Commit graph

2745 commits

Author SHA1 Message Date
occamsaturn
20248881c4
Increase MAX_HOOKED_BEHAVIORS to 1024 (#630)
So far in my testing, not seeing any negative ramifications whatsoever
2025-01-31 07:58:48 +10:00
Cooliokid956
42e0051dda
Headless mode as a CLI option (#639) 2025-01-28 10:19:38 +10:00
iZePlayz
6bdfe56f1e
Fixed and clarified misleading --coopnet argument description (#634) 2025-01-19 18:56:18 +10:00
Cooliokid956
2218428a4d
Skip DynOS binary file generation on startup (#638)
it is off by default, but the common player may want to turn it on to improve loading times
2025-01-19 18:49:15 +10:00
Isaac0-dev
75b71e9b4d fix nametags and collisions with mirror mario 2025-01-19 13:46:28 +10:00
Isaac0-dev
eebc9ee4fd more fps tweaking 2025-01-14 17:05:53 +10:00
Isaac0-dev
3fed02851e whoops 2025-01-14 09:35:33 +10:00
Isaac0-dev
bccac8c78c extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
Agent X
b9d48e0952 Fix 5 year bug where envmaps use the wrong orientation
Fixed gfx intepreter bug that has existed for about 5 years now in the PC Port. I have now cleansed this platform of Super Mario 64 of its sin. No longer shall I hear people complain about this specific bug. PC Port has now been deshittified. It is now pure and excellent. Mario 64 is reborn, PC Port is real, the future is now.

P.S. I really hope this doesn't have incredibly strange unintended side effects that cause me to require to revert this and implement it in a more convoluted way.
2025-01-12 22:06:18 -05:00
Agent X
ebeb58da13 Small formatting fix 2025-01-11 15:52:10 -05:00
iZePlayz
b75df78712
added --coopnet parameter (#625)
* added --coopnet parameter

* bug fix

* bugfix 2

* bug fix 3

* require password

* removed old text

* fixed indentation
2025-01-11 15:48:20 -05:00
Agent X
357db4fa5e A fix for configfile
If you want an ex-coop theme then it's going to be an ex-coop theme, not a "make coopdx look a little more like ex-coop" theme.
2025-01-11 15:29:42 -05:00
Agent X
c0ff024743 Revert "remove some more forced settings"
This reverts commit dff6634117.
2025-01-11 15:25:21 -05:00
Agent X
472aaa2362 Thanks Peachy
Co-Authored-By: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2025-01-11 15:17:48 -05:00
Agent X
bc9273900f Increment version 2025-01-11 15:16:07 -05:00
Agent X
78b3550b9e Make Nametags size closer to original size 2025-01-11 14:35:48 -05:00
Agent X
f94a3061cc Add width, height, and player count launch parameters 2025-01-11 14:22:41 -05:00
Agent X
dc416cecf8 Add enable/disable mod launch parameters 2025-01-11 13:12:34 -05:00
Agent X
fefb222198 Re-expose function 2025-01-10 19:04:55 -05:00
Isaac0-dev
ea65bb06f9 fix djui join message panel back 2025-01-09 14:59:45 +10:00
PeachyPeach
08a2490954
Lua get_uncolored_string + bug fixes (#620) 2025-01-09 14:59:16 +10:00
KirbyKidJ
d1d36a1fa2
Fixed MacOS Resource Path Location (#617)
* Fixed MacOS resource path

I'm not very good at C coding.

* Fixed formatting and ensured safe return
2025-01-07 16:27:11 -05:00
Agent X
29a8a76586 Fix [CS] auto category 2025-01-06 18:58:47 -05:00
Isaac0-dev
6abf4695cf run autogen 2025-01-07 09:08:25 +10:00
Isaac0-dev
9ddc7311f1 cleaner fix for headPos bug nametags 2025-01-07 07:56:19 +10:00
Isaac0-dev
83002e06e4 fix paused anywhere 2025-01-06 23:13:07 +10:00
Isaac0-dev
68debf9d54 fix paginated on public lobbies properly 2025-01-06 22:59:53 +10:00
Agent X
a997fe0a2e More fixes 2025-01-06 01:07:40 -05:00
Agent X
8caeeade67 Bug fixes 2025-01-05 21:09:15 -05:00
Isaac0-dev
939218dcf9
smlua improvements (#607)
* smlua improvements

