Sally Coolatta
21e868216e
Merge remote-tracking branch 'origin/getmobjzmovement' into terrain-lump
2021-12-18 21:25:20 -05:00
Sally Coolatta
8667aeb620
Add footstep particles
2021-12-18 21:23:41 -05:00
lachablock
e14af65d52
Merge remote-tracking branch 'origin/master' into getmobjzmovement
2021-12-19 13:22:59 +11:00
Sally Coolatta
0cd3efc76d
Merge branch 'master' into terrain-lump
2021-12-18 18:36:05 -05:00
Sal
d7829334d3
Merge branch 'bot-maint' into 'master'
...
Bot maintenance
See merge request KartKrew/Kart!489
2021-12-12 19:54:38 +00:00
Sally Coolatta
2a9f2214cb
Merge branch 'master' into terrain-lump
2021-12-12 04:15:53 -05:00
Sally Coolatta
5f4e4f8cb5
Merge branch 'master' into bot-maint
2021-12-11 14:13:27 -05:00
Sally Coolatta
8d5cec5ebf
Move where PF_HITFINISHLINE is removed
...
Also removes a few remaining instances of player->bot being checked to affect gameplay where it shouldn't from vanilla, but it's code that is rarely used / completely unused anyway.
2021-12-11 04:12:06 -05:00
James R
a3d5804da9
Let flame shield resist slope butter
2021-12-10 02:46:34 -08:00
James R
4fc82f0f53
Squish during huge vertical momentum
...
YIKES
2021-12-09 21:55:27 -08:00
James R
c5e3eb7fff
Minorly extend squish time
2021-12-09 21:51:40 -08:00
Sally Coolatta
b3d3135c58
Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag!
2021-12-09 15:54:22 -05:00
Sally Coolatta
bf4b47a2cf
Merge branch 'master' into terrain-lump
2021-12-09 03:46:01 -05:00
Sally Coolatta
e212f947ad
Implement the sector special-like effects
...
Offroad, sneaker panels, trick panels, and damaging floors can now be set via terrain.
2021-12-09 03:20:45 -05:00
Sally Coolatta
150faf9de6
Add terrain pointer to mobj_t
2021-12-09 00:56:05 -05:00
SteelT
dfadd430b7
Merge branch 'landmine-explosion' into 'master'
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New Landmine Explosion VFX
See merge request KartKrew/Kart!479
2021-12-08 01:53:35 +00:00
James R
3ae09d750c
Merge branch 'water-physics-mkii'
2021-12-07 16:40:00 -08:00
James R
0d0cb4d5b1
Merge branch 'fuck-crazy-turn' into 'master'
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Fuck crazy water turning
See merge request KartKrew/Kart!478
2021-12-08 00:37:33 +00:00
James R
a1e8cdf8c5
Adjust underwater steering again
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- 1.5x strafe -> 1.8.
- Do not nerf steering at 11 FU or below.
2021-12-07 15:33:45 -08:00
SinnamonLat
2b3da168cb
New landmine explosion
2021-12-07 09:54:00 +01:00
Sally Coolatta
4a0d0f224f
Fuck crazy turning
2021-12-07 01:01:00 -05:00
James R
ab77bceb88
Adjust underwater strafing
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- 3/4 steering ability while underwater (not drifting).
- A little less friction while underwater.
2021-12-06 20:33:41 -08:00
James R
58446441fe
Don't water-run while in grow
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Also there was a typo lmao
2021-12-06 16:14:56 -08:00
James R
aebe6dd59c
Don't apply shallow water effects while in offroad
2021-12-05 20:13:20 -08:00
James R
2a74ee07f1
Update underwater physics
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- Reduce steering effect and remove increased friction.
- Strafe into turns and tilt the inside wheels up.
2021-12-05 20:12:48 -08:00
Sally Coolatta
55f48be6ab
Missing parenthesis.
2021-12-01 07:55:09 -05:00
Sal
0bba6d0c62
Merge branch 'toastmiiisc' into 'master'
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toastmiiisc
See merge request KartKrew/Kart!464
2021-12-01 11:22:32 +00:00
James R
7180027c9f
Merge branch 'ceiling-bump' into 'master'
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Ceiling clipping is satisfying
See merge request KartKrew/Kart!466
2021-11-30 04:09:19 +00:00
James R
b479fdcef6
Merge branch 'jelly-racers' into 'master'
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Squashing and stretching
See merge request KartKrew/Kart!420
2021-11-30 04:00:03 +00:00
James R
6457ab0a9c
Raise squish max
2021-11-29 19:56:33 -08:00
Sal
a326e180ca
Merge branch 'replayfixes' into 'master'
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Replay fixes mark whatever
See merge request KartKrew/Kart!463
2021-11-30 02:28:57 +00:00
Sally Coolatta
bea5d9dce7
Fix trick timing efx in uncapped
2021-11-29 19:28:41 -05:00
Sally Coolatta
c43f8da5e6
P_SetOrigin & P_MoveOrigin to replace P_TeleportMove
2021-11-29 08:20:27 -05:00
James R
696ca049d8
Apply momentum based squash and stretch to every object
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Also netsave.
