Sally Coolatta
2806f1c085
Fix bots not being able to spawn for podium
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(This might break titlemaps but maybe titlemaps should do something more explicit to hide all players)
2023-03-03 16:09:58 -05:00
Sally Coolatta
dddc992e24
Fix camera tilting in podium
2023-03-03 16:09:57 -05:00
Sally Coolatta
2d84837e5b
Use ceremony gamestate when warping to podium on startup
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Doesn't spawn the bots for some reason still, but I need this for quicker prototyping
2023-03-03 16:09:57 -05:00
Sally Coolatta
2eba418334
Ensure players can spawn before the podium starts
2023-03-03 16:09:56 -05:00
Sally Coolatta
04eefa1acc
Go to podium when game over on special stage
2023-03-03 16:09:56 -05:00
Sally Coolatta
9501b57296
Extend cut-away view functionality
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- arg2: TID of an object to make the camera's angle/pitch follow.
- arg3: Zoom tube waypoint sequence to start following.
- Ceremony uses one-screen, regardless of previous splitscreen-ed-ness
2023-03-03 16:09:55 -05:00
Sally Coolatta
82313de499
Awayview cleanup
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- Moved variables to awayview_t
- Arbritrary +20 is no longer added to z pos, it will use the thing position as the camera position directly.
2023-03-03 16:09:54 -05:00
Sally Coolatta
4ff0a8358f
Rework exitlevel conditions
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- Uses K_CanChangeRules instead of checking for multiplayer, to catch all of the restricted singleplayer scenarios
- Checks for server admin first before cheats
2023-03-03 16:09:53 -05:00
Sally Coolatta
6f0b09fecd
CON_GamestateDrawHudLines
2023-03-03 16:09:52 -05:00
Sally Coolatta
4011c8b2fa
M_GamestateCanOpenMenu
2023-03-03 16:09:52 -05:00
Sally Coolatta
4d19b127c3
Got_ExitLevelcmd sets GP round won
2023-03-03 16:09:52 -05:00
Sally Coolatta
f78b3f7794
Fixes for CEREMONY gamestate
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- Made titlemap + ceremony code more straight-forward by being able to set gamestate in G_DoLoadLevel directly
- Demos are only recorded on GS_LEVEL (fixes crash for ceremony + titlemaps)
- Added G_GamestateUsesLevel to encapsulate all checks for using level rendering
- Added GS_CEREMONY to wipedefs
- K_PodiumSequence just checks for GS_CEREMONY now (optimization)
The game can now properly go to the podium after GP
2023-03-03 16:09:51 -05:00
Sally Coolatta
7760d6688b
Ceremony gamestate
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Doesn't work
2023-03-03 16:09:50 -05:00
Sally Coolatta
e47f46d3bc
Give podium bots more traction
2023-03-03 16:09:50 -05:00
Sally Coolatta
4a8dd02320
Podium cutscene basics
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- Bots follow a slightly more strict path via waypoints
- Bots decide their starting waypoint path depending on their position. (The 1st place winner will start by chasing waypoint ID 1, etc)
- The map used for podium sequence can be decided via `PodiumMap = x` in MainCfg.
TODO:
- Camera work
- Add Lose / Win animation states when stopping at final waypoint
- Adjust physics so that the bots can follow the path more strictly in this mode
- Actually go to it after GP
2023-03-03 16:09:49 -05:00
AJ Martinez
c1baff583c
Don't abort SPB Attack on postrace death, idiot
2023-03-03 12:17:11 -08:00
AJ Martinez
8739d3076a
Use more fitting name for SPB Attack menu patch
2023-03-03 12:17:11 -08:00
AJ Martinez
211206ba6f
Fix menus, fix failure condition
2023-03-03 12:17:10 -08:00
AJ Martinez
f3f4ac16de
SPB Attack: medals, emblems, and fixes
2023-03-03 12:15:00 -08:00
AJ Martinez
6173ca47aa
SPB Attack: emblems/medals preliminary
2023-03-03 12:15:00 -08:00
AJ Martinez
79d8e4e109
WIP: SPB Attack - temp menu draws OOB, no unlocks
2023-03-03 12:14:58 -08:00
James R
9f46c705f0
Merge branch 'fix-double-race-print' into 'master'
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Fix the "player has finished the race" message being printed to log twice
See merge request KartKrew/Kart!1012
2023-03-03 20:01:24 +00:00
SteelT
386e32891f
Fix the "player has finished the race" message being printed to log twice
2023-03-03 12:00:08 -08:00
James R
1cbc4944ba
Merge branch 'improve-msdos-83-error' into 'master'
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Add instructions to the 'Are you using MSDOS 8.3 filenames in Zone Builder?' error
See merge request KartKrew/Kart!1011
2023-03-03 19:58:35 +00:00
James R
64e6583a74
Merge branch 'connect-screen-reset-2d' into 'master'
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Reset twodee contexts when drawing connect screen
Closes #461
See merge request KartKrew/Kart!1007
2023-03-03 19:54:33 +00:00
James R
e65c2ba7a8
Merge branch 'improve-misc-game-testing' into 'master'
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Improvements for testing/debugging
See merge request KartKrew/Kart!1004
2023-03-03 19:54:16 +00:00
James R
833a51b384
Merge branch 'fix-fault-freespin' into 'master'
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Fix chasecam desyncs during hitlag/death/FAULT
See merge request KartKrew/Kart!1002
2023-03-03 19:53:50 +00:00
James R
8d25820c91
Move screenshot pass out of basic_rendering, into normal_rendering
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This fixes a bug with avrecorder capturing a mostly white
frame at the beginning of a wipe. This was because
wipe_capture_start_rendering depends on basic_rendering
and a wipe could occur before any 2d elements are batched
for the current frame, thus producing a white frame when
basic_rendering is passed. It only lasted for one frame
because the PREVIOUS frame is used for the wipe itself.
