Commit graph

915 commits

Author SHA1 Message Date
James R
3504f7ebd3 Map buffered inputs to menucmd
This lets buffered tapping not count as one held input.
2022-02-19 16:30:23 -08:00
SinnamonLat
1789dd1255 Rudimentary start on profiles 2022-02-14 23:14:25 +01:00
James R
00a471405d Wrong condition 2022-02-14 14:30:39 +01:00
James R
90eeff00af JUST SEARCH ALL FUCKING WADS 2022-02-14 14:30:39 +01:00
James R
1f40c48bea Do not count gfx.pk3 toward mainwads in testers build 2022-02-14 14:30:39 +01:00
James R
a684b06f80 Do not add gfx.pk3 in testers build
MISC_PATCH.pk3 covers it.
2022-02-14 14:30:38 +01:00
toaster
6518d73d51 Music also 2022-02-14 14:30:38 +01:00
toaster
1ea1ab8c4d TESTERS stuff 2022-02-14 14:30:37 +01:00
James R
3e7cde8abd Load misc build testers data files 2022-02-14 14:29:55 +01:00
James R
10a9663ccb Interpolate viewrollangle before R_CheckViewMorph 2022-02-14 14:26:43 +01:00
James R
e909cb0a73 Don't interpolate frames if avg <35
Proper solution for 85ce207e9
2022-02-14 14:26:42 +01:00
James R
fd9590cc3d Do not interpolate if time between game tics <1/35 2022-02-14 14:26:42 +01:00
James R
c812d6fdd7 Interpolate from time of previous tic
Previously interpolated from last 35th of a second, which
may be offset from game time due to connection lag.

Consider this the proper fix to 6ecac4159a too.
2022-02-14 14:26:42 +01:00
James R
5ed55aca3d Disable wad loading in TESTERS build 2022-02-14 14:22:29 +01:00
toaster
66d8989531 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into testers 2022-01-20 19:29:10 +00:00
James R
b3e6030a9b Wrong condition 2022-01-19 01:17:54 -08:00
James R
8f8d34728b JUST SEARCH ALL FUCKING WADS 2022-01-19 01:17:12 -08:00
James R
ba6ee7eaa0 Do not count gfx.pk3 toward mainwads in testers build 2022-01-19 01:13:09 -08:00
James R
484ab4b5dc Merge branch 'fix-software-splitscreen-tilt' into 'master'
Fix splitscreen camera tilting in Software

See merge request KartKrew/Kart!531
2022-01-18 07:56:41 +00:00
James R
5e37a847f0 Interpolate viewrollangle before R_CheckViewMorph 2022-01-17 21:18:38 -08:00
James R
5441c55baf Do not add gfx.pk3 in testers build
MISC_PATCH.pk3 covers it.
2022-01-16 17:32:58 -08:00
toaster
4d4ea71a44 Music also 2022-01-17 01:23:14 +00:00
toaster
250dc70827 TESTERS stuff
#define TESTERS for tester executable
#define HOSTTESTERS for hosting with TESTERS-specific files (MISC_ etc)
2022-01-17 01:12:30 +00:00
James R
6a7ca44302 Don't interpolate frames if avg <35
Proper solution for 85ce207e9
2022-01-12 12:57:52 -08:00
James R
85ce207e9c Do not interpolate if time between game tics <1/35 2022-01-12 04:37:26 -08:00
James R
969d449973 Interpolate from time of previous tic
Previously interpolated from last 35th of a second, which
may be offset from game time due to connection lag.

