James R
e10e4d79c3
Merge branch 'bustflags' into 'next'
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Bustable Wall and Floor flags.
See merge request STJr/SRB2!1163
2020-10-18 16:42:15 -04:00
James R
1a49edbf24
Make it easier to go up a slope if using a sneaker
2020-10-17 21:50:26 -07:00
lachwright
72a7bb90c7
Merge remote-tracking branch 'origin/next' into i-pity-you
2020-10-13 09:24:09 +11:00
Jaime Passos
b4b4738c94
Changes to sprite rendering:
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- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
James R
6363162826
Merge branch 'sanity-meter-empty' into 'next'
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Replace cvar initializers with a macro
See merge request STJr/SRB2!1178
2020-10-08 22:02:25 -04:00
James R
b7c4a82a0f
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
James R
4240b30453
Apply quake rolling to opengl too, cv_actionmovie depends on cv_tilting
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(cherry picked from commit b69162e92d972b58c59b73a19eed2ea234e464f3)
2020-10-04 20:59:08 -07:00
James R
737ea51ace
Merge remote-tracking branch 'origin/the-scary-22-merge' into sloped-camera
2020-10-04 16:32:19 -07:00
Snu
4480273fc6
Remove all instances of PF_CANBUSTFLOORS
2020-09-29 20:16:06 +01:00
Snu
f0b7da9d79
Replace all instances of SF_CANBREAKWALLS and PF_CANBREAKFLOORS with SF_CANBUSTWALLS and PF_CANBUSTFLOORS, respectively.
2020-09-29 13:52:35 +01:00
Snu
5f96f8af58
Fix characters without SF_CANBREAKWALLS not being able to climb bustable walls.
2020-09-29 13:47:48 +01:00
Snu
628480d1c2
Add functionality to PF_CANBREAKFLOORS
2020-09-29 12:58:36 +01:00
Snu
b06bb9c678
Change breaking walls requirement from CA_GLIDEANDCLIMB to SF_CANBREAKWALLS.
2020-09-29 10:32:45 +01:00
Sally Coolatta
285ec3e08c
Player death uses damage types
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- Fixed last place elimination not working (again)
- Replaces squishing from level geometry with good old fashioned crush death
2020-09-25 16:31:10 -04:00
Sal
e1c5acffb9
Merge branch 'dont-cheese-fault' into 'master'
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Fault again if you spectate then respawn during a fault
See merge request KartKrew/Kart!315
2020-09-25 09:31:37 -04:00
Sal
89c5d35fce
Merge branch 'spinout-type-cleanup' into 'master'
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Don't run out wipeout in the air
See merge request KartKrew/Kart!314
2020-09-25 09:31:25 -04:00
Sally Coolatta
953afddd03
Fix camera not updating when F12ing, fixed camera not taking aiming into account, and minor cleanup
2020-09-25 09:28:19 -04:00
Sally Coolatta
58d9ac899d
Fixed friction being applied incorrectly
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Kart's manual player friction adjustments were being called after movefactor was reset, meaning friction changed but movefactor was default, essentially creating old 2.1 friction again
2020-09-25 04:33:20 -04:00
Sally Coolatta
861cb8e144
Fix springs giving you way too many
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(Also removed a bunch of instances of PF_SPINNING since we haven't used it)
2020-09-25 02:24:19 -04:00
Sally Coolatta
672c4fb763
Make aiming relative too
2020-09-25 02:06:37 -04:00
James R
006c6e1e75
Don't quake tilt if just going backward
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THIS IS A HACK FOR WHEN ANGLE IS 90 DEGREES
2020-09-24 20:05:40 -07:00
James R
85afc1ed5a
Big Large tilt while sliptiding
2020-09-24 20:05:40 -07:00
James R
3a7a537d0e
Require slope angle > 11.25 to tilt camera
2020-09-24 20:05:40 -07:00
James R
f2812dbbe6
Quake tilt in correct direction
2020-09-24 20:05:40 -07:00
James R
f0c024e9bd
Remove inverse slope option, merge quaketilt and slopeview into tilting cvar
2020-09-24 20:05:40 -07:00
James R
a24e3c4bd1
Reduce quake tilting
2020-09-24 16:49:34 -07:00
James R
15601d18dd
angle_t -> INT32
2020-09-24 16:49:34 -07:00
James R
c5df256d9e
Make fucking with the window optional
2020-09-24 16:49:34 -07:00
James R
6d206ed644
Slower roll
2020-09-24 16:49:34 -07:00
James R
6893db46a1
Please turn it on
2020-09-24 16:49:34 -07:00
James R
176657fe54
Make rolling quake optional
2020-09-24 16:49:34 -07:00
James R
300d25116f
Revise cvars, inverseslope is now the default
2020-09-24 16:49:33 -07:00
James R
eef273c42b
One last adjustment
2020-09-24 16:49:33 -07:00
James R
a8fe25dd41
QUAAAAAAAAKE
2020-09-24 16:49:33 -07:00
James R
65d5fd0784
GONNAHURL HARDCODE
2020-09-24 16:49:33 -07:00
toaster
b41086a094
Fix UI timers being borked at map start
2020-09-22 13:53:18 +01:00
Sally Coolatta
99a1bacb81
Turning code overhaul
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Packet drops are still broken, but at least netgames are playable now.
2020-09-22 00:35:44 -04:00
James R
ef108cbb36
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
SteelT
d8bcc13fec
Merge branch 'master' into trick-panels
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# Conflicts:
# src/d_player.h
# src/dehacked.c
# src/k_kart.c
# src/p_user.c
2020-09-18 00:54:45 -04:00
lachwright
0a7802c8e9
Allow JumpSpin abilities to be used with non-ability shields
2020-09-16 16:50:10 +09:30
Bartu İnce
3a84946e98
no message
2020-09-08 03:03:48 +03:00
FlykeSpice
2d9ec1687c
Remove POLYOBJECTS POLYOBJECTS_PLANES #ifdefs(backport from srb2 2.2)
2020-08-20 13:02:13 -04:00
FlykeSpice
2424418390
Remove ESLOPE #ifdef(backport from srb2 2.2)
2020-08-20 13:02:13 -04:00
lachwright
49fa372b8d
Instantaneous lookback camera (v2 backport)
2020-08-20 13:41:03 +08:00
Sally Coolatta
3e446a167c
Restructure how damage works in kart COMPLETELY
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Instead of doing its best to avoid P_DamageMobj, it embraces it, using the damagetype system to decide how the player takes damage. Overall less stupid.
2020-08-19 00:55:36 -04:00
Sally Coolatta
8fd64ca607
Fix ring usage & gravity
2020-08-16 02:12:17 -04:00
Sally Coolatta
a251c3909b
Lots of little fixes
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Gameplay seems to work (besides the addplayer & client config stuff), but visuals (mostly sprites, but a little bit of HUD) are really messed up
2020-08-16 00:29:04 -04:00
Sally Coolatta
631f698432
Cleanup
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So for whatever reason it's still giving me a warning about functions in i_threads having duplicate definitions, even though they clearly do not.
I'm completely stumped so I'm just gonna mess with my compile setup....... in the mean time, if anyone else could try to compile it, I'd appreciate it, so we know if it's just my end or if its something else
2020-08-15 08:32:56 -04:00
Nev3r
e80e0b6007
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
2020-08-15 13:44:59 +02:00
Sally Coolatta
19016db338
Got through OGL
2020-08-15 06:20:22 -04:00