Sally Coolatta
e6a9e5a68e
Merge branch 'master' into new-menus
2020-11-08 02:49:28 -05:00
Sal
d79c719ad9
Merge branch 'plane-sorting-fix' into 'master'
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Fix sprite against FOF plane sorting
See merge request KartKrew/Kart!328
2020-11-03 13:06:49 -05:00
James R
0d6f329b1d
Do not sort sprite in front of plane if plane should render in front of sprite's plane
...
Say you have a higher plane in the foreground and a lower one behind. And then
insert a sprite above the plane in the background, the top of which is higher
than the height in the foreground. Should the sprite be drawn in front of the
foreground plane? I think not. Sprites drawing in front of a plane if only part
of them is above the plane is a rendering trick that allows sprites to extend
into the floor. This doesn't make sense if the plane they extend into would be
obscured anyway, or if they don't extend into the plane at all.
2020-11-02 17:54:51 -08:00
James R
263a11e62f
Remove unused stuff
2020-11-02 03:37:16 -08:00
James R
9abdb855f9
Check that top of sprite is above plane or bottom is below
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This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2020-11-02 03:37:00 -08:00
Sally Coolatta
601451bead
This RNG thing was removed, so it doesn't need to be in demo code anymore either
2020-10-31 02:39:30 -04:00
James R
c609dffdab
Stupid P_MapStart crash because of flicky teleport before map load
2020-10-28 22:35:31 -07:00
Sal
1aef75bff3
Merge branch 'model-texture-fix' into 'master'
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Model texture fix
Closes #97 and #100
See merge request KartKrew/Kart!325
2020-10-28 16:31:19 -04:00
Sally Coolatta
01d5c9a95b
Put back in the improvements to HWR_CreateBlendedTexture
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Fixes colors being darker, and creates blend textures faster
2020-10-28 16:20:11 -04:00
Sally Coolatta
bac7de9b0f
Merge branch 'master' into model-texture-fix
2020-10-28 15:58:00 -04:00
Sal
a0621b92f9
Merge branch 'anchors-on-slopes' into 'master'
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Offset slope anchors from regular slopes
See merge request KartKrew/Kart!319
2020-10-28 15:50:30 -04:00
Sal
8b20a94202
Merge branch 'additive-transmap' into 'master'
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Additive and Subtractive Translation Maps
See merge request KartKrew/Kart!323
2020-10-28 15:50:22 -04:00
Sally Coolatta
a253a6cedd
Remove rogue line making this function do nothing
2020-10-28 15:41:32 -04:00
Sally Coolatta
646fd15b02
Remove these 2 calls to HWR_UnlockCachedPatch
...
From what I can tell, this is not in SRB2 master or next. I'm uncertain about this, but Jeck has had zero crashes with this.
2020-10-28 15:16:05 -04:00
James R
faefe23d88
Merge branch 'music-changes' into 'master'
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Load multiple musicdef, use music.pk3
See merge request KartKrew/Kart!324
2020-10-28 01:16:49 -04:00
James R
f5329f25bf
Use music.pk3
2020-10-27 17:20:57 -07:00
James R
7199bba3b2
Update musicdef conversion utility
2020-10-27 15:51:36 -07:00
James R
d896fee2e5
Load multiple musicdef lumps from a single wad
2020-10-27 15:45:10 -07:00
James R
e7051737d7
Use 2.2's musicdef parser
2020-10-27 15:00:31 -07:00
James R
de936f4c7f
Don't reset drift off springs
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Hopefully nothing requires drift reset from here.
2020-10-26 20:49:39 -07:00
James R
d19c96ee17
Revert step down changes
2020-10-26 20:20:04 -07:00
James R
2ae394b8e3
Fix opengl splitscreen
2020-10-26 19:51:42 -07:00
Sal
96a5eadc84
Merge branch 'the-scary-22-merge' into 'master'
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The scary 22 merge
Closes #19 , #80 , #69 , #94 , #61 , #64 , #6 , #27 , #46 , #47 , #45 , #43 , #37 , and #72
See merge request KartKrew/Kart!321
2020-10-26 22:21:01 -04:00
James R
9bff8c2ecb
Remove the other -splitscreen parameter
2020-10-26 19:03:24 -07:00
James R
eec54356c3
Fix splitscreen fov being fucked on first R_ExecuteSetViewSize
2020-10-26 18:57:32 -07:00
James R
65cc5f52f2
Fix doubling the volume
2020-10-26 04:23:29 -07:00
Sryder
01a37668bc
Add missing MFD_TRANSSUB to dehacked
2020-10-26 11:22:27 +00:00
James R
b21a0a8cf2
Fix module and chip music being SRB2 LOUD
2020-10-26 04:19:41 -07:00
Sryder
11386e12ba
Keep NUMTRANSMAPS what it was, instead add NUMEFFECTMAPS to end of enum
...
