Commit graph

24962 commits

Author SHA1 Message Date
VelocitOni
ed13705ff8 Don't punt super flicky
Don't punt the Super Flicky
2023-11-14 02:11:22 -05:00
James R
97ea2eadc5 Apply MF_DONTPUNT to MT_PLAYER, MT_INSTAWHIP and all items
- MT_PLAYER
- MT_INSTAWHIP
- MT_BANANA
- MT_BANANA_SHIELD
- MT_ORBINAUT
- MT_ORBINAUT_SHIELD
- MT_JAWZ
- MT_JAWZ_SHIELD
- MT_SSMINE
- MT_SSMINE_SHIELD
- MT_LANDMINE
- MT_DROPTARGET
- MT_DROPTARGET_SHIELD
- MT_BALLHOG
- MT_SPB
- MT_GARDENTOP
- MT_SINK
- MT_SINK_SHIELD
- MT_GACHABOM
- MT_DUELBOMB
2023-11-13 22:18:35 -08:00
James R
9b86dbf8e0 MT_DAYTONAPINETREE_SIDE: set punt_ref to center object 2023-11-13 22:18:35 -08:00
James R
a0c791706e MT_FLAMEJETFLAME: apply MF_ELEMENTAL 2023-11-13 22:18:35 -08:00
James R
61cad641bb Invincible player punts hazardous/solid things, unless MF_ELEMENTAL
If player is in one of these states:

- Invincibility
- Grow (K_IsBigger)
- Flame Shield dash
- Over 200% speed

And the other object:

- Does not have MF_DONTPUNT

Then, touching a solid object:

- Punts the object, unless the object has MF_ELEMENTAL
- Fizzles the object, if the object has MF_ELEMENTAL

Or, when an object damages the player:

- That object is punted, unless it has MF_ELEMENTAL
- The object fizzles, if it has MF_ELEMENTAL

Punting means:

- A copy of the object is made
- Both the player and copy receive 5 tics of hitlag
- The copy is thrust away from the player at a minimum of
  60 FU, or 2x either the player's or object's momentum,
  whichever is ultimately greater
- The copy despawns after 2 seconds
- The copy flickers constantly, while thrust away

Fizzling means:

- The object disappears completely
- A puff of smoke is spawned in place of the object
- No hitlag is applied to the player

Both punting and fizzling:

- Hide the original object (intangible and invisible)
- The original object reppears after 30 seconds
- For 2 seconds before reappearing, the object flickers
  back in, but is still intangible
2023-11-13 22:18:35 -08:00
James R
a8a1c14580 mobj_t: add reappear and punt_ref members, add to savegame and Lua 2023-11-13 19:39:52 -08:00
James R
b11f340dab Add MF_ELEMENTAL 2023-11-13 19:39:52 -08:00
James R
74d1f1bfb7 Add MF_DONTPUNT 2023-11-13 19:39:52 -08:00
James R
b81b932ba9 MF_MISSILE: do not run collision against other object, if MF_PAIN was evaluated 2023-11-13 19:24:20 -08:00
James R
21e870726d Flame jets: do not receive hitlag 2023-11-13 19:24:19 -08:00
James R
9783c6760d Flame jets: bigger hitbox, do not squash and stretch, 3x scale 2023-11-13 19:23:57 -08:00
James R
e1e5c304bc Flame jets: scale momentum to map scale 2023-11-13 19:23:57 -08:00
James R
b4d7740dab MT_ITEMCLASH: additive and 2x scale 2023-11-13 19:23:57 -08:00
James R
39a7c3b3ad Remove MF_MONITOR 2023-11-13 19:23:54 -08:00
James R
3033c6928b Remove MF_STICKY 2023-11-13 17:27:40 -08:00
James R
c7972f27a0 Revert "Try to correctly interpolate chase camera viewpoint as angle changes"
This reverts commit c758a8ad27.
2023-11-13 17:10:11 -08:00
AJ Martinez
aad6795ba7 Trickpanels: I don't even know who I am anymore 2023-11-13 16:41:09 -07:00
toaster
f6214fd8e9 Tutorial dialogue: Synergy wth titlecard
- Draw in front of the titlecard
- Don't tick while levelloading and not leveltime, so prevent instantly appearing
2023-11-13 21:34:26 +00:00
toaster
da1cdd0825 Draw game "Pause" text above level + menu background, but below menu text
Prevents the need for carving exceptions like the Stereo Mode or various mid-game Options (would otherwise have been needed)
2023-11-13 21:33:02 +00:00
toaster
4f5997fbe6 Make players die in deathpits in GTR_CHECKPOINTS 2023-11-13 16:28:54 +00:00
toaster
83cf97bdad Fix Tutorial's automatic death-to-retry pipeline
Also makes PF_ELIMINATED work in non-bumpers gametypes... it wasn't gametyperule-dependent previously so Elimination could use it one day, and it doesn't break Sealed Stars to do it this way
2023-11-13 16:27:04 +00:00
toaster
4379c62276 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into other-progression 2023-11-13 14:45:17 +00:00
Oni
c0241f27b2 Merge branch 'fix-invisible-grow' into 'master'
Fix invisible Grow (resolves #757)

