James R
ecc324e4d8
HUD: fix server splash alignment in non-green resolutions
2023-10-17 19:18:00 -07:00
James R
3977d3225d
Tally: fix fade not covering entire screen in non-green resolutions
2023-10-17 19:17:46 -07:00
James R
170133dac2
HUD: fix FREE PLAY showing up on Tally in non-green resolutions
2023-10-17 19:16:51 -07:00
James R.
96e36521d8
Merge branch 'no-battle-ring-box' into 'master'
...
Fix visual type desync on respawned battle items
See merge request KartKrew/Kart!1556
2023-10-18 01:05:00 +00:00
James R.
9847acc49c
Merge branch 'robust-sigcheck' into 'master'
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Don't skip signature check steps if server is lagging (resolves #715 )
Closes #715
See merge request KartKrew/Kart!1554
2023-10-18 01:02:47 +00:00
Oni
59661f33a7
Merge branch 'ringbox-mace' into 'master'
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Fix random items on maces stuck as Ring Box (resolves #712 )
Closes #712
See merge request KartKrew/Kart!1555
2023-10-17 09:29:27 +00:00
Oni
005d05ac15
Merge branch 'threaded-software' into 'master'
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Threaded software
See merge request KartKrew/Kart!1553
2023-10-17 09:28:59 +00:00
James R.
63bda6076f
Merge branch 'new-bans' into 'master'
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New bans
See merge request KartKrew/Kart!1544
2023-10-16 23:50:51 +00:00
AJ Martinez
f9f5c74244
New bans
2023-10-16 23:50:50 +00:00
Eidolon
183ca15989
Fix parallel slope plane calculations
2023-10-16 17:09:35 -05:00
Eidolon
25ca00c553
wrong argument to SetSlopePlaneVectors
2023-10-15 20:55:19 -05:00
AJ Martinez
53a001da08
Fix visual type desync on respawned battle items
2023-10-15 18:03:53 -07:00
Eidolon
ecbc62f667
Slightly optimize tilted translucent spans
2023-10-15 19:33:05 -05:00
Eidolon
33f959628e
Calculate slope vectors per tilted ripple span
2023-10-15 19:32:18 -05:00
AJ Martinez
8023b7c1b0
Change perma ringbox flag to dodge mace flags
2023-10-15 16:20:26 -07:00
AJ Martinez
3c84d82d7f
Robust sigchecks: actually stage the entire diff
2023-10-15 14:51:06 -07:00
AJ Martinez
dcaa1c3902
Don't skip signature check steps if server is lagging
2023-10-15 14:38:55 -07:00
Oni
2e1983dd7f
Merge branch 'fuck-you-loops' into 'master'
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Fix inaccuracies on loop exit + smoother entry
See merge request KartKrew/Kart!1552
2023-10-15 21:36:54 +00:00
Eidolon
89f8c7d15b
Fix mac build
2023-10-15 15:12:42 -05:00
Oni
1e6ab6107e
Merge branch 'fix-bbox-col-raster' into 'master'
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Fix renderhitbox in Software renderer
See merge request KartKrew/Kart!1548
2023-10-15 15:10:55 +00:00
Oni
f94b693dcb
Merge branch 'koopa-beach' into 'master'
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Bots don't spindash in weak offroad
See merge request KartKrew/Kart!1546
2023-10-15 08:20:31 +00:00
James R
27609b008f
Loops: triple exit spring grease
2023-10-14 21:28:12 -07:00
James R
905592003d
Add K_SetTireGrease, spawn spring grease VFX and set tiregrease
2023-10-14 21:28:11 -07:00
James R
0baad7b863
Loops: lag camera correctly
2023-10-14 21:28:11 -07:00
James R
c87ffeba29
Loops: try to position player so hitbox edge touches loop radius
...
Large enough momentum will still position the player
beyond the loop radius initially. This is intentional so
that there is no jerk when entering the loop. Without
a more sophisticated algorithm to revolve asymmetrically,
this is the best I can do. The player is guaranteed to
exit at the correct position, though.
2023-10-14 21:28:11 -07:00
James R
2c1cce17b2
Loops: fix momentum cut on grounded exit
2023-10-14 21:28:11 -07:00
James R
107809d876
Loops: guarantee exit at exact intended angle
2023-10-14 21:28:11 -07:00
James R
428106c014
Loops: correct origin point over duration of loop
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- Players moving into a gate with a lot of momentum would
offset the origin point from its intended position
- Find intersection of player movement and gate
- Correct origin point between loop entry and exit by
interpolating the difference between player position on
entry and intersection point
2023-10-14 21:28:10 -07:00
SteelT
0cd57b7712
Fix linux crash on quit
2023-10-14 23:06:03 -04:00
James R
b9615d7225
objects/loop.c -> objects/loops.cpp
2023-10-14 19:27:31 -07:00
James R
bca2c8cb19
sdl/i_system.cpp: fix compiler errors
2023-10-14 18:49:29 -07:00
Oni
97ddaba295
Merge branch 'charge-instawhip' into 'master'
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More flexible instawhip
See merge request KartKrew/Kart!1551
2023-10-15 01:40:43 +00:00
Oni
f495b9ff7d
Merge branch 'splitscreen-spectator' into 'master'
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Complete splitscreen spectator support (parties not tested) -- Director working, freecam working, HUD working and polished
See merge request KartKrew/Kart!1541
2023-10-15 01:40:33 +00:00
AJ Martinez
763a7e03bf
Charge instawhip test fixes 3
2023-10-14 18:25:03 -07:00
AJ Martinez
17cfff1dfd
More lenient whip charge tether
2023-10-14 17:42:14 -07:00
AJ Martinez
1eab3a6838
More whip tuning
2023-10-14 16:09:21 -07:00
Gunla
cbbb820414
Merge branch 'darken-header' into 'master'
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"DARKNESS" mapheader option for Shrink lighting
See merge request KartKrew/Kart!1549
2023-10-14 21:34:42 +00:00
Eidolon
68a8f2b274
Multithread software drawing
2023-10-14 15:26:52 -05:00
Eidolon
9e00c6ffde
Only render HWR player view if literally in opengl
2023-10-14 15:26:52 -05:00
Eidolon
2d614781eb
i_system.c -> cpp, disable mumble
2023-10-14 15:26:52 -05:00
Eidolon
61a021ce4a
Add SPMC queue + thread pool job executor
2023-10-14 15:26:52 -05:00
Eidolon
010d917f16
Add realloc and freetags tracy zones
2023-10-14 15:26:52 -05:00
Eidolon
28f22e3f71
Add per-frame linear memory allocator
2023-10-14 15:26:52 -05:00
AJ Martinez
b67aa8af4f
Charge instawhip test fixups 2
2023-10-14 05:56:42 -07:00
AJ Martinez
0b341a02aa
No charging whip with rocketsneakers
2023-10-13 23:41:14 -07:00
AJ Martinez
4928fec622
Reduce whip charge time
2023-10-13 22:49:06 -07:00
James R
43b67be8d5
Fix -Wsign-compare
2023-10-13 21:52:31 -07:00
AJ Martinez
2320d46de1
Increase held-input whip charge delay
2023-10-13 21:33:07 -07:00
SteelT
2ae5ca5524
Merge branch 'hanagumi-hall' into 'master'
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Hardcode Hanagumi Hall
See merge request KartKrew/Kart!1550
2023-10-14 03:57:27 +00:00
AJ Martinez
4d97c4b51f
Charge whip test fixups
2023-10-13 20:51:03 -07:00