RingRacers/src
Oni 24333edeb9 Merge branch 'better-water-sliptide' into 'master'
Stronger underwater sliptiding

See merge request KartKrew/Kart!1521
2023-09-23 03:23:03 +00:00
..
acs
android
audio
blua
core
dummy
hardware
hud
hwr2 Add missing include in HWR2 header 2023-09-16 11:30:53 -05:00
io
locale
Makefile.d
media
menus
monocypher
nds
objects
rhi
sdl new_sound.cpp: Compilation fix for non-TRACY 2023-09-19 18:46:23 +01:00
sdl12
tests
win32
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h Add extern "C" in C++ to all headers 2022-12-30 19:26:16 -06:00
CMakeLists.txt
command.c
command.h
comptime.c
config.h.in
console.c
console.h
cvars.cpp
cxxutil.hpp
d_clisrv.c
d_clisrv.h
d_event.h
d_main.cpp Tracy instrument TryRunTics, or at least try to 2023-09-18 17:25:11 -05:00
d_main.h
d_net.c
d_net.h
d_netcmd.c
d_netcmd.h
d_netfil.c
d_netfil.h
d_player.h
d_think.h
d_ticcmd.h Delete respawn command, put Ring shooter on Y 2023-04-17 00:23:06 -04:00
deh_lua.c
deh_lua.h
deh_soc.c Self-review: Correctly initialised gamedata spraycan map id in clear_Levels 2023-08-24 01:16:14 +01:00
deh_soc.h
deh_tables.c SPR2_SIGL 2023-09-19 22:40:12 +01:00
deh_tables.h
dehacked.c
dehacked.h
discord.c
discord.h
doomdata.h Final thing args code cleanup 2023-08-22 02:14:09 -04:00
doomdef.h
doomstat.h
doomtype.h Rename HAVE_STRLCPY to SRB2_HAVE_STRLCPY, fix non-glibc compile 2023-08-06 19:34:52 -07:00
endian.h
f_finale.c
f_finale.h
f_wipe.cpp
fastcmp.h Add extern "C" in C++ to all headers 2022-12-30 19:26:16 -06:00
filesrch.c
filesrch.h
font.c * Allocate the "MISSING" patch only once, statically, at first boot via missingpat, and prevent it from being freed. 2022-05-14 14:56:02 +01:00
font.h
g_build_ticcmd.cpp
g_demo.c
g_demo.h
g_game.c
g_game.h
g_input.c
g_input.h
g_party.cpp
g_party.h
g_state.h Remove GS_ENDING 2023-06-25 23:49:20 +01:00
http-mserv.c
hu_stuff.c
hu_stuff.h
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h
i_tcp.c
i_tcp.h
i_threads.h
i_time.c
i_time.h Add typedef.h 2022-11-27 17:21:40 -08:00
i_video.h
i_video_common.cpp
info.c
info.h
k_battle.c
k_battle.h
k_bheap.c
k_bheap.h
k_boss.c
k_boss.h Copyright notices update regarding the author of this commit 2023-03-05 18:13:39 +00:00
k_bot.cpp
k_bot.h
k_botitem.c Simpler 120-tic flame shield behavior 2023-07-29 05:10:14 -07:00
k_botsearch.c
k_brightmap.c
k_brightmap.h
k_collide.cpp
k_collide.h
k_color.c Sonic 3-style intermission coloring 2023-09-07 16:19:37 -04:00
k_color.h Don't use skincolor unlocks in situations where gamedata is inappropriate 2023-07-18 10:50:25 +01:00
k_dialogue.cpp
k_dialogue.h Small dialogue polish 2023-08-25 06:50:12 -04:00
k_dialogue.hpp Display Z button 2023-08-25 08:16:16 -04:00
k_director.c
k_director.h
k_follower.c
k_follower.h
k_grandprix.c
k_grandprix.h
k_hitlag.c
k_hitlag.h
k_hud.c
k_hud.h
k_hud_track.cpp
k_kart.c
k_kart.h
k_mapuser.c
k_mapuser.h
k_menu.h
k_menudraw.c
k_menufunc.c
k_objects.h
k_pathfind.c
k_pathfind.h
k_podium.c
k_podium.h
k_powerup.cpp
k_powerup.h
k_profiles.c
k_profiles.h
k_pwrlv.c
k_pwrlv.h
k_race.c Minor fixes for K_RaceLapCount 2023-09-19 22:40:12 +01:00
k_race.h
k_rank.c
k_rank.h
k_respawn.c
k_respawn.h
k_roulette.c
k_roulette.h
k_serverstats.c
k_serverstats.h
k_specialstage.c
k_specialstage.h
k_tally.cpp
k_tally.h
k_terrain.c
k_terrain.h
k_vote.c
k_vote.h
k_waypoint.cpp
k_waypoint.h
k_zvote.c
k_zvote.h
keys.h
