Commit graph

442 commits

Author SHA1 Message Date
Dario
5b13152bb2 pull universal libiconv first 2025-05-03 22:25:00 -03:00
Dario
b7d7a72884 Deselect universal, return to blaze. 2025-05-03 22:08:33 -03:00
Dario
b8e68d8ed2 Try GitHub runner. 2025-05-03 21:55:53 -03:00
Dario
702749ce99 Update MacPorts. 2025-05-03 21:41:49 -03:00
Dario
fe8412b9d2 Add the cmake option for flatpak. 2025-05-03 19:37:07 -03:00
Dario
3d7be14a17 Temporarily disable current working dir code. 2025-05-03 19:29:50 -03:00
Dario
094f47d5b5 Fix define on flatpak, add cwd behavior. 2025-05-03 19:20:48 -03:00
Mr-Wiseguy
c70908bfd6 Bump version to 1.2.0-rc7 2025-05-03 18:04:44 -04:00
Dario
1458801ebe Rename macro. 2025-05-03 19:00:55 -03:00
Dario
91fc309f0e Use compile-time macro for Flatpak instead. 2025-05-03 18:59:56 -03:00
Mr-Wiseguy
f9d6c8b4ae Dummy commit to fix CI bot 2025-05-03 16:48:41 -04:00
Dario
5a26d1b9ed Bump version to rc6. 2025-05-03 17:13:59 -03:00
Dario
1fb030331b Update RT64 commit to fix cstdint include for re-spirv. 2025-05-03 17:12:52 -03:00
Dario
87f60af22c Add support for suffixed .so. files. Also prevent dropping extracted dynamic libraries. 2025-05-03 17:03:46 -03:00
Mr-Wiseguy
0009343d36 Update runtime to fix regenerated functions using the wrong event index and bump version to 1.2.0-rc5 2025-05-03 02:46:44 -04:00
Mr-Wiseguy
171a5c4362 Update runtime to fix some issues that could happen after mod conflicts
and bump version to 1.2.0-rc4
2025-05-02 15:08:56 -04:00
Mr-Wiseguy
2b334dedfd Defer remaining set_text calls to prevent another race conditionresource 2025-05-02 06:53:42 -04:00
Mr-Wiseguy
88c47bcc4e Defer setting an element's text if it has children to fix race condition crash, bump version to 1.2.0-rc3 2025-05-02 06:33:44 -04:00
Mr-Wiseguy
a03a0faaeb Revert "Fix race condition crash when setting element text, bump version to 1.2.0-rc3"
This reverts commit 4934a04d8a.
2025-05-02 06:04:12 -04:00
Mr-Wiseguy
4934a04d8a Fix race condition crash when setting element text, bump version to 1.2.0-rc3 2025-05-02 04:43:25 -04:00
thecozies
7a59d7dca5
Added the ability for focus to set the current mod config option description (#576)
* Added the ability for focus to set the current mod config option description

* add focus to text input

* only clear description if element matches
2025-05-01 17:28:14 -04:00
thecozies
43811282d6 mod configure menu description padding set to 16 2025-05-01 08:01:32 -05:00
Mr-Wiseguy
a7c4cccd17 Bump version string to 1.2.0-rc2 2025-04-29 22:52:33 -04:00
Mr-Wiseguy
80aee602c9 Add MouseButton UI event and use it to fix focus issue on radio, also fix sliders not moving until mouse is released 2025-04-29 22:50:38 -04:00
Mr-Wiseguy
8cf381005e Handle controller up events even while binding inputs to avoid spamming the bind button 2025-04-29 22:50:38 -04:00
LittleCube
aef0bf50ea
Restore 0th day (#574) 2025-04-29 22:50:20 -04:00
thecozies
2d9dd10ddd
Apply min width to element triggering rmlui assert (#573) 2025-04-29 09:03:09 -04:00
Mr-Wiseguy
743fda8128 Tag release candidate version 2025-04-28 23:41:17 -04:00
Mr-Wiseguy
79ad45dd37 Remove dummy description for mod config options 2025-04-28 23:40:54 -04:00
Darío
14f92c41ab
Flatpak support. (#569)
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* Add flatpak support.

