Commit graph

24201 commits

Author SHA1 Message Date
Oni
a0a1ef41e2 Merge branch 'fix-sealed-star-emerald-die' into 'master'
Fix UFO Catcher Emerald dying on death pits -- also a general fix to death pits

Closes #608

See merge request KartKrew/Kart!1497
2023-09-17 05:22:21 +00:00
Oni
35c388c877 Merge branch 'item-pickup-restrictions' into 'master'
Anti item farming

See merge request KartKrew/Kart!1492
2023-09-17 04:55:54 +00:00
Oni
954fb272dd Merge branch 'checkpoint' into 'master'
Checkpoint Star Posts

See merge request KartKrew/Kart!1444
2023-09-17 04:04:34 +00:00
toaster
f9dfdf2152 GTR_CHECKPOINTS when alone: Force a level restart when player has been dead for a second 2023-09-16 23:31:01 +01:00
toaster
467b5f831b Add GTR_CHECKPOINTS
- Prevents Checkpoint from spawning
- Prevents spawnpoint-handling code from occouring
2023-09-16 23:22:59 +01:00
James R
2bbf69ded3 Checkpoints: add respawning behavior for players
- Add checkpointId to player_t and netsave
- checkpointId persists if the map is reloaded, but not if
  the map is changed or if "resetplayers" is ticked
- Players spawn at the last touched checkpoint instead of
  at a player start
- Tether sparkles fly out of the player in a circle
2023-09-16 21:46:22 +01:00
James R
e83923a365 Checkpoints: add object configuration, collision, animations
This commit handles everything except actually respawning
the player at a checkpoint.

- Checkpoints are formed by two checkpoint things (2030):
  - thingarg0 - The ID for the checkpoint. Must be the
                same for these two things, and these two
                things only. ID cannot be 0.
  - angle - The direction the player is intended to face
            after respawning. Must be the same for both
            things.

- Each checkpoint thing is a starpost with a stick and an
  orb at the end.
- By default, the sticks are lowered to horizontal and
  face toward the opposite starpost.
- Rainbow tether sparkles form a field between the two
  starposts.
- When a player crosses between these two starposts, each
  spins in the direction that the player crossed. The
  sparkles also fly out in that direction.
- Over time the sticks pivot upward.
- When the starposts are done spinning, the sticks will be
  pointing straight upward.
- Orb at the end of the stick begins flashing when the
  starpost is done spinnning.

- Players may cross multiple checkpoints.
- When this happens, any previously activated checkpoint
  will have its stick lowered back to horizontal, and its
  orb will stop flashing.
2023-09-16 21:46:22 +01:00
James R
11fee625f5 P_MobjFlip, P_MobjWasRemoved: let mobj be const 2023-09-16 21:45:59 +01:00
James R
02b6ac0b70 Checkpoints: add states
Duplicating S_SIGNSPARK1-11 because FUCK.
2023-09-16 21:45:59 +01:00
toaster
e351f07e4e Merge branch 'fix-plane-offsets' into 'master'
R_FindPlane: fix offsets rotation overflow for non-sloped planes

Closes #676

See merge request KartKrew/Kart!1495
2023-09-16 20:28:19 +00:00
toaster
e1a4f615b9 P_CheckDeathPitCollide: Use P_GetSpecialBottomZ/P_GetSpecialTopZ instead of floorz, ceilingz
Fixes a nasty ledge/FOF touch oversight
2023-09-16 21:05:14 +01:00
James R.
2fd9976102 MT_EMERALD: do not check death pit if MF_NOCLIPHEIGHT 2023-09-16 21:05:13 +01:00
James R.
0bfee3176f P_CheckDeathPitCollide: handle slopes 2023-09-16 21:05:13 +01:00
toaster
b71a8bc5b4 Merge branch 'drawangle-wind' into 'master'
Wind/current uses drawangle (resolves #683)

Closes #683

See merge request KartKrew/Kart!1500
2023-09-16 19:32:56 +00:00
toaster
8eb5115b8e Merge branch 'ufo-health-fix' into 'master'
Sealed Stars: fix UFODebugSetHealth always running

Closes #686

See merge request KartKrew/Kart!1501
2023-09-16 19:32:21 +00:00
SteelT
52e920e874 Sealed Stars: fix UFODebugSetHealth always running
Resolves #686
2023-09-16 14:58:53 -04:00
Eidolon
1e9d0edca2 Add missing include in HWR2 header
Fixes macOS compilation
2023-09-16 11:30:53 -05:00
AJ Martinez
882deda563 Do pusher drawangle changes in demos 2023-09-14 16:03:41 -07:00
AJ Martinez
54dc82452c Wind/current uses drawangle 2023-09-14 15:52:42 -07:00
James R
bdc564b989 Merge branch 'ufo-debug' into 'master'
ufo_follow and ufo_health cheats

See merge request KartKrew/Kart!1493
2023-09-14 05:16:37 +00:00
James R
88a0b181db Merge branch 'title-card-fade-consistent' into 'master'
Make timing of level fade-in consistent, relative to title card

