Commit graph

22490 commits

Author SHA1 Message Date
toaster
94e3803eb0 Merge branch 'blockmap-precip' into 'master'
Render precip through blockmap instead of during BSP

See merge request KartKrew/Kart!1147
2023-04-08 11:21:23 +00:00
Oni
7ed6332e2d Merge branch 'optimize-clip-sprites' into 'master'
Optimize sprite sorting by excluding sprites that are completely obscured by geometry

See merge request KartKrew/Kart!1146
2023-04-08 03:24:05 +00:00
James R
ee55215929 Merge branch 'dedup-render-view-functions' into 'master'
Cut down on duplicated code in R_RenderPlayerView, HWR_RenderPlayerView, HWR_RenderSkyboxView

See merge request KartKrew/Kart!1148
2023-04-07 07:56:50 +00:00
toaster
6b2558c43e Merge branch 'hardcode-assist' into 'master'
Lua info string assist

See merge request KartKrew/Kart!1127
2023-04-06 19:01:00 +00:00
toaster
bbf2fc0b5f Merge branch 'tutorial-access' into 'master'
Tutorial access

See merge request KartKrew/Kart!1102
2023-04-06 17:02:59 +00:00
toaster
217e116bcd Merge branch 'raised-sector-culling' into 'master'
Automatic level culling for raised floors / lowered ceilings

See merge request KartKrew/Kart!1145
2023-04-06 14:42:56 +00:00
James R
bced5ecbc5 Render precip through blockmap instead of during BSP
There can be very many precipmobjs in a sector. During BSP
rendering, for each sector reached by BSP (the entire
visible level at least), all the precipmobjs would be
iterated and their distance from the camera calculated, to
determine whether they are within draw distance.

The issue with the old approach is that there really are
too many precipmobjs in each sector. By iterating the
blockmap within a certain range instead, precipmobjs
out of view are not iterated at all, saving some time.

Caveat: drawdist_precip is no longer respected as an
exact value, since it must round to the precision of the
blockmap.

List of potentially scary changes:

- Removes snext/sprev for precipmobj_t
- Removes preciplist for sector_t

- Adds bnext/bprev for precipmobj_t
  - mobj_t and precipmobj_t field offsets are symmetrical

- Modified P_SetPrecipitationThingPosition and P_SetThingPosition
  - The syntax in these functions is kind of wacky
2023-04-06 05:41:06 -07:00
James R
8955f2ead0 R_RenderPlayerView, HWR_RenderPlayerView, HWR_RenderSkyboxView: cut down on duplicated code 2023-04-06 04:47:14 -07:00
James R
5be3a6c574 R_ClipVisSprite: add SC_CULL, completely exclude sprite from sorting if it is fully clipped
The avoids wasting time sorting and drawing sprites that
are completely obscured by segs / FOFs.
2023-04-06 01:19:22 -07:00
James R
1a2dc9635b R_SortVisSprites: refactor linked list handling
What a mess! It's pretty obvious how the list is supposed
to be laid out but the old code was gross.
2023-04-06 01:19:20 -07:00
James R
7b8a564f69 Cull BSP behind a raised floor or lowered ceiling that covers the entire screen
This can effectively award the performance of a thok
barrier automatically, for walls that completely fill the
screen vertically. (Not pegged midtextures.)
2023-04-05 15:05:32 +01:00
toaster
dccd70129a Merge branch 'fix-portal-slime-trails' into 'master'
Fix line-based portal slimetrails

See merge request KartKrew/Kart!1139
2023-04-05 13:00:02 +00:00
toaster
3d5e59b986 Merge branch 'r-bsp-cpp' into 'master'
Convert r_bsp.c to C++, light refactoring

See merge request KartKrew/Kart!1144
2023-04-05 12:58:26 +00:00
toaster
d6a0f79ed9 R_CrunchWallSegment: New function name in I_Error message 2023-04-05 13:27:26 +01:00
toaster
a97f53874e Merge branch 'misc-sanitize' into 'master'
Misc fixes for memory errors revealed by -fsanitize=address

See merge request KartKrew/Kart!1143
2023-04-05 11:40:45 +00:00
toaster
0ac1768ee6 Merge branch 'new-voting' into 'master'
Split voting screen to a new file

See merge request KartKrew/Kart!1141
2023-04-05 11:28:52 +00:00
James R
d55b1b194a r_bsp.cpp: merge R_ClipSolidWallSegment and R_ClipPassWallSegment into one templated function
Prep for creating a third variant. Control flow is largely
the same between these two leveraging if constexpr seems
appropriate.

