toaster
0182d2cb43
Don't draw invalid Grade in Match Race Tab Rankings
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Here because it was extremely overt in Tutorial Challenge
2024-03-21 22:13:56 +00:00
toaster
fd2167e29c
Profile Edit: Make the tooltip for "Character" dependent on whether you've gotten any Spray Cans.
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I imagine people might have been confused by not being able to select their desired skincolour
2024-03-21 22:13:07 +00:00
toaster
72472d6ae1
If the first Spray Can you pick up is in a tutorial context and your profile's skincolor is Default, set it to the Spray Can's colour!
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Makes Eggman's "what's your favourite colour" line even stronger.
2024-03-21 22:11:24 +00:00
toaster
e7bdc073ed
Fix x coords of character select explosions in Profile version of the menu ( resolves #1182 )
2024-03-21 22:10:54 +00:00
toaster
e82a626d45
G_LoadDemoInfo: Fix for compilation-halting buffer overrun
2024-03-21 22:07:15 +00:00
toaster
6a08198477
Merge branch 'fix-interp-sped-up-tics' into 'master'
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Fix titlemap camera bug
Closes #799
See merge request KartKrew/Kart!2129
2024-03-21 21:55:02 +00:00
toaster
42bb64f813
Merge branch 'prisons-kickstartaccel' into 'master'
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Fix y coord of Kickstart Accel "silver dorito" in battleprisons
See merge request KartKrew/Kart!2143
2024-03-21 21:54:29 +00:00
toaster
7e063f68df
Merge branch 'intro-kkd' into 'master'
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Improvements to Kart Krew Dev splash
See merge request KartKrew/Kart!2142
2024-03-21 21:54:03 +00:00
toaster
0a09f4dd05
Improvements to Kart Krew Dev splash
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- Drop down the team's name under the logo, with mildly pleasing Chaotix sound
- Add fading in/out 11 years anniversary message
- For first boot, only use Eggman's voice clip
2024-03-21 21:53:08 +00:00
toaster
ac140f1dce
Merge branch 'intro-fix' into 'master'
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Intro skip fix
Closes #1184
See merge request KartKrew/Kart!2141
2024-03-21 21:52:58 +00:00
Gunla
4500558f7e
Merge branch 'demo-name-buffers' into 'master'
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Support longer player names, follower ids and colors in replays
Closes #1168
See merge request KartKrew/Kart!2139
2024-03-21 02:50:21 +00:00
Gunla
3eba568fc1
Merge branch 'connection-quality-visual' into 'master'
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drawPing: Colored border packet loss indicator
See merge request KartKrew/Kart!2133
2024-03-21 02:49:52 +00:00
Gunla
e81a148db1
Merge branch 'fix-useless-whip-charge' into 'master'
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Hide useless instawhip charge between picking up and confirming item boxes
See merge request KartKrew/Kart!2138
2024-03-21 02:48:25 +00:00
toaster
786eebfadc
Fix y coord of Kickstart Accel "silver dorito" in battleprisons
2024-03-21 01:17:40 +00:00
toaster
10681e7d6f
Fix x offset of Kart Krew Dev logo ( resolves #1184 )
2024-03-20 12:11:41 +00:00
toaster
1c971660a9
Rework intro skipping
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- Pressing/holding any input will now skip only ONE screen of the Intro, like a REAL VIDEOGAME
- Allow you to skip before the end of INTROSCENE_DISCLAIMER, but only once the text has been solid for half a second
- Fix regression re exiting title demos after using -skipintro command line parameter
- intro_scenenum was stuck at 0, so the game was softlocked!
2024-03-19 22:03:09 +00:00
toaster
15344f56cd
Intro disclaimer: Use the same datatype for dc_lasttime as intro_curtime so the final fadeout isn't uncapped
2024-03-19 22:00:08 +00:00
AJ Martinez
b7825dba88
Merge branch 'sort-staff-replays' into 'master'
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Sort staff replays
Closes #1171
See merge request KartKrew/Kart!2137
2024-03-19 12:30:48 +00:00
James R
60a1ac320a
Replays: support old demo format 0x0009
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- Old staff ghosts remain compatible
2024-03-19 01:25:56 -07:00
James R
5445d59d57
Replays: larger buffers for player name, skin name, color name; bump demo version 0x0009 -> 0x000A
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- Name buffers are the same size as everywhere else
- Billiards Cactus no longer gets cut short
- Long player names no longer get cut short
- System in place to allow easily changing the buffer
sizes across all the demo code
2024-03-19 01:23:51 -07:00
AJ Martinez
628be3950f
Hide useless instawhip charge between picking up and confirming item boxes
2024-03-19 01:22:44 -07:00
James R
2cb62c8663
devmode replay: show demo format version
2024-03-19 01:12:59 -07:00
James R
92bc1c2a17
Sort staff replays
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- This lets the 1st replay on the "Replay Staff" selector
actually be the fastest one
2024-03-18 22:16:12 -07:00
AJ Martinez
4d4f6f3bdd
Merge branch 'fix-splitscreen-tally-ff-inter-music' into 'master'
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Intermission: Don't retrigger music, even if tally ffwd sets countdown
See merge request KartKrew/Kart!2136
2024-03-19 03:51:16 +00:00
AJ Martinez
33b73f5121
Merge branch 'fix-replay-input-vflip' into 'master'
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Input display: fix flipped vertical inputs when reading ticcmds
Closes #1157