This is also why the white frame was not visible
on screen.
2023-03-03 11:24:57 -08:00
James R
1e79075b79
Add instructions to the 'Are you using MSDOS 8.3 filenames in Zone Builder?' error
2023-03-03 03:55:59 -08:00
James R
175219341c
Reset twodee contexts when drawing connect screen
2023-03-03 00:48:46 -08:00
James R
fec24381df
Fix FAULT crash if no finish line waypoint
2023-03-02 23:40:54 -08:00
James R
45fb60d247
Only toggle director when you yourself spawn or when the first player in the level spawns
2023-03-02 23:34:41 -08:00
Oni
9eefb2e0ae
Merge branch 'better-local-camera' into 'master'
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Better local camera handling
See merge request KartKrew/Kart!999
2023-03-03 07:08:19 +00:00
James R
971d686437
LUA_EvalMath: load math lib
2023-03-02 22:56:55 -08:00
James R
ceab0399de
Add eval command, calls LUA_EvalMath
2023-03-02 22:56:32 -08:00
James R
a2493bb9db
Purge control characters from COM_Args
2023-03-02 22:56:09 -08:00
James R
58f07987f9
Add setscore cheat, sets player's point count
2023-03-02 22:08:30 -08:00
James R
b2fb1b4ccd
Make timelimit cvar seconds based
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Easier for activating Overtime Barrier. Previously would
have to wait a minute at minimum :sandevastated:
2023-03-02 22:07:11 -08:00
James R
5cb54f29fe
Sync player mobj health to bumper count
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Fixes players killed twice if P_DamageMobj is called with
DMG_TIMEOVER and gametyperules GTR_BUMPERS.
Moves death condition out of K_HandleBumperChanges and
lets losing last bumper organically kill the player by
decreasing their health.
2023-03-02 22:05:30 -08:00
VelocitOni
d7cd6fba5a
Merge remote-tracking branch 'origin/try-fix-draw-sprite-crash' into better-local-camera
2023-03-03 00:01:02 -05:00
VelocitOni
5b01ee5805
Merge remote-tracking branch 'origin/master' into better-local-camera
2023-03-02 23:01:40 -05:00
AJ Martinez
3c69739e0a
Fix chasecam desyncs during hitlag/death/FAULT
2023-03-02 12:57:04 -07:00
toaster
884f03c043
Merge branch 'fix-grow-music' into 'master'
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Fix powerup music inconsistencies (resolves #460 )
Closes #460
See merge request KartKrew/Kart!1001
2023-03-02 14:37:21 +00:00
toaster
693562c0b4
Merge branch 'orbi-deletion-crash' into 'master'
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Obj_OrbinautJawzMoveHeld: Make loop iteration less fragile
See merge request KartKrew/Kart!998
2023-03-02 13:34:50 +00:00
toaster
e11738b481
Merge branch 'droptarget-collide-plus' into 'master'
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More fun with Drop Target punting
See merge request KartKrew/Kart!995
2023-03-02 13:34:02 +00:00
AJ Martinez
746171a8ad
Fix powerup music inconsistencies
2023-03-02 02:47:29 -07:00
AJ Martinez
b777759744
Use postfix for P_FindClosestTurningForAngle iterations
2023-03-01 22:27:00 -07:00
AJ Martinez
7cffbef1a2
Merge remote-tracking branch 'origin/master' into better-local-camera
2023-03-01 22:25:46 -07:00
Oni
e79d419d25
Merge branch 'hwr2-twodee' into 'master'
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hwr2: Add hardware 2D rendering
See merge request KartKrew/Kart!914
2023-03-02 01:42:26 +00:00
Eidolon
5d54d53a4b
Hide movie_showfps option when webm is disabled
2023-03-01 19:02:20 -06:00