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acs
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android
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audio
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blua
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core
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dummy
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hardware
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hud
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hwr2
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Add missing include in HWR2 header
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2023-09-16 11:30:53 -05:00 |
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io
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locale
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Makefile.d
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media
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menus
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monocypher
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nds
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objects
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rhi
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sdl
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new_sound.cpp: Compilation fix for non-TRACY
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2023-09-19 18:46:23 +01:00 |
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sdl12
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tests
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win32
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win32ce
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.gitignore
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am_map.c
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am_map.h
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Android.mk
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apng.c
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apng.h
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asm_defs.inc
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byteptr.h
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Add extern "C" in C++ to all headers
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2022-12-30 19:26:16 -06:00 |
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CMakeLists.txt
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command.c
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command.h
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comptime.c
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config.h.in
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console.c
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console.h
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cvars.cpp
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cxxutil.hpp
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d_clisrv.c
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d_clisrv.h
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d_event.h
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d_main.cpp
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Tracy instrument TryRunTics, or at least try to
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2023-09-18 17:25:11 -05:00 |
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d_main.h
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d_net.c
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d_net.h
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d_netcmd.c
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d_netcmd.h
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d_netfil.c
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d_netfil.h
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d_player.h
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d_think.h
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d_ticcmd.h
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Delete respawn command, put Ring shooter on Y
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2023-04-17 00:23:06 -04:00 |
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deh_lua.c
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deh_lua.h
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deh_soc.c
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Self-review: Correctly initialised gamedata spraycan map id in clear_Levels
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2023-08-24 01:16:14 +01:00 |
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deh_soc.h
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deh_tables.c
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SPR2_SIGL
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2023-09-19 22:40:12 +01:00 |
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deh_tables.h
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dehacked.c
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dehacked.h
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discord.c
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discord.h
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doomdata.h
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Final thing args code cleanup
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2023-08-22 02:14:09 -04:00 |
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doomdef.h
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doomstat.h
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doomtype.h
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Rename HAVE_STRLCPY to SRB2_HAVE_STRLCPY, fix non-glibc compile
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2023-08-06 19:34:52 -07:00 |
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endian.h
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f_finale.c
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f_finale.h
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f_wipe.cpp
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fastcmp.h
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Add extern "C" in C++ to all headers
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2022-12-30 19:26:16 -06:00 |
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filesrch.c
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filesrch.h
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font.c
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* Allocate the "MISSING" patch only once, statically, at first boot via missingpat, and prevent it from being freed.
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2022-05-14 14:56:02 +01:00 |
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font.h
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g_build_ticcmd.cpp
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g_demo.c
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g_demo.h
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g_game.c
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g_game.h
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g_input.c
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g_input.h
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g_party.cpp
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g_party.h
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g_state.h
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Remove GS_ENDING
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2023-06-25 23:49:20 +01:00 |
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http-mserv.c
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hu_stuff.c
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hu_stuff.h
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i_addrinfo.c
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i_addrinfo.h
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i_joy.h
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i_net.h
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i_sound.h
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i_system.h
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i_tcp.c
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i_tcp.h
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i_threads.h
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i_time.c
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i_time.h
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Add typedef.h
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2022-11-27 17:21:40 -08:00 |
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i_video.h
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i_video_common.cpp
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info.c
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info.h
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k_battle.c
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k_battle.h
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k_bheap.c
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k_bheap.h
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k_boss.c
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k_boss.h
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Copyright notices update regarding the author of this commit
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2023-03-05 18:13:39 +00:00 |
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k_bot.cpp
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k_bot.h
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k_botitem.c
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Simpler 120-tic flame shield behavior
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2023-07-29 05:10:14 -07:00 |
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k_botsearch.c
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k_brightmap.c
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k_brightmap.h
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k_collide.cpp
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k_collide.h
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k_color.c
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Sonic 3-style intermission coloring
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2023-09-07 16:19:37 -04:00 |
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k_color.h
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Don't use skincolor unlocks in situations where gamedata is inappropriate
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2023-07-18 10:50:25 +01:00 |
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k_dialogue.cpp
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k_dialogue.h
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Small dialogue polish
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2023-08-25 06:50:12 -04:00 |
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k_dialogue.hpp
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Display Z button
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2023-08-25 08:16:16 -04:00 |
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k_director.c
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k_director.h
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k_follower.c
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k_follower.h
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k_grandprix.c
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k_grandprix.h
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k_hitlag.c
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k_hitlag.h
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k_hud.c
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k_hud.h
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k_hud_track.cpp
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k_kart.c
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k_kart.h
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k_mapuser.c
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k_mapuser.h
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k_menu.h
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k_menudraw.c
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k_menufunc.c
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k_objects.h
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k_pathfind.c
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k_pathfind.h
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k_podium.c
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k_podium.h
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k_powerup.cpp
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k_powerup.h
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k_profiles.c
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k_profiles.h
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k_pwrlv.c
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k_pwrlv.h
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k_race.c
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Minor fixes for K_RaceLapCount
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2023-09-19 22:40:12 +01:00 |
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k_race.h
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k_rank.c
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k_rank.h
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k_respawn.c
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k_respawn.h
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k_roulette.c
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k_roulette.h
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k_serverstats.c
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k_serverstats.h
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k_specialstage.c
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k_specialstage.h
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k_tally.cpp
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k_tally.h
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k_terrain.c
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k_terrain.h
