Sal
0bba6d0c62
Merge branch 'toastmiiisc' into 'master'
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toastmiiisc
See merge request KartKrew/Kart!464
2021-12-01 11:22:32 +00:00
SteelT
2c1dd6efbf
Merge branch 'capsules' into 'master'
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Fix item capsules in reverse gravity
See merge request KartKrew/Kart!443
2021-12-01 03:45:15 +00:00
SteelT
4cf01bf549
Merge branch 'fix-followers' into 'master'
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Fix followers
See merge request KartKrew/Kart!446
2021-12-01 03:32:08 +00:00
Sally Coolatta
43356ca73e
Nope, it actually just causes camera hitches even when alone, even if this fixes the problem its not the solution
2021-11-30 18:10:51 -05:00
toaster
b716e142a8
Some fixes for bad player info on joining servers.
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* Don't overwrite the first player's name when joining with multiple local splitscreen players. (resolves #151 )
* The defaults for unprovided names are now consistently "Player A/B/C/D" as opposed to some being letter-based and some being number-based.
* Send local player info once per local splitscreen player, rather than n^2 times (where n is the number of local splitscreen players).
* Since the packet *requires* four names to be sent every time you join a server, send dummy names for local splitscreen players who aren't connecting, instead of your actual cvars (no data leakage you didn't ask for!)
2021-11-30 21:24:00 +00:00
Sally Coolatta
4a8222d397
Just set default renderdelta when paused
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Supports multiple pause types too
2021-11-30 14:28:27 -05:00
Sally Coolatta
f19e8be3a0
Enable lagless cam
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I left it off because I think Kart intentionally removed it, but the reason we did might not apply anymore...?
2021-11-30 14:03:56 -05:00
toaster
e29f113047
Merge branch 'master' into capsules
2021-11-30 13:50:46 +00:00
toaster
2ca195961b
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into fix-followers
2021-11-30 13:43:10 +00:00
James R
182527db8b
Merge branch 'gentlemens-2' into 'master'
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Instead of gentlemens dropping packets, it simply delays what it sends
See merge request KartKrew/Kart!467
2021-11-30 04:51:01 +00:00
James R
7180027c9f
Merge branch 'ceiling-bump' into 'master'
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Ceiling clipping is satisfying
See merge request KartKrew/Kart!466
2021-11-30 04:09:19 +00:00
James R
b479fdcef6
Merge branch 'jelly-racers' into 'master'
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Squashing and stretching
See merge request KartKrew/Kart!420
2021-11-30 04:00:03 +00:00
James R
6457ab0a9c
Raise squish max
2021-11-29 19:56:33 -08:00
Sal
031a1105ff
Merge branch 'cmake-develop-flag' into 'master'
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Add cmake config option to compile a dev build
See merge request KartKrew/Kart!460
2021-11-30 02:29:21 +00:00
Sal
a326e180ca
Merge branch 'replayfixes' into 'master'
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Replay fixes mark whatever
See merge request KartKrew/Kart!463
2021-11-30 02:28:57 +00:00
Sal
7f8a9dc4e5
Merge branch 'uncapped' into 'master'
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Eidolon's interpolation
See merge request KartKrew/Kart!468
2021-11-30 02:28:38 +00:00
Sally Coolatta
a52dc0f845
Copy interpolation data to afterimages
2021-11-29 20:47:28 -05:00
Sally Coolatta
e5244c7e8c
Lap start HUD interpolates
2021-11-29 20:36:17 -05:00
Sally Coolatta
8f11cd6603
Interpolate FINISH hud scroll
2021-11-29 20:18:17 -05:00
Sally Coolatta
c4ca097224
Interpolate minimap icons
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Was this completely unnecessary? Yes. Is it cool? Hell yeah
2021-11-29 20:12:51 -05:00
Sally Coolatta
c6bf534f29
HUD items with V_SLIDEIN interpolate
2021-11-29 20:00:41 -05:00
Sally Coolatta
bea5d9dce7
Fix trick timing efx in uncapped
2021-11-29 19:28:41 -05:00
James R
f917c60637
Remove MF_NOTHINK from sign pieces
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Without a thinker, interpolation doesn't change state.
2021-11-29 15:29:01 -08:00
Sally Coolatta
3d2ad0b95e
Fix water trails not interpolating properly
2021-11-29 17:59:15 -05:00
James R
aaeaef5223
Do not set hu_stopped on interpolated frame
2021-11-29 14:40:30 -08:00
toaster
9e12195840
Fix two more minor issues with reading and writing replays.
