Sally Cochenour
ac8717b981
Make flame gauge placeholder behavior proportional to player count
2020-03-19 20:17:25 -04:00
Sally Cochenour
6969c833c2
Add more momentum variation
2020-03-19 02:17:12 -04:00
Sally Cochenour
f8d5a5bdf1
Copy boost smoke effect but bigger
2020-03-19 02:12:09 -04:00
Sally Cochenour
9de1e535f2
More complete flame shield rework
2020-03-19 01:35:31 -04:00
Sally Cochenour
10c625b42e
Start on flame shield rework
2020-03-18 02:38:02 -04:00
Sally Cochenour
bb516042a8
Correct shadow size
2020-03-17 21:02:44 -04:00
Sally Cochenour
c313de326e
Teleport bubble trap overlay after slowing down rather than before
2020-03-17 20:47:05 -04:00
Sally Cochenour
dad1d7b610
Apply to flame shield as well (although it didn't need it)
2020-03-17 20:37:36 -04:00
Sally Cochenour
e5fb55df83
Fix infinite bubble bug
2020-03-17 20:36:23 -04:00
Sally Cochenour
1886115e54
Allow Eggman items to be picked up by players using invulerability items
2020-03-17 20:30:30 -04:00
Sally Cochenour
54e1444852
Reset bubble cooldown & holdready when used
2020-03-17 19:41:53 -04:00
Sally Cochenour
040865b589
Merge branch 'master' into new-items
2020-03-17 19:31:47 -04:00
Sally Cochenour
eb2c36348e
Bubble Shield trap overlay fixes
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- Add player momentum to it, so that it lines up better
- Set noclip so it doesn't stop against walls
2020-03-17 19:27:09 -04:00
Sally Cochenour
32d1abeb2b
Bubble cooldown is longer
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It was meant to be the same length as inflate & deflate AFTER you were done, but it was only half of that -- now you're vulnerable for the same amount of time as you held it down.
2020-03-17 19:22:13 -04:00
Sally Cochenour
860c1fe23b
Opaque rain
2020-03-16 04:17:45 -04:00
Sal
b3a1bb6064
Merge branch 'fullbright-boosters' into 'master'
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Fullbright boosters
See merge request KartKrew/Kart!205
2020-03-07 14:37:36 -05:00
Sally Cochenour
558f8607c9
Merge branch 'master' into fullbright-boosters
2020-03-06 12:56:36 -05:00
Sally Cochenour
83c74af696
Fix bad master merge
2020-03-06 12:56:12 -05:00
Sally Cochenour
76188e89fb
Fullbright boosters
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We no longer have to maintain this standard manually. I actually suggest making booster sectors use the lightlevel of their surrounding sectors so that only the booster itself glows.
(OGL support is commented out, since it conflicts with sal-lighting and should probably be done there)
2020-03-06 12:54:54 -05:00
Sal
5852b40482
Merge branch '22shadows' into 'master'
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2.2 shadows port
See merge request KartKrew/Kart!203
2020-03-06 00:37:41 -05:00
James R
253ab49c07
Merge remote-tracking branch 'origin/master' into 22shadows
2020-03-05 21:36:58 -08:00
Sal
b13ebd6d15
Merge branch 'special-sector-tweak' into 'master'
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Fix step-up on stairs for other objects (Orbinaut VS Toxic Palace Stairs)
See merge request KartKrew/Kart!201
2020-03-06 00:10:35 -05:00
Sal
9392282b23
Merge branch 'exists-fix' into 'master'
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Prevent LF2_EXISTSHACK from ever getting removed
See merge request KartKrew/Kart!196
2020-03-06 00:10:20 -05:00
Sal
4b5b2462b5
Merge branch 'gentlemen' into 'master'
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Gentlemen's ping agreement
See merge request KartKrew/Kart!197
2020-03-06 00:10:06 -05:00
Sal
10fe9434f6
Merge branch 'blizzard' into 'master'
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Weather system refactor, Blizzard weather type
See merge request KartKrew/Kart!200
2020-03-06 00:09:43 -05:00
Sal
2448ab34e9
Merge branch 'no-charge' into 'master'
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Disable charging drift sparks in bounce pad state
See merge request KartKrew/Kart!190
2020-03-06 00:09:27 -05:00
Sal
a0c1c68f5c
Merge branch 'paper-signs' into 'master'
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3D level end signposts
See merge request KartKrew/Kart!199
2020-03-06 00:08:35 -05:00
James R
11930b41bf
Use tic_t
2020-03-03 20:11:03 -08:00
Sally Cochenour
d459407866
Forgotten player check here
2020-03-03 17:22:13 -05:00
Sally Cochenour
ff190b7a88
Fix unsigned/signed comparison
2020-03-03 17:05:04 -05:00
Sally Cochenour
18637b9eb2
2.2 shadow port
2020-03-01 22:12:50 -05:00
Sally Cochenour
834225c597
One more... I swear it's the last...
2020-03-01 17:50:58 -05:00
Sally Cochenour
7a3733d75c
More remenants
2020-03-01 17:37:10 -05:00
Sally Cochenour
30d391b6b2
FINISH removing the shadows...
2020-03-01 17:35:49 -05:00
Sally Cochenour
c17f4dcf15
Remove our shadows
2020-03-01 17:07:52 -05:00
Sally Cochenour
0c1d0d8f5c
Don't need abs here
2020-03-01 14:56:16 -05:00
Sally Cochenour
885d6fea1f
Merge branch 'master' into special-sector-tweak
2020-03-01 14:50:45 -05:00
Sally Cochenour
76e75d9756
Fix offroad collision
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Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
Sally Cochenour
6956e1d24e
Store random states in mobjinfo instead of precipprops
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My reasoning is that it wouldn't make much sense to have a weather type that has snow, but doesn't randomize the sprite it uses, so we don't need to copy-paste the same "randomstates" for each weather type.
2020-03-01 13:13:59 -05:00
Sally Cochenour
a63157b937
Flip facing direction
2020-02-25 00:04:39 -05:00
James R
4f73e26661
Show server's ping on scores if not LAGLESS
2020-02-23 23:07:57 -08:00
James R
a511d9358a
Terrible code to show the ping counter for honest servers
2020-02-23 23:07:57 -08:00
James R
352d576979
Don't turn off lagless at map start; draw LAGLESS in intermission
2020-02-23 23:07:57 -08:00
James R
6484a5cd93
Show LAGLESS on the scores if the host is being dishonest
2020-02-23 23:07:57 -08:00
James R
56f6b058d0
Make host lag optional with "lagless", lag by default (lagless off)
2020-02-23 23:07:57 -08:00
James R
5f26312a0a
Drop frames as the host according to the lowest ping among clients
2020-02-23 23:07:57 -08:00
James
100a67f8f0
Prevent LF2_EXISTSHACK from ever getting removed
2019-11-16 16:14:54 -05:00
TehRealSalt
80bb59031c
Blizzard weather option + much more sane workflow for adding new precipitation options
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"precipprops" lets you create a new precipitation type by picking a mobj type to use, how many random states it has, and flags for effects such as thunder/lightning. Seesound on the mobj type sets an ambient sound (like rain drops) and mass sets the sound's frequency in tics. This could open up the possibility for SOC/Lua Weather options later.
2019-11-14 04:26:41 -05:00
TehRealSalt
bba8861d2f
Set angle for ties
2019-11-08 23:33:59 -05:00
TehRealSalt
88cb623c2a
3D signpost
2019-11-08 23:25:46 -05:00