Eidolon
f975df6d6d
Allow MT_BATTLECAPSULE to spawn in tutorials
...
Fixes KartKrew/Kart#949
2024-01-29 18:48:49 -06:00
SteelT
d40097426e
Merge branch 'fix-ms-debuglog-option' into 'master'
...
Fix MS debug log menu option changing wrong cvar
See merge request KartKrew/Kart!1887
2024-01-30 00:16:00 +00:00
SteelT
e057a5234f
Fix MS debug log menu option changing wrong cvar
2024-01-29 18:42:55 -05:00
Eidolon
9e26697e11
Fix apple clang compilation with byteptr.h again
...
Annoyingly missed these pointer conversions
2024-01-29 15:55:31 -06:00
James R.
bf1e4cb5bc
Merge branch 'vscode-faster-pls' into 'master'
...
Add cmake option to skip comptime update
See merge request KartKrew/Kart!1881
2024-01-29 05:10:44 +00:00
James R.
d5d179a224
Merge branch 'fix-cmake-gitless-build' into 'master'
...
cmake: exe name fallback if no .git present
Closes #895
See merge request KartKrew/Kart!1878
2024-01-29 05:09:55 +00:00
James R.
45738973b8
Merge branch 'replay-rewind' into 'master'
...
Replay menu fixes for release
Closes #770 and #984
See merge request KartKrew/Kart!1883
2024-01-29 05:08:02 +00:00
James R
b732d7bd43
Menus/Replay: replace rewind button with restart button
...
- Restarts the replay from the beginning
- New button graphic
2024-01-28 21:07:12 -08:00
James R
4adadb0167
Menus/Replay: use menu font
2024-01-28 17:56:38 -08:00
James R
e0583a19b3
Menus/Replay: do not draw border in non-green resolutions
...
The border draws over the buttons, which makes the menu
practically unusable. Not drawing the border is the
simplest thing I could do to fix this.
2024-01-28 17:56:38 -08:00
James R
50781ded69
Menus/Replay: correctly adjust position of quit button in Time Attack
2024-01-28 17:56:35 -08:00
Eidolon
83a32c5acc
Merge branch 'fix-texture-scale-overflow-freeze' into 'master'
...
Prevent overflow when scaling textures
Closes #844
See merge request KartKrew/Kart!1879
2024-01-29 00:27:37 +00:00
Eidolon
742c895228
Merge branch 'xtralives-cheaters-in-tears' into 'master'
...
Don't affect GP status if retrying
Closes #997
See merge request KartKrew/Kart!1882
2024-01-29 00:27:21 +00:00
Oni
fc8600a0aa
Merge branch 'highlight-stumble-floors' into 'master'
...
debugfinishline: show stumble sectors
See merge request KartKrew/Kart!1872
2024-01-28 23:36:06 +00:00
Oni
ff20f38ffa
Merge branch 'in-flight-menus' into 'master'
...
Course List QOL
See merge request KartKrew/Kart!1867
2024-01-28 23:31:59 +00:00
Oni
a126a0c9a3
Merge branch 'new-credits' into 'master'
...
New Credits
See merge request KartKrew/Kart!1747
2024-01-28 23:31:30 +00:00
Sal
3958c15dfe
New Credits
2024-01-28 23:31:30 +00:00
Oni
b254ce51c0
Merge branch 'update-tracy' into 'master'
...
Update tracy client to latest version
See merge request KartKrew/Kart!1877
2024-01-28 23:30:01 +00:00
Oni
bc80233f1f
Merge branch 'vote-level-names' into 'master'
...
Vote level names
See merge request KartKrew/Kart!1873
2024-01-28 23:29:44 +00:00
Oni
cf362c226f
Merge branch 'its-ko-time' into 'master'
...
Battle: "K.O. READY!" appears on your screen when you reach the point limit
Closes #979
See merge request KartKrew/Kart!1871
2024-01-28 23:27:46 +00:00
Eidolon
9fb0efae3c
Don't affect GP status if retrying
...
Fixes KartKrew/Kart#997 , and then some. The bot difficulty was also
being affected by retrying after completing a race, so that's prevented
too.
2024-01-28 17:06:47 -06:00
Eidolon
0e307208f8
Add cmake option to skip comptime update
...
In VS Code, comptime forces the game to be relinked even when no code
has changed. This is a bit of a nuisance when starting with the
debugger in the C++ extension, adding around 5 seconds of startup time
to the game.
2024-01-28 14:54:28 -06:00
Oni
22e2b97171
Merge branch 'fix-give-command-bounds' into 'master'
...
