Sal
ae3cfc690b
Merge branch 'orbfterimages' into 'master'
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Orbfterimages.
Closes #173
See merge request KartKrew/Kart!435
2021-04-27 17:08:56 -04:00
toaster
53806d41e0
Orbfterimages.
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Fixes mistakes made in !408 and !418 , resolving #173 .
2021-04-27 20:29:30 +01:00
Sal
faed3170be
Merge branch 'afterimg-fix' into 'master'
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Fix Advance 2 afterimages conflicting with fade-out afterimages
See merge request KartKrew/Kart!431
2021-04-26 04:20:35 -04:00
Sally Coolatta
0bc19152ca
Fix Advance 2 afterimages conflicting with fade-out afterimages
2021-04-23 19:17:29 -04:00
Sal
be91f05393
Merge branch 'object-bumping' into 'master'
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New solid object bouncing, and updated player bouncing
See merge request KartKrew/Kart!426
2021-04-23 12:58:30 -04:00
Sal
7e842735a3
Merge branch 'party-fix' into 'master'
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Fix parties becoming black upon map load
See merge request KartKrew/Kart!428
2021-04-23 12:57:33 -04:00
Sally Coolatta
e5d899412c
FIX PARTIES
2021-04-23 03:53:35 -04:00
Sal
42420eabc2
Merge branch 'more-mace-sound' into 'master'
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More mace sound
See merge request KartKrew/Kart!421
2021-04-23 01:15:33 -04:00
Sal
6a159cc3ab
Merge branch 'stair-janking' into 'master'
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Yes, punish me more Stairs
See merge request KartKrew/Kart!417
2021-04-22 21:07:52 -04:00
Sally Coolatta
5ac5ca89d0
New solid object bouncing, and updated player bouncing
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- Solid objects have new bouncing physics, it's a mix of the object bumping and wall bumping. It replaces the "solid" option on K_KartBouncing.
- Goomba stomp momentum is decided in K_KartBouncing itself instead of needing to be manually passed in as a boolean, so you'll be able to goomba stomp all objects instead of just players.
- Fixed bumping not carrying all of its intended momentum, due to a bug making friction apply very strongly.
2021-04-22 20:29:59 -04:00
Sally Coolatta
48c8843feb
Merge branch 'master' into stair-janking
2021-04-21 21:44:23 -04:00
Sally Coolatta
dcee9269dd
FLAGS IS NOT LATENCY
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UH OH STINKY COPY PASTE!!!!
2021-04-21 20:51:57 -04:00
SteelT
55bcfe48f4
Merge branch 'purple-spark' into 'master'
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Purple sparks
See merge request KartKrew/Kart!424
2021-04-21 05:51:32 -04:00
lachablock
80977e1d1f
Change red-to-blue spark transition color to SKINCOLOR_NOVA
2021-04-21 16:58:16 +10:00
lachablock
5e001a43ef
Bump to 33%
2021-04-21 14:55:09 +10:00
lachablock
aeaf6c94f5
Give purple & rainbow driftboosts a 30% speed boost
2021-04-21 14:40:13 +10:00
Sally Coolatta
80ff9f2203
Some fixes
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- Use SKINCOLOR_PURPLE instead of SKINCOLOR_THISTLE for the drift boost explosion.
- Use steering instead of cmd.turning in a few places. I dunno if I forgot to change these, or if it was accidentally reverted, or what. (Anything with a specific reason to use cmd.turning over steering will have a comment near it saying why.)
2021-04-20 13:21:26 -04:00
Sally Coolatta
5827c0c0b2
Original timings
2021-04-20 13:04:39 -04:00
toaster
905eb41778
Fix some compile-time errors.