Also splits the crunch goto label away into a new function
called R_CrunchWallSegment.
2023-04-05 00:09:24 -07:00
James R
ccd5f3bfc4 Convert r_bsp.c to r_bsp.cpp 2023-04-04 23:58:58 -07:00
James R
b92bf69ce5 R_RasterizeFloorSplat: set ds_brightmap to NULL
Previously did not set ds_brightmap, so it could sneak in
from a previous span renderer.
2023-04-04 22:15:47 -07:00
James R
f087d6d865 ST_drawDebugInfo: fix displayplayers access out of bounds on startup
On startup, the cvar is not registered yet so the value
went negative subtracting from zero.
2023-04-04 22:10:44 -07:00
James R
e5d51d5a31 R_RenderSegLoop: fix FINETANGENT sometimes going out of bounds 2023-04-04 22:06:32 -07:00
James R
32ed5fe4ae Newsnapshotfile: increase array size to fit webm extension 2023-04-04 22:04:09 -07:00
James R
a469cebef7 M_DrawPause: fix iterating beyond bounds of menuitems 2023-04-04 22:01:42 -07:00
Eidolon
91a6bcf8be Merge branch 'shader-postproc' into 'master'
Shader-based postimg effects

See merge request KartKrew/Kart!1138
2023-04-04 03:37:43 +00:00
Sally Coolatta
15f60a1f14 Split thing voting screen to a new file 2023-04-03 20:57:31 -04:00
Eidolon
86dd34d807 Merge branch 'pad-rumble' into 'master'
Gamepad rumble

See merge request KartKrew/Kart!1098
2023-04-03 21:15:34 +00:00
toaster
6e819e1506 rumble2 rumble3 rumble4 typo 2023-04-03 10:37:03 +01:00
James R
4e79b4ead2 Set portal clipping in R_RenderSegLoop
Previously, line-based portals accessed global
ceilingclip/floorclip before the current seg was rendered.
This means clipping for such portals would be based on
whichever seg happened to render before. Additionally,
ceilingclip/floorclip have more to do with clipping the
visplanes than the height of the wall between (for
instance, using these values doesn't work for two-sided
lines that create a "window" between the planes). The
correct approach that should always work is using the
midtexture's height from inside of R_RenderSegLoop.
2023-04-03 01:12:26 -07:00
James R
20692de47a Replace portalline boolean with g_portal pointer to current portal 2023-04-03 01:11:57 -07:00
Eidolon
356e3317df hwr2: Do postimg in hardware
Depends on updated shaders
2023-04-02 19:46:21 -05:00
toaster
534209b519 Extras Menu adjustment (again)
- Uncomment extras_tutorial again
- Put Tutorial second after Addons, so Challenges and Statistics are next to each other again
2023-04-03 00:28:38 +01:00
toaster
c174e25401 Adjust position of Rings/Lives, Spheres, Speedometer and Accessibility Icons when gametype info is not drawn
Necessary to make Tutorial/Sealed Stars not have a huge gap where the big information used to be
2023-04-03 00:28:38 +01:00
toaster
8d66b279f8 FREE PLAY: Correct mistaken assumptions.
- Make the check consistent between HUD and Challenge conditions by revolving both around M_NotFreePlay.
    - The HUD appearance checked every individual component of K_CanChangeRules, so just straight up do that here.
    - If the rules can be changed, battleprisons is always FREE PLAY no matter how many players are present (because it can change quickly).
2023-04-03 00:28:38 +01:00
toaster
8d804872cf M_LevelListFromGametype: Ensure music is continuous when Level Select is entered from Extras menu
Also fixes the same issue for Online mode
2023-04-03 00:28:38 +01:00
toaster
fbfb8a507d Extras menu: Add GT_TUTORIAL selection screen
- Disabled if no maps available/unlocked
- Has another exception for showing TEST RUN under all gametypes
- Splitplayers is forbidden
2023-04-03 00:28:38 +01:00
toaster
e732f37258 levelheader_t: relevantskin property
- On level load for GT_TUTORIAL:
    - Forces to requested skin (or Eggman if not specified).
        - Named `relevantskin` and not `tutorialskin` in case it's useful to use the same apparatus later for Adventure.
    - Also sets default skincolor and disables follower.
2023-04-03 00:28:37 +01:00
toaster
24d8b20124 GT_TUTORIAL
- Replaces `tutorialmode`.
- Forces gamespeed to Easy, with no POSITION.
    - Laps are currently disabled as well, but this can be changed if necessary.
- Hides Free Play.
- Does not count as a played round (except for Chao Keys).

