Commit graph

1777 commits

Author SHA1 Message Date
Sally Coolatta
55ee8545b4 Merge branch 'master' into turn-in-air 2021-04-07 18:00:32 -04:00
Sal
22c3dae600 Merge branch 'invinc-changes' into 'master'
Invincibility changes

See merge request KartKrew/Kart!412
2021-04-07 02:46:32 -04:00
Sally Coolatta
05915e641c Merge branch 'master' into turn-mom 2021-04-07 01:25:34 -04:00
SteelT
3545836ea1 Merge branch 'master' into invinc-changes 2021-04-07 01:20:12 -04:00
James R
d5e4fb6bfa Turn sprite less while sliptiding 2021-04-06 21:56:37 -07:00
James R
a8c443f2aa Stop lifting the jart when sliptides end due to drift 2021-04-06 20:54:30 -07:00
James R
5660cac3ad Stronger tilt on sliptiding + turn to face the camera
Oni's Sick Nasty
2021-04-06 20:45:47 -07:00
SteelT
6d4a544fd5 Scale the speedlines based on how much is left on the timer 2021-04-06 23:18:59 -04:00
SteelT
fc8bd429f3 Merge branch 'master' into invinc-changes
Also made changes to sparkles, invincibility speedlines now replaces the sparkles if boosting.
2021-04-06 22:40:02 -04:00
James R
696e405038 Lift the wheels of your jart a little when sliptiding 2021-04-06 16:25:25 -07:00
Sally Coolatta
72dc88c043 Attempt at a non-controller dependent compromise for turn easing
Values are subject to tweaking.

(AngleDelta stuff is a leftover of the previous attempt, but I think the code's useful so I kept it in this commit anyway)
2021-04-05 23:52:56 -04:00
Sally Coolatta
8bb1fa57d4 Merge branch 'master' into 22-merge-again 2021-04-05 01:11:26 -04:00
toaster
c11ad8c297 Make offroad dust solid, resolving #150. 2021-04-03 19:53:09 +01:00
SteelT
32b1acb810 Disable the debug prints for now
Just incase they are needed again in the future, for whatever reason.
2021-03-31 23:38:05 -04:00
SteelT
24fbdd70dd Revert "Fix bug with sparkles not being removed properly"
This reverts commit cf32ebb490.
2021-03-31 22:01:33 -04:00
SteelT
cf32ebb490 Fix bug with sparkles not being removed properly 2021-03-31 21:10:14 -04:00
toaster
40cbc30bff Mammoth commit, sorry.
All my work thus far on solving the drawflag/renderflag/additive/subtractive conundrum.

Outstandng problems:
* Bad additive/subtractive tables means that they appear opaque except under certain conditions.
* No support for FOFs, Polyobjects, or linedefs in OpenGL yet.
* All OpenGL support mostly done blind, may or may not function in practice.

If nothing else, the hard engineering problems are solved and it's just bug hammering...
2021-03-31 22:46:23 +01:00
SteelT
85f95d2d78 Add more comments to the code.
To make it easier to understand what's going on.
2021-03-29 21:32:35 -04:00
SteelT
3c817774b8 Fix sparkle animation not being capped properly. 2021-03-29 21:05:24 -04:00
SteelT
106afa9ace Make spawning look less squished 2021-03-29 00:15:52 -04:00
SteelT
4f7aafe654 Fancy invincibility speed lines 2021-03-28 22:05:18 -04:00
Latapostrophe
3b617337ee Fancy rotating sparkles 2021-03-29 00:27:56 +02:00
SteelT
c8124a6c94 Some invincbility changes 2021-03-28 17:19:47 -04:00
Sally Coolatta
f2aaf1c6d8 Other way around 2021-03-10 09:16:59 -05:00
Sally Coolatta
029c36d59a Allow players to turn when they're in the air at 0 speed
Minor weird thing I noticed long ago
2021-03-09 17:30:41 -05:00
Sally Coolatta
dc1fbb2e9a Fix bug that caused bots to go into ring debt a lot 2021-02-26 05:42:59 -05:00
Sally Coolatta
4b158c44cd Add debug command to show the bot's prediction 2021-02-26 02:41:41 -05:00
Sal
fa5ef9ed58 Merge branch 'kickstartaccel' into 'master'
Acceleration Kickstart

