Sally Coolatta
f134c07c00
Severely decrease spindash threshold
2021-02-12 03:20:43 -05:00
Sally Coolatta
ce9ece3c0b
Increase ring power for bots
2021-02-12 03:19:57 -05:00
Sally Coolatta
87158825b6
Increase base bot top speed depending on difficulty
2021-02-12 02:36:03 -05:00
Sally Coolatta
f236fcc5e2
Decrease max top speed rubberband
2021-02-12 02:08:10 -05:00
Sally Coolatta
9bf2293481
Increase rubberband range
2021-02-12 02:07:47 -05:00
Sally Coolatta
1f7fd96e32
Bot controller linedef
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Controls bot behavior while they're touching a tagged sector.
X texture offset is angle to force the bot in (0 is east, 90 is north, 180 is west, 270 is south)
Y texture offset is trick type -- if a bot enters the sector while in trick panel state, then they'll do the input for the trick. Without the effect present, they'll do nothing and eventually tumble.
Y offset 1 does a left trick, 2 is right, 3 is forward, 4 is back/up.
2021-02-11 19:08:44 -05:00
Sally Coolatta
fd0c3283a8
Merge branch 'master' into bot-updates
2021-02-11 17:23:56 -05:00
Sally Coolatta
c58b5e92a1
Fixed weird issues with finish beam dist, properly use old behavior without beam, make bots get way closer
2021-02-11 16:25:35 -05:00
James R
e49d4a4cee
Use fabs
2021-02-10 23:47:09 -08:00
SteelT
8f220382f6
Merge branch 'add-sub-colormaps' into 'master'
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Additive/subtractive colormaps
See merge request KartKrew/Kart!370
2021-02-11 00:33:38 -05:00
Sally Coolatta
d5d8697efa
Fix bug causing fog to be dull in some maps
2021-02-10 18:10:12 -05:00
Sally Coolatta
c3c9025b27
Minor cleanup
2021-02-10 17:20:16 -05:00
Sally Coolatta
c95684198d
Add/sub fog
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Makes it consistent with the subtractive lighting I was working on... the big benefit is that no saturation is lost when blending to white or black.
Has a few maps this looks worse on, though.
2021-02-10 15:43:58 -05:00
Sally Coolatta
0d1e98c7b9
Merge branch 'master' into bot-updates
2021-02-07 15:49:28 -05:00
James R
c7783945ca
Merge branch 'funny-spikes' into 'master'
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Funny Debt Spikes
See merge request KartKrew/Kart!366
2021-02-07 05:51:57 -05:00
James R
e603c4d48d
Merge branch 'spindash-rebalance' into 'master'
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Spindash rebalance
See merge request KartKrew/Kart!365
2021-02-07 05:51:44 -05:00
Sally Coolatta
4535a642d6
Merge branch 'master' into spindash-rebalance
2021-02-07 02:35:55 -05:00
James R
e9572232de
Fine, int32
2021-02-06 20:24:39 -08:00
James R
75ee9b465b
Drop spikes once ring burst puts you into debt
2021-02-06 20:22:15 -08:00
James R
44ec94f287
Merge remote-tracking branch 'origin/master' into funny-spikes
2021-02-06 03:00:50 -08:00
James R
caa7fe1b47
Merge branch 'player-new-frames' into 'master'
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New player frames: Glancing and death
See merge request KartKrew/Kart!362
2021-02-06 05:57:11 -05:00
Sally Coolatta
0a950df133
Reset k_spindash when hurt
2021-02-06 05:46:53 -05:00
James R
45b98298d9
Ring burst adjustment
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Explosions and Tumble - 10 rings
SPB - 20 rings
2021-02-06 02:45:23 -08:00
James R
f9c6a5e8b5
Drop Funny Spikes when getting stung
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DEBTA0-DEBTH0
Instead of dropping rings, drop non collectable spikes!