2021-04-20 10:13:50 +01:00
toaster
c08c716682
Merge branch 'master' into purple-spark
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# Conflicts:
# src/k_kart.c
# src/p_spec.c
2021-04-20 09:59:22 +01:00
lachablock
19b453f7fb
Reduce purple spark time even more
2021-04-20 17:40:23 +10:00
lachablock
bd79169f48
Reduce time it takes to get purple sparks
2021-04-20 17:33:20 +10:00
lachablock
1b02e90fec
Fix typo from merge
2021-04-20 16:47:34 +10:00
lachablock
b96394415b
Spawn electric sparks on first blood
2021-04-20 16:25:43 +10:00
lachablock
5e327e09c6
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
lachablock
6e9c3cd864
Lightning sparks when releasing purple/rainbow drifts
2021-04-20 15:57:45 +10:00
SteelT
1b9c43e687
Merge branch 'structgunch' into 'master'
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Structs gunched
Closes #167
See merge request KartKrew/Kart!422
2021-04-20 01:40:10 -04:00
toaster
6a55eb2f04
Resolve #167 - Rocket Sneakers now properly die if you rush their timer to 0.
2021-04-19 18:08:01 +01:00
lachablock
d0a3447ad4
Merge remote-tracking branch 'origin/master' into structgunch
2021-04-19 15:42:43 +10:00
SteelT
c2f00d1a30
Merge branch 'invinc-state-crash' into 'master'
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Fix invincibility related crash accessing array index out of bounds
See merge request KartKrew/Kart!423
2021-04-19 01:41:57 -04:00
SteelT
a58a2dc58b
Fix crash accessing array index out of bounds
2021-04-19 01:21:06 -04:00
lachablock
5aa2dd4cf0
Archive player->rings as SINT8
2021-04-19 14:28:41 +10:00
lachablock
9552dd4f80
Shift drift electricity scales with input direction
2021-04-18 00:25:31 +10:00
toaster
d9c9456798
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into structgunch
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# Conflicts:
# src/k_bot.c
2021-04-17 12:51:25 +01:00
toaster
00972a83d2
remove the prefix since everything seems to function
2021-04-17 11:30:08 +01:00
toaster
2ead3f7ee5
forgot to commit
2021-04-17 10:58:58 +01:00
lachablock
ed91279391
Add electricity sparks & change purple spark colors
2021-04-17 17:21:18 +10:00
Sally Coolatta
0e2b36e484
Purple sparks
2021-04-16 23:00:58 -04:00
Sal
2cbd0d0dcc
Merge branch 'bots-stop-spindashing' into 'master'
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Make spindashing bots work better
See merge request KartKrew/Kart!419
2021-04-16 20:34:15 -04:00
Sal
f131cda6e6
Merge branch 'swingstuff' into 'master'
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Maces now have their fadeytrails again
See merge request KartKrew/Kart!418
2021-04-16 20:34:04 -04:00
toaster
b3d006b093
structs gunched
2021-04-17 00:27:13 +01:00
Sally Coolatta
7167b16378
Update mace sound flags
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- SF_X2AWAYSOUND to hear them farther away
- SF_TOTALLYSINGLE cuz it makes fast maces sound cool
2021-04-13 04:31:38 -04:00
Sally Coolatta
49d99e3a31
Do the spinning mace sound every half spin, instead of every full swing
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This matches how Marble Garden maces worked in Sonic 3 more closely, and also just makes it plain easier to hear them in a fast-paced race.
2021-04-13 04:28:41 -04:00
James R
92e61d82d9
Don't stair jank in spectator mode
2021-04-11 20:19:38 -07:00
James R
81e43245a8
Don't stair jank if crossing from/onto a slope
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Also don't do it on ceilings unless standing on it.
2021-04-11 19:31:10 -07:00
James R
3f09cd4f2b
Stair janking VFX
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Little sparks spawn on one side of your jart while
stepping, plays for 4 frames on each side.
Loops if 10 tics of the janking animation remain.
2021-04-11 18:57:31 -07:00
toaster
2d88026cdf
Maces now have their fadeytrails again.
2021-04-11 14:53:28 +01:00
James R
7badb5d925
Stair jank sound effects
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Big meaty sfx, or a shorter one when quickly stepping.
2021-04-11 02:32:26 -07:00
James R
786dec30ad
Tweak stair janking physics a bit
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- Fuck up turning for half the duration of the animation.
- Treat drift the same as turning (just ignore it).
2021-04-11 02:09:26 -07:00
James R
b3293aa122
Don't stair jank on really small steps
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Also don't do it off slope launches.
2021-04-11 02:07:23 -07:00