Commit graph

22068 commits

Author SHA1 Message Date
toaster
3fbede8eb2 Obj_PlayerUFOCollide: Apply height checks even when boosting 2023-03-23 21:26:55 +00:00
Chromatian Keiske
205de5503f Merge branch 'momentum-angle-consistency' into 'master'
Raise threshold for K_MomentumAngle to fall back on facing angle

Closes #483

See merge request KartKrew/Kart!1081
2023-03-23 08:36:29 +00:00
Chromatian Keiske
ada076a5cb Merge branch 'fix-non-player-chasing-spb' into 'master'
Fix SPB chase crashing if not chasing a player

Closes #484

See merge request KartKrew/Kart!1079
2023-03-23 08:31:19 +00:00
Chromatian Keiske
fd122e7d62 Merge branch 'paranoia-mobj-reference-count' into 'master'
Tune up PARANOIA warnings for mobj reference count

See merge request KartKrew/Kart!1070
2023-03-23 08:11:04 +00:00
Gunla
42f860a838 Merge branch 'common-garden-shield' into 'master'
Don't lose Garden Top when stumbling; normalize item odds

See merge request KartKrew/Kart!1076
2023-03-23 01:12:40 +00:00
Gunla
e5d4e2604e Merge branch 'fix-no-contest-after-win' into 'master'
Don't NO CONTEST a player who has already finished, if they die afterward

See merge request KartKrew/Kart!1073
2023-03-23 01:11:59 +00:00
Gunla
d0e78d985f Merge branch 'tie-sign' into 'master'
Fix sign posts for ties + youfuckedup facing wrong direction

See merge request KartKrew/Kart!1072
2023-03-23 01:11:01 +00:00
Gunla
6f6df2cfe2 Merge branch 'fix-perpetual-damage-floor-respawn' into 'master'
Reset TERRAIN when respawning

See merge request KartKrew/Kart!1068
2023-03-23 01:00:49 +00:00
Gunla
b7fc20c355 Merge branch 'epic-debug' into 'master'
Minimap debugwaypoints and debugfinishline

See merge request KartKrew/Kart!1067
2023-03-23 00:59:48 +00:00
Gunla
6196af65e5 Merge branch 'shield-loser' into 'master'
Shield Loser

Closes #490

See merge request KartKrew/Kart!1074
2023-03-23 00:58:22 +00:00
James R
9b5db6fedb Add K_MomentumThreshold, raise threshold for K_MomentumAngle to 6 FU, same as K_AirFailsafe 2023-03-22 15:47:08 -07:00
James R
54dd8b0252 K_UpdateSliptideZipIndicator: use K_MomentumAngle 2023-03-22 15:28:12 -07:00
James R
7cd6f54882 Fix SPB chase crashing if not chasing a player 2023-03-22 15:04:43 -07:00
AJ Martinez
312e847151 Merge branch 'fix-faulty-mobj-references' into 'master'
Fix faulty references for monitors and players

See merge request KartKrew/Kart!1071
2023-03-22 07:43:37 +00:00
James R
d2ffa9eeae Roulette: don't roll Garden Top if another player already has one
Makes Garden Top odds behave like normal shield odds.
2023-03-21 19:07:57 -07:00
James R
efdcec6734 Don't lose Garden Top from stumble damage
Move to K_PopPlayerShield
2023-03-21 19:05:00 -07:00
Gunla
9b1179518a Merge branch 'blue-target' into 'master'
Give Drop Target a weaker state when thrown forward

Closes #471

See merge request KartKrew/Kart!1049
2023-03-22 00:37:44 +00:00
toaster
01dbbc34d1 K_PopPlayerShield
- Split out from K_DropHnextList to make its handling more explicit, and to permit K_DropItems scenarioes to *not* drop shields.
- Always called on P_DamageMobj on any non DMG_STUMBLE damagetype, so shields always get digested on true pain.
    - Todo: Should shields be popped even on DMG_STING..?
- NOT called on Eggman Mark pickup.
- Add to Lua (alongside K_DropHnextList, which was inexplicably missing).
2023-03-21 13:48:30 +00:00
toaster
ae9a0b3ba2 P_DamageMobj: Correct typo so we keep shield only when damagetype is DMG_STUMBLE, not in every case BUT that 2023-03-21 13:03:45 +00:00
AJ Martinez
7868f21dd0 Merge branch 'controller-crudules' into 'master'
Controller Crudules

Closes #479 and #476

See merge request KartKrew/Kart!1066
2023-03-21 07:41:34 +00:00
James R
1570661f20 Don't NO CONTEST a player who has already finished, if they die afterward 2023-03-20 21:49:50 -07:00
James R
4b993a3de0 Signs: always use map thing's angle if it exists, else face direction player is moving from
If no map thing exists, should face toward the camera, not
away from it.
2023-03-20 21:01:42 -07:00
James R
15edab5e85 Delay spawning level sign posts, do not use youfuckedup face for tied sign posts
- Sign post spawning is delayed until after thinkers have
  run. This lets ties be tallied.
- Spawn normal (non error) sign for ties.
2023-03-20 20:59:12 -07:00
James R
a396ffe676 Init mobj references before mobj specific spawning in P_SpawnMobj
Fixes MT_MONITOR leaking references due to
Obj_MonitorSpawnParts called before P_AddThinker.