See merge request KartKrew/Kart!398
2021-02-25 02:34:32 -05:00
toaster
a43a762b46 Instead of hacking ticcmd generation, add/modify helper functions acting as intermediaries that add the necessary changes.
* Introducing K_GetKartButtons(player_t), for adding false presses to.
* K_GetForwardMove(player_t) takes kickstarting into account, and is now applied to engine sound generation too.
* BT_REALACCELERATE has been deleted.
2021-02-22 12:21:48 +00:00
Sal
5d1ed4074c Merge branch 'flashingfoolishness' into 'master'
Flashingtics Foolishness

See merge request KartKrew/Kart!397
2021-02-21 20:44:18 -05:00
toaster
ff4ea765c4 Fixed flashingtics not working if you've never taken any damage in a match before.
Two notable consequences of this bug:
* The delay when pressing the item button as a spectator to toggle PF_WANTSTOJOIN was not present, leading to a rapid toggle and spurious changeteam commands.
* Lightsnaking through map hazards such as Lavender Shrine's stabbies caused you extra spicy unavoidable pain.
2021-02-20 16:05:12 +00:00
toaster
97d404de7b A few changes to cameras.
* When lightsnaking, update the camera angle at each waypoint step to prevent being dropped the wrong way around.
    * The above bullet point is WIP. I've tried to restrict manual turning while lightsnaking, but it still happens and just gets yanked back at each waypoint. Would appreciate a bit of insight here.
* Fix HUD tracking for spectators by setting thiscam->chase each tic more definitively.
    * Still happens for the very first tic of the map though, must be another data point I missed 😔
* Fix the vertical jittering when a spectator's camera is on the ground.
2021-02-19 16:25:12 +00:00
Sal
cd57c0fefc Merge branch 'oop-starttime' into 'master'
"starttime" order of operations

See merge request KartKrew/Kart!374
2021-02-18 18:33:47 -05:00
James R
b4eefec81d Fix angle issue with finish line waypoint hack
The other hack which adds distance is also gone. It's not needed for
...reasons. All this was Sal's massive brain.
2021-02-14 22:56:36 -08:00
Sally Coolatta
c4850c1990 Merge branch 'master' into oop-starttime 2021-02-12 20:28:45 -05:00
Sally Coolatta
1849f70359 Merge branch 'master' into waypoints-disable 2021-02-12 20:28:16 -05:00
Sally Coolatta
e2dcc35bcd Reset properties on map load 2021-02-12 20:25:03 -05:00
Sal
f6130b5403 Merge branch 'bot-updates' into 'master'
Bot updates

See merge request KartKrew/Kart!371
2021-02-12 14:19:53 -05:00
Sal
4b556ef114 Merge branch 'air-failsafe' into 'master'
Air failsafe boost

See merge request KartKrew/Kart!367
2021-02-12 13:57:55 -05:00
Sally Coolatta
ce9ece3c0b Increase ring power for bots 2021-02-12 03:19:57 -05:00
Sally Coolatta
87158825b6 Increase base bot top speed depending on difficulty 2021-02-12 02:36:03 -05:00
Sally Coolatta
10319386c2 Do starttime calculation on second tick instead
Attempts to fix replays & adding bots.
2021-02-11 20:25:22 -05:00
Sally Coolatta
1c7f6e9c09 Hyudoro does not count as flashing 2021-02-11 13:12:15 -05:00
Sally Coolatta
346b69e312 Not in respawn 2021-02-11 13:05:40 -05:00
Sally Coolatta
f4e23bc4e2 Allow spindash while flashing, but you lose rings while doing so.
I really hated that one of your controls would just... turn off while you were flashing. Even if there was a very good reason to not allow it (Funky Kong's Ring Racers™️).

So instead, you CAN spindash in flashing ticks... but you're punished so harshly for it that it's not worth it. Which will actually teach people to not do it more than just the input arbitrarily not working :p
2021-02-07 15:25:09 -05:00
Sally Coolatta
93c5942ceb Air failsafe boost
While in the air: release accelerate while at nearly-still speeds, and you'll preform a minisucle air drift boost. This mechanic is meant to fix the long-standing issue where you can get stuck in 0 speed in the air and not be able to do anything.
2021-02-07 14:07:27 -05:00
James R
c7783945ca Merge branch 'funny-spikes' into 'master'
Funny Debt Spikes

See merge request KartKrew/Kart!366
2021-02-07 05:51:57 -05:00
Sally Coolatta
4535a642d6 Merge branch 'master' into spindash-rebalance 2021-02-07 02:35:55 -05:00
James R
e9572232de Fine, int32 2021-02-06 20:24:39 -08:00
James R
44ec94f287 Merge remote-tracking branch 'origin/master' into funny-spikes 2021-02-06 03:00:50 -08:00