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k_vote.c
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k_vote.h
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k_waypoint.cpp
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k_waypoint.h
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k_zvote.c
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k_zvote.h
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keys.h
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libdivide.h
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lua_baselib.c
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lua_blockmaplib.c
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lua_consolelib.c
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lua_hook.h
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lua_hooklib.c
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lua_hud.h
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lua_hudlib.c
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lua_hudlib_drawlist.c
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lua_hudlib_drawlist.h
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V_DrawTitleCardString, V_TitleCardStringWidth: add 4P font support
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2023-08-26 21:39:18 +01:00 |
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lua_infolib.c
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lua_libs.h
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Merge branch 'sprite-brightmaps' into 'master'
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2023-02-02 05:49:31 +00:00 |
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lua_maplib.c
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lua_mathlib.c
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You probably don't want to memorise the formula to convert arccos to arcsin so
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2022-03-18 20:16:23 +00:00 |
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lua_mobjlib.c
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lua_playerlib.c
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lua_polyobjlib.c
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lua_script.c
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lua_script.h
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lua_skinlib.c
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lua_taglib.c
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Better check for tag list userdata
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2020-12-14 08:08:01 -08:00 |
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lua_thinkerlib.c
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lzf.c
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lzf.h
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m_aatree.c
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m_aatree.h
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m_anigif.c
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m_anigif.h
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m_argv.c
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m_argv.h
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m_avrecorder.cpp
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m_avrecorder.h
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m_avrecorder.hpp
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m_bbox.c
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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m_bbox.h
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m_cheat.c
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m_cheat.h
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m_cond.c
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M_AssignSpraycans: Forgot to remove an irrelevant check, now should update if new Spray Can conditions are added
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2023-08-24 21:38:17 +01:00 |
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m_cond.h
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m_dllist.h
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m_easing.c
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m_easing.h
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m_fixed.c
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m_fixed.h
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m_memcpy.c
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m_misc.cpp
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m_misc.h
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m_perfstats.c
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m_perfstats.h
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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Fuzzing monkey-input mode
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2023-08-27 16:57:39 -07:00 |
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m_swap.h
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Makefile
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Make dummy compile again, if SDL is explicitly set to 0
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2022-10-13 18:06:48 -05:00 |
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md5.c
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md5.h
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mserv.c
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mserv.h
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music.cpp
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music.h
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music_detail.hpp
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music_manager.cpp
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music_manager.hpp
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music_tune.hpp
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p5prof.h
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p_ceilng.c
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p_enemy.c
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p_floor.c
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p_inter.c
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p_lights.c
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p_local.h
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p_loop.c
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p_map.c
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Checkpoints: add object configuration, collision, animations
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2023-09-16 21:46:22 +01:00 |
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p_mapthing.cpp
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Use foflayer when spawning mapthings
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2023-03-29 22:23:56 -07:00 |
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p_maputl.c
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p_maputl.h
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p_mobj.c
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p_mobj.h
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p_polyobj.c
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p_polyobj.h
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p_pspr.h
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p_saveg.c
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p_saveg.h
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p_setup.c
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p_setup.h
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p_sight.c
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p_slopes.c
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p_slopes.h
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p_spec.c
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p_spec.h
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p_telept.c
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p_tick.c
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p_tick.h
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p_user.c
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r_bbox.c
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r_bsp.cpp
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r_bsp.h
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r_data.c
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r_data.h
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r_debug.cpp
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r_debug_detail.hpp
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r_debug_parser.cpp
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r_defs.h
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r_draw.c
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r_draw.h
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mobj_t: add shadowcolor member to change shadow palette index
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2023-09-17 21:56:17 -07:00 |
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r_draw8.c
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r_draw8_flat.c
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r_draw8_npo2.c
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r_draw16.c
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r_fps.c
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Refactor cvar definitions completely, move everything to cvars.cpp
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2023-08-25 17:22:40 -07:00 |
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r_fps.h
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r_local.h
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r_main.c
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r_main.h
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r_patch.cpp
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r_patch.h
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r_patchrotation.c
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r_patchrotation.h
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r_picformats.c
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r_picformats.h
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r_plane.cpp
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r_plane.h
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r_portal.c
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devmode render: display skybox portal, visplane and drawseg counts on HUD
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2023-04-08 00:40:37 -07:00 |
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r_portal.h
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r_segs.cpp
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r_segs.h
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r_skins.c
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r_skins.h
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r_sky.c
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r_sky.h
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r_splats.c
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r_splats.h
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r_spritefx.cpp
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r_state.h
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r_textures.c
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r_textures.h
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r_textures_dups.cpp
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r_things.c
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r_things.h
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Add R_CustomShadowZ, Obj_FakeShadowZ, Obj_HyudoroShadowZ; let Hyudoro shadow float while patrolling
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2023-09-17 21:56:19 -07:00 |
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s_sound.c
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s_sound.h
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screen.c
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screen.h
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slope_anchors.c
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sounds.c
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sounds.h
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st_stuff.c
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st_stuff.h
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Make timing of level fade-in consistent, relative to title card
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2023-09-12 05:19:27 -07:00 |
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strcasestr.c
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string.c
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stun.cpp
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stun.h
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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taglist.c
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taglist.h
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tmap.nas
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tmap.s
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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typedef.h
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v_draw.cpp
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v_draw.hpp
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v_draw_setter.hpp
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v_video.cpp
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v_video.h
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version.h
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vid_copy.s
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w_wad.cpp
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w_wad.h
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y_inter.c
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y_inter.h
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z_zone.c
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z_zone.h
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