog thrown more like normal missiles
...
(For some reason, it used banana toss throwing speeds before)
2020-03-17 18:49:16 -04:00
Sally Cochenour
fccc4d2937
Slow down backwards spikeballs (again)
2020-03-16 04:24:32 -04:00