Commit graph

1939 commits

Author SHA1 Message Date
SinnamonLat
7a65dbfe8e use other magnetic sound for ebrake 2022-05-04 10:55:19 +02:00
SinnamonLat
3bcf4fd33b fix exploit where releasing only accel mid spindash would cancel it 2022-05-04 10:50:07 +02:00
SinnamonLat
bf09bdd642 ebrake sound 2022-05-03 23:51:37 +02:00
SinnamonLat
f80ef0e051 ignore offroad while in tiregrease 2022-05-03 23:37:32 +02:00
SinnamonLat
03056eb3b5 better ebrake/spindash visuals 2022-05-03 23:23:46 +02:00
SinnamonLat
464e4a338a wip: ebrake visuals 2022-05-03 03:35:01 +02:00
SinnamonLat
d843cc5b5c Spindash iframe ring drain based off of speed/weight 2022-05-03 02:16:22 +02:00
SinnamonLat
784a541c09 Spindash charge time rebalance + release thrust 2022-05-03 01:53:20 +02:00
James R
64b8da086f Readjust race item odds for Hyudoro 2022-05-01 14:39:19 -07:00
James R
c6e7fe2d29 Hyudoro object code 2022-04-29 22:02:22 -07:00
AJ Martinez
4655df9d9e Dynamic sounds for drop target collision 2022-04-25 18:49:08 -05:00
Sally Coolatta
b9f91cb7ec Increase bot difficulty range to 13
While I finally pushed to do this because of the epic Blue Sphere reference, I was kinda thinking about doing this for a while, because it gives more room for bots to level up during Hard GP.

I thought about just making the new level cap go up normally, but I decided on keeping the bots' passive buffs (like top speed & ring boosts) go up linearly, while rubberbanding range is kept the same.

I don't think I can properly explain it, but this basically means level 13s are a touch harder than old level 9s before, and new level 9s are touch easier than old level 9s. Basically think of it as more level range than actually making the bots harder.

The expanded range means that Hard GP can start off easier, but end harder. (And of course, Master is even more ridiculous c:)
2022-03-30 15:25:55 -04:00
toaster
b9864c9294 BATTLE SYNC
* Fix majority of Battle resyncs.
    * Change how Paperitem spawners work. Instead of rerolling the RNG if a map spot is already used, maintain a list of available spots...
    * Correct over-the-network type of player->spheredigestion.
    * Remove the condition that prevented the spheres' spawnpoints from being sent over the network, which meant they were only respawning on the host's end...
* Fix itemroulette on Battle playerarrow. (Rarely seen these days but still possible to observe as spectator for Break the Targets)
* Change draw order of Position Faces and Tab Rankings to allow for players' numbers to draw on top of the big out-of-bumpers X.
2022-03-23 00:34:23 +00:00
SteelT
002e07dceb Merge branch 'mergeladder' into 'master'
Merge Ladder

See merge request KartKrew/Kart!558
2022-03-22 03:34:08 +00:00
SteelT
dbdaebbb04 Merge branch 'droptarget' into 'master'
"Drop Target" item

See merge request KartKrew/Kart!562
2022-03-22 03:33:54 +00:00
toaster
3aba8084d4 FORGOT 2022-03-22 01:34:12 +00:00
toaster
52d2472ed7 "Drop Target" item initial commit.
Most of the way there, but still a bit left to do.
2022-03-21 23:40:30 +00:00
toaster
ef0de0dec2 Splat stretch and squash isn't on the same axis, so just... don't do it, at least for now. 2022-03-18 21:31:22 +00:00
toaster
f073218532 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into boss
# Conflicts:
#	src/m_menu.c
2022-03-18 09:07:13 +00:00
James R
821fd41d70 Merge branch 'c99-pedantic' into 'master'
Switch compiler mode C90 to C99; enforce stricter standard conformance

See merge request KartKrew/Kart!554
2022-03-18 02:41:57 +00:00
toaster
31db72256d Merge branch 'master' into boss
# Conflicts:
#	src/y_inter.c
2022-03-12 19:24:23 +00:00
toaster
65feacc16c Merge branch 'musicataparty' into 'master'
Music at a party

See merge request KartKrew/Kart!543
2022-03-12 18:40:03 +00:00
toaster
d7b72018ba Merge branch 'doublezap' into 'master'
Item Thunderflow

Closes #220

See merge request KartKrew/Kart!544
2022-03-12 18:32:29 +00:00
toaster
672bf9631d * Allow the digestion to "catch up" a bit if you suddenly get a huge burst of spheres (such as a spherebox).
* Refactor a little, since the previous code required casting and could penalise 40 spheres a bit TOO much if you would be pushed beyond it that tic.
2022-03-06 22:45:48 +00:00
toaster
5f3bf3e8a2 A first-pass attempt at the "digestion" hidden stat for Battle - pushing just in case I fall asleep before we can explore this, and/or end up busy in the next few days.
* At the start of the first bar, everyone digests spheres at 1 per second, same as before.
* This actually only starts counting down from the most recent moment your spheres becomes nonzero, which is a very, VERY tiny buff to prevent their instant depletion.
* At around 40 spheres:
    * Chao digests them at 1 sphere per *tic*. Might be slightly too punishing.
    * Mecha Sonic digests them at 1 sphere per... 33 tics, or barely faster than before. Might be slightly not punishing enough.
    * Everyone else is linearily in between.
2022-03-06 22:23:40 +00:00
toaster
f518ae5c58 * Fix some music and visual bugs with dying in Battle at the conclusion of the round.
* Fix emeralds HUD overlapping minimap in 2P splits.
2022-03-06 18:19:28 +00:00
toaster
6f33cd7ce6 Fix bosses not having the correct number of bumpers set. 2022-03-05 23:25:32 +00:00
toaster
bf43784d22 This is a doozy...
HUD:
* Miniaturised Spheres and Emeralds HUD for 3P/4P.
* Repair 3P minimap.
* Move accessibility icons in 3P/4P to next to the lap/bumper sticker (currently only kickstartaccel exists)
* Change language on menu retry to be more generalised.
* Adjust HUD code structuring a bit.

