Commit graph

6638 commits

Author SHA1 Message Date
TehRealSalt
0e35b65caa Spring Bullshit, part (?)
Who knows how many times I've had to rewrite this part but it FINALLY works properly for everything...
2019-09-14 23:47:08 -04:00
TehRealSalt
40c8081a1b Grease part 3 2019-09-12 19:26:00 -04:00
TehRealSalt
97b09ba9c1 Grease part 2 2019-09-12 14:23:45 -04:00
TehRealSalt
56c9641488 Back to old thrusts 2019-09-12 02:18:07 -04:00
TehRealSalt
5fd6d86b41 Merge branch 'rings_slopechange' into greased-horizontals 2019-09-12 02:01:52 -04:00
TehRealSalt
d3f1b4f82c Greased horizontals 2019-09-12 02:01:30 -04:00
TehRealSalt
d4d03f907b Remove commented out code 2019-09-12 00:32:47 -04:00
TehRealSalt
55caae6d1a Remove teleporting jank from springs, set angle when going directly against a horizontal/diagonal spring 2019-09-12 00:31:51 -04:00
TehRealSalt
abfc1915c5 Fixed horizontal springs having gravity 2019-09-12 00:10:06 -04:00
TehRealSalt
e0a177e612 Horizontal springs, bigger hitboxes, springs use the meatier Sonic 3 sound effect 2019-09-11 23:33:33 -04:00
James R
094c926fd0 Apply hud translucency to FREE PLAY 2019-08-11 13:09:03 -07:00
TehRealSalt
780202668b Only run Encore wiggle in software 2019-08-11 15:35:38 -04:00
James R
63abd92a0e Apply HUD translucency to ping and FPS counters 2019-08-11 12:35:06 -07:00
James R
de8030bc2e Toggle ping and FPS counters with HUD 2019-08-11 12:32:57 -07:00
Sryder
0006ceac88 Remove stray CONS_Printf 2019-08-11 18:37:18 +01:00
TehRealSalt
978c4f7e24 Minor fixes 2019-08-10 09:50:42 -04:00
TehRealSalt
71f35c7f5b Add encore_towhite 2019-08-10 02:07:18 -04:00
TehRealSalt
5da84b78a2 Encore wiggle 2019-08-10 01:59:23 -04:00
TehRealSalt
aad0dbd076 Encore invert fade 2019-08-10 00:54:16 -04:00
TehRealSalt
274dc434ff Set new fades, fixed crash upon using non-colormapped fade 2019-08-08 01:43:50 -04:00
TehRealSalt
36e4f25cc9 Uses pre-defined colormap lumps now
Works much faster now. I'd like to clean up this code some though
2019-08-07 02:21:04 -04:00
TehRealSalt
94081f469e Genesis wipe stuff
Very unoptimized, lags in anything besides 320x200
2019-08-04 23:42:30 -04:00
Sryder
f7f27199a6 Merge branch 'no-credit-on-scores' into 'master'
Don't draw song credit over scores HUD

See merge request KartKrew/Kart!162
2019-07-17 16:46:24 -04:00
James R
14235ecb74 Really just the scores HUD 2019-07-17 13:41:43 -07:00
James R
1b74665259 Just don't draw song credit 2019-07-17 13:38:38 -07:00
Sryder
0767f4b8aa Merge branch 'public-master' into 'master'
Changes in public master

See merge request KartKrew/Kart!163
2019-07-17 16:27:32 -04:00
James R
374af9a322 Merge remote-tracking branch 'pub/master' into public-master 2019-07-17 12:33:20 -07:00
James R
e123b2acd7 Stop drawing after the scores hud 2019-07-17 12:29:10 -07:00
Sryder
316c7fe7ee Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into rings_slopechange 2019-07-17 20:23:30 +01:00
Sal
e9cd3073e0 Merge branch 'upside-down-rings' into 'master'
Correctly animate rings in reverse gravity