* fix non dev compile error

* fixes
2025-01-05 18:07:16 -05:00
Isaac0-dev
dff6634117 remove some more forced settings 2025-01-06 08:55:34 +10:00
Isaac0-dev
16a483c68b just removing this 2025-01-05 12:39:25 +10:00
Isaac0-dev
dd27099b32 fix mat4 optional fields 2025-01-05 08:48:38 +10:00
Isaac0-dev
25166483a6 optional mat4 fields 2025-01-04 23:32:04 +10:00
Isaac0-dev
348ee3d614 forgot this 2025-01-04 21:48:28 +10:00
Isaac0-dev
dc4895d0c9 fix mod incompatibility with mat4
yes people use mat4 in mods
2025-01-04 21:46:51 +10:00
PeachyPeach
5314144e77
Fix smlua memory leaks (#606) 2025-01-03 18:50:35 -05:00
PeachyPeach
c2ec761608
Fix autogen for sound functions (#602) 2025-01-01 10:58:17 -05:00
John S
be0e47a4c2
Documentation of mario.h, mario_actions_airborne.c, mario_actions_automatic.c, mario_actions_cutscene.c, and mario_actions_moving.c (#601)
* WIP mario.h - mario_actions_moving.c

* Fix improper list formatting

bulleted lists are broken due to whitespace stripping, i may fix this later.

* Fix some issues in formatting and missing descriptions

* Accidental struct syntax fix

* Fix repeating descriptions

* Fix repeating descriptions final
2024-12-31 21:00:54 -05:00
Agent X
b49de46236 Revert "Synchronize instructions in network_init (NT_SERVER) with network_receive_join (NT_CLIENT) (#597)"
This reverts commit 0ef9ae742e.
2024-12-31 20:12:13 -05:00
Agent X
66fbbc819d Revert "Fix gLevelValues.entryLevel"
This reverts commit 12bf74eb32.
2024-12-31 20:12:03 -05:00
Agent X
f880e6c569 Document level_update.h and add new instant warp function (70.1%) 2024-12-31 19:39:36 -05:00
Agent X
0a7060ac17 Fix compilation error 2024-12-31 17:10:44 -05:00
Agent X
12bf74eb32 Fix gLevelValues.entryLevel 2024-12-31 13:34:08 -05:00
PeachyPeach
447e2f1121
Fix FPS yet again (#598) 2024-12-31 12:46:27 -05:00
Agent X
37079a6fc0 Small adjustments 2024-12-31 10:54:49 -05:00
Michael
735a7ec7a7
Japanese Support (#574)
* server console with commands

* better unicode support and japanese translation

* Update README.md

* restore unneeded changes

* missed this

* extra

* restore

* remove extra line

* spacing

* japanese aliased

* language display names

* Update .gitignore

* japanese language support

* more common kanji

* merging new images

* fix line conflicts

* again

* redefinition removal

* Update djui_font.c

* Update djui_font.c

* Update djui_font.c

* separated japanese glyphs and images

* Update .gitignore

* Update djui_font.c

* Revert "Update djui_font.c"

This reverts commit ab2ad8c189.

* Revert "separated japanese glyphs and images"

This reverts commit c3d0fd40e3.

* recombined sheets

* Update djui_font.c

* Update djui_font.c

* Update djui_font.c

* separated japanese glyphs and images

* Update Japanese.ini

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
2024-12-31 10:32:31 -05:00
Radek Krzyśków
0ef9ae742e
Synchronize instructions in network_init (NT_SERVER) with network_receive_join (NT_CLIENT) (#597) 2024-12-31 10:28:52 -05:00
Radek Krzyśków
ab300a1844
Stop the gameplay from advancing a single frame on the pause screen in singleplayer (#596) 2024-12-31 08:01:49 -05:00
Amy54Desu
1f1683815e
HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS (#591) 2024-12-31 10:38:52 +10:00