- Massive improvements to object steering -- they do it more often and more strongly
- Steering towards hurtable players is now weighted on acceleration, and steering away from painful players is weighted on handling
- Bots now can get & use Thunder Shield
- Bots now know how to detontate Eggman Item explosions early
- Top speed gets a buff to make up for them losing lots of speed without drifting, weighted more heavily towards low acceleration characters
- Steer against objects more often
- Reduce steering toward rings
- Only steer towards items/rings in front of them
- Be slightly less trigger happy with using rings/shoes while boosting
Bots will steer *towards* rings, items, ring-stingable players, and players with lower weight. They will steer *away* from projectiles, traps, players using damaging items (such as invincibility), players with shields, and players with higher weight.
- Make ring usage smarter
- Ring usage threshold varies between characters (Tails will be more willing to dump rings, Metal will hold onto them)
- Decrease ring use threshold when they have a speed boost (tethering)
- Decrease ring use threshold when slowed down more than usual
- Properly implement Triple Sneaker & Rocket Sneaker usage
- Use smallest radius of all waypoints being predicted, to improve precision
- Bots never use prev waypoints
- Use sneaker if held for too long without a proper use
- Use sneaker if losing too much speed
- Use sneaker if you have another boost (tether, boosters)
- Add triple sneaker & rocket sneaker support
- Don't go towards shortcut waypoints without a shortcut item
- Bots get naturally better handling