Commit graph

1329 commits

Author SHA1 Message Date
AJ Martinez
4c901e8a56 SPB Attack polish 2024-03-23 21:02:01 -07:00
toaster
72472d6ae1 If the first Spray Can you pick up is in a tutorial context and your profile's skincolor is Default, set it to the Spray Can's colour!
Makes Eggman's "what's your favourite colour" line even stronger.
2024-03-21 22:11:24 +00:00
AJ Martinez
dd60dc1e3a Merge branch 'cd-fx-finale' into 'master'
Prison CD: final visibility changes

Closes #1133

See merge request KartKrew/Kart!2103
2024-03-16 04:02:10 +00:00
James R
480bf237c9 DEVELOP: let eliminatelast be turned off in GP
- This is very useful for testing losses
2024-03-14 02:20:19 -07:00
James R
fa6eee9a90 Prison CD: final visibility changes
- CD spawns instantly
- 3x scale, scale down to 1x over 1 second
- Do not pickup instantly
- Afterimages in the air, additive
- Thrown arc straight upward, less high if player is
  closer
2024-03-13 21:52:55 -07:00
AJ Martinez
9eb7379df6 TA: Don't end on death, but nerf lightsnake to minimum safe distance 2024-03-12 22:38:19 -07:00
James R.
87bd18b509 Merge branch 'death-frame-tweak' into 'master'
Race: send player death sprite flying less further away

See merge request KartKrew/Kart!2088
2024-03-11 09:42:28 +00:00
James R
625964b324 Race: send player death sprite flying less further away
- Let the player see the death frame more often in Race.
- The slower speed will be used in Race, but not Battle or
  Versus modes.
- Also keep the shadow on player death sprite.
2024-03-11 02:34:34 -07:00
James R
6845ae30d7 SF_BADNIK: scale death sprite by 2x 2024-03-11 01:55:45 -07:00
James R
44666f0c2e Add SF_BADNIK flag for characters, spawn an explosion on death
- Plays a pop sound too!
2024-03-11 01:25:03 -07:00
Oni
69b5c40b35 Merge branch 'no-death-whip-reject' into 'master'
Remove instawhip charge on death

Closes #1138

See merge request KartKrew/Kart!2081
2024-03-11 03:10:55 +00:00
AJ Martinez
ad1fed1ab5 Remove instawhip charge on death 2024-03-10 18:01:13 -07:00
AJ Martinez
4fd5873e0f All TA deaths are final deaths 2024-03-10 15:47:49 -07:00
Sally Coolatta
9b93f56111 Add pre-Podium intermission music 2024-03-10 14:08:59 -04:00
Oni
1b3c63f24a Merge branch 'adventure-air-booster-hardcode' into 'master'
Hardcode Adventure Air Booster & Dimension Disaster objects

Closes #1116

See merge request KartKrew/Kart!2038
2024-03-09 08:28:51 +00:00
James R
21f7f27735 Battle: measure overtime barrier radius by minimap corners, instead of edges 2024-03-08 07:36:56 -08:00
Lach
a419ea48c6 Hardcode Adventure Air Booster & Dimension Disaster objects 2024-03-08 10:38:33 +11:00
James R
18654a8a70 Extra effects for Prison Egg CD
- The goal here is to make it more obvious if a CD drops,
  and make the CD more visible.
- Rainbow sparkles scaled up by x3.
- Play long "powering down" noise when a Prison with a CD
  inside is destroyed.
  - CD spawns after noise stops playing.
- Spawn a twinkle (Gainax).
  - Flickers while "powering down" noise is playing.
  - Enlarges and disappears in sync with the "CD dropped"
    sound effect.
- Darken the map while all of this is happening.
2024-03-05 03:35:35 -08:00
James R
f60309983a Add debugprisoncd cheat (DEVELOP only)
- Always drops a CD from Prison Eggs
2024-03-05 03:24:15 -08:00
AJ Martinez
14beff2f55 Snap BUBBLESHIELDTRAP to toucher when touched (fixes visual disjoint) 2024-03-04 01:17:17 -07:00
AJ Martinez
92ada45f75 Remove invinc extension hard cap 2024-03-03 19:49:16 -07:00
James R
cd081ecc47 SPB explosion ignores Grow 2024-03-02 21:11:24 -08:00
James R
4ccb9b22c8 Ring Shooter: add a 2 second cooldown after respawning before you can touch a Ring Shooter
This does not prevent you from using the respawn button to
summon a Ring Shooter.

