Sal
21dfe49bf8
Merge branch 'antigrav-respawn' into 'master'
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Antigravity fixes, round 2
See merge request KartKrew/Kart!305
2020-07-31 21:55:38 -04:00
Latapostrophe
de7147008e
Let's not try to outsmart the way mf2_objectflip works and just disable it entierely alongside mfe_verticalflip if the waypoint isn't flipped.
2020-07-31 18:13:28 +02:00
Sal
02e98c4d31
Merge branch 'hud-slidein' into 'master'
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HUD slide in, and better splitscreen HUD support
See merge request KartKrew/Kart!306
2020-07-31 11:23:01 -04:00
Sally Coolatta
4847f71707
Make slower
2020-07-31 11:21:18 -04:00
Sal
7e1683fa5e
Merge branch 'sliptide-fix' into 'master'
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Make sliptiding more effective again
See merge request KartKrew/Kart!307
2020-07-31 01:45:19 -04:00
Sally Coolatta
83b8556851
Old Flame Shield handling
2020-07-31 01:41:04 -04:00
Sally Coolatta
092db17f84
OK turns out my hunches were just totally wrong. THIS makes sliptiding really accurate to v1, and we ended up not liking handling stacking
2020-07-31 01:18:45 -04:00
Sal
35afda0173
Merge branch 'shadows-minor-things' into 'master'
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Shadows minor things
See merge request KartKrew/Kart!308
2020-07-30 08:15:55 -04:00
Sally Coolatta
1008dcce36
Vertical flip for shadows
2020-07-29 23:55:36 -04:00
Sally Coolatta
72bfbefad3
SHORT fixes from vanilla for shadows
2020-07-29 21:28:09 -04:00
Sally Coolatta
903f118aac
Only spawn sliptides above your top speed
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Looks a bit funky being able to do it at low speed using invincibility, plus it's not helping you to do this if you're going too slow :p
2020-07-29 12:47:55 -04:00
Sally Coolatta
ec9dc03725
Allow sliptides to spawn for any item that gives you a handling boost, since that's what lets it happen
2020-07-29 12:16:08 -04:00
Sally Coolatta
0ce492e103
Fix sliptiding being weakened after all of the boost stacking changes, by making handling bonuses stack using the same rules
2020-07-29 12:15:11 -04:00
Sally Coolatta
a0befdce2d
Fix drawing on others screens
2020-07-29 05:43:40 -04:00
Sally Coolatta
57822f6756
Merge master
2020-07-29 05:19:51 -04:00
Sal
0060a30bc4
Merge branch 'spindash' into 'master'
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Spindash
See merge request KartKrew/Kart!303
2020-07-29 05:05:00 -04:00
Sally Coolatta
4044a153ca
Splitscreen support for the prestart counter
2020-07-29 05:00:12 -04:00
Sally Coolatta
1bbe4ede70
Duel graphic for 1v1s
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Yu-Gi-Oh! Prison
2020-07-29 04:13:35 -04:00
Sally Coolatta
b39c8562a6
Fault HUD scrolls, faulting respawns you & holds you until the countdown's over
2020-07-29 01:47:00 -04:00
Sally Coolatta
c45a67c3f9
Pre start bulbs
2020-07-29 01:19:53 -04:00
Sally Coolatta
e53fe8c316
Fix player 2's position num in 2P
2020-07-28 04:49:34 -04:00
Sally Coolatta
3b6b0013c8
Add local ABCD tags for splitscreen
2020-07-28 04:49:15 -04:00
Sally Coolatta
69b6ba2f18
I tore apart the entire code to try and fix braking friction and gave up, so now it's back to v1
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My rewrites clean up a LOT of weird/misleading behavior anyway, so I'm gonna push this regardless. Someone else will have to figure out another way to reimplement braking friction though -- we can't use it as is because it prevents being able to bump people.
2020-07-28 03:34:39 -04:00
Sally Coolatta
b08459cbee
Buffer time before countdown depends on player count, no intro spin in 1v1
2020-07-27 23:31:46 -04:00
Sally Coolatta
dfe4d4a219
No tethering off of the person who got the start boost
2020-07-27 02:29:43 -04:00
Sally Coolatta
c685f45563
Make it even stronger
2020-07-27 02:11:18 -04:00
Sally Coolatta
1b85f5b5fc
Don't Ebrake when you've just been bumped
2020-07-27 01:50:27 -04:00
Sally Coolatta
b4ae2ea896
Stronger top speed for the startup boost
2020-07-27 01:46:08 -04:00
Sally Coolatta
f3a607bf4f
Proper snapping for splitscreen!
2020-07-26 21:35:13 -04:00
Latapostrophe
b62ef5a51d
Kill flipcam again but nothing else associated with it.
2020-07-26 21:15:32 +02:00
Latapostrophe
90cde7379c
Revert "Push flipcam down the nearest staircase"
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This reverts commit 06d70c1f8e .
2020-07-26 20:27:22 +02:00
Sally Coolatta
043fd7aa64
Fix nametags for splitscreen fov, sort drawing by distance
2020-07-26 06:48:02 -04:00
Sally Coolatta
3d53adaa2b
Sliding HUD
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- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Sally Coolatta
679f3223b6
Remove silly white space
2020-07-25 21:07:27 -04:00
Sally Coolatta
f0044e05c1
Crossing the finish line first before anyone else gives you a free rainbow boost
2020-07-24 21:41:41 -04:00
Sally Coolatta
f61f9a010c
Merge branch 'master' into spindash
2020-07-24 21:26:17 -04:00
Sal
90f44c979d
Merge branch 'less-bubbles' into 'master'
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Less bubbles
See merge request KartKrew/Kart!304
2020-07-24 21:25:18 -04:00
Sally Coolatta
5a59a9e8b9
Adjust item tables again
2020-07-24 20:30:18 -04:00
Sally Coolatta
1a61810f16
Make ring respawn faster
2020-07-24 20:19:14 -04:00
Sally Coolatta
c614e9ee1f
Merge branch 'master' into less-bubbles
2020-07-24 19:23:46 -04:00
Sally Coolatta
ba6d5e95ba
Add Sneaker x2 to pad out the item table a bit better
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Jeck mentioned it, we agreed it might be a fun item because stacking sneakers is possible now
2020-07-24 19:11:52 -04:00
Sally Coolatta
562964f242
Properly rebalanced table to make up for it
2020-07-24 18:47:05 -04:00
Sally Coolatta
babe71cdee
Try to avoid respawning you past the finish line
2020-07-24 18:01:36 -04:00
Sally Coolatta
8acace7a50
Fault on death
2020-07-24 17:16:12 -04:00
Sally Coolatta
660596970b
Add FAULT graphic, remove momentum when faulting
2020-07-24 16:47:18 -04:00
Latapostrophe
06d70c1f8e
Push flipcam down the nearest staircase
2020-07-24 16:17:07 +02:00
Latapostrophe
fcacb092b7
Various antigrav item fixes
2020-07-24 15:51:59 +02:00
Latapostrophe
b8f2fe4bcc
Fix respawns in antigrav
2020-07-24 15:04:55 +02:00
Sally Coolatta
5c1a33f95c
Increase buffer time so that high speed characters have time to get in position, change ra_timeskip to introtime
2020-07-24 03:13:17 -04:00
Sally Coolatta
fc89f2cc47
Remove start boosts, let you roam, kill you for crossing the line before the start
2020-07-24 02:59:47 -04:00