Commit graph

16792 commits

Author SHA1 Message Date
James R
c9e3281b99 Merge remote-tracking branch 'origin/master' into tinnitus 2020-09-25 01:57:08 -07:00
Sally Coolatta
58d9ac899d Fixed friction being applied incorrectly
Kart's manual player friction adjustments were being called after movefactor was reset, meaning friction changed but movefactor was default, essentially creating old 2.1 friction again
2020-09-25 04:33:20 -04:00
Sally Coolatta
e19cffa819 Quitting players act like bots 2020-09-25 02:27:11 -04:00
Sally Coolatta
861cb8e144 Fix springs giving you way too many
(Also removed a bunch of instances of PF_SPINNING since we haven't used it)
2020-09-25 02:24:19 -04:00
Sally Coolatta
672c4fb763 Make aiming relative too 2020-09-25 02:06:37 -04:00
James R
67adf48224 Merge remote-tracking branch 'origin/master' into finish-line-beam 2020-09-24 21:43:23 -07:00
James R
006c6e1e75 Don't quake tilt if just going backward
THIS IS A HACK FOR WHEN ANGLE IS 90 DEGREES
2020-09-24 20:05:40 -07:00
James R
85afc1ed5a Big Large tilt while sliptiding 2020-09-24 20:05:40 -07:00
James R
3a7a537d0e Require slope angle > 11.25 to tilt camera 2020-09-24 20:05:40 -07:00
James R
f2812dbbe6 Quake tilt in correct direction 2020-09-24 20:05:40 -07:00
James R
f0c024e9bd Remove inverse slope option, merge quaketilt and slopeview into tilting cvar 2020-09-24 20:05:40 -07:00
James R
a24e3c4bd1 Reduce quake tilting 2020-09-24 16:49:34 -07:00
James R
15601d18dd angle_t -> INT32 2020-09-24 16:49:34 -07:00
James R
c5df256d9e Make fucking with the window optional 2020-09-24 16:49:34 -07:00
James R
79fda7b814 bruhhhhh 2020-09-24 16:49:34 -07:00
James R
6d206ed644 Slower roll 2020-09-24 16:49:34 -07:00
James R
68bd632bac You have entered the comedy area 2020-09-24 16:49:34 -07:00
James R
6893db46a1 Please turn it on 2020-09-24 16:49:34 -07:00
James R
176657fe54 Make rolling quake optional 2020-09-24 16:49:34 -07:00
James R
300d25116f Revise cvars, inverseslope is now the default 2020-09-24 16:49:33 -07:00
James R
c82ac33c0c Rumble rumble 2020-09-24 16:49:33 -07:00
James R
eef273c42b One last adjustment 2020-09-24 16:49:33 -07:00
James R
a8fe25dd41 QUAAAAAAAAKE 2020-09-24 16:49:33 -07:00
James R
65d5fd0784 GONNAHURL HARDCODE 2020-09-24 16:49:33 -07:00
James R
e5009348f8 Fix fov on vertical perspective (fixes jittery view morph!!) 2020-09-24 16:48:56 -07:00
James R
0d573b514e Stupid polyobjects require things to be spawned >:( 2020-09-24 15:10:07 -07:00
James R
1c35df36ac Prepend srb2home to luafiles 2020-09-24 14:43:21 -07:00
SteelT
9a0ab0759b Fix music credits not being shown on level music start
By pretty much restoring the old musicdef system, I tried to work with it but couldn't, if needed that can easily be brought back later on.
2020-09-24 15:55:37 -04:00
James R
3d6ed19d55 oops 2020-09-24 12:20:32 -07:00
James R
efbec2c252 Line special 777/778: No Knuckles to mirror slope on opposite plane 2020-09-24 12:19:19 -07:00
James R
1403c49f50 Use Parameter on slope anchors as a tag
This makes FOF sloping over other slopes possible!

