See c92378fa and a7e20f70. I didn't realize that light
userdata's metatable is shared--like numbers or strings.
So it cannot be paired with a metatable.
I also made a few minor tweaks to Lua cvars, other than
accounting for the double pointer in the userdata.
Not all surfaces have tint and fade colors. Checking for a specific surface flag, that tells the backend those colors are present, avoids uninitialized reads.
# Conflicts:
# src/hardware/hw_main.c
* Rename TICQUEUE to BACKUPTICS.
* Add CLIENTBACKUPTICS to limit the time gap players can send tics in at once
* This likely means freezes are more possible, and this variable could be raised later, but prevents some potential duplication in the extrapolerated tic.
* Actually add descriptions for the boss-related functions into k_boss.h.
* Introduce K_ResetBossInfo, an internal-only function for handling situations where it needs to be cleared.
* Fix a bug where bossinfo wasn't reset when using the map command to go to a battle map after having been in a boss.
* Fix some bugs where you could provide magnitudes out of the desired range to K_InitBossHealthBar and K_UpdateBossHealthBar.
* At the start of the first bar, everyone digests spheres at 1 per second, same as before.
* This actually only starts counting down from the most recent moment your spheres becomes nonzero, which is a very, VERY tiny buff to prevent their instant depletion.
* At around 40 spheres:
* Chao digests them at 1 sphere per *tic*. Might be slightly too punishing.
* Mecha Sonic digests them at 1 sphere per... 33 tics, or barely faster than before. Might be slightly not punishing enough.
* Everyone else is linearily in between.
HUD:
* Miniaturised Spheres and Emeralds HUD for 3P/4P.
* Repair 3P minimap.
* Move accessibility icons in 3P/4P to next to the lap/bumper sticker (currently only kickstartaccel exists)
* Change language on menu retry to be more generalised.
* Adjust HUD code structuring a bit.
MECHANICAL:
* Now correctly set number of bumpers in Break the Capsules to 1 (from 3).
* The above required reworking K_SpawnBattleCapsules into K_BattleInit, which is a good staging ground to handle more battle-specific setup in future.
* Do not spawn Emeralds or Sphereboxes in Break the Capsules.
* If everyone is WANTED... nobody is.
* Try to handle exceptions to timelimits a little more thoroughly (still not perfect).
* Disable pointlimits in bosses.