Thanks to toaster
2023-03-20 20:00:10 -07:00
James R
d0719ef5ba Fix mobj reference management of player->mo
Thanks to toaster
2023-03-20 20:00:10 -07:00
James R
67f4505a06 Revert "Add cv_scrambleremoved, disable scramble on P_RemoveMobj"
This reverts commit a55ddef528.
2023-03-20 19:57:00 -07:00
James R
17aaf178d5 PARANOIA: fix faulty references warning
- Print mobj address and mobj type in addition to
  reference count
- Print negative reference counts correctly
- Don't print warning twice for the same mobj (don't spam
  the console)
2023-03-20 19:57:00 -07:00
James R
509a023329 PARANOIA: add debug to P_SetTarget if references go negative
Prints mobj address, mobj type, thinker function,
reference count and source code line number.
2023-03-20 19:57:00 -07:00
James R
55467d190a Fix code formatting in P_SetTarget 2023-03-20 19:40:57 -07:00
James R
abc11fc16f Reset TERRAIN when respawning
Fixes damage floor TERRAIN applying for the entire
duration of lightsnake.
2023-03-19 22:40:43 -07:00
James R
b7ef8275c4 Add debugfinishline, highlight finish line linedefs and black fill solid walls
- Highlight is drawn across the screen at the horizon
  (player's eye level).
- Highlight alternates between red and white for 35 tics
  each.
2023-03-19 20:45:36 -07:00
James R
06fa67d9c5 Show waypoints on the minimap, if debugwaypoints is enabled
- Uses in level waypoint colors:
  - Green for player's next waypoint
  - Pink for shortcuts
  - Gray for disabled waypoints
  - Yellow for ego orb
  - Blue for ordinary waypoints
- The player's next waypoint appears slightly larger
2023-03-19 17:06:59 -07:00
AJ Martinez
8f77a1a975 Playable default controls 2023-03-19 16:02:16 -07:00
toaster
e27a15fd14 F_IntroResponder, G_Responder: Permit both Title Screen and Intro/titledemo to respond to trigger inputs over JOYAXISRANGE/2
Likewise, the author of this commit uses a trigger for A(ccel)
2023-03-19 18:06:19 +00:00
toaster
6832488117 G_MapEventsToControls: On second thought, only handle reassignment when a trigger axis is activated, to closer match button behaviour. 2023-03-19 18:00:18 +00:00
toaster
1acf00daa6 G_PlayerInputAnalog: Only attempt default binds for menu if no binds are reachable by GetValueFromControlTable for that button
- GetValueFromControlTable: Return 0 only if a single G_KeyIsAvailable returns true for any bind
    - Otherwise returns NO_BINDS_REACHABLE -- #define'd as (-1)
    - Does not cover the `menucontrolreserved` check, which could maybe be moved to the opposite end of the function if it causes problems.
2023-03-19 17:48:24 +00:00
toaster
22294c2c4d G_MapEventsToControls: Permit automagic controller reassignment for axis events greater than JOYAXISRANGE/2
The author of this commit uses a trigger for A(ccel) and was being misled by the absence of response.
2023-03-19 17:27:23 +00:00
toaster
5a7f7b58f0 HandleGamepadDeviceEvents: Call at all junctures where event_t are digested
Permits controllers to actually be added when starting with -server
2023-03-19 17:27:23 +00:00
toaster
dc63847e14 G_MapEventsToControls: Fix crash
- If G_GetDeviceGameKeyDownArray returns NULL, bail early.
- Also calls it once for all relevant event types, rather than possibly multiple times.
2023-03-19 17:27:23 +00:00
toaster
cd7d4f23c7 Merge branch 'eggman-drop-items' into 'master'
Drop items when hitting Egg Mark

See merge request KartKrew/Kart!1064
2023-03-19 17:27:02 +00:00
toaster
bfbbfc2842 Merge branch 'prison-ufos' into 'master'
Prison UFOs

See merge request KartKrew/Kart!1060
2023-03-19 13:00:31 +00:00
toaster
421896b939 Jart review: Whitespace reinsertion 2023-03-19 12:51:16 +00:00
James R
698225f625 Drop items when hitting Egg Mark 2023-03-19 04:04:01 -07:00
James R
dc024b874b Morph Drop Target from forward thrown white to lime
Blends from white into lime over 27 tics.
2023-03-19 03:52:25 -07:00
James R
05d80f9e92 Give Drop Target a weaker state when thrown forward
Uses color White. Adds no EXTRA knockback, normal object
bounce collision applies.
2023-03-19 02:43:38 -07:00
Gunla
c606ee8ef8 Merge branch 'try-fix-tripwire-alpha' into 'master'
Fix invisible tripwire post 1036

Closes #486

See merge request KartKrew/Kart!1063
2023-03-19 05:19:03 +00:00
James R
60c1f5706a Set tripwire line alpha to FRACUNIT
blame f72379e557
2023-03-18 19:53:18 -07:00
Gunla
03a4cc292c Merge branch 'stop-sounds-when-leaving' into 'master'
Stop sounds when exiting the game back to the Title Screen

See merge request KartKrew/Kart!1051
2023-03-18 23:24:44 +00:00
Gunla
b8f3c7e357 Merge branch 'fastfall-with-speed' into 'master'
Scale fast fall momentum with speed at time of trigger

See merge request KartKrew/Kart!1047
2023-03-18 23:00:06 +00:00
toaster
89be7b959e K_DrawTargetTracking: Fix x coordinate of tracked object's icon at the bottom of the screen.
This was designed to use the angle of the result directly, which was previously incorrect.
2023-03-18 21:33:21 +00:00