Commit graph

311 commits

Author SHA1 Message Date
Sally Coolatta
820d1f3ac6 Less obnoxious sound when using multiple boosters 2020-06-05 14:52:37 -04:00
Sally Coolatta
a9687144ec Speed pads reflect your angle like horizontal springs do 2020-06-05 14:10:55 -04:00
Sally Coolatta
086ea73c2f Merge branch 'master' into respawn-updates 2020-06-01 15:49:30 -04:00
Sally Coolatta
285de3357d Add back to resynch & savegame, shorten names of a few variables 2020-05-29 13:12:07 -04:00
Sally Coolatta
cf1c7f9f10 FULLY fix the respawn finish line exploit, by adding a "P_HitSpecialLines" function 2020-05-29 11:49:32 -04:00
Sally Coolatta
d062a35a3a Huge respawn overhaul
- Moved respawn code to its own file
- Reorganized a lot of the code related to respawning
- As a result of the massive reorganization, I squashed several bugs. Most notably: mid-game joiners having weird spawns, being able to skip laps by respawning.
- Respawn lightsnake no longer takes you straight to your nextwaypoint -- it now has a minimum distance forward that it tries to put you at when you respawn.
2020-05-29 01:04:51 -04:00
Sally Coolatta
9933687c6e Merge branch 'master' into pet-robo 2020-05-24 17:18:02 -04:00
Sally Coolatta
6aa6521fb4 Allow spectators through Block Players lines 2020-05-18 14:52:26 -04:00
Sally Cochenour
174a76f7e8 Merge branch 'master' into pet-robo 2020-04-28 21:10:16 -04:00
James R
89a2f8ec8d Thing type 2002, MT_WAYPOINT_RISER - Raise tagged waypoints in sector to FOF sorted by height
Thing height refers to the index of FOF. FOF are sorted by top height, lowest
to highest. Set Object Flip to sort highest to lowest.

If the waypoint thing set Object Flip, it will be placed on the bottom of the
FOF. The sorting remains the same though.

Set Ambush to raise the waypoint to the same z position.
2020-04-04 01:20:38 -07:00
Sally Cochenour
e5ae9d1513 Merge branch 'master' into pet-robo 2020-03-28 08:43:40 -04:00
Sally Cochenour
657a15fae2 Merge branch 'master' into new-items 2020-03-28 00:23:39 -04:00
Sally Cochenour
751fd9ad1b Start on bots, doesn't work 2020-03-27 23:51:49 -04:00
Sally Cochenour
4ddf1e4280 Don't allow k_flamedash to damage without flame shield 2020-03-26 01:14:57 -04:00
Sally Cochenour
88709aafaa Fix eggman items having no collision 2020-03-24 12:55:48 -04:00
Sal
8d763afae6 Merge branch 'map-features' into 'master'
Minor but handy new mapping features

See merge request KartKrew/Kart!218
2020-03-23 00:44:18 -04:00
James R
abcba53781 Merge remote-tracking branch 'origin/master' into parties 2020-03-22 18:28:07 -07:00
Sally Cochenour
25bc236bde Merge branch 'master' into new-items 2020-03-22 20:50:28 -04:00
James R
cbd4693de7 Merge remote-tracking branch 'origin/master' into parties 2020-03-22 14:34:29 -07:00
Sally Cochenour
b1ec5654bc Merge branch 'master' into targets 2020-03-22 14:31:17 -04:00
Sally Cochenour
7f1d55421a Merge branch 'master' into new-items 2020-03-22 14:23:51 -04:00
Sally Cochenour
eddfc38d6e Merge branch 'master' into map-features 2020-03-22 12:54:53 -04:00
James R
310a9cd09c Merge remote-tracking branch 'origin/master' into parties 2020-03-21 17:22:57 -07:00
Sryder
da2f1fc972 Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
# Conflicts:
#	src/k_kart.c
2020-03-21 23:27:55 +00:00
Sally Cochenour
58df481cd3 Replace "Block Enemies" with "Block Players"
We don't need the ability to make invisible walls for enemies as often as we've needed invisible walls for players that don't block their thrown items.
2020-03-21 19:08:59 -04:00
Sal
9d35d0f5d8 Merge branch 'driftspark-update' into 'master'
Yellow drift sparks & new drift spark effects

