Sal
4b556ef114
Merge branch 'air-failsafe' into 'master'
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Air failsafe boost
See merge request KartKrew/Kart!367
2021-02-12 13:57:55 -05:00
Sally Coolatta
ce9ece3c0b
Increase ring power for bots
2021-02-12 03:19:57 -05:00
Sally Coolatta
87158825b6
Increase base bot top speed depending on difficulty
2021-02-12 02:36:03 -05:00
Sally Coolatta
10319386c2
Do starttime calculation on second tick instead
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Attempts to fix replays & adding bots.
2021-02-11 20:25:22 -05:00
Sally Coolatta
1c7f6e9c09
Hyudoro does not count as flashing
2021-02-11 13:12:15 -05:00
Sally Coolatta
346b69e312
Not in respawn
2021-02-11 13:05:40 -05:00
Sally Coolatta
f4e23bc4e2
Allow spindash while flashing, but you lose rings while doing so.
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I really hated that one of your controls would just... turn off while you were flashing. Even if there was a very good reason to not allow it (Funky Kong's Ring Racers™️ ).
So instead, you CAN spindash in flashing ticks... but you're punished so harshly for it that it's not worth it. Which will actually teach people to not do it more than just the input arbitrarily not working :p
2021-02-07 15:25:09 -05:00
Sally Coolatta
93c5942ceb
Air failsafe boost
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While in the air: release accelerate while at nearly-still speeds, and you'll preform a minisucle air drift boost. This mechanic is meant to fix the long-standing issue where you can get stuck in 0 speed in the air and not be able to do anything.
2021-02-07 14:07:27 -05:00
James R
c7783945ca
Merge branch 'funny-spikes' into 'master'
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Funny Debt Spikes
See merge request KartKrew/Kart!366
2021-02-07 05:51:57 -05:00
Sally Coolatta
4535a642d6
Merge branch 'master' into spindash-rebalance
2021-02-07 02:35:55 -05:00
James R
e9572232de
Fine, int32
2021-02-06 20:24:39 -08:00
James R
44ec94f287
Merge remote-tracking branch 'origin/master' into funny-spikes
2021-02-06 03:00:50 -08:00
James R
caa7fe1b47
Merge branch 'player-new-frames' into 'master'
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New player frames: Glancing and death
See merge request KartKrew/Kart!362
2021-02-06 05:57:11 -05:00
Sally Coolatta
0a950df133
Reset k_spindash when hurt
2021-02-06 05:46:53 -05:00
James R
45b98298d9
Ring burst adjustment
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Explosions and Tumble - 10 rings
SPB - 20 rings
2021-02-06 02:45:23 -08:00
Sally Coolatta
5e098cddcd
This comment is extremely funny
2021-02-06 05:22:30 -05:00
Sally Coolatta
ee68862d1f
Drift protection
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Before, doing a spindash input while turning, but not being at a low enough speed, would make you start drifting.
Now, it checks if you're trying to E-Brake first before interpreting it as a drift input.
If you were already drifting, then attempting accel+brake will still be brake-drift, so that technique is unaffected.
2021-02-06 00:08:28 -05:00
Sally Coolatta
fea9cd2ad0
Make spindash strength curve exponential instead of linear
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Heavily encourages full charge instead of tapping
2021-02-05 23:29:51 -05:00
Sally Coolatta
af7adf76c4
Make spindash speed differences x2 stronger
2021-02-05 23:28:47 -05:00
Sally Coolatta
7584274636
Spring/spindash grease & invincibility gives you slope resistence
2021-02-05 23:28:22 -05:00
Sally Coolatta
e8774cf7b2
Charging nothing for no time now actually gives you nothing
2021-02-05 22:50:33 -05:00
Sally Coolatta
8e041e7d0b
Re-add const
2021-02-05 17:51:23 -05:00
Sally Coolatta
90ca38acb0
Store where the finish line beam should be displayed
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Instead of figuring out where it should be every tick while it's visible, store where it'll be at the start of the map.
Also moved finish line beam into a new file, k_race.c/h, for any Race-specific code.