Closes #757

See merge request KartKrew/Kart!1614
2023-11-13 13:31:17 +00:00
Oni
9134e6a4e7 Merge branch 'bot-muffler' into 'master'
Don't force player sounds to full volume when exiting

See merge request KartKrew/Kart!1615
2023-11-13 13:30:51 +00:00
Oni
790d26d29c Merge branch 'prisons-polish' into 'master'
Prison Egg polish: Spawn three Followers on hit

See merge request KartKrew/Kart!1595
2023-11-13 13:29:43 +00:00
AJ Martinez
b946a66574 Trick Panel charge release WIP 2023-11-13 04:35:15 -07:00
AJ Martinez
041d7660ae Charge minimum viable visuals (plus future frame/obj setup) 2023-11-12 23:32:59 -07:00
toaster
3805a4d5f0 Adjust Prison followers based on feedback...
- Exist for 1.5 seconds before disappearing
    - Flickers away in the last half second
- Twice as many spawned, at half the size
- Different arc
    - Severely reduced gravity
    - Don't jump if they hypothetically touch the floor
2023-11-12 23:51:44 +00:00
toaster
9e49f761b0 Prison Egg polish: Spawn three Followers on hit
- Selected from the mapheader's Audience list
    - Since most Prison Break maps don't have Audience lists set, you'll be seeing a lot of Flicky/Motobuddy/Chao for now
- Yes, these will disappear in deathpits like in Sky Chase
- Intentionally did not do this for the CD Special Stage UFO
2023-11-12 22:43:07 +00:00
toaster
ec4ea384c3 Obj_AudienceInit: Clean up handling
- Don't require a mapthing to select a random Follower from the Audience list
- Don't print an error message if the mapheader Audience list is empty. This is probably intentional.
2023-11-12 22:43:06 +00:00
toaster
9bb1f56fa6 MT_FORWARDTRICK: Adjustments based on feedback
- Animate 4x as fast without flickering
- Fix interp issues
- Spawn additive trail of the final frame
2023-11-12 22:28:51 +00:00
Oni
c2d48e8ca7 Merge branch 'lite-steer-option' into 'master'
Lite Steer profile option, itemstate pflags -> player.itemflags

See merge request KartKrew/Kart!1611
2023-11-12 19:55:59 +00:00
toaster
2082a372df MT_FORWARDTRICK: Don't interp when your sweep returns you to the front of the player 2023-11-12 17:43:48 +00:00
toaster
3ab5da8a3e MT_CHARGEAURA: Fix target setting to track reference 2023-11-12 17:37:14 +00:00
toaster
1adfc7f2a4 TRICKSTATE_FORWARD blast effect
Fun and simple papersprite buffoonery
Hey remember when the author of this commit thought papersprites would be a one-off side feature

Also fixes a potential invalid dereference when getting the color for MT_SIDETRICK
2023-11-12 17:34:28 +00:00
toaster
5cab2401b6 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into catholic-vfx 2023-11-12 16:24:47 +00:00
AJ Martinez
e20218a9d6 Trick Charge VFX WIP 2023-11-12 03:38:17 -07:00
James R.
aac583f2eb Merge branch 'gremlins-sweep-revelation' into 'master'
Line sweep to eliminate Gremlins II, also mitigate getting stuck inside slope enclosures

Closes #393

See merge request KartKrew/Kart!1610
2023-11-12 02:46:12 +00:00
James R.
f1c24d0eeb Merge branch 'loop-camera' into 'master'
Loop camera + camera turning interpolation fix

See merge request KartKrew/Kart!1557
2023-11-12 02:28:52 +00:00
Eidolon
af59e95634 Add vid_wait to options, adjust texts 2023-11-11 10:38:21 -06:00
Eidolon
cdde3cca38 Add handler for vid_wait
Allows vid_wait to toggle without changing modes
2023-11-11 09:56:03 -06:00
James R
61709d36a8 Add basic profiling for Lua hooks (except HUD hooks)
- Add lua_profile cheat: calculate average time spent in
  hooks over a period
- Show hook times in a sorted table, along with lump name,
  script line number and hook type
- Show cumulative time spent in game logic hooks and
  percentage of overhead to game logic
2023-11-11 02:27:39 -08:00
James R
4ec1e98b16 lua_hooklib.c: refactor HUD hook call 2023-11-11 02:27:06 -08:00
AJ Martinez
4997c4c0ed Add K_IsPlayingDisplayPlayer for HUD sounds 2023-11-10 17:28:54 -07:00
AJ Martinez
e3fe3ed54a Handle sound falloff for exiting player sounds 2023-11-10 17:08:39 -07:00
AJ Martinez
6cbfc5aead Merge branch 'postrace-cleanup' into 'master'
Don't do gameplay controller vibration after finishing

See merge request KartKrew/Kart!1587
2023-11-10 23:49:31 +00:00
AJ Martinez
ff131335d4 Don't force player sounds to full volume when exiting 2023-11-10 16:47:52 -07:00
AJ Martinez
90902997ba Unset RF_DONTDRAW during controllable non-flashing states 2023-11-10 16:33:50 -07:00
AJ Martinez
77af33d182 More idiomatic unused pflags 2023-11-10 02:58:05 -07:00
James R
7861d51a7f P_TryMove: sweep collided lines to find nearest normal 2023-11-10 00:03:06 -08:00