- Use menu font for speaker's name
- Make the Z input in the top left of the box animate if the dialogue can be closed/go to the next page
- Exempt certain sigils from punctuation delay that look awkward ( + and " )
- Additional comments, since this has always been kind of a rat's nest
- Use W_CheckNumForLongName for extensionless string parameter
- So you can play staffghosts.pk3 lumps via the `playdemo` console command
- If missing at launch, would have been a regression compared to the previous entry in the series
- Gate the virtres support behind a `#define`
- This isn't how we're shipping staff ghosts with the game anymore, so this would have been the only way to access them
- SKIPERRORS `#define`: Only show errors if the demo is guaranteed external, instead of suppressing them exclusively if confirmed internal
- Hides errors for restarting a staff ghost
- Prevents duplication of errors for restarting an external ghost
- Access to the replay menu in intermission leads to
various problems
- Broken options
- HOM effect
- You can press A on the intermission screen to end it
In some cases, bogus extradata is written into Record Attack demos,
which causes a crash when attempting to play RA with such a ghost. We
should skip this data too, because only extra real tic data is a problem
for ghost playback, not extradata.
FixesKartKrew/Kart#1175
- Right on the line, P_PointOnLineSide may disagree with
P_TraceWaypointTraversal.
- If this happens, nextwaypoint may update ahead of the
finish line before the player crosses it.
- This bloats the finish line distance and triggers lap
cheat prevention, preventing the player from gaining a
lap.
- Since this only seems like it can happen very near to
the line, simply don't update waypoints if the player is
touching the line but hasn't crossed it.
- This will cause distancetofinish to jump but only for a
very short distance (the radius of the player).
- This was causing Aquatic Cathedral and Aqua Tunnel staff
replays to get confused for one another
- Because for both RR_AQUATICCATHEDRAL and
RR_AQUATUNNEL, the first 8 chars are RR_AQUAT
- Now uses the lump id directly instead of the name, which
entirely circumvents the problem
- Fixed:
- Time Attack menu "Replay Staff" option
- Attract mode
- Credits
- If you viewed a map with multiple staff ghosts and moved
the selector
- Then viewed a map with only one staff ghost
- Then went back and viewed a map with multiple
- The selector would get stuck on only the first option
- If you lost and waited for TRY AGAIN to finish and
automatically restart the map (did not touch Retry in the
pause menu)
- Doing this would add TWO continues to your rank
calculation and nerf the bot difficulty twice
- Did not affect lives at all