Consider this the proper fix to 6ecac4159a too.
2022-01-12 03:38:17 -08:00
James R
5d6595f8a0 Load misc build testers data files 2022-01-02 22:08:18 -08:00
James R
72f9121f5d Disable wad loading in TESTERS build 2022-01-02 21:50:23 -08:00
Sally Coolatta
16730b02ef Merge branch 'master' into profiles 2021-12-25 06:10:51 -05:00
Sally Coolatta
e628894b47 Merge branch 'new-menus' into profiles 2021-12-25 06:09:53 -05:00
James R
de0b2c2e75 Add followers before patch 2021-12-18 21:00:30 -08:00
James R
efa92b0206 Add followers.pk3 to main files list 2021-12-18 20:40:56 -08:00
SinnamonLat
7c9f3385d4 Merge branch 'master' into new-menus 2021-12-17 12:32:01 +01:00
James R
29399f6033 Send R_GenerateBlendTables number crunch to parallel thread 2021-12-15 15:34:51 -08:00
SinnamonLat
019d15ccd5 Merge branch 'master' into new-menus 2021-12-10 14:17:58 +01:00
Sally Coolatta
d067c1ddef First pass on character select device select
Ultra mega hacked in, by saving all "discarded" joysticks to an array so they don't get totally closed & we can still poll them. Events now properly send the device number instead of the player number, which means we can store all controllers pressing buttons, and thus, can detect when ANY controller is pressing anything, and THUS we can make the character select work like we wanted to :V

Did not bother fixing any of the bugs, however. First of all, the opening menus do not properly fallback to default controls. Yet again, we may need a more robust system -- storing all keys from gamekeydown separately? Additionally it seems like when I input gamepad it makes me use keyboard anyway, so I think something fishy is up.
2021-12-06 17:43:52 -05:00
Sally Coolatta
7d0597d864 Merge branch 'master' into profiles 2021-12-04 15:46:28 -05:00
James R
a64263c96d Merge remote-tracking branch 'origin/master' into new-menus 2021-12-03 14:56:48 -08:00
Sally Coolatta
6ecac4159a This seems to fix the camera stuttering in netgames when I try it on my own
Feel like this might be wrong so TRY IT first!!
2021-12-01 06:45:02 -05:00
Sally Coolatta
43356ca73e Nope, it actually just causes camera hitches even when alone, even if this fixes the problem its not the solution 2021-11-30 18:10:51 -05:00
Sally Coolatta
4a8222d397 Just set default renderdelta when paused
Supports multiple pause types too
2021-11-30 14:28:27 -05:00
Sally Coolatta
f19e8be3a0 Enable lagless cam
I left it off because I think Kart intentionally removed it, but the reason we did might not apply anymore...?
2021-11-30 14:03:56 -05:00
Eidolon
f398004a18 Ensure + commands get executed before map start 2021-11-29 07:25:46 -05:00
Sally Coolatta
f16b567319 Menu interpolation (renderdeltatics)
`renderdeltatics` can be used as a standard delta time in any place,
allowing for smooth menus. It will always be equal to `realtics`
when frame interpolation is turned off, producing consistent
framerate behavior everywhere it is used.

Co-Authored-By: Eidolon <furyhunter600@gmail.com>
2021-11-29 07:23:04 -05:00
Eidolon
1550210188 Implement interpolation at the renderer level
Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2021-11-29 06:43:46 -05:00
Sally Coolatta
cd8862f0bc New input handling
Events have a player ID instead of adding billions of keys for separate gamepads. Axis movement (mouse movement, analog sticks) now are counted as keys, so axes don't need to be separately implemented for all controls. Game controls emulate a Saturn controller (some of the external functions like screenshot / gif should be readded, but I got lazy)

This will allow later us to save a config for a controller that can be reused for any player slot, which is one of the main goals for profiles.

Only just enough was made to use the new input system to make it compile. Menus in this branch should aim to move to using PlayerInputDown entirely, instead of using hardcoded keys & simply remapping to those
2021-11-26 14:56:25 -05:00
SinnamonLat
1412b96b20 EXPERIMENTAL: Save last 3 IPs manually joined to allow rejoining them later 2021-11-16 23:03:46 +01:00
SinnamonLat
cbf108a627 autoload newmenus.pk3 2021-11-13 19:36:42 +01:00
toaster
b4af07ffed Merge branch 'master' into new-menus
# Conflicts:
#	src/d_main.c
#	src/dehacked.c
#	src/m_menu.c
#	src/v_video.c
#	src/y_inter.c
2021-10-18 01:18:37 +01:00
Latapostrophe
f2f0a6cbe2 New titlecards 2021-04-30 18:11:36 +02:00