See merge request KartKrew/Kart!2135
2024-03-19 03:51:08 +00:00
AJ Martinez
d7030fd912
Merge branch 'tally-ff-intermission-music' into 'master'
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Tally: Fix intermission music being played on rounds without intermissions
Closes #1178
See merge request KartKrew/Kart!2134
2024-03-19 03:50:58 +00:00
AJ Martinez
6af971cd45
Merge branch 'fix-debug-item-default-value' into 'master'
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debugitem: fix default value
See merge request KartKrew/Kart!2132
2024-03-19 03:50:52 +00:00
AJ Martinez
e369bbc538
Merge branch 'cpu-names-conflict' into 'master'
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CPU Naming conflict
See merge request KartKrew/Kart!2131
2024-03-19 03:50:44 +00:00
AJ Martinez
604d4d21db
Intermission: Don't retrigger music, even if tally ffwd sets countdown
2024-03-18 20:23:27 -07:00
AJ Martinez
dc31ae20c6
Input display: fix flipped vertical inputs when reading ticcmds
2024-03-18 19:56:02 -07:00
AJ Martinez
c7aac9f119
Merge branch 'prison-pickup-clown' into 'master'
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Prison Pickup Clown
See merge request KartKrew/Kart!2130
2024-03-19 02:10:58 +00:00
AJ Martinez
57e7a735ce
drawPing: Remove packet loss debug condition
2024-03-18 18:43:19 -07:00
AJ Martinez
17cd1550a1
Tally: Fix intermission music being played on rounds without intermissions
2024-03-18 18:38:41 -07:00
AJ Martinez
50aadee23e
drawPing: Colored border packet loss indicator
2024-03-18 18:08:48 -07:00
AJ Martinez
858eecaef3
Merge branch 'attract-fixes' into 'master'
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Attract mode and Credits fixes
Closes #1053 , #1166 , and #1167
See merge request KartKrew/Kart!2128
2024-03-19 00:46:53 +00:00
AJ Martinez
2d2dd3fbe1
Merge branch 'two-trucks' into 'master'
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Add SalCRT Sharp
See merge request KartKrew/Kart!2127
2024-03-19 00:04:49 +00:00
James R
3f5a9f85de
debugitem: fix default value
2024-03-18 15:56:47 -07:00
toaster
a161df579f
EnsurePlayerNameIsGood: Remove trailing whitespace, instead of just failing on it
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Interesting error with its recursive duplication resolving exposed by the previous commit!
2024-03-18 19:24:42 +00:00
toaster
a4cec98c26
K_SetNameForBot
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Func specifically for setting name for CPU players.
Lets anything go in offline mode, as per previous behaviour.
In online mode, attempts to append a slot-specific char before running EnsurePlayerNameIsGood (which removes characters at the end if a pre-existing match is found).
2024-03-18 19:23:55 +00:00
toaster
1ef3063772
EnsurePlayerNameIsGood: Only evaluate strlen once
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Also has a slightly better chance of conflict avoidance for its absolute worst case scenario
2024-03-18 19:17:34 +00:00
toaster
d2ddeb65f2
M_UpdateNextPrisonEggPickup: Stop trying to be so pre-optimised and just do the job plainly
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Should resolve the crash which for some reason doesn't have an issue to reference here
Also, for `debugprisoncd On`:
- Extensive debug logging
- Disable the "if all achieved, still force a pre-existing CD" behaviour
- The list is empty if you've achieved every Prison CD and then restart the game, so it wasn't consistent at always making something. Without that kind of reliability I think it's more important for it to just be a fastforward
2024-03-18 14:11:33 +00:00
James R
95216563a6
Interp: do not update view interpolation state during sped-up tics
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- If you called R_ResetViewInterpolation once but G_Ticker
got called more than once, then the effect of
R_ResetViewInterpolation would be cancelled
- This should be a comprehensive solution to the titlemap
camera bug
- Multiple tests:
- -skipintro
- -warp, then exit to title
- map command, then exit to title
- Wait for attract demo, then skip and exit to title
2024-03-18 04:15:52 -07:00
James R
f1df1b8555
Attract, Credits: do not spend more than 2 seconds real time skipping forward in a replay
2024-03-18 02:42:22 -07:00
James R
0ce93b2d96
Add g_fast_forward_clock_stop, means to end g_fast_forward early if too much real world time is taken
2024-03-18 02:42:22 -07:00
James R
4281cd1283
Attract: fade out and timescale at end of demo
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- Do not use a wipe so player can keep moving while fading
out
- Timescale by half for a "slowdown" effect
2024-03-18 02:42:21 -07:00
James R
7abe285f84
Refactor: replace references to cv_timescale with I_GetTimeScale
2024-03-18 02:42:21 -07:00
James R
6efa35549b
Refactor: separate parts of V_DrawCustomFadeScreen into reusable functions
2024-03-18 02:42:21 -07:00
James R
244d5e1063
Attract: play demo for 30 seconds, starts at random timestamp
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- Starting timestamp is not truly "random"
- Uses a lookup table because I didn't like the PRNG
distribution
2024-03-18 02:42:21 -07:00
James R
7a5020470d
Attract: show music credit on return to title screen
2024-03-18 02:42:21 -07:00
James R
326e560329
Attract: fix attract demos end handling
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Fixes two bugs:
- Attract mode carrying over to gameplay if an attract
demo is allowed to finish without interrupting it
- Credits ending after the first replay ends
2024-03-18 02:42:21 -07:00