James R.
fa86512a4b
ACS music functions: add optional bool to only affect player activator
2023-09-25 02:06:16 -07:00
Oni
9d54dbf9a9
Merge branch 'clamp-sprite-column' into 'master'
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Always clamp texturecolumn in sprite draw
See merge request KartKrew/Kart!1527
2023-09-25 00:16:52 +00:00
Eidolon
2bad8126ac
Delete outdated memcpy optimization
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The libc memcpy is faster
2023-09-24 18:32:22 -05:00
Eidolon
b7715d9186
Ensure Z_Malloc provides same alignment as libc
2023-09-24 18:08:28 -05:00
James R.
bd9cadbe8d
K_CalculateTrackComplexity: format using fmt::format, to account for differences in size_t platform type
2023-09-24 15:52:00 -07:00
James R.
c743af4d77
P_SpawnMapThing, P_RaiseTaggedThingsToFakeFloor: save raised Z position for respawning later
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P_RespawnSpecials just calls P_SpawnMapThing again, so
this works.
2023-09-24 15:36:46 -07:00
Gustaf Alhäll
2fa73d45d7
Clean up and simplify zone memory allocation
2023-09-24 17:03:55 -05:00
Eidolon
0f3ede7fed
Always clamp texturecolumn in sprite draw
2023-09-24 14:39:12 -05:00
Eidolon
1ffc7d7c82
r_things.c -> r_things.cpp
2023-09-24 14:30:41 -05:00
Sal
7dafacaf7d
Merge branch 'just-sound-code-things' into 'master'
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Consolidate sound/music volume functions; kill HW3SOUND off the face of the game code
See merge request KartKrew/Kart!1518
2023-09-24 19:00:14 +00:00
Lach
7a8bb8ec40
Hardcode Chaos Chute objects
2023-09-24 22:29:52 +10:00
toaster
36f8a64d65
Stereo Mode: Add "shf" (Shuffle) option
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This basically came to me in a dream, who am I to look the horse in its mouth
- Press to start a shuffled sequence, losing your current position in the autosequence.
- Press again to disable, but keep your current track.
- Adjust horizontal offset of Stereo buttons slightly.
- More judiciously comment Sound Test functionality, to assist future maintainers.
2023-09-24 10:46:32 +01:00
Sal
e331c57a32
Merge branch 'waypoint-clang' into 'master'
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Fix k_waypoint.cpp compile errors on clang
See merge request KartKrew/Kart!1525
2023-09-24 07:51:47 +00:00
Lach
56f549676a
Fix k_waypoint.cpp compile errors on clang
2023-09-24 12:39:33 +10:00
Sal
ad6ba119d4
Merge branch 'more-small-acs' into 'master'
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Small ACS additions
See merge request KartKrew/Kart!1502
2023-09-23 20:02:47 +00:00
Sally Coolatta
d3ee4d631a
Add "Freeze" ACS function
2023-09-23 15:54:01 -04:00
Sally Coolatta
0211dc4f34
Reset freeze on level load
2023-09-23 15:51:33 -04:00
Sally Coolatta
6c9a253ebf
Polish ring spill
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More circular by using pitch, takes gravity into account, actually has a code path for ring loss that's more than 5 rings
2023-09-23 14:52:04 -04:00
Sally Coolatta
c6897688d0
Delay ring burst after damage
2023-09-23 10:42:00 -04:00
Sally Coolatta
8e62117596
Damage hitlag sounds
2023-09-23 09:57:16 -04:00
Sal
c35b7d2f4f
Merge branch 'prompt-tidy' into 'master'
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Intermission button prompt: Fix slide-out for non-roundqueue contexts
See merge request KartKrew/Kart!1516
2023-09-23 11:59:49 +00:00
Sally Coolatta
91955b1383
Broly screen shake is done on the source object
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Screen shake was being done from the Broly vfx, which does scaling shenanigans so it caused Proximity Mine explosions to make the camera go apeshit.
I'm also pretty sure the hitlag calcs Proximity Mine did for the broly effect was wrong, not sure though? I'm trying something else and I think it's better.