* Add gamepad to supported controls list in flatpak metainfo

---------

Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2025-04-28 23:36:25 -04:00
Wiseguy
c27300e6c8
Misc in-game HUD fixes (#571)
* Fix float value used to calculate clock angle to prevent overshooting every hour

* Change addressing mode on title card rect to prevent wrapping on the left edge when HD textures are in use

* Center the moon fall countdown timer
2025-04-28 22:44:46 -04:00
Wiseguy
d766cf328f Modding menu and UI and additional mod exports (#535)
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* init config opt system w/ 3 types and description support

* Move config registry/option to librecomp + added Color conf opt type

* Updated color option type styling

* Added dropdown option type

* Added TextField option type

* Button config type + callback wip

* init mod menu + bem class + button presets

* WIP mod menu, fix some warnings

* Rewrite mod details under new UI system.

* Refactored mods menu entirely.

* Remove ModMenu.scss.

* Take ownership of created pointers on Element class.

* Add styles.

* Multi-style state and disabled state propagation.

* Switch to string views.

* Convert to spaces, hook up mod enabled to toggle.

* Mod menu progress.

* Layout for mod details panel, add gap property setters

* Update RmlUi for gap property in flexbox

* Add slot_map and begin ui context

* Implement context and resource storage slotmaps

* Config submenu.

* Refactored to account for context changes.

* Turn off tab searching when submenu is open.

* Revert accidental RmlUi downgrade

* Upgrade RmlUi to 6.0 release

* Text input.

* Radio option.

* Cleanup.

* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)

* Add support for config schema.

* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element

* Reimplement mechanism to open the config menu to a specific tab

* Begin implementing mod UI API

* Link storage to mod menu.

* Proper enum parsing.

* Enable mod reordering.

* Draggable improvements to mod menu and runtime update.

* Adjust styling of submenu.

* Mods folder button.

* Linux build fixes.

* Hook up new manifest fields to mod UI

* Add basic thumbnail parsing functionality.

* More style changes.

* Implement update event for elements

* Use RT64's texture laoding instead.

* Restore spacer animations.

* Animation API begone.

* Auto-enabled mods.

* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C

* Sub menu display name, assert on text input.

* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.

* Add a state for when no mods are installed.

* Unify API function naming scheme and export relevant API functions

* Add actor update/init events and save init event (#536)

* Expose remaining property setters to mod UI API

* Implemented mod UI callbacks

* Implement actor extension data and use it for transform tagging

* Zero the memory allocated to hold extended actor data

* Implement label and textinput in mod UI API

* Patch virtual address translation to support entire extended RAM address space (#533)

* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit

* Enable triple buffering in RT64 (#546)

* Implement controlling input capturing for mod UI contexts

* Created mod UI API functions for setting visibility, setting text, and destroying elements

* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text

* Fix compilation after rebase

* Fixes for macOS

* Set the blender description manually for the UI renderer

* Created mod UI API functions for imageview elements

* Switch to designated initializers to work around missing aggregate initialization compiler support

* Update RT64 for driver bug workarounds and misc fixes

* Update RT64 to fix native sampler issues with tile copies

* Update RT64 for depth clear optimization and more native sampler changes

* Update RT64 and allow it to choose the graphics API when set to Auto

* Update runtime to allow renderers to choose the graphics API

* Update RT64 to enable early Z test shader optimization

* Implement data structure mod APIs

* Update lunasvg to increase its minimum cmake version

* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue

* Add missing typename to fix compilation on some compilers

* Update RT64 to fix failed assert with MSAA off

* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu

* DnD prototype.

* Fix to dynamic lib path and runtime commit.

* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts

* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation

* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers

* Replace use of std::bind with lambdas

* Add mod install button, put mod description in scroll container, minor mod menu tweaks

* Update runtime to fix renderer shutdown race condition

* Implement texture pack reordering

* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8

* Update runtime for mod version export

* Update runtime for save swapping mod API

* Apply recomp.rcss to mod UI contexts (fixes scrolls)

* Updated mod list styling (#561)

* Updated mod list styling

* mod entry max height

* Update RT64 for v5 texture hash

* Update runtime for mod API to get save file path

* Add special config option id to control texture pack state for code mods

* Update runtime for mod default enabled state

* Add exports for stars' display lists (#563)

* Update runtime to fix default value of enabled_by_default

* Update runtime to allow NULL recomp_free

* Implement navigation and focus styling for new UI framework (no manual overrides yet)

* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer

* Use a multiple file select dialog for mod install button

* Add mod export for loading UI image from bytes (png/dds)

* Manual navigation in UI framework and WIP mod menu navigation

* Repeat key events when holding down controller inputs for UI navigation

* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)

* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks

* Add quotes around xdg-open and open commands to support paths with spaces

* Update RT64 for high precision texture coordinates when using texture replacements

* Add support for built-in mods and convert D-Pad to a built-in mod (#567)

* Add embedded mod (using mm_recomp_draw_distance as an example).