2021-02-06 02:31:24 -08:00
Sally Coolatta
5e098cddcd
This comment is extremely funny
2021-02-06 05:22:30 -05:00
Sally Coolatta
e0f931072c
Leftover from old comment
2021-02-06 05:14:54 -05:00
Sally Coolatta
efb636aebe
Bots do things during POSITION
2021-02-06 05:14:15 -05:00
Sally Coolatta
2344d94a6e
Minor adjustments to starting difficulty calculations for big GPs
2021-02-06 01:40:58 -05:00
Sally Coolatta
fb1d495b5c
Bots can recover from dying
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Rogue code that came back from vanilla
2021-02-06 01:40:39 -05:00
Sally Coolatta
ee68862d1f
Drift protection
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Before, doing a spindash input while turning, but not being at a low enough speed, would make you start drifting.
Now, it checks if you're trying to E-Brake first before interpreting it as a drift input.
If you were already drifting, then attempting accel+brake will still be brake-drift, so that technique is unaffected.
2021-02-06 00:08:28 -05:00
Sally Coolatta
fea9cd2ad0
Make spindash strength curve exponential instead of linear
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Heavily encourages full charge instead of tapping
2021-02-05 23:29:51 -05:00
Sally Coolatta
af7adf76c4
Make spindash speed differences x2 stronger
2021-02-05 23:28:47 -05:00
Sally Coolatta
7584274636
Spring/spindash grease & invincibility gives you slope resistence
2021-02-05 23:28:22 -05:00
Sally Coolatta
e8774cf7b2
Charging nothing for no time now actually gives you nothing
2021-02-05 22:50:33 -05:00
Sally Coolatta
8ca13e3388
Merge branch 'master' into bot-updates
2021-02-05 22:44:53 -05:00
Sally Coolatta
79d5867c5e
Add spindashing logic for bots
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They will charge a spindash when they're moving too slow, don't have another boost, and aren't flashing.
2021-02-05 22:44:31 -05:00
Sally Coolatta
b5d7434caa
Turn confirm goes back to neutral when they aren't trying to turn.
2021-02-05 21:34:16 -05:00
Sal
053ecf203f
Merge branch 'pos-hud-tweaks' into 'master'
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Position number uses additive/subtractive
See merge request KartKrew/Kart!361
2021-02-05 17:53:11 -05:00
Sally Coolatta
8e041e7d0b
Re-add const
2021-02-05 17:51:23 -05:00
Sal
64d6453331
Merge branch 'respawn-line' into 'master'
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Respawn when crossing a line
See merge request KartKrew/Kart!363
2021-02-05 17:49:50 -05:00
Sal
6a2c5368ee
Merge branch 'finish-beam-in-sprints' into 'master'
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Finish line beam for sprint maps
See merge request KartKrew/Kart!364
2021-02-05 17:48:37 -05:00
Sally Coolatta
75dd970adc
Beam objects
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Place 2 to arbritrarily place the line anywhere. For sprint maps.
2021-02-05 01:58:34 -05:00
Sally Coolatta
90ca38acb0
Store where the finish line beam should be displayed
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Instead of figuring out where it should be every tick while it's visible, store where it'll be at the start of the map.
Also moved finish line beam into a new file, k_race.c/h, for any Race-specific code.
A few unused variables for sprint map support later too
2021-02-05 01:24:23 -05:00
James R
eabb97ea93
Line special 2003: No Climb - only respawn when crossing front side
2021-02-04 18:51:32 -08:00
James R
8c047372a6
Line special 2003: respawn player if crossing this line
2021-02-04 18:40:50 -08:00
Sally Coolatta
efeab5e80e
Allow lookback/glancing in the air, glance back while braking
2021-02-04 21:11:27 -05:00
Sally Coolatta
73c61b1010
Prioritize lookback frames over turn frames if you're pressing lookback
2021-02-04 20:18:14 -05:00
Sally Coolatta
b7e578b82b
Keep look backwards direction in a variable, so it can smoothly rotate
2021-02-04 00:26:59 -05:00
Sally Coolatta
e2e342f3f7
Update panim for the new states
2021-02-03 19:29:13 -05:00
Sally Coolatta
480e32d369
Properly add states to the tables...
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Mind's been split everywhere tonight
2021-02-03 19:20:27 -05:00