Sally Coolatta
820d1f3ac6
Less obnoxious sound when using multiple boosters
2020-06-05 14:52:37 -04:00
Sally Coolatta
a9687144ec
Speed pads reflect your angle like horizontal springs do
2020-06-05 14:10:55 -04:00
Sally Coolatta
086ea73c2f
Merge branch 'master' into respawn-updates
2020-06-01 15:49:30 -04:00
Sally Coolatta
285de3357d
Add back to resynch & savegame, shorten names of a few variables
2020-05-29 13:12:07 -04:00
Sally Coolatta
cf1c7f9f10
FULLY fix the respawn finish line exploit, by adding a "P_HitSpecialLines" function
2020-05-29 11:49:32 -04:00
Sally Coolatta
d062a35a3a
Huge respawn overhaul
...
- Moved respawn code to its own file
- Reorganized a lot of the code related to respawning
- As a result of the massive reorganization, I squashed several bugs. Most notably: mid-game joiners having weird spawns, being able to skip laps by respawning.
- Respawn lightsnake no longer takes you straight to your nextwaypoint -- it now has a minimum distance forward that it tries to put you at when you respawn.
2020-05-29 01:04:51 -04:00
Sally Coolatta
9933687c6e
Merge branch 'master' into pet-robo
2020-05-24 17:18:02 -04:00
Sally Coolatta
6aa6521fb4
Allow spectators through Block Players lines
2020-05-18 14:52:26 -04:00
Sally Cochenour
174a76f7e8
Merge branch 'master' into pet-robo
2020-04-28 21:10:16 -04:00
James R
89a2f8ec8d
Thing type 2002, MT_WAYPOINT_RISER - Raise tagged waypoints in sector to FOF sorted by height
...
Thing height refers to the index of FOF. FOF are sorted by top height, lowest
to highest. Set Object Flip to sort highest to lowest.
If the waypoint thing set Object Flip, it will be placed on the bottom of the
FOF. The sorting remains the same though.
Set Ambush to raise the waypoint to the same z position.
2020-04-04 01:20:38 -07:00
Sally Cochenour
e5ae9d1513
Merge branch 'master' into pet-robo
2020-03-28 08:43:40 -04:00
Sally Cochenour
657a15fae2
Merge branch 'master' into new-items
2020-03-28 00:23:39 -04:00
Sally Cochenour
751fd9ad1b
Start on bots, doesn't work
2020-03-27 23:51:49 -04:00
Sally Cochenour
4ddf1e4280
Don't allow k_flamedash to damage without flame shield
2020-03-26 01:14:57 -04:00
Sally Cochenour
88709aafaa
Fix eggman items having no collision
2020-03-24 12:55:48 -04:00
Sal
8d763afae6
Merge branch 'map-features' into 'master'
...
Minor but handy new mapping features
See merge request KartKrew/Kart!218
2020-03-23 00:44:18 -04:00
James R
abcba53781
Merge remote-tracking branch 'origin/master' into parties
2020-03-22 18:28:07 -07:00
Sally Cochenour
25bc236bde
Merge branch 'master' into new-items
2020-03-22 20:50:28 -04:00
James R
cbd4693de7
Merge remote-tracking branch 'origin/master' into parties
2020-03-22 14:34:29 -07:00
Sally Cochenour
b1ec5654bc
Merge branch 'master' into targets
2020-03-22 14:31:17 -04:00
Sally Cochenour
7f1d55421a
Merge branch 'master' into new-items
2020-03-22 14:23:51 -04:00
Sally Cochenour
eddfc38d6e
Merge branch 'master' into map-features
2020-03-22 12:54:53 -04:00
James R
310a9cd09c
Merge remote-tracking branch 'origin/master' into parties
2020-03-21 17:22:57 -07:00
Sryder
da2f1fc972
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
...
# Conflicts:
# src/k_kart.c
2020-03-21 23:27:55 +00:00
Sally Cochenour
58df481cd3
Replace "Block Enemies" with "Block Players"
...
