Sally Coolatta
b5fcd74ef9
Merge master
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Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
Sal
e1c5acffb9
Merge branch 'dont-cheese-fault' into 'master'
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Fault again if you spectate then respawn during a fault
See merge request KartKrew/Kart!315
2020-09-25 09:31:37 -04:00
Sal
89c5d35fce
Merge branch 'spinout-type-cleanup' into 'master'
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Don't run out wipeout in the air
See merge request KartKrew/Kart!314
2020-09-25 09:31:25 -04:00
Sally Coolatta
58d9ac899d
Fixed friction being applied incorrectly
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Kart's manual player friction adjustments were being called after movefactor was reset, meaning friction changed but movefactor was default, essentially creating old 2.1 friction again
2020-09-25 04:33:20 -04:00
Sally Coolatta
672c4fb763
Make aiming relative too
2020-09-25 02:06:37 -04:00
James R
67adf48224
Merge remote-tracking branch 'origin/master' into finish-line-beam
2020-09-24 21:43:23 -07:00
Sally Coolatta
99a1bacb81
Turning code overhaul
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Packet drops are still broken, but at least netgames are playable now.
2020-09-22 00:35:44 -04:00
James R
f9aae8c2e8
And use karthud not kartstuff for khud_enginesnd :v
2020-09-21 19:34:51 -07:00
James R
05a31da7c3
k_enginesnd -> khud_enginesnd
2020-09-20 14:54:45 -07:00
James R
d9f7f155a2
Merge remote-tracking branch 'pub/next'
2020-09-20 14:43:35 -07:00
James R
7533109dfc
Fix few poor conflict resolution
2020-09-20 14:24:50 -07:00
James R
ef108cbb36
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
Sally Coolatta
d03cbdbba0
Make it a bit louder
2020-09-18 01:10:59 -04:00
SteelT
d8bcc13fec
Merge branch 'master' into trick-panels
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# Conflicts:
# src/d_player.h
# src/dehacked.c
# src/k_kart.c
# src/p_user.c
2020-09-18 00:54:45 -04:00
Sally Coolatta
3b7681718c
Fix engine sounds' dampening to a sane value, now that the bug preventing it from working properly was fixed.
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You can hear engines in 16P again, but it's not as obnoxiously loud as it was before. Additionally, I commented this function better.
2020-09-17 18:58:44 -04:00
Sally Coolatta
87037dc7ae
6 -> 2, void the now unused parameter
2020-09-11 12:14:08 -04:00
Sally Coolatta
f76ae44daa
Redo Battle item balance
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- Far more inclined to give you Orbinaut, Jawz, Invincibility, and Grow. Far less inclined to give you Bananas or Sneakers.
- Item odds no longer scale with bumper count differences.
2020-09-02 02:53:06 -04:00
Sally Coolatta
0b31f71b61
Merge branch 'master' into finish-line-beam
2020-08-29 21:53:04 -04:00
Sal
a85bc82ece
Merge branch 'lineriding-b-gone' into 'next'
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Kill offroad line riding
See merge request KartKrew/Kart-Public!199
2020-08-23 05:09:55 -04:00
Sally Coolatta
8e62efb79c
Merge branch 'master' into next
2020-08-23 04:44:27 -04:00
FlykeSpice
2424418390
Remove ESLOPE #ifdef(backport from srb2 2.2)
2020-08-20 13:02:13 -04:00
James R
325ae01e4b
K_DropRocketSneaker: MF2_DONTDRAW -> MFD_DONTDRAW
2020-08-19 16:46:24 -07:00
Sally Coolatta
3e446a167c
Restructure how damage works in kart COMPLETELY
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Instead of doing its best to avoid P_DamageMobj, it embraces it, using the damagetype system to decide how the player takes damage. Overall less stupid.