- Ring Shooter only tracks the last player who touched it,
  to prevent that player from reusing it
- If another player touches the Ring Shooter, it loses
  track of the original user
- Near a Block Lightsnake waypoint, this would enter an
  endless loop where both players are able to touch the
  Ring Shooter and use it to respawn, placing them right
  above the Ring Shooter (and the cycle repeats)
2024-02-29 03:28:53 -08:00
toaster
d568091cb7 Fix deathpits in Tutorial Mode
Previously excepted via battleprisons exclusively, now uses K_Cooperative to capture this and Versus as well
2024-02-26 19:44:43 +00:00
Oni
77ffc08444 Merge branch 'fix-antigrief-all-spectators' into 'master'
Ignore no-contest antigrief if no humans left

Closes #1018

See merge request KartKrew/Kart!1927
2024-02-18 03:51:09 +00:00
Eidolon
d917a7f394 Ignore no-contest antigrief if no humans left
Allows all-bots races to continue to intermission and advance to next
level. Fixes KartKrew/Kart#1018
2024-02-17 16:23:08 -06:00
AJ Martinez
0a5baa5d39 UFO polish 2024-02-12 18:12:17 -07:00
Oni
796e2b9517 Merge branch 'bumper-boats' into 'master'
Improved combo escape mechanics in Battle

See merge request KartKrew/Kart!1914
2024-02-12 18:50:20 +00:00
AJ Martinez
11f7eb4b26 Guard against out-of-range pitblame, reset pitblame when triggered 2024-02-11 23:43:42 -07:00
AJ Martinez
c0598610e9 Credit players for deathpits that result from their hits 2024-02-11 21:40:53 -07:00
AJ Martinez
e0494d5576 Merge remote-tracking branch 'origin/master' into bumper-boats 2024-02-09 22:32:25 -07:00
AJ Martinez
7b5abc19b9 Merge branch 'fix-spb-combo' into 'master'
SPB: fix endless combo on players in its path

Closes #1015

See merge request KartKrew/Kart!1900
2024-02-09 22:49:31 +00:00
AJ Martinez
78a727e9cb Guard against more unsafe accesses to P_DamageMobj source 2024-02-08 17:50:38 -08:00
AJ Martinez
290b97500a Fix crashes when P_DamageMobj was naively passed a removed source 2024-02-07 20:21:32 -07:00
AJ Martinez
6b980cb1c7 Fix stale reference in P_KillMobj (crash) 2024-02-07 15:09:26 -07:00
James R
fbd77ef6f7 SPB: fix endless combo on players in its path 2024-01-30 23:12:52 -08:00
AJ Martinez
9231e95101 WIP: Battle combo mitigation rework 2024-01-29 17:02:25 -07:00
AJ Martinez
0878946b7e Merge remote-tracking branch 'origin/master' into bumper-boats 2024-01-29 16:06:58 -07:00
toaster
106553f89d Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into srb2-tidy
# Conflicts:
#	src/p_mobj.c
2024-01-27 17:04:00 +00:00
James R
06514b0e8f Battle: fix losing points from dying after round ends 2024-01-26 14:30:55 -08:00
toaster
5680514012 Per Sal's request, remove SMK stuff too 2024-01-26 00:56:01 +00:00
toaster
6fdec66dc3 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into srb2-tidy 2024-01-26 00:29:06 +00:00
AJ Martinez
26677c612e WIP: Improved bumper defenses 2024-01-23 22:06:17 -07:00
James R
311cf5ceea Battle: darken map for players who die during Overtime 2024-01-22 16:42:30 -08:00
James R
6b27a656e8 Polish player corpse physics
- Flung a little higher into the air
- Takes momentum of whatever killed the player
- Bounces off walls
- Bounces off the floor once
- After bouncing off the floor once, corpse noclips
  through walls and floors
2024-01-22 16:42:30 -08:00
James R
255552d141 Battle: make battle bumper burst animation fly a little lower 2024-01-22 16:42:30 -08:00
James R
8a882c55e5 Battle: have 6 emeralds and touch the 7th to win instantly
Win instantly instead of waiting for the emerald to finish
swirling into your body.
2024-01-22 16:42:29 -08:00
James R
f7e3ea76d1 Fix Mine omega combo (instant death) 2024-01-21 15:58:29 -08:00
Oni
3aace4f777 Merge branch 'battle-whis-wednesday' into 'master'
Battle: Monitor drops, Overtime elimination, point cap

See merge request KartKrew/Kart!1851
2024-01-17 08:44:32 +00:00
James R
9e4b716ed1 Battle: any death is an elimination while Overtime Barrier is tangible 2024-01-17 00:22:22 -08:00