TehRealSalt
bc3f0568ee
Merge master
2019-09-27 23:09:54 -04:00
TehRealSalt
22796b7633
Merge master
2019-09-27 03:44:37 -04:00
Sal
542c4a3306
Merge branch 'new-springs' into 'master'
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New springs
See merge request KartKrew/Kart!171
2019-09-27 03:06:29 -04:00
James R
7a6a2f248e
Remove trailing whitespace
2019-09-26 14:32:25 -07:00
TehRealSalt
bc7673f2da
Update Spring Shells, add color modulo check
2019-09-23 06:29:30 -04:00
TehRealSalt
9d8cb5247a
Special effects!
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Tire grease waves, colored stars
2019-09-23 03:15:08 -04:00
TehRealSalt
22ccce6f24
Modify angle offset with your speed vs the spring's speed
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Blue springs will send you more at a reflected momentum angle, while red springs will send you more straight
2019-09-16 20:47:13 -04:00
TehRealSalt
cd65381abc
Add another file to handle Kart item collision functions, now items can damage anything with MF_SHOOTABLE
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Now this code won't make me pull out my hair. Could possibly be enhanced by using a function or define to handle the big copy-pasted tmthing/thing switch blocks in p_map, but for now I'm way happier.
As a result, Battle capsules are now destructible.
2019-09-15 17:25:33 -04:00
TehRealSalt
5738071100
Horizontal/diagonal springs use all object's speed, instead of only players
2019-09-15 00:49:10 -04:00
TehRealSalt
0e35b65caa
Spring Bullshit, part (?)
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Who knows how many times I've had to rewrite this part but it FINALLY works properly for everything...
2019-09-14 23:47:08 -04:00
TehRealSalt
40c8081a1b
Grease part 3
2019-09-12 19:26:00 -04:00
TehRealSalt
97b09ba9c1
Grease part 2
2019-09-12 14:23:45 -04:00
TehRealSalt
d3f1b4f82c
Greased horizontals
2019-09-12 02:01:30 -04:00
TehRealSalt
d4d03f907b
Remove commented out code
2019-09-12 00:32:47 -04:00
TehRealSalt
55caae6d1a
Remove teleporting jank from springs, set angle when going directly against a horizontal/diagonal spring
2019-09-12 00:31:51 -04:00
Sryder
6bcc283d3b
Reimplement system for specials that activate when crossing a linedef from DOOM
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Used for the finish line, crossing it the correct way increments the lap count, the wrong way decrements it
Remove usability of the sector special for the finish line
Undo another check of numstarposts to force all of them to need passing to complete the stage
player laps start from 0 now, it goes to lap 1 when you initially cross the start line.
2019-06-16 22:03:57 +01:00
TehRealSalt
9a24f65cb8
Merge branch 'master' into model-gradients
2019-05-30 02:00:06 -04:00
TehRealSalt
189c2d06fd
Merge branch 'rings' into new-items
2019-05-29 22:17:51 -04:00
TehRealSalt
e8edfb03fb
Merge branch 'master' into rings
2019-05-29 22:15:05 -04:00
TehRealSalt
f0ff7e7b05
Merge branch 'master' into model-gradients
2019-05-29 22:10:45 -04:00
TehRealSalt
c6a0a41d1a
Model tilts
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- Add modeltilt variable, for more manual control of the model tilting. By default this just copies standingslope, but doesn't get cleared in the air.
- Shadows & trailing bananas now tilt to match the ground they are on.
- Rocket Sneakers & afterimages now tilt to match the player's current orientation.
2019-05-28 17:21:22 -04:00
Latapostrophe
1bcebaadfd
Lua fixes + new drawOnMinimap function
2019-05-26 15:05:10 +02:00
Latapostrophe
ba3e682e0e
fix banana's SpinPlayer using the wrong inflictor
2019-05-26 11:19:26 +02:00
TehRealSalt
ed316ff4bd
Remove thrust again
2019-05-22 20:12:36 -04:00
TehRealSalt
414c2d4fb0
Add thrust to Bubble Shield
2019-05-22 13:50:31 -04:00
TehRealSalt
5ed356ea46
Flip angle when reflecting
2019-05-22 13:40:35 -04:00
TehRealSalt
e96cf41fab
Bubble attacks no longer bump
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Causes desync
2019-05-21 20:40:20 -04:00
TehRealSalt
26065e9983
Bubble Shield updatin's
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- Bigger hitbox
- Waves start smaller, grow up the old size near the end of the inflation
- Waves follow the shield slightly better
- Bubble Shield gives more base weight (this may not actually impact anything)
- Reduced slowdown from bubble trap
- Recoded bubble reflecting to ignore player held shield items
- Added more sound effects
- Increased Bubble max size
2019-05-21 18:02:21 -04:00
TehRealSalt
99ed66ac46
Bubble Shield, Flame Shield changes
2019-05-21 01:01:29 -04:00
TehRealSalt
c2a07b486b
Add Flame Shield
2019-05-11 15:20:06 -04:00
TehRealSalt
5bacbe6222
Fix Sneakers in Battle
2019-05-10 16:33:38 -04:00
TehRealSalt
f1f664e9b1
Merge v1
2019-05-02 01:36:19 -04:00
wolfy852
9cac5f5277
Don't cut off flashing tics when using sneakers, don't allow stealing bumpers while intangible
2019-04-22 20:18:15 -05:00
TehRealSalt
089be795a2
Huge splitscreen refactor
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Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
1b02ac10e2
Remove dumb special case
2019-03-16 01:29:13 -05:00
wolfs
f4947820e4
Merge branch 'maxskins-bump' into 'next'
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Bump MAXSKINS to 128 + Clean up skin struct
See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
wolfy852
82d93a95fd
Remove P_CanRunOnWater
2019-03-11 00:28:30 -05:00
Sally Cochenour
75a2ed7534
Add banana snipe sound effect to eggboxes & sinks
2019-03-05 22:02:41 -05:00
Sally Cochenour
ac61451556
Merge branch 'next' into minor-item-tweaks
2019-02-27 01:32:52 -05:00
Sally Cochenour
02862f8010
Banana snipe sfx
2019-02-22 18:43:10 -05:00
wolfy852
7410508476
Fix Hyudoro being tangible to Jawz and Orbinauts
2019-02-19 21:27:14 -06:00
James
a31b204cf2
Mines can be punted
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Setting behind leaves a longer startup animation window so that it can be punted more easily
2019-02-19 18:38:54 -05:00
Sally Cochenour
dded2e7656
Play hit confirm sound for shields
2019-01-30 14:42:24 -05:00
toaster
4e4d663b3e
Do a bit more cleanup. Notably, prevent skins setting a bunch of things in preperation for this branch hitting the mainstream.
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Also, make SF_RUNONWATER set off majormods. I was under strong pressure to remove it and almost did but honestly it's kind of endearing and I think like one character in Releases uses it..?
2019-01-26 19:13:49 +00:00
Sal
900c6df765
Merge branch 'mobjscale-global' into 'next'
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Add a global for mobjscale
See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
Sal
b69013a4f1
Merge branch 'bump-fixes' into 'next'
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Push bouncing players backwards if they get stuck in a wall
See merge request KartKrew/Kart-Public!3
2019-01-03 12:27:14 -05:00
fickleheart
55e0dcb2e3
oops forgot this
2018-12-26 15:31:19 -06:00
fickleheart
9485bbfe10
Clean up stuff I did while debugging
2018-12-26 14:51:06 -06:00
fickleheart
229aa89450
Push bouncing players backwards if they get stuck in a wall
2018-12-26 14:51:05 -06:00