See merge request KartKrew/Kart!211
2020-03-21 19:02:48 -04:00
Sal
cbfce16dcc Merge branch 'done-with-spikeballs' into 'master'
Slow down backwards spikeballs (again)

See merge request KartKrew/Kart!212
2020-03-21 18:49:02 -04:00
Sally Cochenour
40e01fb71c Increase thrust of destroyed items
Roughly matches what it was supposed to look like before gravity was increased
2020-03-19 22:35:07 -04:00
Sally Cochenour
040865b589 Merge branch 'master' into new-items 2020-03-17 19:31:47 -04:00
Sally Cochenour
1e10ec00d7 Merge branch 'waypoints' into sal-waypoints 2020-03-15 20:23:24 -04:00
Sally Cochenour
fa34e4eee4 Merge branch 'master' into sal-waypoints 2020-03-15 20:21:17 -04:00
Sryder
c268313f0a Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
# Conflicts:
#	src/Makefile
#	src/k_kart.c
#	src/p_map.c
#	src/p_setup.c
#	src/p_spec.c
2020-03-16 00:13:42 +00:00
Sally Cochenour
9dfbd918a4 Don't forcefully remove drift when bumping walls 2020-03-14 18:14:21 -04:00
Sally Cochenour
b4933bacb3 Didn't work, let's try this
objectSpeed was getting scaled with the spring's size, when only the spring's base speed should be scaled
2020-03-08 01:37:48 -05:00
Sally Cochenour
8c1aec3713 Fix springs having weird launch speeds in mobjscale maps
Same issue as lobbing -- scale being double-applied
2020-03-08 01:12:53 -05:00
James R
18aa2972e5 Merge remote-tracking branch 'origin/master' into parties-only 2020-03-05 21:41:23 -08:00
Sally Cochenour
d459407866 Forgotten player check here 2020-03-03 17:22:13 -05:00
Sally Cochenour
3633dc341a Merge branch 'master' into targets 2020-03-01 15:42:49 -05:00
Sally Cochenour
885d6fea1f Merge branch 'master' into special-sector-tweak 2020-03-01 14:50:45 -05:00
Sally Cochenour
76e75d9756 Fix offroad collision
Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
James R
f164320c88 Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen 2020-02-23 23:20:20 -08:00
TehRealSalt
150c985ce5 Merge branch 'master' into sal-waypoints 2019-10-28 20:22:37 -04:00
TehRealSalt
d52e7a652e Faster waterskipping 2019-10-27 09:03:35 -04:00
TehRealSalt
b69d105af3 Add respawn animation
This commit also fixes MF_NOCLIP not working properly on players. Sink now spawns an SPB explosion on successful hit, since dying is no longer a harsh punishment.
2019-10-24 16:35:39 -04:00
TehRealSalt
674c0aec17 Merge branch 'master' into new-items 2019-10-24 10:08:37 -04:00
James
4b04423bbe Bring this back, but more lenient
(not tested)
2019-10-22 08:46:14 -04:00
James
f9ea683312 P_PlayerTouchingSectorSpecial turned into P_MobjTouchingSectorSpecial 2019-10-22 08:45:38 -04:00
TehRealSalt
d1c20c2a5a Don't allow finish lines to be hit multiple times per tic 2019-10-15 21:30:23 -04:00
TehRealSalt
9e3b818cce Fix finish line occasionally failing for small players 2019-09-29 14:40:23 -04:00
TehRealSalt
2c400487a5 not def 0 2019-09-27 23:11:43 -04:00