2021-11-28 22:43:48 -08:00
James R
5b86a70db2
Merge remote-tracking branch 'origin/master' into jelly-racers
2021-11-28 22:03:37 -08:00
James R
72ded01ac8
Smoother ceiling clipping
...
- Apply some gravity immediately.
- Play the bump (like against walls) effect.
2021-11-28 21:45:31 -08:00
James R
9750e2cd07
Tumble when passing tripwire while spinning out and with >200% speed
2021-11-28 17:27:06 -08:00
toaster
8852874465
KHUD NOT NETSYNCED, hyuu cannot safely use it as a reference point
2021-11-28 21:00:49 +00:00
toaster
3141ca0221
Replay fixes mark whatever
...
Not a pancaea for EVERYTHING, just a bunch of good stuff.
* Some issues with spectators not == true because the assignment wasn't casted.
* Netgame status (or rather its inverse) is recorded in netreplays now, to allow for power levels controlling spawn position.
* Fixed tally screen for replays to not scream infinitely at you.
* P_IsLocalPlayer now uses display players in replays.
* A bunch of good testing prints that helped me find these problems, commented out for now just in case we need them again soonish.
2021-11-28 20:03:49 +00:00
James R
8e20ca4c04
TRIPWIRE
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Set a sidedef's midtexture to "TRIPWIRE" to turn that line
into a tripwire.
Players can't drive through a tripwire and will bounce
back at high speed if they're in one of the following
states:
1. Invincibility / Grow
2. Sneakers
3. Flame Shield dash
4. >200% on the speedometer
Hitting a tripwire plays a sound, sends you into hitlag,
then plays another sound when the hitlag is over. The
sounds used depend on whether you can drive through the
tripwire.
2021-11-28 03:03:43 -08:00
James R
17b3cd205e
Merge branch 'snapify-hitlag' into 'master'
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Snap da sentinel like hitlag
See merge request KartKrew/Kart!458
2021-11-28 00:29:29 +00:00
Sal
b239974675
Merge branch 'spring-grease-tweaks' into 'master'
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Spring grease tweaks
See merge request KartKrew/Kart!457
2021-11-28 00:22:10 +00:00
James R
9d485e17e7
Merge branch 'karma-gate' into 'master'
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Elimination timer for karma bombs during overtime
See merge request KartKrew/Kart!459
2021-11-28 00:20:52 +00:00
Sally Coolatta
cb5ea8b335
Add basic damage hitlag effects
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- Invert high contrast greyscale colorization effect for damage hitlag
- Jitter is now also exclusive to damage-related hitlag
- Since jitter is now just tied to a flag, removed the old trick momentum hack
2021-11-27 13:38:45 -05:00
Sally Coolatta
eb9e3d3e1b
Snap da sentinel like hitlag
...
- Added a hitlag cap of 18 frames (can be decreased to 12 if it's too much)
- Hitlag amount can't be reduced, only increased
- Hitlag added is the same between both objects, instead of being different between the two
- Objects in hitlag can be interacted with again with TryMove (I was too nervous of it but it's fine in Snap lol)
- Rebalanced the damage hitlag lengths to make it feel relatively the same with all of the above considered
2021-11-27 03:24:29 -05:00
James R
fd6c65a339
Don't count down overtime karma timer while waiting to become bomb
2021-11-27 00:14:48 -08:00
James R
5f9ec5caa6
Fix karma overtime not counting down after 10 seconds :)
2021-11-27 00:06:01 -08:00
James R
059058476e
Elimination timer for karma bombs during overtime
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Every hit on another player while you are alive awards you
five seconds of karma bomb time during overtime. When this
timer is empty, you will DIE.
2021-11-26 21:55:32 -08:00
SteelT
db4bb74c42
All springs give spring grease
2021-11-26 23:42:25 -05:00
James R
5f625437a8
Move level music check out of player thinker
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Hitlag during this tic will skip playing the music.
2021-11-26 18:20:16 -08:00