libdivide.h
lua_baselib.c
lua_blockmaplib.c
lua_consolelib.c
lua_hook.h
lua_hooklib.c
lua_hud.h
lua_hudlib.c
lua_hudlib_drawlist.c
lua_hudlib_drawlist.h V_DrawTitleCardString, V_TitleCardStringWidth: add 4P font support 2023-08-26 21:39:18 +01:00
lua_infolib.c
lua_libs.h Merge branch 'sprite-brightmaps' into 'master' 2023-02-02 05:49:31 +00:00
lua_maplib.c
lua_mathlib.c You probably don't want to memorise the formula to convert arccos to arcsin so 2022-03-18 20:16:23 +00:00
lua_mobjlib.c
lua_playerlib.c
lua_polyobjlib.c
lua_script.c
lua_script.h
lua_skinlib.c
lua_taglib.c Better check for tag list userdata 2020-12-14 08:08:01 -08:00
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_avrecorder.cpp
m_avrecorder.h
m_avrecorder.hpp
m_bbox.c Update copyright year to 2020 2020-02-19 14:08:45 -08:00
m_bbox.h
m_cheat.c
m_cheat.h
m_cond.c M_AssignSpraycans: Forgot to remove an irrelevant check, now should update if new Spray Can conditions are added 2023-08-24 21:38:17 +01:00
m_cond.h
m_dllist.h
m_easing.c
m_easing.h
m_fixed.c
m_fixed.h
m_memcpy.c
m_misc.cpp
m_misc.h
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h Fuzzing monkey-input mode 2023-08-27 16:57:39 -07:00
m_swap.h
Makefile Make dummy compile again, if SDL is explicitly set to 0 2022-10-13 18:06:48 -05:00
md5.c
md5.h
mserv.c
mserv.h
music.cpp
music.h
music_detail.hpp
music_manager.cpp
music_manager.hpp
music_tune.hpp
p5prof.h
p_ceilng.c
p_enemy.c
p_floor.c
p_inter.c
p_lights.c
p_local.h
p_loop.c
p_map.c Checkpoints: add object configuration, collision, animations 2023-09-16 21:46:22 +01:00
p_mapthing.cpp Use foflayer when spawning mapthings 2023-03-29 22:23:56 -07:00
p_maputl.c
p_maputl.h
p_mobj.c
p_mobj.h
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c
p_saveg.h
p_setup.c
p_setup.h
p_sight.c
p_slopes.c
p_slopes.h
p_spec.c
p_spec.h
p_telept.c
p_tick.c
p_tick.h
p_user.c
r_bbox.c
r_bsp.cpp
r_bsp.h
r_data.c
r_data.h
r_debug.cpp
r_debug_detail.hpp
r_debug_parser.cpp
r_defs.h
r_draw.c
r_draw.h mobj_t: add shadowcolor member to change shadow palette index 2023-09-17 21:56:17 -07:00
r_draw8.c
r_draw8_flat.c
r_draw8_npo2.c
r_draw16.c
r_fps.c Refactor cvar definitions completely, move everything to cvars.cpp 2023-08-25 17:22:40 -07:00
r_fps.h
r_local.h
r_main.c
r_main.h
r_patch.cpp
r_patch.h
r_patchrotation.c
r_patchrotation.h
r_picformats.c
r_picformats.h
r_plane.cpp
r_plane.h
r_portal.c devmode render: display skybox portal, visplane and drawseg counts on HUD 2023-04-08 00:40:37 -07:00
r_portal.h
r_segs.cpp
r_segs.h
r_skins.c
r_skins.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_spritefx.cpp
r_state.h
r_textures.c
r_textures.h
r_textures_dups.cpp
r_things.c
r_things.h Add R_CustomShadowZ, Obj_FakeShadowZ, Obj_HyudoroShadowZ; let Hyudoro shadow float while patrolling 2023-09-17 21:56:19 -07:00
s_sound.c
s_sound.h
screen.c
screen.h
slope_anchors.c
sounds.c
sounds.h
st_stuff.c
st_stuff.h Make timing of level fade-in consistent, relative to title card 2023-09-12 05:19:27 -07:00
strcasestr.c
string.c
stun.cpp
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
taglist.c
taglist.h
tmap.nas
tmap.s Update copyright year to 2020 2020-02-19 14:08:45 -08:00
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
typedef.h
v_draw.cpp
v_draw.hpp
v_draw_setter.hpp
v_video.cpp
v_video.h
version.h
vid_copy.s
w_wad.cpp
w_wad.h
y_inter.c
y_inter.h
z_zone.c
z_zone.h