2023-09-23 07:57:55 -04:00
Sally Coolatta
ca0b5902ba
Fix use of easing functions, add distance buffer
2023-09-23 07:57:54 -04:00
Sally Coolatta
e6a19362fc
Center mobj quake on the z axis
2023-09-23 07:57:54 -04:00
Sally Coolatta
2230c855ae
Some quake improvements
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- Use easing functions for quake intensity
- Camera distance takes Z height into account
2023-09-23 07:57:54 -04:00
Oni
d0b16f2025
Merge branch 'bot-nerfs' into 'master'
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Track-based bot difficulty
See merge request KartKrew/Kart!1482
2023-09-23 03:28:43 +00:00
Sal
bb8499b43d
Track-based bot difficulty
2023-09-23 03:28:43 +00:00
Oni
d3224dad31
Merge branch 'no-suicide-popoff' into 'master'
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Don't kill-confirm suicide (resolves #691 )
Closes #691
See merge request KartKrew/Kart!1519
2023-09-23 03:27:51 +00:00
Oni
1caea27f82
Merge branch 'speedy-lightsnake' into 'master'
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Lightsnake back to track in consistent time
See merge request KartKrew/Kart!1522
2023-09-23 03:24:00 +00:00
Oni
24333edeb9
Merge branch 'better-water-sliptide' into 'master'
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Stronger underwater sliptiding
See merge request KartKrew/Kart!1521
2023-09-23 03:23:03 +00:00
AJ Martinez
346f6c4ab0
Don't slow down fast respawns from loss-of-control etc
2023-09-22 20:17:28 -07:00
Oni
1173adc950
Merge branch 'global-taunts' into 'master'
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Play horns at full volume for targeted players (resolves #654 , lazily)
Closes #654
See merge request KartKrew/Kart!1520
2023-09-23 03:05:52 +00:00
AJ Martinez
cb5f3f5b69
When respawning, return to first waypoint with consistent time
2023-09-22 19:54:22 -07:00
AJ Martinez
958aa6bccb
Stronger underwater sliptiding
2023-09-22 18:58:34 -07:00
AJ Martinez
687c26e219
Play horns at full volume for targeted players
2023-09-22 18:27:44 -07:00
AJ Martinez
629e9d39ba
Don't kill-confirm suicide
2023-09-22 18:20:14 -07:00
James R.
acbe0b270c
s_sound.c: consolidate music volume related functions, always use cvars internally
2023-09-22 02:00:50 -07:00
James R.
472f7d060c
Kill HW3SOUND related code (in files that are actually used)
2023-09-22 02:00:42 -07:00
toaster
59da86e88e
Intermission button prompt: Fix slide-out for non-roundqueue contexts
2023-09-21 16:12:21 +01:00
Oni
83cbdb4601
Merge branch 'charsel-colorfix-2' into 'master'
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Tiny charsel colour fix
See merge request KartKrew/Kart!1512
2023-09-20 06:15:17 +00:00
Oni
198640c4aa
Merge branch 'podium-fade' into 'master'
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GS_CEREMONY: Fix fade-in keeping screen blank
See merge request KartKrew/Kart!1513
2023-09-20 06:13:15 +00:00
toaster
49595a621c
GS_CEREMONY: Fix fade-in keeping screen blank
2023-09-20 00:43:29 +01:00
toaster
58d5e19d72
Merge branch 'minigen-green' into 'master'
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minigen: Use index 98 for finish lines per desired spec
See merge request KartKrew/Kart!1511
2023-09-19 23:29:42 +00:00
toaster
0e9997f2cd
Character Select: If your profile's color/followercolor have not been unlocked, correct the visible colour to Default when selecting your Profile, instead of on Level start
2023-09-20 00:25:29 +01:00
Oni
24100dab20
Merge branch 'sign-l' into 'master'
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Sign L
See merge request KartKrew/Kart!1507
2023-09-19 23:22:18 +00:00
toaster
6ec7456cd2
VC requests for L Sign
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- Permit KARTSPEED_NORMAL, so it's not TOO obnoxious
- However, check for whether you're fighting a sufficient opponent
- A human player is considered sufficient, because if you've dominated another it's fun to style on them
- If all other players are bots, make sure they're at least half the difficulty range
2023-09-19 23:38:48 +01:00
toaster
a6fc60a5a3
level_tally_t::UseBonuses: Swap order of checks so the less expensive grandprixinfo comparison is done first
2023-09-19 22:40:13 +01:00
toaster
9574d7a040
Further revision
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- Only show SPR2_SIGL for SF_IRONMAN. You've gotta work for that stuff!
- Instead of duplicating some of the behaviour the tally code does manually, simply use tally state directly
2023-09-19 22:40:13 +01:00
toaster
3a0d6fd2fb
Minor fixes for K_RaceLapCount
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- Fix comment in k_race.c
- Use numlaps for level_tally_t::Init instead, as this is the cache'd form and permits us to remove k_race.h from the dependencies
2023-09-19 22:40:12 +01:00
toaster
e438ef0a97
SPR2_SIGL
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If you achieve a perfect race (OK hand for every lap) on Hard speed (or better), use a special taunting signpost frame.
2023-09-19 22:40:12 +01:00