Commit graph

4913 commits

Author SHA1 Message Date
iZePlayz
1ed697338b Fixed flickering when changing chat settings while chat is closed 2025-11-22 22:26:53 +01:00
iZePlayz
3e832abc2a added slider updates (value display and fine adjustment) globally 2025-11-22 21:36:47 +01:00
iZePlayz
ac3d03f9bc added slider updates (value display and fine adjustment) globally 2025-11-22 21:23:09 +01:00
iZePlayz
7e960bc02f added slider fine adjustment 2025-11-22 19:39:12 +01:00
iZePlayz
1a41b4a583 translation fix 2025-11-21 20:52:42 +01:00
iZePlayz
1225b8472c chat option panel UI improved 2025-11-21 20:15:46 +01:00
iZePlayz
78ad942ad5 Merge branch 'coopdx.-dev-sept25' of https://github.com/iZePlayzYT/sm64coopdx into coopdx.-dev-sept25 2025-11-21 18:21:12 +01:00
iZePlayz
4d1e992030 chat option panel updated 2025-11-21 18:21:05 +01:00
iZePlayz
4800240ace
Merge branch 'dev' into coopdx.-dev-sept25 2025-11-21 00:56:19 +01:00
iZePlayz
e729e13cdf fixed merge conflict 2025-11-21 00:55:18 +01:00
iZePlayz
9b412540d1 some fixes and slider color adjustments 2025-11-21 00:47:25 +01:00
iZePlayz
e788b16aff some fixes and slider color adjustments 2025-11-21 00:43:39 +01:00
iZePlayz
df1015900b chat sliders with value added 2025-11-21 00:20:57 +01:00
iZePlayz
1b5ca52394 new options 2025-11-20 23:45:09 +01:00
iZePlayz
b00e12aa3b added more chat size (height/width) options 2025-11-20 22:32:56 +01:00
iZePlayz
11db52cd09 added chat height setting 2025-11-20 22:10:40 +01:00
iZePlayz
3872c80a9e moved chat settings to a new sub menu in options 2025-11-20 21:57:20 +01:00
PeachyPeach
7bc28a25d8
Fix HOOK_ON_HUD_RENDER rate at 30hz (#1022) 2025-11-20 11:44:43 +10:00
PeachyPeach
c3e5843c53
Fix djui hud texture unsupported formats (#995)
- `djui_hud_render_texture(_tile)` now accepts properly any `TextureInfo`
- Removed `bitSize`, added `format` and `size` to `TextureInfo`
- `texture_to_lua_table` can now convert any `Texture` into an RGBA table
2025-11-20 11:44:02 +10:00
djoslin0
a3bfd4a740
Make lightmapped graphics ignore lighting engine (#1025)
The dynamic lighting engine conflicted with lightmapped graphics. Now
lightmapped graphics will ignore the lighting engine. Making them work
together is something for the future.

Co-authored-by: MysterD <myster@d>
2025-11-20 11:40:46 +10:00
djoslin0
a164caa412
Fix negative zero network_send() edgecase (#1024)
Lua mods in very rare scenarios would send a value of -0 over the
network, and receive MIN_U64 due to an incorrect guess at the
variable type in an LNT.

---------

Co-authored-by: MysterD <myster@d>
2025-11-19 14:05:07 +10:00
PeachyPeach
6be70deecc
[build] Update macOS intel version (https://github.com/actions/runner-images/issues/13046) 2025-11-18 20:32:13 +01:00
Isaac0-dev
8b92817055
a proper fix to djui cursor dl corruption (#1018)
An alternative solution to https://github.com/coop-deluxe/sm64coopdx/pull/1014.
Which keeps smooth cursor rendering, while adding safe guards.
This makes djui interactions always update at 30hz instead of 60hz, to avoid more chances of display list corruption.

The cursor gfx is now placed in it's own static buffer to allow it to take up extra room if needed. If the 20 dl command buffer size is too small, we'll hear about it because it'll throw a system error.
I doubt it'll trigger though, in my testing it never needed more than 8.
2025-11-18 08:44:14 +10:00
djoslin0
48bfef7d87
Fix sequenced background music when set in ON_LEVEL_INIT (#1011)
---------

Co-authored-by: MysterD <myster@d>
2025-11-17 10:21:29 +10:00
djoslin0
708d67336d
Fix bowser camera oscillations (#1009)
Prevent the boss camera from using the altered 'grab' version
unless the local player is actually grabbing something

Co-authored-by: MysterD <myster@d>
2025-11-17 09:32:56 +10:00
djoslin0
2a95817d84
Fix djui menu flashing (#1008)
Move djui_reset_hud_params() to after the djui display list save point

Resetting scissor/viewport before the save point caused the djui menu to rapidly
flicker when interpolating (and an interpolated HUD texture was rendered)