See merge request KartKrew/Kart!159
2019-07-17 15:15:41 -04:00
Sryder
ad034a083b Merge branch 'copy-slope-thing-spawning-backport' into 'master'
Copy slope thing spawning fix backport

See merge request KartKrew/Kart!160
2019-07-17 15:14:44 -04:00
Nev3r
35ebe947c4 Things spawning over copied slopes now properly align on the new plane
While I believe the opposite behavior was intentional at first, it has proven to be problematic and makes alignment a tedious task for copied planes.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-07-17 12:04:14 -07:00
James R
d82e86d4cd Declare z in scope under case 2019-07-16 20:06:26 -07:00
TehRealSalt
407157496a Fix colors looking washed-out on models 2019-07-16 16:03:31 -04:00
James R
7354ce200e Correct reverse gravity offsets
Woah reverse gravity sucks.
2019-07-12 13:28:25 -07:00
Sryder
d6382107d3 Hopefully better Jawz behaviour
Moved the movement code for it out of the thinker and into A_JawzChase to have it all in a consistent place.
2019-07-07 21:56:23 +01:00
Sryder
fbc5b9f880 Added () for slight clarity 2019-07-07 15:24:32 +01:00
James R
c5bd4d6ecd Apply P_MobjFlip to ring and ring sparkle animations 2019-07-05 20:11:38 -07:00
Sryder
d6ec65de59 Added some slope handling for regular jawz.
Jawz as a result can absolutely behave differently, but it's mostly the case when in the range where it would slow down.
Will need testing, seems like it can sometimes rocket past a player that's stationary, maybe that's not a bad thing?
2019-07-05 23:29:31 +01:00
Sryder
893d8cd211 Support Jawz dud on slopes
Don't let orbinaut accelerate infinitely when in the air.
2019-07-05 21:11:13 +01:00
Sryder
de62209d96 Orbinaut supports slopes, slows down naturally when above top speed.
Still has it's speed reset lower when hitting a wall. Doesn't maintain slope speed increase.
2019-07-05 20:34:36 +01:00
Sryder
9beaac2e53 Merge branch 'fix-port-connect' into 'master'
Don't use client port as default peer port

See merge request KartKrew/Kart-Public!152
2019-07-05 11:54:28 -04:00
Sryder
8ac774a9d6 Merge branch 'add-floats-command' into 'master'
Fix the Add command when floats

See merge request KartKrew/Kart-Public!153
2019-07-05 11:49:46 -04:00
James R
460105cb8a Support adding to CV_FLOAT cvars with the Add command 2019-07-04 17:48:17 -07:00
James R
d4e950f17b Don't use client port as default peer port 2019-07-04 16:38:00 -07:00
Sryder
e14da85868 Merge branch 'opengl_match_software_wallclip' into 'master'
OpenGL: Try and Match Software Wallclipping Better

See merge request KartKrew/Kart-Public!150
2019-07-02 14:08:10 -04:00
Sryder
658e852a0c Merge branch 'revert-mserv' into 'master'
Revert mserv

See merge request KartKrew/Kart-Public!144
2019-06-30 15:56:17 -04:00
Sryder
d579a40221 Merge branch 'replay-code-sucks' into 'master'
Fix SIGSEGV when saving replays and invalid extrainfo offset

See merge request KartKrew/Kart-Public!149
2019-06-30 05:51:21 -04:00
Sryder
269050ecc7 Merge branch 'lemme-outa-room-menu' into 'master'
Don't get stuck in room menu in a modified game

See merge request KartKrew/Kart-Public!145
2019-06-27 14:16:37 -04:00
Sryder
6a53837d2c Update Skywall handling
I've tried to make this so it almost never under-compensates, and over-compensates very little where possible.
I don't think it's 1:1 to software's current behaviour, and probably never will be due to software being very strange.
2019-06-26 23:17:45 +01:00