Sal
02e98c4d31
Merge branch 'hud-slidein' into 'master'
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HUD slide in, and better splitscreen HUD support
See merge request KartKrew/Kart!306
2020-07-31 11:23:01 -04:00
Sally Coolatta
83b8556851
Old Flame Shield handling
2020-07-31 01:41:04 -04:00
Sally Coolatta
092db17f84
OK turns out my hunches were just totally wrong. THIS makes sliptiding really accurate to v1, and we ended up not liking handling stacking
2020-07-31 01:18:45 -04:00
Sally Coolatta
903f118aac
Only spawn sliptides above your top speed
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Looks a bit funky being able to do it at low speed using invincibility, plus it's not helping you to do this if you're going too slow :p
2020-07-29 12:47:55 -04:00
Sally Coolatta
ec9dc03725
Allow sliptides to spawn for any item that gives you a handling boost, since that's what lets it happen
2020-07-29 12:16:08 -04:00
Sally Coolatta
0ce492e103
Fix sliptiding being weakened after all of the boost stacking changes, by making handling bonuses stack using the same rules
2020-07-29 12:15:11 -04:00
Sally Coolatta
57822f6756
Merge master
2020-07-29 05:19:51 -04:00
Sally Coolatta
4044a153ca
Splitscreen support for the prestart counter
2020-07-29 05:00:12 -04:00
Sally Coolatta
1bbe4ede70
Duel graphic for 1v1s
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Yu-Gi-Oh! Prison
2020-07-29 04:13:35 -04:00
Sally Coolatta
b39c8562a6
Fault HUD scrolls, faulting respawns you & holds you until the countdown's over
2020-07-29 01:47:00 -04:00
Sally Coolatta
c45a67c3f9
Pre start bulbs
2020-07-29 01:19:53 -04:00
Sally Coolatta
69b6ba2f18
I tore apart the entire code to try and fix braking friction and gave up, so now it's back to v1
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My rewrites clean up a LOT of weird/misleading behavior anyway, so I'm gonna push this regardless. Someone else will have to figure out another way to reimplement braking friction though -- we can't use it as is because it prevents being able to bump people.
2020-07-28 03:34:39 -04:00
Sally Coolatta
dfe4d4a219
No tethering off of the person who got the start boost
2020-07-27 02:29:43 -04:00
Sally Coolatta
c685f45563
Make it even stronger
2020-07-27 02:11:18 -04:00
Sally Coolatta
1b85f5b5fc
Don't Ebrake when you've just been bumped
2020-07-27 01:50:27 -04:00
Sally Coolatta
b4ae2ea896
Stronger top speed for the startup boost
2020-07-27 01:46:08 -04:00
Sally Coolatta
3d53adaa2b
Sliding HUD
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- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Sally Coolatta
f0044e05c1
Crossing the finish line first before anyone else gives you a free rainbow boost
2020-07-24 21:41:41 -04:00
Sally Coolatta
f61f9a010c
Merge branch 'master' into spindash
2020-07-24 21:26:17 -04:00
Sally Coolatta
5a59a9e8b9
Adjust item tables again
2020-07-24 20:30:18 -04:00
Sally Coolatta
c614e9ee1f
Merge branch 'master' into less-bubbles
2020-07-24 19:23:46 -04:00
Sally Coolatta
ba6d5e95ba
Add Sneaker x2 to pad out the item table a bit better
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Jeck mentioned it, we agreed it might be a fun item because stacking sneakers is possible now
2020-07-24 19:11:52 -04:00
Sally Coolatta
562964f242
Properly rebalanced table to make up for it
2020-07-24 18:47:05 -04:00
Sally Coolatta
660596970b
Add FAULT graphic, remove momentum when faulting
2020-07-24 16:47:18 -04:00
Sally Coolatta
fc89f2cc47
Remove start boosts, let you roam, kill you for crossing the line before the start
2020-07-24 02:59:47 -04:00
Sally Coolatta
e6cc99c8c8
Rebalanced values, so speed gets better boosts too
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Also, prevent spindash timer from being stored when mid-air
2020-07-24 02:07:06 -04:00
Sally Coolatta
db230e4d3d
Add spindash launch, prevent charging while flashing
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Used a timed buff instead of thrust due to friction issues, as a result I had to rebalance some values
2020-07-23 21:31:10 -04:00
Sally Coolatta
4a9a33130a
Make it compile
2020-07-23 19:23:27 -04:00
Sally Coolatta
25e9c72bab
Merge branch 'master' into spindash
2020-07-23 19:12:00 -04:00
Sally Coolatta
d70e8ac919
Less bubbles
2020-07-22 22:56:45 -04:00
Sally Coolatta
863e2ce565
Merge branch 'master' into recovery
2020-07-22 22:16:39 -04:00
James R
34a7c2ee88
Hammer cocks on rainbow sparks; hella bullet clips on rainbow boost + new sfx
2020-07-22 19:09:14 -07:00
James R
262c84f6cc
Add player z momentum to the clip if going upward
2020-07-22 17:29:38 -07:00
Sally Coolatta
c942390745
Rename to metabolism because it's funnier & more accurate to what it does
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:XD:
2020-07-22 18:33:48 -04:00
Sally Coolatta
089cffd900
Recovery stat has risen from its grave
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Boost stacking potential is increased for low weight. Also changed order of operations so that flashing tics differences are more significant in Battle.
2020-07-22 18:21:50 -04:00
Sally Coolatta
7b42027af8
Show nametags in replays, fix in splitscreen
2020-07-21 17:09:17 -07:00
James R
c2cb91e3ae
Correct CRLF
2020-07-21 17:08:20 -07:00
James R
1c51b93d0e
Revert "Merge branch 'nametags-in-replays' into 'master'"
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This reverts commit 43e7e9ee7e , reversing
changes made to 315e808634 .
2020-07-21 17:05:35 -07:00
Sally Coolatta
3190edd666
Show nametags in replays, fix in splitscreen
2020-07-20 16:02:46 -04:00
James R
5efc34e43b
Cleanup code and reverse gravity
2020-07-19 22:18:56 -07:00
James R
37aedad288
Sounds for big blue boost and bullet clip bouncing
2020-07-19 21:49:23 -07:00
James R
b23581ac38
The drift boost clip is fatter
2020-07-19 21:05:29 -07:00
James R
3ff00e851e
Better spawning for the clip spark
2020-07-19 18:09:52 -07:00
James R
f8b19a239f
Drift Boost Clip, bounces on floor and sparks, then flickers until it dies
2020-07-19 18:04:11 -07:00
James R
1dae3d196b
Who said anything about a 5th frame?
2020-07-18 14:52:30 -07:00
James R
59c0f99865
5th frame + rainbow colors cycle on the drift explody
2020-07-17 23:44:00 -07:00
James R
65550cc9b7
Make drift explode animation LONGER
2020-07-09 18:03:27 -07:00
James R
dc83e6ee0b
Merge remote-tracking branch 'origin/master' into driftboost
2020-07-09 16:48:33 -07:00
James R
856eda9f95
Don't scale drift explosion
2020-07-09 16:48:21 -07:00
Latapostrophe
fb978f9b91
Merge branch 'v2-master' into followme-internal
2020-07-09 23:34:24 +02:00