We don't need the ability to make invisible walls for enemies as often as we've needed invisible walls for players that don't block their thrown items.
2020-03-21 19:08:59 -04:00
Sal
9d35d0f5d8
Merge branch 'driftspark-update' into 'master'
...
Yellow drift sparks & new drift spark effects
See merge request KartKrew/Kart!211
2020-03-21 19:02:48 -04:00
Sal
cbfce16dcc
Merge branch 'done-with-spikeballs' into 'master'
...
Slow down backwards spikeballs (again)
See merge request KartKrew/Kart!212
2020-03-21 18:49:02 -04:00
Sally Cochenour
40e01fb71c
Increase thrust of destroyed items
...
Roughly matches what it was supposed to look like before gravity was increased
2020-03-19 22:35:07 -04:00
Sally Cochenour
040865b589
Merge branch 'master' into new-items
2020-03-17 19:31:47 -04:00
Sally Cochenour
1e10ec00d7
Merge branch 'waypoints' into sal-waypoints
2020-03-15 20:23:24 -04:00
Sally Cochenour
fa34e4eee4
Merge branch 'master' into sal-waypoints
2020-03-15 20:21:17 -04:00
Sryder
c268313f0a
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
...
# Conflicts:
# src/Makefile
# src/k_kart.c
# src/p_map.c
# src/p_setup.c
# src/p_spec.c
2020-03-16 00:13:42 +00:00
Sally Cochenour
9dfbd918a4
Don't forcefully remove drift when bumping walls
2020-03-14 18:14:21 -04:00
Sally Cochenour
b4933bacb3
Didn't work, let's try this
...
objectSpeed was getting scaled with the spring's size, when only the spring's base speed should be scaled
2020-03-08 01:37:48 -05:00
Sally Cochenour
8c1aec3713
Fix springs having weird launch speeds in mobjscale maps
...
Same issue as lobbing -- scale being double-applied
2020-03-08 01:12:53 -05:00
James R
18aa2972e5
Merge remote-tracking branch 'origin/master' into parties-only
2020-03-05 21:41:23 -08:00
Sally Cochenour
d459407866
Forgotten player check here
2020-03-03 17:22:13 -05:00
Sally Cochenour
3633dc341a
Merge branch 'master' into targets
2020-03-01 15:42:49 -05:00
Sally Cochenour
885d6fea1f
Merge branch 'master' into special-sector-tweak
2020-03-01 14:50:45 -05:00
Sally Cochenour
76e75d9756
Fix offroad collision
...
Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
James R
f164320c88
Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen
2020-02-23 23:20:20 -08:00
TehRealSalt
150c985ce5
Merge branch 'master' into sal-waypoints
2019-10-28 20:22:37 -04:00
TehRealSalt
d52e7a652e
Faster waterskipping
2019-10-27 09:03:35 -04:00
TehRealSalt
b69d105af3
Add respawn animation
...
This commit also fixes MF_NOCLIP not working properly on players. Sink now spawns an SPB explosion on successful hit, since dying is no longer a harsh punishment.
2019-10-24 16:35:39 -04:00
TehRealSalt
674c0aec17
Merge branch 'master' into new-items
2019-10-24 10:08:37 -04:00
James
4b04423bbe
Bring this back, but more lenient
...
(not tested)
2019-10-22 08:46:14 -04:00
James
f9ea683312
P_PlayerTouchingSectorSpecial turned into P_MobjTouchingSectorSpecial
2019-10-22 08:45:38 -04:00
TehRealSalt
d1c20c2a5a
Don't allow finish lines to be hit multiple times per tic
2019-10-15 21:30:23 -04:00
TehRealSalt
9e3b818cce
Fix finish line occasionally failing for small players
2019-09-29 14:40:23 -04:00
TehRealSalt
2c400487a5
not def 0
2019-09-27 23:11:43 -04:00