Should have easier merging and be less likely to break current effects.
2020-10-26 11:18:53 +00:00
Sryder
a585d3c9d1
Revert "Fix various things that used NUMTRANSMAPS for the number of translucent trans maps"
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This reverts commit dc453fbbda .
2020-10-26 11:07:17 +00:00
James R
364b69c621
Let turn while light snaking
2020-10-26 03:46:49 -07:00
James R
88a8a09516
Make sneaker panels push you in spinout AGAIN LOL
...
The old condition for player movement was...
1. player hasn't finished
2. player not in pain, or player in pain but on the ground
The else condition to this is therefore player has finished or player in pain
and in the air.
I believe K_MomentumToFacing (prior to bots) was only for letting the player
turn around after crossing the finish line, to face the camera.
(K_MomentumToFacing also does nothing in the air.)
2020-10-26 02:05:14 -07:00
James R
e5a9bfc968
Fix conflicting step up/down code
2020-10-25 17:04:06 -07:00
Sryder
69f32bfcaf
Merge branch 'the-scary-22-merge' of git@git.do.srb2.org:KartKrew/Kart.git into additive-transmap
2020-10-25 23:19:38 +00:00
Sryder
dc453fbbda
Fix various things that used NUMTRANSMAPS for the number of translucent trans maps
2020-10-25 23:19:20 +00:00
James R
2c35034960
Fix invincibility music not ending
2020-10-25 13:43:44 -07:00
Sal
00c83dfcf9
Merge branch 'loading-screen' into 'the-scary-22-merge'
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Loading bar for startup
See merge request KartKrew/Kart!322
2020-10-25 13:53:28 -04:00
Sally Coolatta
79a319ec02
Add a "title screen"
2020-10-25 11:34:58 -04:00
Sally Coolatta
c93330bf20
Use enum for better maintainability & error checking
2020-10-25 11:34:15 -04:00
Sally Coolatta
3469ab12ba
Add extra warning for CON_STARTUP_LOADSTEPS being incorrect
2020-10-25 10:48:32 -04:00
Sryder
488ad70da3
Merge branch 'the-scary-22-merge' of git@git.do.srb2.org:KartKrew/Kart.git into additive-transmap
2020-10-25 14:43:44 +00:00
Sally Coolatta
12f56d64a7
Adds a simple white loading bar at the bottom of startup, instead of covering the cool reference with text
...
Mockup of what it looks like, since the window's invisble when you try to print-scr it: https://cdn.discordapp.com/attachments/275750804227489794/769931098636943391/unknown.png
2020-10-25 10:35:24 -04:00
Sally Coolatta
f121ed210a
Fix flashing tics
2020-10-25 09:57:51 -04:00
Sally Coolatta
afbbfc9b1f
Fix cvars
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My wrist burns...
2020-10-24 21:32:07 -04:00
Sally Coolatta
7c2bd0d1c2
Merge remote-tracking branch 'srb2/next' into the-scary-22-merge
2020-10-24 20:50:58 -04:00
Sally Coolatta
ddf466d61f
Fix compile errors
2020-10-24 19:52:09 -04:00
Sally Coolatta
9b6aa946ea
Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
2020-10-24 19:28:06 -04:00
Sryder
b16a16027d
Fix additive/subtractive walls not working when sectors have multiple lights in OpenGL
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This is a change that could have broken other areas so should be checked too for other areas
2020-10-25 00:27:28 +01:00
Sally Coolatta
15cfafaeba
Merge remote-tracking branch 'public/master' into the-scary-22-merge
2020-10-24 18:38:27 -04:00
Sally Coolatta
fda698a290
Merge master
2020-10-24 18:34:07 -04:00