A few unused variables for sprint map support later too
2021-02-05 01:24:23 -05:00
Sally Coolatta
efeab5e80e
Allow lookback/glancing in the air, glance back while braking
2021-02-04 21:11:27 -05:00
Sally Coolatta
73c61b1010
Prioritize lookback frames over turn frames if you're pressing lookback
2021-02-04 20:18:14 -05:00
Sally Coolatta
b7e578b82b
Keep look backwards direction in a variable, so it can smoothly rotate
2021-02-04 00:26:59 -05:00
Sally Coolatta
05838acc3d
Big look frames
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No sheets support this yet, but it will default to glance frames, so no functionality loss without them.
2021-02-03 18:28:23 -05:00
Sally Coolatta
bea2724a86
Glance frames
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When someone is about to pass you, you'll take a glance at 'em!
2021-02-03 01:24:00 -05:00
Sally Coolatta
cc2704bc87
Death animation
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Art is missing, but functionality is complete.
The kart corpse is also placeable as type 4095. No way to set its color currently, it simply defaults to SKINCOLOR_RED.
2021-02-02 22:36:56 -05:00
Sally Coolatta
8de53f909b
Merge branch 'master' into tumble-no-last-bounce
2021-02-02 01:30:20 -05:00
Sally Coolatta
f57651e51f
Removed a bounce from tumble
2021-02-02 01:29:44 -05:00
Sally Coolatta
237f86749d
Merge branch 'master' into finish-line-beam
2021-02-01 23:31:19 -05:00
Sally Coolatta
197f21d383
Beam does not render if finish line is curved at ALL.
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Alternative will need created for sprint maps. Don't care atm.
2021-02-01 23:23:37 -05:00
Sally Coolatta
9d4afb9aec
Players/bots ignore disabled waypoints
2021-02-01 19:58:15 -05:00
Sally Coolatta
bc75f935e3
Nerf Metal/Sonic's tether top speed & acceleration in exchange
2021-01-31 00:55:37 -05:00
Sally Coolatta
4b5daa6513
Remove bot accel rubberbanding
2021-01-31 00:54:57 -05:00
Sally Coolatta
6eb7c6a9a9
+10% more effective top speed stat for all players, instead of just bots
2021-01-30 20:46:34 -05:00
James R
33b6c320b2
Reset tumbleLastBounce so the final bounce always happens
2021-01-09 19:47:41 -08:00
James R
9a2bdc090c
Make trick panel tumble penalty condition stricter
2021-01-09 19:47:12 -08:00
James R
12626cc883
Play tumble falling sound if downward momentum is at least 10 fracunits, except on last two bounces
2021-01-09 19:47:04 -08:00
James R
0663f8fa5a
Max tumble height 50 -> 40
2021-01-09 19:02:37 -08:00
Latapostrophe
3cd4c87df5
Weaker tumble, some effects + tumble on spring panel fail
2021-01-09 21:58:35 +01:00
Sally Coolatta
b2bf38718e
Minimum tics is back to tics
2021-01-07 00:32:38 -05:00
Sally Coolatta
cfda66103d
Merge branch 'master' into just-tumble
2021-01-06 23:02:51 -05:00
Sal
542e0b88df
Merge branch 'hitlag-fixes' into 'master'
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Try and fix hitlag damage, lightning shield, & punting mines
See merge request KartKrew/Kart!340
2021-01-06 21:09:07 -05:00
Sal
d7c158099f
Merge branch 'slip-tide-stacked' into 'master'
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Sliptiding now stacks your handling boosts
See merge request KartKrew/Kart!344
2021-01-06 20:30:58 -05:00
Sally Coolatta
7c86c686cf
Merge branch 'master' into hitlag-fixes
2021-01-06 18:30:23 -05:00
Sally Coolatta
5e5758a8e6
Sliptiding now stacks your handling boosts
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Also removed the METABOLISM define because I'm pretty sure we all like it at this point
2021-01-06 16:48:36 -05:00
Latapostrophe
9d7e880d66
Buff side tricks slightly
2021-01-06 21:52:33 +01:00
Sally Coolatta
f2880241b4
Fix scale issues reintroduced by this branch
2021-01-06 15:25:39 -05:00