MECHANICAL:
* Now correctly set number of bumpers in Break the Capsules to 1 (from 3).
* The above required reworking K_SpawnBattleCapsules into K_BattleInit, which is a good staging ground to handle more battle-specific setup in future.
* Do not spawn Emeralds or Sphereboxes in Break the Capsules.
* If everyone is WANTED... nobody is.
* Try to handle exceptions to timelimits a little more thoroughly (still not perfect).
* Disable pointlimits in bosses.
2022-03-05 22:31:43 +00:00
toaster
5a06239a20 Add an extra fix for the "get hit the moment you spawn an orbiting item" bug that produced tiny Orbinauts and Jawz - now it moves them out so they're not inside you when you come out of hitlag.
(Yes, sorry, no more fishsticks.)
2022-02-27 17:37:39 +00:00
toaster
c1f3237157 Boss API + assorted relevant bugfixes, will go over the featureset of this branch with a fine toothed comb when it's time to write the merge request description so this is all you're getting right now 2022-02-24 21:19:03 +00:00
James R
286010c6e9 pedantic: replace GNU empty initializer extension with C99 0 initializer 2022-02-20 03:13:23 -08:00
James R
e28e67f84d Fade out POSITION music at 3 2 1 2022-02-15 15:53:56 -08:00
James R
62b5f9c90f Leave introtime at 3 for 1v1
Preticker uses up a few tics, so setting it to 0 makes it
useless.
2022-02-15 15:38:11 -08:00
toaster
03a47cfb5a Prevent using a grow while invincible resetting the invincible music timer, when that SHOULDN'T be touched and will be set to grow properly once that's over. 2022-02-11 01:13:38 +00:00
toaster
3f71251fd6 Fix a correctly timed Thunder Shield preventing you from using rings (resolves #220) 2022-01-24 23:19:35 +00:00
toaster
7508e0e198 P_IsLocalPlayer changes
This is the function that controls whether a bunch of music-related function (and also whether certain error messages get printed).

* P_IsLocalPlayer now supports party players (currently untested, but the code is pretty airtight).
* P_IsLocalPlayer now always returns false in replays.
* P_IsMachineLocalPlayer now exists for the one situation the game determines local players that actually has a net-related function (kicking illegal character changes).
* Invincibility/grow sfx now operates based on whether the player is NOT local (it used to be whether it was NOT a displayplayer).
* Refactored P_SpectatorJoinGame to make future team support easier, and also reset the relevant camera focus, rather than always the consoleplayer's.
* Fix viewpoints on non-local players having overlapping viewpoint text.
2022-01-24 22:03:40 +00:00
AJ Martinez
ef6ff846d3 Merge branch 'master' into 'director-cam'
# Conflicts:
#   src/d_netcmd.h
2022-01-23 15:38:14 -06:00
SteelT
dbacdb4e63 Merge branch 'hitlag-flags' into 'master'
Hitlag flags

See merge request KartKrew/Kart!541
2022-01-23 19:02:43 +00:00
SteelT
a793af47c5 Merge branch 'grow-shrink-shoe-polish' into 'master'
More extremely scaled grow & shrink players!

See merge request KartKrew/Kart!534
2022-01-23 18:59:39 +00:00
SinnamonLat
2bc6a72c56 MF_NOHITLAGFORME shouldn't work on MT_PLAYER 2022-01-23 13:57:11 +01:00
SinnamonLat
ba9ef23b31 Add MF_NOHITLAGFORME and DMG_WOMBO 2022-01-22 10:01:24 +01:00
AJ Martinez
5efd706d3b general post-review unfuck 2022-01-20 15:23:32 -06:00
toaster
93dfbf382c The "free" changes from framezero - the crash fixes that have no complexity and therefore no negative consequence to introduce 2022-01-20 19:27:02 +00:00
AJ Martinez
24b05451f6 my workflow is beyond your understanding 2022-01-20 03:39:00 -06:00
AJ Martinez
1e4bc482d0 very small tiny fixes 2022-01-20 02:07:48 -06:00
AJ Martinez
be33a1b659 Director cam barebones functionality 2022-01-18 22:41:07 -06:00
Sally Coolatta
8acdbf7df8 Merge branch 'master' into grow-shrink-shoe-polish 2022-01-18 02:55:56 -05:00
Sal
fa6d4bfb2d Merge branch 'bot-maint-2' into 'master'
Bot maintenance 2

See merge request KartKrew/Kart!516
2022-01-13 00:47:54 +00:00
Sally Coolatta
c606e1e96b Force shrink can be toggled individually online
In preparation for a "make yourself small by default" cheat on the char select like SMK.
2022-01-09 04:08:26 -05:00
Sally Coolatta
7e76366fe8 Keep your large items 2022-01-09 01:16:36 -05:00