See merge request KartKrew/Kart!1494
2023-09-14 05:16:20 +00:00
toaster
753c6f414d Merge branch 'drawpickups-spraycans' into 'master'
drawpickups: hide Spraycans, disable HUD tracking

Closes #680

See merge request KartKrew/Kart!1496
2023-09-13 10:03:25 +00:00
James R.
591a2d94f5 k_drawKartHUD: disable HUD tracking with cv_drawpickups 2023-09-13 00:40:25 -07:00
James R.
0cd4ceec01 R_ThingVisible: hide Spraycans with cv_drawpickups 2023-09-13 00:40:05 -07:00
James R.
635d9dca3e R_FindPlane: fix offsets rotation overflow for non-sloped planes 2023-09-13 00:27:06 -07:00
James R.
5abd0f7a6c UFOMove: check playeringame cv_ufo_follow 2023-09-12 18:22:53 -07:00
AJ Martinez
562da2b376 Anti item farming: item box clarity 2023-09-12 16:26:40 -07:00
AJ Martinez
e71e194ddf Anti item farming: edge case fixups 2023-09-12 16:18:50 -07:00
James R.
3cdfa86b11 Make timing of level fade-in consistent, relative to title card 2023-09-12 05:19:27 -07:00
AJ Martinez
c1ab333b27 Anti farming: having a stroke and can't read GitLab UI 2023-09-12 04:19:57 -07:00
AJ Martinez
785928c339 Anti farming: push the actual fucking code please 2023-09-12 04:14:49 -07:00
James R.
d9d6a0da18 Add ufo_health cheat, set UFO Catcher health 2023-09-12 03:04:51 -07:00
James R.
21e8431e1a Add ufo_follow cheat, teleport UFO Catcher to player 2023-09-12 03:04:28 -07:00
AJ Martinez
34061869c7 Anti item farming 2023-09-11 23:51:13 -07:00
Oni
9e283a4993 Merge branch 'swag-fade-returns' into 'master'
Move V_DrawCustomFadeScreen to D_Display

See merge request KartKrew/Kart!1480
2023-09-12 04:46:47 +00:00
Oni
0c79995370 Merge branch 'fix-splitscreen-progress-bar' into 'master'
Fixes for: HUD sliding, fading; Sealed Star progression bar, exit behavior

Closes #668 and #666

See merge request KartKrew/Kart!1483
2023-09-12 04:39:31 +00:00
Oni
ba45232539 Merge branch 'better-super-ring' into 'master'
Super Ring +10 -> +20

See merge request KartKrew/Kart!1488
2023-09-12 04:35:23 +00:00
Oni
9403b55e47 Merge branch 'real-game' into 'master'
Don't blow out your ears with POSITION ebrake (resolves #653)

Closes #653

See merge request KartKrew/Kart!1489
2023-09-12 04:34:57 +00:00
Oni
d46ad5be56 Merge branch 'spindash-ring-pickup' into 'master'
Don't pick up rings in spindash charge (resolves #679)

Closes #679

See merge request KartKrew/Kart!1491
2023-09-12 04:34:34 +00:00
Oni
a6fb8f999d Merge branch 'no-intro-failsafe' into 'master'
No air failsafe during intro (resolves #508)

Closes #508

See merge request KartKrew/Kart!1490
2023-09-12 04:34:13 +00:00
James R.
c844d00b40 P_CheckRacers: don't use 30 second countdown in cooperative game modes (Special Stages) 2023-09-11 18:33:31 -07:00
James R.
e1142b569c Hide E-Brake VFX and Servant Hand if the player is NO CONTEST
- Fixes E-Brake VFX being visible after a player FALLS OUT
  in a Sealed Star.
2023-09-11 18:30:40 -07:00
James R.
5475cc37d5 K_drawKartMinimap: fix splitscreen player icons 2023-09-11 18:30:40 -07:00
James R.
2316671733 K_drawKartMinimap: let minimap fade in relative to st_translucency
- Fixes progression bar sometimes not appearing in Sealed
  Stars.
- Matches timing of V_SLIDEIN.
2023-09-11 18:30:40 -07:00
James R.
afeba341c0 Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN
- V_HUDTRANS does not fade if combined with V_SLIDEIN
  (since sliding elements are not supposed to fade).
- If not V_SPLITSCREEN, uses most opaque fade value among
  splitscreen players (since Tally will fade back out for
  specific players).
2023-09-11 18:30:40 -07:00
James R.
653db93022 V_AdjustXYWithSnap: refactor V_SLIDEIN, separate timer calculation, fix interpolation
- Move timer calculation to ST_CalculateFadeIn, cache in
  st_fadein
- Fix interpolation by using rendertimefrac instead of
  renderdeltatics
2023-09-11 18:22:29 -07:00
AJ Martinez
aa273a6fbb Don't pick up rings in spindash charge 2023-09-11 17:24:44 -07:00
AJ Martinez
cc6bb69143 No air failsafe during intro 2023-09-11 16:46:35 -07:00
AJ Martinez
a7a4a968cf Don't blow out your ears with POSITION ebrake 2023-09-11 16:37:46 -07:00
AJ Martinez
04b7863b78 Super Ring +10 -> +20 2023-09-11 16:21:47 -07:00