Commit graph

16277 commits

Author SHA1 Message Date
Sally Coolatta
81a3a1c108 Steal bumpers from other players on any hit 2020-10-24 09:18:28 -04:00
Sally Coolatta
6c2884b7d6 Fix leftover from old code causing desync, part 2 2020-10-23 16:40:34 -04:00
Sally Coolatta
ffe4f4a400 Fix leftover from old code causing desync 2020-10-23 03:05:10 -04:00
Sally Coolatta
362c98e5d6 Add blue sphere meter 2020-10-23 02:42:04 -04:00
Sally Coolatta
69e4a1c59f Blue sphere jiggle physics 2020-10-22 22:15:07 -04:00
Sally Coolatta
f5788b34e6 Fix players not being able to turn in certain scenarios 2020-10-22 21:25:40 -04:00
Sally Coolatta
344acfece2 Make laser transparent before it's active 2020-10-22 17:51:18 -04:00
Sally Coolatta
9ad88cdfa9 Add center point mobj, polish the visual a bit more, reduce the speed that the barrier shrinks 2020-10-22 17:38:06 -04:00
Sally Coolatta
7430df5f4f Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius
Radius SHOULD be doubled to 8192 to be reasonable... but something gets severely messed up, makes me MAD
2020-10-22 05:36:36 -04:00
Sally Coolatta
7ce53ac104 Add blue spheres
Doesn't have animations, and doesn't have stat-specific buffs. But it's already a massive improvement
2020-10-22 02:52:33 -04:00
Sal
08dc784c17 Merge branch 'the-big-step-up' into 'the-scary-22-merge'
Fix steep slope jank

See merge request KartKrew/Kart!318
2020-10-18 01:20:19 -04:00
Sal
bceffa9c2f Merge branch 'the-big-large-slope-physics' into 'the-scary-22-merge'
The big large slope physics

See merge request KartKrew/Kart!320
2020-10-18 01:16:24 -04:00
James R
1a49edbf24 Make it easier to go up a slope if using a sneaker 2020-10-17 21:50:26 -07:00
James R
fdb77175c5 More buttered slope speed 2020-10-17 21:47:04 -07:00
James R
99c1f8dba5 Move higher 2020-10-15 15:53:44 -07:00
James R
4569d9650a Move drop reset in air to P_CheckPosition
Fixes respawning over slopes after crossing a drop.
2020-10-15 15:51:31 -07:00
James R
9fb7ba77e4 Midtexture step up/down 2020-10-15 14:47:10 -07:00
James R
0bf00aad35 Condense variables, rename 'diff' to 'step' 2020-10-15 14:23:02 -07:00
James R
1db22403bb Guard with mobj?? 2020-10-15 04:30:48 -07:00
James R
75b3fffc04 AAAAAAAAAAA 2020-10-15 04:23:28 -07:00
James R
9723283055 FOF step down 2020-10-15 03:33:37 -07:00
James R
894860b9bc Step up fake floors 2020-10-15 02:58:29 -07:00
James R
3a4a687da0 Use height difference between front and backside of line when stepping down
This should fix the janky falling off steep slopes and let you cling to them.
Because when falling off a sector the edge of the player must not intersect
the edge of the higher sector, it is trickier than step up. The height
difference at the line must be stored to be useful.
2020-10-14 21:10:02 -07:00
James R
dab116a0bd CODE 2020-10-13 21:44:48 -07:00
James R
0d116b39c5 Compare height for step up on edge of sector
This is for slopes. When moving across a slope the height changes. Therefore
compare the height at the edge where slopes meet so only a wall will block the
player, and not a very steep slope.
2020-10-13 20:27:36 -07:00
SteelT
542f1cc470 Merge branch 'the-scary-22-merge' of https://git.do.srb2.org/KartKrew/Kart into the-scary-22-merge 2020-10-02 15:31:12 -04:00
SteelT
5bfebef1e9 Fix models texture PNG path when attempting to load fallback models 2020-10-02 15:25:12 -04:00
Sally Coolatta
884eb3d515 Error icon for when a map is missing its signpost 2020-09-30 06:00:13 -04:00
Sally Coolatta
062ea7e430 Use scale 1 instead of 0 for player oblivion shrink 2020-09-27 10:36:44 -04:00
Sally Coolatta
d6389637ca Prevent steal damage first 2020-09-27 10:28:14 -04:00
Sally Coolatta
351e4ad534 Add kart doom builder configurations to repo 2020-09-27 06:50:08 -04:00
Sally Coolatta
dc4acfca93 Use args[1] for Battle capsules speed 2020-09-27 06:36:40 -04:00
Sally Coolatta
a951521ebb Use args for bot hints 2020-09-27 06:32:01 -04:00
Sally Coolatta
586bb71b4b Move around the args 2020-09-27 05:58:36 -04:00
Sally Coolatta
728d4a9435 Fixes to Battle Mode capsules 2020-09-27 04:51:08 -04:00
Sally Coolatta
857f295836 Fix instances of things still using (options >> ZSHIFT) 2020-09-27 04:22:09 -04:00
Sally Coolatta
72672d68cf UDMF support for waypoints
Changes:
- "waypoint ID" is now tag (previously angle)
- "next waypoint ID" is now angle (previously Z height)
- Z height is Z height
- Radius is controlled by args[0]
- "is finish line" is controlled by args[1]
- Waypoint parameters linedef, riser things, and anchor things will not do anything in UDMF mode
- Non-UDMF maps are unaffected
2020-09-27 03:58:41 -04:00
Sally Coolatta
c3e7e51d89 More proper method of setting mapobjectscale in non-UDMF maps
(I did the same change for UDMF too but it may be wrong; I don't have a test map for it though so I guess we'll see later)
2020-09-27 03:18:21 -04:00
Sally Coolatta
e1dcf80f8d Fixed waypoints using bad Z height in non-UDMF maps 2020-09-27 02:48:03 -04:00
James R
e0957b9250 Apply horizontal springs offset after mobj angle is set 2020-09-26 15:44:28 -07:00
SteelT
6f98694f6e Fix going to opengl options crashing the game when starting in software mode
Yes I know it's pointless, but still...
2020-09-26 17:16:59 -04:00
Sally Coolatta
17b8a5d603 Shrink when dying post-finish
I started this in another commit and forgot to fully finish it. Also allows attacking bot-controlled players who won
2020-09-26 05:40:01 -04:00
Sally Coolatta
2cd2dae8eb Fix skin names trying to use the non-existant katana dot 2020-09-26 04:10:06 -04:00
Sally Coolatta
2f6962c103 Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00
Sally Coolatta
9042f31dc3 Fix precipitation not working 2020-09-26 02:47:27 -04:00
Sally Coolatta
efaf2c8c7d Remove print 2020-09-26 02:00:18 -04:00
James R
3cad7398f0 Fix slope spawning; let polyobjects spawn again
Move P_SpawnMapThings before P_SpawnSpecialsThatRequireObjects.

Do not remove special from lines with ML_NETONLY or ML_NONET until after
slopes are spawned.
2020-09-25 13:35:56 -07:00
Sally Coolatta
285ec3e08c Player death uses damage types
- Fixed last place elimination not working (again)
- Replaces squishing from level geometry with good old fashioned crush death
2020-09-25 16:31:10 -04:00
Sally Coolatta
f31923d2d6 Fix MFE_JUSTBOUNCEDWALL not getting removed 2020-09-25 13:30:03 -04:00
Sally Coolatta
91d4d19bda Fix a few instances of rainbow things going through invalid skincolors 2020-09-25 12:54:35 -04:00