- Exist for 1.5 seconds before disappearing
- Flickers away in the last half second
- Twice as many spawned, at half the size
- Different arc
- Severely reduced gravity
- Don't jump if they hypothetically touch the floor
- Selected from the mapheader's Audience list
- Since most Prison Break maps don't have Audience lists set, you'll be seeing a lot of Flicky/Motobuddy/Chao for now
- Yes, these will disappear in deathpits like in Sky Chase
- Intentionally did not do this for the CD Special Stage UFO
- Don't require a mapthing to select a random Follower from the Audience list
- Don't print an error message if the mapheader Audience list is empty. This is probably intentional.
- VS_ArenaCenterInit - setting up the boss arena centerpoint
- VS_GetArena - Getting a particular arena
- VS_PredictAroundArena - Predict momentum of object around arena
- VS_RandomPointOnArena - Select random position around arena
- Custom Mace system
- Change the OTHER MF2_ that MT_RANDOMITEM uses to also not conflict with the sound-creating property
- Support being counted for the P_RespawnBattleBoxes system
- If there's only one Random Item on the course, have an extra delay before its respawn is forced
- More prevention of S_RINGBOX1 set in GTR_SPHERES
- Fix potential state issue for Ring Box conversion
It zooms out, pans to the side and toward the player.
Loop Center thing:
- arg2: zoom-out speed in tics (zooms out when entering the loop)
- arg3: zoom-in speed in tics (zooms in when exiting the loop)
- arg4: zoom-out distance in fracunits (multiply by 65536)
- arg5: angle to pan to the side of the loop in degrees fracunits (multiply by 65536)
- This will be flipped depending on where the camera was
facing before entering the loop.
- arg6: panning speed in degrees fracunits (multiply by 65536)
- arg7: panning acceleration in tics (camera gradually pans to side of loop)
- arg8: panning deceleration in tics (camera gradually pans back to normal)
"when cursed with Eggmark, blow up the racer responsible"
Just a simple condition. Either it happens or it doesn't.
MT_SPBEXPLOSION now tracks whether it was made by KITEM_EGGMAN or KITEM_SPB, too!
Break a target (Prison Egg/UFO) using exactly one Gachabom again and again
Becomes invalid if an Insta-Whip collides with a target, or you throw two at the same time
`Condition1 = UfoAttackMethod [type]`
- "smash a UFO Catcher using only [type]"
- Combine with `Prefix_SealedStar` or `Prefix_IsMap [special stage stage]`
- Shows up as "???"
- Types supported:
- `Boost` - "boost power" (sneakers)
- `Whip` - "Insta-Whip"
- `Banana` - "Bananas"
- `Orbinaut`- "Orbinauts"
- `Jawz` - "Jawz"
- `SPB` - "Self Propelled Bombs"
- Other types could be added on request, these were just the easy ones
In addition, the prototype for P_MobjWasRemoved was moved to `p_mobj.h`.
It's EXTREMELY important that we're able to safely check mobj pointers anywhere a mobj_t is possible to observe, without including the full `p_local.h`...
- Players moving into a gate with a lot of momentum would
offset the origin point from its intended position
- Find intersection of player movement and gate
- Correct origin point between loop entry and exit by
interpolating the difference between player position on
entry and intersection point