Thanks to PeachyPeach for finding the better fix

Co-authored-by: MysterD <myster@d>
2025-11-17 09:27:59 +10:00
Agent X
c87ae6a263 Address peachy review 2025-11-15 17:45:51 -05:00
Agent X
25ba1f330c Restore DJUI pause menu escape key navigation
Sorry Isaac, keeping it in key down is better imo because that way you can navigate back in the pause menu using the escape key. I frequently use that and I noticed it completely closed the menu in 1.4
2025-11-15 13:49:08 -05:00
Agent X
d8b3edb561 Whoops 2025-11-15 13:26:58 -05:00
Agent X
6af4e39c25 Make custom pause menus easier to integrate 2025-11-15 10:33:49 -05:00
Agent X
89c8650091 Add djui_is_chatbox_open 2025-11-15 10:30:32 -05:00
Isaac0-dev
cdf3ad4e66 exposed handle_special_dialog_text 2025-11-15 14:13:20 +10:00
Isaac0-dev
c1af89aaf3 reset castle secret stars text on lobby reset, fix course name truncating 2025-11-14 09:15:51 +10:00
Emily♥
88c69c3f22
Fix issues with normal cap (#1003)
Fixes the following issues:
- Mario no longer regains his normal cap when doing the picking up cap action (this allowed you to reobtain it by picking up a Wing Cap, for example)
- Mario will now regain his cap from the ground, even without going into the cutscene. Previously, Mario had to enter the cutscene action to get the cap, so it wouldn't activate if Mario jumped into the cap (Klepto and Mr. Blizzard set the flags directly).
2025-11-14 07:24:14 +10:00
PeachyPeachSM64
520404a4c0 notes for future gbi extension 2025-11-13 19:55:45 +01:00
Isaac0-dev
15a67ed261 completely remove stretched skyboxes in extreme widescreen
bbh has 2 moons
2025-11-13 12:22:13 +10:00
djoslin0
7be78962ce
Update coopnet / libjuice (#1002)
Updates libjuice to 1.6.2 and applied some bugfixes to coopnet's peering code.
Confirmed to fix connection issues with DeadParrot's unusual networking topologies.
Only fully tested win64, I cross compiled the rest of the libraries.

Co-authored-by: MysterD <myster@d>
2025-11-13 08:06:29 +10:00
Baconator2558
458d683e41
Add gsDPSetEnvRGB() (#997)
This command sets the RGB values of a material's environment color without setting the alpha. This is important, as functions like `geo_update_layer_transparency()` use the environment color alpha to control a model's overall opacity. However, if one of the model's materials sets its own environment color alpha, then that will take priority. This command allows these models to still use environment colors in their materials.
2025-11-13 08:00:31 +10:00
Juan
26f9799621 fix Spanish.ini (#950)
* fix Spanish.ini

* fix Spanish.ini
2025-11-13 07:20:59 +10:00
sapbotgit
ba728fad8b Corrections of spelling by native speaker (#928) 2025-11-13 07:19:48 +10:00
Agent X
b5d5ba7687 Expose save_file_set_cannon_unlocked
For a project I'm working on.
2025-11-08 15:01:45 -05:00
PeachyPeachSM64
a45dbbbeb5 Fix gfx_set_command bug if symbol is a substring of another symbol 2025-11-08 16:46:59 +01:00
PeachyPeachSM64
70530b1bde Fix audio file not found on Windows 2025-11-05 23:44:34 +01:00
PeachyPeachSM64
c15748d995 Bring back ChainSegment and PlayerPalette 2025-11-05 23:12:14 +01:00
djoslin0
c2a6110223
Make version checking slightly better (#992)
Currently version checking throws false positives constantly.
This change will set uninitialized variables and require parsing
a version number that starts with v in order to display the
pop-up

Co-authored-by: MysterD <myster@d>
2025-11-05 10:25:44 +10:00
PeachyPeachSM64
9a3d3a7640 Remove unused/unusable structs from autogen 2025-11-04 22:19:12 +01:00
Cooliokid956
5fd55ffac1
djui_hud_is_mouse_locked() (#986)
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
* djui_hud_get_mouse_locked()

Adds a total of 1 function:
# `bool djui_hud_get_mouse_locked()`
Returns the DJUI mouse lock status

Tip: This won't return the true state of mouse lock, so make sure to use `get_first_person_enabled()` and `camera_config_is_mouse_look_enabled()` as well

---
This also fills in some descriptions left out by Isaac in his viewport/scissor functions

* djui_hud_is_mouse_locked()

Same as before but is

* this is better imo
2025-10-29 18:41:27 +01:00
Emily♥
9f7ad0f93e
Some syncing fixes for Bowser and Heave Ho (#989)
* Fix Eyerok pounding in multiplayer

Eyerok now only enters the double pound state if ALL players stand on the pedestal rather than just one. Players standing on the pedestal will be ignored. I had to write a new function for this, I hope this is acceptable.

* Suggested changes

I didn't want to change the name of arg0 in eyerok_check_mario_relative_z because it was a vanilla function, but I suppose I can.

* Remove interaction limit for PVP

Fixes issues with certain mods

* Fixes for Bowser and Heave Ho

Hopefully this makes things a bit better.
2025-10-29 18:39:40 +01:00
PeachyPeachSM64
fcef8699f2 Fix other various buffer overflows and make string conversion 188% faster
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
2025-10-26 16:01:47 +01:00
PeachyPeachSM64
c4c7f6c1b9 Fix buffer overflow in HOOK_ON_DIALOG
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2025-10-26 13:57:20 +01:00