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* DXD_PLAYSTATE and DXD_WEAPONPREF no longer conflict when both are read during the same tic. (VERY rare bug, but was possible)
* Fixed G_WriteDemoTiccmd not considering the sign of forwardmove properly. (Of basically no consequence r/n, but could bite us down the line if not caught)
2021-11-29 19:45:01 +00:00
toaster
4b42f99ca7
Fix player removal not being recorded in netreplays. (Will not work with existing replays that lack this data)
2021-11-29 19:41:11 +00:00
Sally Coolatta
f17b948491
Update how input is handled in menus to use key bindings
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VERY broken right now, it lost the delay between key presses. Kinda already sick of the reorganization needed though
2021-11-29 12:02:56 -05:00
Sally Coolatta
c66e85700b
Merge branch 'master' into profiles
2021-11-29 10:32:14 -05:00
Sally Coolatta
5fea80c61b
Apply interp to models, apply sprite world offsets properly
2021-11-29 08:46:56 -05:00
Sally Coolatta
c43f8da5e6
P_SetOrigin & P_MoveOrigin to replace P_TeleportMove
2021-11-29 08:20:27 -05:00
Eidolon
f398004a18
Ensure + commands get executed before map start
2021-11-29 07:25:46 -05:00
Eidolon
e2482edce3
Ensure viewsector is accurate to viewx/viewy
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This fixes a potential crash in OpenGL when changing between levels.
2021-11-29 07:24:27 -05:00
Sally Coolatta
f16b567319
Menu interpolation (renderdeltatics)
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`renderdeltatics` can be used as a standard delta time in any place,
allowing for smooth menus. It will always be equal to `realtics`
when frame interpolation is turned off, producing consistent
framerate behavior everywhere it is used.
Co-Authored-By: Eidolon <furyhunter600@gmail.com>
2021-11-29 07:23:04 -05:00
Sally Coolatta
5325431450
Fix crash on level load
2021-11-29 07:15:02 -05:00
Eidolon
1550210188
Implement interpolation at the renderer level
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Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2021-11-29 06:43:46 -05:00
Sally Coolatta
0e25de897d
Instead of gentlemens dropping packets, it simply delays what it sends
2021-11-29 05:27:44 -05:00
James R
1e73c842e2
Run squish effect for players too
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This is ironic.
2021-11-28 23:14:53 -08:00
James R
696ca049d8
Apply momentum based squash and stretch to every object
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Also netsave.
2021-11-28 22:43:48 -08:00
James R
5b86a70db2
Merge remote-tracking branch 'origin/master' into jelly-racers
2021-11-28 22:03:37 -08:00
James R
72ded01ac8
Smoother ceiling clipping
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- Apply some gravity immediately.
- Play the bump (like against walls) effect.
2021-11-28 21:45:31 -08:00
James R
0fad5f5a23
Merge branch 'tripwire' into 'master'
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Tripwire
See merge request KartKrew/Kart!462
2021-11-29 03:20:56 +00:00
James R
332d3bfa12
Fix passing tripwire not triggering SOMETIMES
2021-11-28 18:48:27 -08:00
James R
9750e2cd07
Tumble when passing tripwire while spinning out and with >200% speed
2021-11-28 17:27:06 -08:00
James R
2cab15c7a3
Automatically apply additive to tripwires
2021-11-28 16:34:46 -08:00
James R
54aaf6d98e
Apply tripwire effect to TRIPWIRE and 4RIPWIRE
2021-11-28 16:23:37 -08:00
toaster
8852874465
KHUD NOT NETSYNCED, hyuu cannot safely use it as a reference point
2021-11-28 21:00:49 +00:00
Sally Coolatta
fbaa57a39c
Give Landmines its own bot usage function
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Prevents them from attempting to use landmines tossed forward. (Not really notable at all, since there's no one in front of you when you get landmine, at most means they may hold onto it longer, but it was just a weird thing I always meant to fix)
2021-11-28 15:20:57 -05:00
toaster
15741da0a4
Improve some of the efficiency loss in F_DoWipe compared to K.S.'s 2.1 code by seperating out some of the loops.
2021-11-28 20:18:41 +00:00
toaster
ba3e896655
Make the game loading-bar miniwindow do OS polling, to allow you to tab back into it without it being considered frozen by the OS.
2021-11-28 20:15:42 +00:00