Commit graph

1469 commits

Author SHA1 Message Date
Sal
02e98c4d31 Merge branch 'hud-slidein' into 'master'
HUD slide in, and better splitscreen HUD support

See merge request KartKrew/Kart!306
2020-07-31 11:23:01 -04:00
Sally Coolatta
83b8556851 Old Flame Shield handling 2020-07-31 01:41:04 -04:00
Sally Coolatta
092db17f84 OK turns out my hunches were just totally wrong. THIS makes sliptiding really accurate to v1, and we ended up not liking handling stacking 2020-07-31 01:18:45 -04:00
Sally Coolatta
903f118aac Only spawn sliptides above your top speed
Looks a bit funky being able to do it at low speed using invincibility, plus it's not helping you to do this if you're going too slow :p
2020-07-29 12:47:55 -04:00
Sally Coolatta
ec9dc03725 Allow sliptides to spawn for any item that gives you a handling boost, since that's what lets it happen 2020-07-29 12:16:08 -04:00
Sally Coolatta
0ce492e103 Fix sliptiding being weakened after all of the boost stacking changes, by making handling bonuses stack using the same rules 2020-07-29 12:15:11 -04:00
Sally Coolatta
57822f6756 Merge master 2020-07-29 05:19:51 -04:00
Sally Coolatta
4044a153ca Splitscreen support for the prestart counter 2020-07-29 05:00:12 -04:00
Sally Coolatta
1bbe4ede70 Duel graphic for 1v1s
Yu-Gi-Oh! Prison
2020-07-29 04:13:35 -04:00
Sally Coolatta
b39c8562a6 Fault HUD scrolls, faulting respawns you & holds you until the countdown's over 2020-07-29 01:47:00 -04:00
Sally Coolatta
c45a67c3f9 Pre start bulbs 2020-07-29 01:19:53 -04:00
Sally Coolatta
69b6ba2f18 I tore apart the entire code to try and fix braking friction and gave up, so now it's back to v1
My rewrites clean up a LOT of weird/misleading behavior anyway, so I'm gonna push this regardless. Someone else will have to figure out another way to reimplement braking friction though -- we can't use it as is because it prevents being able to bump people.
2020-07-28 03:34:39 -04:00
Sally Coolatta
dfe4d4a219 No tethering off of the person who got the start boost 2020-07-27 02:29:43 -04:00
Sally Coolatta
c685f45563 Make it even stronger 2020-07-27 02:11:18 -04:00
Sally Coolatta
1b85f5b5fc Don't Ebrake when you've just been bumped 2020-07-27 01:50:27 -04:00
Sally Coolatta
b4ae2ea896 Stronger top speed for the startup boost 2020-07-27 01:46:08 -04:00
Sally Coolatta
3d53adaa2b Sliding HUD
- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Sally Coolatta
f0044e05c1 Crossing the finish line first before anyone else gives you a free rainbow boost 2020-07-24 21:41:41 -04:00
Sally Coolatta
f61f9a010c Merge branch 'master' into spindash 2020-07-24 21:26:17 -04:00
Sally Coolatta
5a59a9e8b9 Adjust item tables again 2020-07-24 20:30:18 -04:00
Sally Coolatta
c614e9ee1f Merge branch 'master' into less-bubbles 2020-07-24 19:23:46 -04:00
Sally Coolatta
ba6d5e95ba Add Sneaker x2 to pad out the item table a bit better
Jeck mentioned it, we agreed it might be a fun item because stacking sneakers is possible now
2020-07-24 19:11:52 -04:00
Sally Coolatta
562964f242 Properly rebalanced table to make up for it 2020-07-24 18:47:05 -04:00
Sally Coolatta
660596970b Add FAULT graphic, remove momentum when faulting 2020-07-24 16:47:18 -04:00
Sally Coolatta
fc89f2cc47 Remove start boosts, let you roam, kill you for crossing the line before the start 2020-07-24 02:59:47 -04:00
Sally Coolatta
e6cc99c8c8 Rebalanced values, so speed gets better boosts too
Also, prevent spindash timer from being stored when mid-air
2020-07-24 02:07:06 -04:00
Sally Coolatta
db230e4d3d Add spindash launch, prevent charging while flashing
Used a timed buff instead of thrust due to friction issues, as a result I had to rebalance some values
2020-07-23 21:31:10 -04:00
Sally Coolatta
4a9a33130a Make it compile 2020-07-23 19:23:27 -04:00
Sally Coolatta
25e9c72bab Merge branch 'master' into spindash 2020-07-23 19:12:00 -04:00
Sally Coolatta
d70e8ac919 Less bubbles 2020-07-22 22:56:45 -04:00
Sally Coolatta
863e2ce565 Merge branch 'master' into recovery 2020-07-22 22:16:39 -04:00
James R
34a7c2ee88 Hammer cocks on rainbow sparks; hella bullet clips on rainbow boost + new sfx 2020-07-22 19:09:14 -07:00
James R
262c84f6cc Add player z momentum to the clip if going upward 2020-07-22 17:29:38 -07:00
Sally Coolatta
c942390745 Rename to metabolism because it's funnier & more accurate to what it does
:XD:
2020-07-22 18:33:48 -04:00
Sally Coolatta
089cffd900 Recovery stat has risen from its grave
Boost stacking potential is increased for low weight. Also changed order of operations so that flashing tics differences are more significant in Battle.
2020-07-22 18:21:50 -04:00
Sally Coolatta
7b42027af8 Show nametags in replays, fix in splitscreen 2020-07-21 17:09:17 -07:00
James R
c2cb91e3ae Correct CRLF 2020-07-21 17:08:20 -07:00
James R
1c51b93d0e Revert "Merge branch 'nametags-in-replays' into 'master'"
This reverts commit 43e7e9ee7e, reversing
changes made to 315e808634.
2020-07-21 17:05:35 -07:00
Sally Coolatta
3190edd666 Show nametags in replays, fix in splitscreen 2020-07-20 16:02:46 -04:00
James R
5efc34e43b Cleanup code and reverse gravity 2020-07-19 22:18:56 -07:00
James R
37aedad288 Sounds for big blue boost and bullet clip bouncing 2020-07-19 21:49:23 -07:00
James R
b23581ac38 The drift boost clip is fatter 2020-07-19 21:05:29 -07:00
James R
3ff00e851e Better spawning for the clip spark 2020-07-19 18:09:52 -07:00
James R
f8b19a239f Drift Boost Clip, bounces on floor and sparks, then flickers until it dies 2020-07-19 18:04:11 -07:00
James R
1dae3d196b Who said anything about a 5th frame? 2020-07-18 14:52:30 -07:00
James R
59c0f99865 5th frame + rainbow colors cycle on the drift explody 2020-07-17 23:44:00 -07:00
James R
65550cc9b7 Make drift explode animation LONGER 2020-07-09 18:03:27 -07:00
James R
dc83e6ee0b Merge remote-tracking branch 'origin/master' into driftboost 2020-07-09 16:48:33 -07:00
James R
856eda9f95 Don't scale drift explosion 2020-07-09 16:48:21 -07:00
Latapostrophe
fb978f9b91 Merge branch 'v2-master' into followme-internal 2020-07-09 23:34:24 +02:00