Had to remove the absolute height function though.
2020-09-24 03:20:22 -07:00
James R
388d56a5f8 Search FOF target sectors for slope anchors
Requires spawning fake floors before slopes, and therefore before things,
basically before everything. Hopefully nothing breaks!
2020-09-24 01:56:38 -07:00
James R
b35e2ac9b3 Use the closest of three slope anchors to their respective vertices
Previously it just used the first three anchors that had snapped to a vertex
in the sector.

btw fuck DOOM
2020-09-23 23:17:05 -07:00
GoldenTails
da266fc4fa Expose MODVERSION to Lua (because for some reason it wasn't).
The wiki even states its existence!
2020-09-23 22:28:29 -05:00
James R
031665cdfc View morph splitscreen support!
There are some issues I ran into:

- Rotation is jittery (not introduced by this commit)
- 2P is wack, I don't care
2020-09-23 17:50:47 -07:00
James R
997d142cb5 SPLITSCREEN FOV
Object tracking is off, but it was off before so I don't know if I actually
broke it. Minor refactoring in HWR_RenderPlayerView and HWR_RenderSkyboxView.
2020-09-23 17:50:47 -07:00
James R
a32486b5b9 And fix opengl splitscreen 2020-09-23 17:50:47 -07:00
James R
80cd5403c7 Fix splitscreen fov 2020-09-23 17:50:47 -07:00
James R
d0bdbff9f9 Add back R_ApplyViewMorph 2020-09-23 17:50:47 -07:00
toaster
23faef24d7 * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
* Fixed a bug where you'd see :nick: on the current character selection screen if you didn't have many skins loaded.
* Fixed a bug where character skins loaded in PK3s would attempt to load every single lump of the PK3, even if it wasn't in the same subfolder as the original S_SKIN, as a sprite into the player struct. Could stand to be ported to vanilla.

Requires new chars.kart, which was created using the help of the indev 2.2-based Kartmaker update which will be available shortly.
2020-09-23 23:46:54 +01:00
James R
dd2fa3077e Merge branch 'listserv' into 'next'
Percent decode listserv (closes #244)

Closes #244

See merge request STJr/SRB2!1150
2020-09-23 18:43:41 -04:00
James R
7374769573 Merge branch 'bird-pain' into 'next'
Fix playing back demos never working (closes #203)

Closes #203

See merge request STJr/SRB2!1149
2020-09-23 18:37:56 -04:00
Riku Salminen
487a409760 Wrote 3 lines in 1, as Zwip-Zwap Zapony suggested 2020-09-23 22:37:06 +03:00
Riku Salminen
8e7e76fad9 Update g_demo.c, Remove old comments of fractional loss of one byte 2020-09-23 15:29:03 -04:00
Riku Salminen
376582c750 Updated 16 bit momentum values to 32 bit in demos, changed demo version 2020-09-23 21:26:51 +03:00
toaster
efdb8e67d9 Fixes a duplicated condition which sends the player back to the title screen under advancemap next. Teeechnically does stuff for issue #91, but I'd like to take a more thorough approach later once I've got consent for a potentially radical change to this currently useless feature. 2020-09-23 15:08:21 +01:00
toaster
f6158b7cf4 Fixed a crash I recieved while playtesting bots on Petref which was caused by an invalid subsector reference. This can only happen when the mobj was removed. I have no idea how or why this wasn't caught earlier, but I suspect we inherited this issue from upstream in the merger. 2020-09-23 12:49:42 +01:00
James R
1b534aabbe Forgot to commit s_sound.h 2020-09-22 20:51:01 -07:00
James R
be80ef5365 Apply volume to sounds with origin too
Previously sounds with an origin would always start at max volume. This is
because the distance calculation adjusts the volume, and that volume needs to
be updated every tic as distance changes. Storing the original volume works.

(cherry picked from commit 4ce347c6f2)
2020-09-22 20:47:31 -07:00
SteelT
50fe3a728c Fix M_DrawSetupMultiPlayerMenu crashing trying to draw null face graphics. 2020-09-22 23:03:00 -04:00