`tutorialmap` has also been removed. This will be replaced in a later commit with something that plays nicer with Ring Racers' existing systems.
2023-04-03 00:28:37 +01:00
toaster
a0cdc6b71a FREE PLAY: Make a little more consistent
- Cooperative gametypes do not count as FREE PLAY
- Sealed Stars count as a Cooperative gametype
- Fix Battle Fullscreen having had inverted presence of FREE PLAY since bosses were added
2023-04-03 00:28:36 +01:00
toaster
57b1ad15a5 GameTypeRules: Add GTR_NOPOSITION
Says on the tin - introtime == starttime.
2023-04-03 00:28:36 +01:00
toaster
8c58cde072 Rumble: Also vibrate on the first half-second of a sneaker (panel), attenuating in strength with numsneakers. 2023-04-03 00:13:17 +01:00
toaster
6942298862 Adjustments to Rumble
- Cause more intense rumble for damage/damage-causing hitlag
- Reduce intensity for offroad/bananadrag rumble
2023-04-02 23:55:16 +01:00
toaster
380beaa023 Refactor Rumble condition check to iterate over splitscreen players once in p_tick.c, instead of players*splitscreen players in k_kart.c 2023-04-02 23:49:45 +01:00
toaster
89fc9a618e Rumble toggle attached to profile
- Will silently merge conflict with !1093, make sure to adjust PROFILEVER handling
- (profile_t *)->rumble
- cv_rumble[MAXSPLITSCREENPLAYERS]
- cv_dummyprofilerumble
- Disables all current rumbles when toggling off
- Prevents new rumbles from being set while turned off
2023-04-02 23:16:58 +01:00
toaster
7a9779d242 Remove a bunch of mouse console variables that hold no relevance to us 2023-04-02 23:09:56 +01:00
AJ Martinez
d84ee59887 Merge branch 'fix-spectator-noclip' into 'master'
Let noclip cheat remove floor/ceiling clipping while in spectator mode

See merge request KartKrew/Kart!1134
2023-04-02 21:20:08 +00:00
AJ Martinez
d73b91bc81 Merge branch 'cascade-cleanup' into 'master'
Cascade Cleanup

See merge request KartKrew/Kart!1128
2023-04-02 21:19:53 +00:00
AJ Martinez
e1e7db4c49 Merge branch 'debugrender-portal' into 'master'
Add debugrender_portal command

See merge request KartKrew/Kart!1133
2023-04-02 21:19:47 +00:00
AJ Martinez
da28707fe1 Merge branch 'no-way-unlocks' into 'master'
R_GetLocalRandomSkin

See merge request KartKrew/Kart!1135
2023-04-02 21:19:41 +00:00
AJ Martinez
1606fd80d7 Merge branch 'hold-flipped' into 'master'
Flip HOLD! in Encore

See merge request KartKrew/Kart!1136
2023-04-02 21:11:13 +00:00
Eidolon
3cd232601e Use boostpower instead of offroad for rumble 2023-04-02 21:56:41 +01:00