* Update runtime after merge

* Experiment with removing the D-Pad.

* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad

* Add built-in dpad mod, add remaining event calls to input.c

* Add built-in mods readme

---------

Co-authored-by: Dario <dariosamo@gmail.com>

* Fixing navigation of mods menu.

* Focused state for mod entry.

* Prevent hover styling and focus on input elements when disabled

* Fix up/down navigation on text input elements

* Set mod tab to navigate down to first mod, fix redundant mod scanning

* Remove more redundant mod scanning and fix mods being scanned during gameplay

* Update runtime for mod folder export

* Improve radio navigation and setup mod config submenu navigation setup

* Restore fd anywhere export functionality (#570)

* fix fd

* add comment back in

* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing

* Add navigation exports to mod UI API

* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
2025-04-28 03:01:36 -04:00
David Chavez
8ec7b282e3
Use custom controller db mappings (#425)
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* Use custom controller db mappings

* Update controller database.

* Update lunasvg to increase its minimum cmake version

* Remove errant cmakelists change that was originally for a newer RmlUi version

* Fix apple bundle command referencing the old game controller db filename

* Readd cmakelists change for static lunasvg but with correct RmlUi library name

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2025-04-23 22:10:39 -04:00
danielryb
0e96cc3dc9
Add exports for stars' display lists (#563)
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2025-04-09 16:48:34 -04:00
squidbus
fd16c379ff
Use Application Support directory on macOS. (#553)
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2025-03-25 17:22:48 +01:00
squidbus
3d3524ffe7
Fix portable mode on macOS (#552)
Some checks failed
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2025-03-23 20:23:44 +01:00
David Chavez
1c8668fb65
Update RT64 for MacOS Intel GPU support and region resolve fix (#550)
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2025-03-15 19:25:29 +01:00
Hugo Locurcio
c6d77fe5ca
Fix link to decompress_baserom.py in Building documentation (#548)
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2025-03-14 18:12:09 -04:00
Wiseguy
21a6f4046f
Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit (#549) 2025-03-14 18:11:29 -04:00
David Chavez
25e7b31228
Add macOS Support (#537) 2025-03-14 21:07:07 +01:00
Wiseguy
91db87632c
Mod Support (#499)
Integrates the modding functionality in N64ModernRuntime and adds several exported functions for mods to use. Also adds a ROM decompressor so that the runtime has access to the uncompressed code in the ROM for hooking purposes.
2025-02-14 18:38:10 -05:00
lkoger
0d0f64e32f
Fix ninja package name in Ubuntu build instructions (#482) 2024-10-06 13:07:26 -04:00
Mr-Wiseguy
d99a84f04f Fix strict mode validation failure in latest N64Recomp version and update N64Recomp commit in github workflow 2024-09-06 16:56:58 -04:00
Wiseguy
af1404b83d
Fix commit of N64Recomp used by workflow (#468) 2024-08-16 10:15:20 -04:00
Wiseguy
83ecc68d18
Improve build times by using the recompiler to output multiple functions per file (#465)
* Update RT64 for many things, most notably re-spirv

* Improve build times by using the recompiler to output multiple functions per file
2024-08-16 09:50:01 -04:00
Wiseguy
7697a972a3
Update RT64 for many things, most notably re-spirv (#463) 2024-08-10 19:31:37 -04:00
Wiseguy
473b3d3d02
Add transform tagging for moths to fix their interpolation (#460)
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-08-09 23:43:43 -04:00
David Chavez
d782d3dcb9
chore(ci): finalize PR build artifacts (#455) 2024-08-01 21:00:38 +02:00
David Chavez
142b4d021b
chore(ci): further tweaks to PR description updates (#454) 2024-08-01 14:39:40 +02:00
David Chavez
6598da434e
chore(ci): link and update build artifacts for PRs (#453) 2024-08-01 13:02:35 +02:00