2020-08-19 00:55:36 -04:00
Sally Coolatta
1029c01b05
Fix crash in K_BananaSlopeZ
2020-08-18 05:26:27 -04:00
Latapostrophe
1598bfa143
Kill line riding for offroad
2020-08-17 12:01:16 +02:00
Sally Coolatta
8fd64ca607
Fix ring usage & gravity
2020-08-16 02:12:17 -04:00
Sally Coolatta
51aef1ce75
Fix some of the dehacked tables, change doomednums of haunted heights stuff to not conflict with items/waypoints, use "rings" variable instead of "kartstuff[k_rings]"
2020-08-16 01:46:54 -04:00
Sally Coolatta
a251c3909b
Lots of little fixes
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Gameplay seems to work (besides the addplayer & client config stuff), but visuals (mostly sprites, but a little bit of HUD) are really messed up
2020-08-16 00:29:04 -04:00
Sally Coolatta
631f698432
Cleanup
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So for whatever reason it's still giving me a warning about functions in i_threads having duplicate definitions, even though they clearly do not.
I'm completely stumped so I'm just gonna mess with my compile setup....... in the mean time, if anyone else could try to compile it, I'd appreciate it, so we know if it's just my end or if its something else
2020-08-15 08:32:56 -04:00
Sally Coolatta
9efdc98de6
Makes it through all kart files
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All that's left is SDL, OGL, maybe also Lua
2020-08-15 04:42:56 -04:00
Sally Coolatta
dfd733eb80
Up to screen.o
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Lots of renderer files I didn't need to touch at all here :)
2020-08-15 00:55:30 -04:00
Sally Coolatta
5a98c00405
NOW we make it past p_mobj
2020-08-14 22:28:49 -04:00
Sally Coolatta
9c51086348
Update K_KartMoveAnimation to use new spr2 states
2020-08-14 21:42:06 -04:00
Sally Coolatta
5a6263c36b
Make it past p_mobj
2020-08-14 20:48:06 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
f8d1e75025
Merge remote-tracking branch 'public/next'
2020-08-12 18:50:41 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
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- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
James R
11a4ca28d7
Remove PF_SKIDDOWN, just use PF_FAULT
2020-08-06 17:59:09 -07:00
James R
66c7cd4844
k_spinouttype magic numbers begone
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Fixes wipeout running out in the air. It was really
only intended for explosions.
2020-08-05 16:28:47 -07:00
James R
b0c6b626cf
Don't slow down on sneaker panels during spinout
2020-08-04 02:11:52 -07:00
Sally Coolatta
31b99de407
Use K_MomentumAngle for all instances of needing momentum angle for an object
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This means we will never ever have any "standing still defaults to angle 0" issues again :)
2020-08-02 11:40:21 -04:00
Sally Coolatta
3dc2f4804f
Angle & scale now impact how long you're in hitlag
2020-08-02 10:26:29 -04:00
Sally Coolatta
88be417717
Merge branch 'master' into hitlag-retry
2020-08-01 01:14:33 -04:00
Sally Coolatta
a8908d22cf
K_SetHitlagForObjects, sets hitlag based on speed
2020-08-01 01:14:18 -04:00
Sal
21dfe49bf8
Merge branch 'antigrav-respawn' into 'master'
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Antigravity fixes, round 2
See merge request KartKrew/Kart!305
2020-07-31 21:55:38 -04:00
Sal
02e98c4d31
Merge branch 'hud-slidein' into 'master'
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HUD slide in, and better splitscreen HUD support
See merge request KartKrew/Kart!306
2020-07-31 11:23:01 -04:00
Sally Coolatta
83b8556851
Old Flame Shield handling
2020-07-31 01:41:04 -04:00
Sally Coolatta
092db17f84
OK turns out my hunches were just totally wrong. THIS makes sliptiding really accurate to v1, and we ended up not liking handling stacking
2020-07-31 01:18:45 -04:00
Sally Coolatta
d8563f547e
Keep it around when rainbow start is available, just make the sprite weaker
2020-07-30 07:39:23 -04:00
Sally Coolatta
2645e4dea8
Add magnets to the sides, make client-side, fix length
2020-07-30 07:33:01 -04:00