Fix potential out-of-bounds exploit with give command
Closes #698
See merge request KartKrew/Kart!1874
2024-01-28 19:26:17 +00:00
Eidolon
6648e55972
Prevent overflow when scaling textures
...
Fixes KartKrew/Kart#844 which is caused by scaling the texheight by a
spryscale that is too large, triggering arithmetic overflow before the
overflow check even occurs. This is a performance hit, but should not be
very intense with release optimizations.
Instead, we use saturating arithmetic using the same integer promotion
technique as before, but checking in both directions, and also checking
for the multiplication before the addition.
There is an optimization opportunity here and anywhere that overflow
checks are used, by using compiler intrinsics which check the overflow
flag bit on the CPU instead of using integer promotion.
2024-01-28 12:57:00 -06:00
Eidolon
090a012a74
cmake: exe name fallback if no .git present
...
Fixes KartKrew/Kart#895
2024-01-28 11:39:56 -06:00
SteelT
9db766935c
Update tracy client to v0.10
2024-01-27 21:06:14 -05:00
Sally Coolatta
a7df7aa637
Add Medium Font
...
Monospaced in-between of Console & Thin
2024-01-27 20:38:52 -05:00
Sally Coolatta
f4db29574d
Vote level names
2024-01-27 18:10:44 -05:00
James R
4576956ca6
Got_Cheat/CHEAT_GIVEPOWERUP: avoid reading out of bounds
2024-01-27 01:11:48 -08:00
James R
044bfdc83a
debugfinishline: highlight stumble sectors in yellow
2024-01-26 18:10:07 -08:00
James R
1698e80650
Refactor R_PlaneIsHighlighted
2024-01-26 18:10:07 -08:00
James R
04ab02476f
Battle: "K.O. READY!" appears on your screen when you reach the point limit
2024-01-26 17:54:27 -08:00
toaster
06c049bb7e
More consistent lastOn --> itemOn and BGImage setting
...
Fixes Mari's background image bug
2024-01-27 00:02:16 +00:00
Oni
b323c6bdb7
Merge branch 'battle-bimbos-monday' into 'master'
...
Battle Bimbos Monday thru Friday (The Bimbo Week)
Closes #977 , #944 , and #962
See merge request KartKrew/Kart!1869
2024-01-26 23:27:14 +00:00
James R
c2c15f12d3
POINTS power-up: play SRB2 emerald token SFX on pickup
2024-01-26 15:26:13 -08:00
James R
87531075f1
Versus: fix item box staying invisible forever
2024-01-26 15:12:47 -08:00
James R
3df76ae9a5
Fix end camera freezing level on first tic after level loads
...
Fixes item boxes not spawning in Prison Break
2024-01-26 15:12:47 -08:00
James R
9adf6e9568
srb2::Draw: add clip method, optionally switch between draw chain's cliprect or global cliprect
2024-01-26 15:12:46 -08:00
James R
510c82ca6d
srb2::Draw: inherit global cliprect by default
...
- Let srb2::Draw be mixed seamlessly with C-style
V_SetClipRect
2024-01-26 15:12:46 -08:00
James R
fc40d86a73
HUD: draw sphere meter under player nametags
2024-01-26 15:12:46 -08:00
James R
25fa76104f
HUD: draw item box next to player nametags if GTR_ITEMARROWS (in Battle)
2024-01-26 14:30:57 -08:00
James R
3278685ef4
HUD: load 4P item spy graphics
2024-01-26 14:30:57 -08:00
James R
23aef8f673
HUD tracking: cull nametags
...
- Background overlapping nametags become 60% transparent
- Culling is performed separately from other HUD trackers
2024-01-26 14:30:57 -08:00
James R
5ef2df577a
HUD tracking: cull 20x10 blocks (previously 20x20)
2024-01-26 14:30:57 -08:00
James R
8ac2efe82c
HUD tracking: refactor nametags to use generic HUD tracker sorting
2024-01-26 14:30:57 -08:00
James R
fa63dffe6b
debughudtracker: fix splitscreen drawing
2024-01-26 14:30:57 -08:00
James R
9c075b68ec
battleufotest: fix splitscreen BUFO spawnpoint HUD tracker
2024-01-26 14:30:57 -08:00
James R
ff0a088b04
V_DrawFill (HWR2): add transparency support
2024-01-26 14:30:56 -08:00
James R
2364fb80a0
Battle: remove overhead arrows (physical object)
...
Old shitty object from v1 that is about to be replaced by
HUD tracking. :D
2024-01-26 14:30:56 -08:00
James R
aefbd8c58a
Remove unused overhead WANTED code
...
From v1 Battle
2024-01-26 14:30:56 -08:00